Editing Mario Kart: Super Circuit

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|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy Advance:'''<br>{{flag list|Japan|July 21, 2001<ref>{{cite|url=www.nintendo.co.jp/n08/amkj/index.html|title=マリオカートアドバンス|publisher=Nintendo Co., Ltd.|language=ja|accessdate=February 21, 2018}}</ref>|USA|August 1, 2001<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Australia|September 7, 2001|Europe|September 14, 2001<ref>{{cite|url=www.nintendolife.com/games/gba/mario_kart_super_circuit|title=Mario Kart Super Circuit (2001) {{!}} GBA Game|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>}}'''[[Player's Choice]]:'''<br>{{flag list|USA|October 2, 2006<ref>{{cite|url=ign.com/articles/2006/07/27/players-choice-round-two|language=en|author=Craig Harris|publisher=IGN|title=Player's Choice, Round Two|date=July 27, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|November 13, 2014|Europe|April 23, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html|language=en-gb|title=''Mario Kart: Super Circuit'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo UK|accessdate=November 11, 2024}}</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|release='''Game Boy Advance:'''<br>{{flag list|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>{{cite|url=www.nintendolife.com/games/gba/mario_kart_super_circuit|title=Mario Kart Super Circuit (2001) {{!}} GBA Game|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>}}'''[[Player's Choice]]:'''<br>{{flag list|USA|October 2, 2006<ref>{{cite|url=ign.com/articles/2006/07/27/players-choice-round-two|language=en|author=Craig Harris|publisher=IGN|title=Player's Choice, Round Two|date=July 27, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|November 13, 2014|Europe|April 23, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html|language=en-gb|title=''Mario Kart: Super Circuit'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo UK|accessdate=November 11, 2024}}</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
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|serials={{flag list|Japan|AGB-AMKJ-JPN|USA|AGB-AMKE-USA|Europe|AGB-AMKP-EUR (Europe/Australia)|China|AGB-AMKC-CHN<ref>{{file link|MKSC Chinese information.png|''Mario Kart: Super Circuit'' Chinese ROM information}}</ref>}}
|serials={{flag list|Japan|AGB-AMKJ-JPN|USA|AGB-AMKE-USA|Europe|AGB-AMKP-EUR (Europe/Australia)|China|AGB-AMKC-CHN<ref>{{file link|MKSC Chinese information.png|''Mario Kart: Super Circuit'' Chinese ROM information}}</ref>}}
}}
}}
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 1 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].


''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
==Gameplay==
==Gameplay==
[[File:MKSC character select.png|thumb|left|The character selection screen.]]
[[File:MKSC character select.png|thumb|left|The character selection screen.]]
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==Controls==
==Controls==
The controls can be customized on Wii U Virtual Console.
The controls can be customized on Wii U Virtual Console.
===Menu controls===
===Menu controls===
<center>
<center>
{|class="wikitable"style="width:65%;text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!width=16%|Action(s)
!width=16%|Action(s)
!width=14%|Game Boy Advance
!width=14%|Game Boy Advance
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!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
!width=14%|Single Joy-Con
|-
|-
|Select
|Select
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===Game controls===
===Game controls===
<center>
<center>
{|class="wikitable"style="width:65%;text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!width=16%|Action(s)
!width=16%|Action(s)
!width=14%|Game Boy Advance
!width=14%|Game Boy Advance
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*'''D:''' The player has collected at least 20 points.
*'''D:''' The player has collected at least 20 points.
*'''E:''' The player has collected less than 20 points.
*'''E:''' The player has collected less than 20 points.
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>{{cite|author=FerneuMKSC|date=October 15, 2017|url=gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255|title=''Mario Kart: Super Circuit'' – Rank Calculation Guide|publisher=GameFAQs|accessdate=May 12, 2023|archive=web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255}}</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second.
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>{{cite|author=FerneuMKSC|date=October 15, 2017|url=gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255|title=''Mario Kart: Super Circuit'' – Rank Calculation Guide|publisher=GameFAQs|accessdate=May 12, 2023|archive=web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255}}</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second.
<br>
<br>
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]]
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]]
{|class=wikitable
{| class=wikitable
!Variable
!Variable
!Description
!Description
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|A unique value that varies for each course in the game.
|A unique value that varies for each course in the game.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|-
|}
|}
Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points.
Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points.
{|class=wikitable
 
{| class=wikitable
!Player's race placement relative to CPU's placement
!Player's race placement relative to CPU's placement
!1st
!1st
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|20
|20
|10
|10
|-
|}
|}
The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value:  
The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value:  
*⭐⭐⭐: <tt>SkillLevel</tt> > 329
*⭐⭐⭐: <tt>SkillLevel</tt> > 329
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*⭐: <tt>SkillLevel</tt> > 99
*⭐: <tt>SkillLevel</tt> > 99
*'''A:''' <tt>SkillLevel</tt> > 29
*'''A:''' <tt>SkillLevel</tt> > 29
If the player has obtained at least 27 points, the following ranks are possible:
If the player has obtained at least 27 points, the following ranks are possible:
*⭐⭐: <tt>SkillLevel</tt> > 329
*⭐⭐: <tt>SkillLevel</tt> > 329
*⭐: <tt>SkillLevel</tt> > 199
*⭐: <tt>SkillLevel</tt> > 199
*'''A:''' <tt>SkillLevel</tt> > 99
*'''A:''' <tt>SkillLevel</tt> > 99
If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329.
If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329.


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The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature.
The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature.
{|style="text-align:center"class="wikitable sortable"
{|style="text-align:center"class="wikitable sortable"
!Driver
!Driver
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|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|}
|}
====Multiplayer only====
====Multiplayer only====
{|style="text-align:center"class="wikitable"
{|style="text-align:center"class="wikitable"
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====Rival order====
====Rival order====
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.
{|style="text-align:center;width:820px;margin:0 auto;border-collapse:collapse;"border="1"cellspacing="1"
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
!style="background:#FF0000"rowspan=2 width=120px|Player
!style="background:#FF0000" rowspan=2 width=120px|Player
!style="background:#FF0000"colspan=7|Rival order
!style="background:#FF0000" colspan=7|Rival order
|-
|-
!style="background:#FF0000"width=100px|Very fast
!style="background:#FF0000" width=100px|Very fast
!style="background:#FF0000"width=100px|Fast
!style="background:#FF0000" width=100px|Fast
!style="background:#FF0000"width=100px|Medium
!style="background:#FF0000" width=100px|Medium
!style="background:#FF0000"width=100px|Slow
!style="background:#FF0000" width=100px|Slow
!style="background:#FF0000"colspan=3|Very slow
!style="background:#FF0000" colspan=3|Very slow
|-
|-
|[[File:Mario MKSC.png|center]]Mario
|[[File:Mario MKSC.png|center]]Mario
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|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top.
|Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top.
|-
|}
|}


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|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|}
|}
===Item probabilities===
===Item probabilities===
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>{{cite|author=@Airship804|date=January 12, 2024|url=x.com/Airship804/status/1745790280190812194|title=Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)|publisher=X|accessdate=November 11, 2024}}</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>{{cite|author=@Airship804|date=January 12, 2024|url=x.com/Airship804/status/1745790280190812194|title=Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)|publisher=X|accessdate=November 11, 2024}}</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
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''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
===Super Circuit tracks===
===Super Circuit tracks===
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
|-
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===Extra tracks===
===Extra tracks===
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
|-
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Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>{{cite|author=DelVillano, Ron|date=December 22, 2011|url=www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc|title=''Mario Kart: Super Circuit'' review|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>{{cite|author=DelVillano, Ron|date=December 22, 2011|url=www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc|title=''Mario Kart: Super Circuit'' review|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''"
|align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler

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