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{{FA}}
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{{game infobox
{{infobox
|image=[[File:MKSC Box Art.png|270px]]
|image=[[File:MKSC.jpg|270px]]
|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy Advance:'''<br>{{flag list|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>{{cite|url=www.nintendolife.com/games/gba/mario_kart_super_circuit|title=Mario Kart Super Circuit (2001) {{!}} GBA Game|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>}}'''[[Player's Choice]]:'''<br>{{flag list|USA|October 2, 2006<ref>{{cite|url=ign.com/articles/2006/07/27/players-choice-round-two|language=en|author=Craig Harris|publisher=IGN|title=Player's Choice, Round Two|date=July 27, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|November 13, 2014|Europe|April 23, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html|language=en-gb|title=''Mario Kart: Super Circuit'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo UK|accessdate=November 11, 2024}}</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|released='''[[Game Boy Advance]]'''<br/>{{releasedate|Japan|July 21, 2001|USA|August 27, 2001|Europe|September 14, 2001 <ref>[http://themushroomkingdom.net/games/mksc TMK: Release date info], retrieved 9-20-2008</ref>}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]])'''<br/>{{releasedate|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Mario Kart (series)|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A|acb=G}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|media=32-megabit cartridge
|format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input={{input|gba=1|3ds=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|serials={{flag list|Japan|AGB-AMKJ-JPN|USA|AGB-AMKE-USA|Europe|AGB-AMKP-EUR (Europe/Australia)|China|AGB-AMKC-CHN<ref>{{file link|MKSC Chinese information.png|''Mario Kart: Super Circuit'' Chinese ROM information}}</ref>}}
}}
}}
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].
'''''Mario Kart: Super Circuit''''' is the third game in the ''[[Mario Kart (series)|Mario Kart]]'' series and is for the [[Game Boy Advance]]. The game is known under the name '''''Mario Kart Advance''''' in Japan. This game combines the elements from the previous ''[[Mario Kart (series)|Mario Kart]]'' games and contains all the courses from ''[[Super Mario Kart]]''. This game was released on July 21, 2001 in Japan, August 27, 2001 in North America, and September 14, 2001 in Europe. ''Mario Kart: Super Circuit'' is also the first handheld ''Mario Kart'' game. The game was re-released exclusively to Nintendo 3DS Ambassadors in all regions in December 2011.
 
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.


==Gameplay==
==Gameplay==
[[File:MKSC character select.png|thumb|left|The character selection screen.]]
[[File:MKSCSelectScreen.PNG|thumb|left|The character selection screen.]]
The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once.
The objective in this game is to place first in the races, as with most racing games. Each race has eight contestants, all trying to win. The [[player]] can pick up [[Item Box]]es which contain [[item]]s. Using these items are very helpful, but computer-controlled characters can also use items. On the course, [[coin]]s are collected to increase a player's top speed. If the player has zero coins, they spin out if they come in contact with another racer. Fifty-five coins are found on each course.


This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]] (referred to as the Thunder Cup in manuals), the [[Star Cup]], and the [[Special Cup]]. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]''. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes.
This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]], the [[Star Cup]], and the Special Cup. If players collects 100 coins in a certain cup, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]'' making this game have more courses than any other ''Mario Kart'' game in the series. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme will also change.
{{br|left}}
{{br|left}}
==Controls==
==Controls==
The controls can be customized on Wii U Virtual Console.
===Menu Controls===
*{{button|gba|Pad}}: Select
*{{button|gba|A}}: Confirm
*{{button|gba|B}}: Cancel
*{{button|gba|select}}: Access options for certain modes


===Menu controls===
===Game Controls===
<center>
*{{button|gba|Pad}}: Steer left or right
{|class="wikitable"style="width:65%; text-align:center"
*{{button|gba|A}}: Accelerate (pressing the button when the light turns green lets the player do a [[Rocket Start|rocket start]])
!width=16%|Action(s)
*{{button|gba|B}}: Brake
!width=14%|Game Boy Advance
*{{button|gba|R}}: Hop and Power Slide (when holding for a few seconds, the player gets a mini-turbo)
!width=14%|Nintendo 3DS
*{{button|gba|L}}: Use Items, stop Item Roulette
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
*{{button|gba|B}} + {{button|gba|Pad}}: Drive backward
!width=14%|Wii Remote
*{{button|gba|L}} + {{button|Padupdown}}: Shoot Item in certain direction
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
*{{button|gba|A}}, {{button|gba|B}} + {{button|Padleftright}}: Quick sharp turn left or right
!width=14%|Single Joy-Con
*{{button|gba|start}}: Pause game
*{{button|gba|select}}: Horn


|-
==Game Modes==
|Select
''Mario Kart: Super Circuit'' has four different game modes. All are accessed by the single player except battle mode. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
|{{button|gba|Pad}}
|{{button|3Ds|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|leftstick}} / {{button|switch|Pad}}
|{{button|switch|stick}}
|-
|Confirm
|{{button|gba|A}}
|{{button|3Ds|A}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Cancel
|{{button|gba|B}}
|{{button|3Ds|B}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|-
|Access options for certain modes
|{{button|gba|select}}
|{{button|3Ds|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
</center>


===Game controls===
===Grand Prix===
<center>
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race.]]
{|class="wikitable"style="width:65%; text-align:center"
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able restart a race three times representing three race flags as lives. When the flags run out, the player is unable to restart the race. When playing with two players, if one racer finishes in the Top 4 and the other does not, they both move on to the next race. At the end of the cup, the player with the most points wins. There are 3 different speeds to choose from, each with varying difficulty.
!width=16%|Action(s)
!width=14%|Game Boy Advance
!width=14%|Nintendo 3DS
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Wii Remote
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
|-
|Steer left or right
|{{button|gba|padleftright}}
|{{button|3Ds|Padleftright}}
|{{button|wii|CCStickL}} / {{button|wii|Padleftright}}
|{{button|wii|Padleftright}}
|{{button|switch|LeftStick}} / {{button|switch|Leftright}}
|{{button|switch|Stick}}
|-
|Accelerate / [[Rocket Start]] (Start of race)
|{{button|gba|A}}
|{{button|3Ds|A}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|Brake
|{{button|gba|B}}
|{{button|3Ds|B}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{Button|Switch|B}}
|{{Button|switch|jc-bottom}}
|-
|Hop and Power Slide
|{{button|gba|R}}
|{{button|3Ds|R}}
|{{button|wii|CCR}}
|{{button|wii|B}}
|{{Button|Switch|R}}
|{{Button|Switch|SR}}
|-
|Use Items, stop Item Roulette
|{{button|gba|L}}
|{{button|3Ds|L}}
|{{button|wii|CCL}}
|{{button|wii|A}}
|{{Button|Switch|L}}
|{{Button|Switch|SL}}
|-
|Go in reverse
|{{button|gba|B}} + {{button|gba|Pad}}
|{{button|3Ds|B}} + {{button|3Ds|Pad}}
|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{Button|Switch|B}} + {{Button|Switch|LeftStick}} / {{Button|Switch|Pad}}
|{{Button|Switch|JC-Bottom}} + {{Button|Switch|Stick}}
|-
|Shoot Item in certain direction
|{{button|gba|L}} + {{button|gba|Padupdown}}
|{{button|3Ds|L}} + {{button|3ds|Padupdown}}
|{{button|wii|L}} + {{button|wii|Padupdown}}
|{{button|wii|A}} + {{button|wii|Padupdown}}
|{{Button|Switch|L}} + {{Button|Switch|Updown}}
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|-
|Quick sharp turn left or right
|{{button|gba|A}} + {{button|gba|B}} + {{button|gba|Padleftright}}
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|3ds|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|wii|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|wii|Padleftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Leftright}}
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|-
|Pause game
|{{button|gba|start}}
|{{button|3Ds|start}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{Button|Switch|Plus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SL}}
|-
|Horn
|{{button|gba|select}}
|{{button|3Ds|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{Button|Switch|Minus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SR}}
|}
</center>
*On the character selection screen, if the player presses the {{button|gba|L}} button, the character the player is on fires a green shell. If the player presses the {{button|gba|R}} button, the character hops. If the player presses the {{button|gba|select}} button, the characters honk their horn. However, the horn does not work if Random is selected.


==Game modes==
''Mario Kart: Super Circuit'' has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
===Grand Prix===
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. If the player is ranked 4th or lower at the end of a Grand Prix, their character drives in front of the three winning drivers and gets crushed by the podium. There are three different speeds to choose from, each with varying difficulty.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (blue)|Spiny Shell]]. This engine size is best suited for expert players.
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (Mario Kart)|Spiny Shell]]. This engine size is best suited for expert players.
 
====Ranking====
====Ranking====
[[File:MKSCCongratsScreen.png|thumb|The final Grand Prix result screen.]]
[[File:MKSCCongratsScreen.PNG|thumb|right|The final Grand Prix result screen.]]
At the end of each race in Grand Prix mode, the top four players are awarded points based on their placement. The player in first place receives nine points, second place receives six points, third place three points, and fourth place one point. The bottom four players do not receive points.
Depending on a player's performance in GP, which is determined by the amount of coins picked up and the time finished, the player can achieve one of the following eight ranks:
 
*'''Triple Star:''' The player has collected all 36 points, beat the default best time in time trial on the courses and have around 130 coins (150 on the Extra Cups).
The following letter ranks are achievable solely based on how many points the player has at the end of the four races of a Grand Prix:
*'''Double Star:''' The player has collected all 36 points and have around 130 coins.
*'''Single Star:''' The player has collected all 36 points and have at least 100 coins.
*'''A:''' The player has collected all 36 points.
*'''A:''' The player has collected all 36 points.
*'''B:''' The player has collected at least 30 points.
*'''B:''' The player has collected at least 30 points.
*'''C:''' The player has collected at least 25 points.
*'''C:''' The player has collected at least 25 points.
*'''D:''' The player has collected at least 20 points.
*'''D:''' The player has collected at least 20 points.
*'''E:''' The player has collected less than 20 points.
*'''E:''' The player has not fulfilled the above stated requirements.
 
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>{{cite|author=FerneuMKSC|date=October 15, 2017|url=gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255|title=''Mario Kart: Super Circuit'' – Rank Calculation Guide|publisher=GameFAQs|accessdate=May 12, 2023|archive=web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255}}</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second.
<br>
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]]
{| class=wikitable
!Variable
!Description
!Impact on <tt>SkillPoints</tt>
|-
|<tt>FramesOutsideTrack</tt>
|How many animation frames the character spends on off-road sections of the track. Some courses are marked as containing no off-road sections, such as the Bowser Castle courses and, strangely, Mario Circuit 2 and Choco Island 2. These courses instead increment this value each time a character hits a wall. (In Choco Island 2, the mud pool in the middle of the course still counts as an off-road section.)
|Each frame the character spends on off-road sections of the track decreases <tt>SkillPoints</tt> by 0.25.
|-
|<tt>FramesNotHittingGas</tt>
|How many frames the player does not hold down the accelerate button for.
|Each frame the player does not hold down the accelerate button for decreases <tt>SkillPoints</tt> by 0.25.
|-
|<tt>FramesHittingBrakes</tt>
|How many frames the player holds down the brake button for.
|Each frame the player holds down the brake button for decreases <tt>SkillPoints</tt> by 2.
|-
|<tt>Item3RedShellsUseCount</tt>
|How many times the player uses the Triple Red Shells item.
|Each time the player uses Triple Red Shells decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemLightningUseCount</tt>
|How many times the player uses the Lightning item.
|Each time the player uses Lightning decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemStarUseCount</tt>
|How many times the player uses the Star item.
|Each time the player uses a Star decreases <tt>SkillPoints</tt> by 30.
|-
|<tt>EntityHitCount</tt>
|How many times the character hits another driver or enemy.
|Each time the character hits another driver or enemy decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>GotHitAndSpunCount</tt>
|How many times the character spins out and loses coins, whether from an item or enemy.
|Each time the character spins out decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>WallHitCount</tt>
|How many times the character bumps into a wall.
|Each time the character bumps into a wall decreases <tt>SkillPoints</tt> by 20.
|-
|<tt>StartMiniturboCount</tt>
|How many times the character performs a Rocket Start, or boosts upon hitting the ground after being picked up by Lakitu.
|Each time the character performs a Rocket Start or boosts after Lakitu picks them up increases <tt>SkillPoints</tt> by 25.
|-
|<tt>LakituRescueCount</tt>
|How many times Lakitu places the character back on the track.
|Each time the player is rescued by Lakitu decreases <tt>SkillPoints</tt> by 30.
|-
|<tt>RemainingLifes</tt>
|How many times the player has restarted the race.
|Each time the player restarts the race decreases <tt>SkillPoints</tt> by 120.
|-
|<tt>Coins</tt>
|The number of coins collected during the race.
|Each coin the character has at the end of the race increases <tt>SkillPoints</tt> by 4 per coin.
|-
|<tt>ItemBoxWhileFullHitCount</tt>
|How many times the character passes through an Item Box while an item already occupies the item slot. Holding an item behind the character, or having Triple Green Shells or Triple Red Shells circle the character, does not count as an item occupying the item slot.
|Each time the character passes through an Item Box while an item already occupies the item slot increases <tt>SkillPoints</tt> by 15.
|-
|<tt>LightningHits</tt>
|The number of times a character is hit by the Lightning item.
|Each time the character is hit by Lightning increases <tt>SkillPoints</tt> by 40.
|-
|<tt>LapTime</tt>
|The amount of time the player takes to complete each lap.
|The player must beat a unique time for each course to receive extra <tt>SkillPoints</tt> based on how much faster than the target time the course completion time is. This target time is often very low.
|-
|<tt>ccWeight</tt>
|The engine class (cc) selected.
|
*Playing on 50cc awards 167 <tt>SkillPoints</tt>.
*Playing on 100cc awards 157 <tt>SkillPoints</tt>.
*Playing on 150cc awards 143 <tt>SkillPoints</tt>.
|-
|<tt>CharacterEndRaceValue</tt>
|Which character the player selects to play as. This value is seemingly connected to how difficult the character is to use in a race based on their stats.
|
*Playing as Bowser awards 45 <tt>SkillPoints</tt>.
*Playing as DK or Wario awards 40 <tt>SkillPoints</tt>.
*Playing as Mario or Luigi awards 30 <tt>SkillPoints</tt>.
*Playing as Peach or Toad awards 10 <tt>SkillPoints</tt>.
*Playing as Yoshi awards 0 <tt>SkillPoints</tt>.
|-
|<tt>TrackValue</tt>
|A unique value that varies for each course in the game.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|-
|}
 
Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points.
 
{| class=wikitable
!Player's race placement relative to CPU's placement
!1st
!2nd
!3rd
!4th
|-
|The difference between the player's and CPU's placement points is 2 or less
|20
|10
|0
|0
|-
|The difference between the player's and CPU's placement points is between 3 and 8
|40
|20
|10
|0
|-
|The difference between the player's and CPU's placement points is more than 8
|60
|30
|20
|10
|-
|}
 
The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value:
*⭐⭐⭐: <tt>SkillLevel</tt> > 329
*⭐⭐: <tt>SkillLevel</tt> > 199
*⭐: <tt>SkillLevel</tt> > 99
*'''A:''' <tt>SkillLevel</tt> > 29
 
If the player has obtained at least 27 points, the following ranks are possible:
*⭐⭐: <tt>SkillLevel</tt> > 329
*⭐: <tt>SkillLevel</tt> > 199
*'''A:''' <tt>SkillLevel</tt> > 99
 
If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329.


===Time Trial===
===Time Trial===
One player can race against the best times on each course with no CPU opponents. After beating a best time, players can save [[Ghost (Mario Kart series)|Ghost]] data onto each time trial course. Whenever the player races on that course again, the player's Ghost mirrors movements of the saved data. Ghost data can also be downloaded from other players using the Game Boy Link Cable. Players are given [[Triple Mushrooms]] for use during [[Time Trial]]s. Players also have the option to view their Ghost data using the Records option. Players can either turn their Ghost on or off during Time Trials using the {{button|gba|select}} before selecting the mode.
One player can race against the best times on each course with no CPU opponents. After beating a best time, players can save ghost data onto each time trial course. Whenever the player races on that course again, the player's [[Ghost (Mario Kart)|ghost]] mirrors movements of the saved data. Ghost data can also be downloaded from other players using the Game Boy Link Cable. Players are given 3 Mushrooms for use during Time Trials. Players also have the option to view their ghost data using the Records option. Players can either turn their ghost on or off during Time Trials using the Select Button before selecting the mode.


===Quick Run===
===Quick Run===
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and Item Boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.
Quick Run is a one player mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and item boxes by pressing Select before accessing this mode.


===VS===
===VS===
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]]
[[File:Mksc_multiplayer.PNG‎|thumb|left|Menu for Single Game Pak mode.]]
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race.
VS mode is basically a Quick Run mode with two to four players. This mode cannot be accessed by only one player. CPU players are turned off in this mode. The game counts how many times the player won or lost against other players. Players can play with multiple game cartridges or just a single cartridge via Game Boy Link Cable. When using a single cartridge however, players are limited to their choices. Players will use a different colored Yoshi. Player 1 will be Green, player 2 Pink, player 3 Light Blue, and player 4 Yellow. Aside from that, the only courses available are the four SNES courses: Mario Circuit 1, Donut Plains 1, Ghost Valley 1 and Bowser Castle 1.


===Battle===
===Battle===
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]]
[[File:MKSCBattle.PNG|thumb|Battle Mode]]
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts.
Just like VS mode, battle mode cannot be played with only one player. The player participates with one to three more players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]]. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts.
{{br}}
<br clear=all>


==Characters==
==Characters==
[[File:MKSC Group Artwork.jpg|thumb|150px|The game's playable characters.]]
[[File:Mario Kart - Super Circuit 01.png|thumb|The title screen with all eight playable characters.]]
All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.
All playable characters from ''[[Mario Kart 64]]'' return. Like in all previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also like in all previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.


Many other characters are not playable. Some can help out, such as [[Lakitu (Mario Kart referee)|Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out.
Many other characters appear in the game as nonplayable. Some can help out, such as [[Lakitu]] who can pull characters out of the water and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers and many hinder the racers by making them spin out.
===Drivers===
Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen.
The Japanese version's stats are translated as acceleration and weight, the international release displays the acceleration stat as "speed", though the instruction booklet describes more accurate stats.


'''Lightweights''' are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the highest acceleration and handling and the least weight and speed in the game, and [[Yoshi]] offers slightly less acceleration and handling for slightly better weight and speed.
===Playable===
====Lightweights====
Lightweights are generally characterized by having good acceleration, but below average weight. They are knocked easier by karts of heavy weight and skid easier, but they have faster acceleration. Peach and Toad share the same stats as having the most acceleration and the least weight in the game, and Yoshi offers a compromise between speed and weight stats.
<gallery>
File:MKPC.PNG|[[Princess Peach|Peach]]<br>Speed: *****<br>Weight: *
File:MKTD.PNG|[[Toad]]<br>Speed: *****<br>Weight: *
File:MKYS.PNG|[[Yoshi]]<br>Speed: ****<br>Weight: **
</gallery>


'''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are [[Mario]] and [[Luigi]], and they share the same stats.
====Middleweights====
Middleweights are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. Mario and Luigi, the only middleweights, share the same stats.
<gallery>
File:MKSC_Mario.jpg|[[Mario]]<br>Speed: ***<br>Weight: ***
File:MKLG.PNG|[[Luigi]]<br>Speed: ***<br>Weight: ***
</gallery>


'''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and speed in the game, but the worst acceleration and handling, while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration.
====Heavyweights====
 
Heavyweights have a very high stat in weight, but suffer from low acceleration. They also skid less than karts of lighter weight. Bowser offers the most weight in the game and potentially has the fastest kart, while Wario and Donkey Kong compromise some of their top speed and weight for mildly higher acceleration.
The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature.
<gallery>
 
File:MKWR.PNG|[[Wario]]<br>Speed: **<br>Weight: ****
{|style="text-align:center"class="wikitable sortable"
File:MKDK.PNG|[[Donkey Kong]]<br>Speed: **<br>Weight: ****
!Driver
File:MKBW.PNG|[[Bowser]]<br>Speed: *<br>Weight: *****
!Class
</gallery>
!Acceleration
!Weight
!Top speed
!Braking
!Handling
!Drift
!Off-road
|-
|data-sort-value=M|[[File:MKSC Mario.jpg|200x150px]]<br>[[Mario]]
|{{color|green|Middleweight}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|-
|data-sort-value=L|[[File:Luigi MKSC artwork.jpg|200x150px]]<br>[[Luigi]]
|{{color|green|Middleweight}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|-
|data-sort-value=P|[[File:Princess Peach MKSC artwork.jpg|200x150px]]<br>[[Princess Peach|Peach]]
|{{color|dodgerblue|Lightweight}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|-
|data-sort-value=T|[[File:Toad MKSC artwork.jpg|200x150px]]<br>[[Toad]]
|{{color|dodgerblue|Lightweight}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|-
|data-sort-value=Y|[[File:Yoshi MKSC artwork.jpg|200x150px]]<br>[[Yoshi]]
|{{color|dodgerblue|Lightweight}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|-
|data-sort-value=D|[[File:DK MKSC artwork.jpg|200x150px]]<br>[[Donkey Kong|DK]]
|{{color|red|Heavyweight}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|-
|data-sort-value=W|[[File:MKSC Wario Pointing Artwork.jpg|200x150px]]<br>[[Wario]]
|{{color|red|Heavyweight}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|-
|data-sort-value=B|[[File:Bowser MKSC artwork.jpg|200x150px]]<br>[[Bowser]]
|{{color|red|Heavyweight}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|}


====Multiplayer only====
===Non-Playable===
{|style="text-align:center"class="wikitable"
*[[Boo]]
!Driver
*[[Cheep-Cheep]]
!Description
*[[Crab]]
|-
*[[Lakitu]]
|[[File:MKSCRedYoshi.png]] [[File:LightBlueYoshiMKSC.png]] [[File:YellowYoshiMKSC.png]]<br>[[Yoshi (species)|Yoshis]]<sup>(new)</sup>
*[[Little Mouser]]
|Yoshis in alternate colors are playable in Single-Pak multiplayer, each by a certain player: red for 2, blue for 3, and yellow for 4. They share Yoshi's stats.
*[[Mecha-Koopa]]
|-
*[[Penguin]]
|[[File:MKSC Bob-omb.png]]<br>[[Bob-omb]]<sup>(new)</sup>
*[[Piranha Plant]]
|Bob-ombs appear in multiplayer battle mode after a player is defeated. They can ram into other players and explode, as well as respawn and collect mushrooms to boost with. They do not appear on the map.
*[[Shy Guy]]
|}
*[[Magikoopa]]
 
*[[Thwomp]]
====Rival order====
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
!style="background:#FF0000" rowspan=2 width=120px|Player
!style="background:#FF0000" colspan=7|Rival order
|-
!style="background:#FF0000" width=100px|Very fast
!style="background:#FF0000" width=100px|Fast
!style="background:#FF0000" width=100px|Medium
!style="background:#FF0000" width=100px|Slow
!style="background:#FF0000" colspan=3|Very slow
|-
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|width=100px|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|width=100px|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|width=100px|[[File:MKSCWarioSprite.png|center]]Wario
|-
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|-
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCWarioSprite.png|center]]Wario
|-
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|-
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|-
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCWarioSprite.png|center]]Wario
|-
|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|-
|[[File:MKSC Bowser Sprite.png|center]]Bowser
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:Mario MKSC.png|center]]Mario
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCWarioSprite.png|center]]Wario
|}
 
===Other characters and elements===
These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:gray;color:white"
!width=10%|Name
!width=20%|Course appearance(s)
!width=70%|Description
|-style=background:#219F4B;color:white
|-
|align="center"|[[Big Cheep Cheep|Big Cheep-Cheep]]
----
[[File:MKSC Big Cheep-Cheep.png]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|Big Cheep-Cheeps appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
|-
|align="center"|[[Bob-omb]]
----
[[File:MKSC Bob and Toad.png]]
|align="center"|Awards ceremony
|Aside from their appearances in the Battle mode, A Bob-omb appears in the crowd in the game's awards ceremony.
|-
|align="center"|[[Boo]]
----
[[File:MKSC Boo Boo Lake.png]][[File:MKSC_Boo_Broken_Pier.png]]
|align="center"|[[GBA Boo Lake|Boo Lake]] and [[Broken Pier]]
|In addition to being items in the game, Boos appear at certain parts of Boo Lake holding lamps and making their trademark noises. At Broken Pier, they also appear stationary at certain parts of the course, and may attack which will take coins and slow any racers who approaches them.
|-
|align="center"|[[Cheep Cheep|Cheep-Cheep]]
----
[[File:CheepCheepMKSC.png]]
|align="center"|Awards ceremony
|A large, but not gigantic, Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|-
|align="center"|Falling Star
----
[[File:MKSC falling star.png]]
|align="center"|[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|At a longer straight path at Rainbow Road, some bouncy stars fall and spin around racers they come in contact with.
|-
|align="center"|[[Goomba]]
----
[[File:MKSC-Crowd.png]]
|align="center"|Awards ceremony
|Goombas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Hammer Bro]]
----
[[File:MKSC Hammer Bro.png]]
|align="center"|Awards ceremony
|A Hammer Bro. appears in the crowd in the game's awards ceremony.
|-
|align="center"|[[Kamek]]
----
[[File:MKSC Kamek Sprite.png]]
|align="center"|[[GBA Bowser's Castle 3|Bowser Castle 3]]
|Kamek can be seen floating back and forth near the finish line at Bowser Castle 3.
|-
|align="center"|[[Koopa Troopa]]
----
[[File:MKSC-KoopaTroopa.png]]
|align="center"|Awards ceremony
|Koopas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Koopa Paratroopa]]
----
[[File:MKSC-KoopaParatroopa.png]]
|align="center"|Awards ceremony
|Koopa Paratroopas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Lakitu (Mario Kart referee)|Lakitu]]
----
[[File:MKSCLakituSprite.png]]
|align="center"|All courses
|Lakitu acts as the referee for the game, as well as fishing out racers that fall off the course or go out of bounds.
|-
|align="center"|[[Volcanic debris|Lava Boulder]]
----
[[File:MKSC Lava Boulder.png]]
|align="center"|[[Lakeside Park]]
|Molten rocks the volcanoes in the background of Lakeside Park launch onto the track. The racers are burned if they run into it.
|-
|align="center"|[[Lava Bubble]]
----
[[File:MKSC Lava Bubble.png]]
|align="center"|[[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]] and [[GBA Bowser's Castle 4|Bowser Castle 4]]
|Living fireballs that emerge from lava in the Bowser Castle racetracks. The racers are burned if they run into it.
|-
|align="center"|[[Goonie|Little Bird]]
----
[[File:MKSC Little Birdy.png]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|Goonies that appears on Cheep-Cheep Island. When racers approach them, they fly away, though after a set period of time without any racers, they return to the track.
|-
|align="center"|[[Blimp|Luigi's Blimp]]
----
[[File:MKSC Luigi Blimp.png]]
|align="center"|[[GBA Luigi Circuit|Luigi Circuit]] and [[GBA Sky Garden|Sky Garden]]
|A blimp owned by Luigi that flies around in the background. In Luigi Circuit, the blimp waits until the third lap to take off and fly around, whereas it is directly in the air in Sky Garden.
|-
|align="center"|[[Mechakoopa]]
----
[[File:MKSC_Mechakoopa.png]]
|align="center"|[[GBA Bowser's Castle 4|Bowser Castle 4]]
|A group of three appear on one of the straightaways in Bowser Castle 4, walking across the course and back. If a racer hits one, they will spin out.
|-
|align="center"|[[Little Mouser|Mice]]
----
[[File:MKSC_Mouse.png]]
|align="center"|[[GBA Cheese Land|Cheese Land]]
|Little Mousers appear on walking across Cheese Land. If a racer hits one, they will spin out.
|-
|align="center"|[[Penguin]]
----
[[File:MKSC Penguin.gif]]
|align="center"|[[GBA Snow Land|Snow Land]]
|A few spinning penguins flank the racetrack. Any racer that collides with them will spin out, losing some coins.
|-
|align="center"|[[Piranha Plant]]
----
[[File:MKSC Piranha Plant.png]]
|align="center"|[[GBA Yoshi Desert|Yoshi Desert]]
|Piranha Plants appear from within the quicksand pits of Yoshi Desert. If a racer falls into one of these pits, they will get pulled under, followed by the Piranha Plant chewing them repeatedly before spitting them out.
|-
|align="center"|[[Shy Guy]]
----
[[File:MKSC Shy Guy U.png]][[File:MKSC Shy Guy JP.png]]
|align="center"|Awards ceremony, [[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Sunset Wilds|Sunset Wilds]]
|Shy Guys appear at the Shy Guy Galleon at Shy Guy Beach and at Tents at Sunset Wilds. Also, some Shy Guys appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Shy Guy Galleon]]
----
[[File:MKSC Shy Guy Galleon.png]]
|align="center"|[[GBA Shy Guy Beach|Shy Guy Beach]]
|A pirate ship with Shy Guys as part of the scenery that launch explosive cannonballs onto the course.
|-
|align="center"|[[Shy Guy Tent]]
----
[[File:MKSC Shy Guy Tent.png]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Tents that do not move on their own, and only affect racers if they run into them. If a racer touches them, the tent breaks open and a Shy Guy with paint marks jumps onto the racer. The Shy Guy then takes away several of the racer's coins before hopping off. Shy Guy Tents respawn shortly after being hit.
|-
|align="center"|[[Sidestepper]]
----
[[File:MKSC Sidestepper.png]]
|align="center"|[[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|A crab that spins out drivers when it is touched.
|-
|align="center"|[[Snowman]]
----
[[File:MKSC Snowman.png]]
|align="center"|[[GBA Snow Land|Snow Land]]
|Snowmen that are situated on the track, that stops the racer if they drive into them.
|-
|align="center"|[[Thunder Cloud]]
----
[[File:MKSC thunder cloud.png]]
|align="center"|[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|Thunder Clouds that strikes and shrinks any racer that passes near them.
|-
|align="center"|[[Thwomp]]
----
[[File:MKSC Thwomp.png]]
|align="center"|[[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]] and [[GBA Bowser's Castle 4|Bowser Castle 4]]
|Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps at Bowser Castle 4 move from side to side on the air before slamming on the ground.
|-
|align="center"|[[Toad (species)|Toad]]
----
[[File:MKSC Bob and Toad.png]]
|align="center"|Awards ceremony
|Several Toads appear in the crowd in the game's awards ceremony.
|-
|align="center"|Totem Pole
----
[[File:MKSC totem pole.png]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top.
|-
|}


==Items==
==Items==
''Mario Kart: Super Circuit'' features eleven of the fourteen items from ''Mario Kart 64'', with no new additions, also making this and ''[[Mario Kart Live: Home Circuit]]'' the only ''Mario Kart'' games to not introduce any items. Like the past games, items are found in Item Boxes and are typically used to hinder opponents and assist players who obtain them.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:lightgray"
{|class="wikitable"
|-style="background:red;"
!style="background-color:#FF0000"|Sprite
!Item
!width=8% style="background-color:#FF0000"|Item
!Name
!style="background-color:#FF0000"|Description
!Function
|-
|-
|align=center|[[File:MKSC Mushroom Artwork.png]]
| align="center" |[[File:BananaSC.PNG]]
|[[Dash Mushroom|Mushroom]]
![[Banana]]
|Obtained commonly by any-ranked drivers, using it grants the driver a great burst of speed within a moment. They can be used to go off-road more easily, and fly further after going over a ramp. They can also be used to bump drivers out of the way; those with no Coins will spin out instead.
|A banana can be placed anywhere and are common items of high-ranking drivers. Bananas simply act as road obstacles for unwary drivers. Drivers that drive on it spins and stops for a brief moment. The effect can be nullified if a driver drives straight into the banana and immediately brakes. An indication of this is a Note coming out of the driver and the driver does not slip. Bananas can be destroyed by any shell and star effects. Running over bananas take away coins, and can only be retrieved back by gaining more coins that lie on the track.
|-
|-
|align=center|[[File:MKSC Triple Mushrooms Artwork.png]]
| align="center" |[[File:GreenShellSC.PNG]]
|[[Triple Mushrooms]]
![[Green Shell]]
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial or Versus match is over.
|Green Shells are common projectiles that a high-ranking driver usually gets. Green shells can be fired forward or backward in a straight line. Green shells bounce off walls multiple times before they break. Any driver who gets hit by a green shell spins out. Bananas, other shells, and star effects can destroy green shells.
|-
|-
|align=center|[[File:MKSC Banana Artwork.png]]
| align="center" |[[File:RedShellSC.PNG]]
|[[Banana#Mario Kart series|Banana]]
![[Red Shell]]
|Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or dropped behind. They act as obstacles; drivers running over them will spin. The effect can nullified if the driver brakes upon running over it; success of the action is indicated by a music note symbol coming out from the driver. Any type of Shell or Star effects can destroy them.
|Red Shells are fairly uncommon items that appear in any place. When thrown forward, red shells home on the opponent of the higher place. When no opponents are higher place of the driver, the red shell flies straight forward. Unlike green shells, red shells cannot rebound off walls; they break upon impact. Red shells can also be placed backwards, but they behave in a different manner than green shells. Red shells stay on a fixed spot until a nearby driver passes it. It then homes the driver who passed it, regardless of place. Red shells can be destroyed by any shell, a banana, or a star effect.
|-
|-
|align=center|[[File:MKSC Green Shell Artwork.png]]
| align="center" |[[File:MushroomSC.PNG]]
|[[Green Shell#Mario Kart series|Green Shell]]
![[Super Mushroom|Mushroom]]
|Obtained commonly by high-ranked drivers, they can be held on the back or thrown forward or backward. Once thrown, they can bounce off walls multiple times before breaking; drivers hit by this will spin. Bananas, any type of Shells, or Star effects can destroy them.
|Mushrooms are items that appear in any place for the driver. When used, it grants the driver a great burst of speed. This can be used to take advantage of off-road cuts on the course and can be used to fly further after hit by a ramp. Mushrooms cannot spin another driver out, unless said driver has zero coins, but a driver felt from the effects of a mushroom can push other drivers further.
|-
|-
|align=center|[[File:MKSC Triple Green Shells Artwork.png]]
| align="center" |[[File:TripleGreenSC.PNG]]
|[[Triple Green Shells]]
![[Triple Green Shell]]
|Obtained uncommonly by higher-ranked drivers, three Green Shells revolve around the driver, shielding from most attacks. They act like Green Shells, but cannot be thrown backward.
|Triple Green Shell is an uncommon item that usually appears in the higher ranked drivers. Triple green shells are essentially what the name implies: triple green shells. Unlike single green shells, triple green shells revolve the driver, thus shielding the driver from most attacks. Triple green shells act like normal green shells: they zoom in straight lines and rebound off walls, however, they cannot be thrown backward.
|-
|-
|align=center|[[File:MKSC Red Shell Artwork.png]]
| align="center" |[[File:TripleRedSC.PNG]]
|[[Red Shell#Mario Kart series|Red Shell]]
![[Triple Red Shell]]
|Obtained uncommonly by any-ranked drivers, they can be held on the back or thrown forward or backward. If thrown forward, it will target the next high-ranked driver. If not, it will shoot straight instead and break upon hitting a single wall. If thrown backwards, they stay in a fixed position; if a driver goes near one, it will target them regardless of ranking. Bananas, any type of Shells, or Star effects can destroy them.
|Triple Red Shells are uncommon items that drivers in lower places can get. Triple red shells have the exact function as single red shells: they home on the opponent of higher place. The main difference between these and single red shells is that triple red shells circle the player, which helps the player avoid obstacles such as bananas and shells. Triple red shells cannot be thrown backward, and as a result, cannot be set backward to home on opponents behind the driver.
|-
|-
|align=center|[[File:MKSC Triple Red Shells Artwork.png]]
| align="center" |[[File:TripleMushroomSC.PNG]]
|[[Triple Red Shells]]
![[Triple Mushroom]]
|Obtained uncommonly by lower-ranked drivers, three Red Shells revolve around the driver, shielding from most attacks. They act like Red Shells, but cannot be thrown backward in a fixed position to target a driver regardless of ranking.
|Triple Mushroom is an item exclusive to Time Trial mode. Triple mushrooms serve as the only item drivers can obtain during a Time Trial. Triple mushrooms are essentially three mushrooms, with all effects a mushroom might have, but tripled. Once a mushroom has been used in a Time Trial, it cannot be replenished until the driver restarts the Time Trial.
|-
|-
|align=center|[[File:MKSC Spiny Shell Artwork.png]]
| align="center" |[[File:BooSC.PNG]]
|[[Spiny Shell (blue)|Spiny Shell]]
![[Boo]]
|Obtained rarely by low-ranked drivers, with rarity determined by engine class, they can be held on the back or thrown forward or backward. It makes a continuously loud noise when used. If thrown forward, it will follow the track and targets the first-place driver; subsequent drivers caught in the path will spin out. If thrown backward, they stay in a fixed position to target the first-place driver passing by. Colliding with a wall or a ramp, falling into a pit or water, or hitting a driver with the star in effect can destroy them.
|Boo is a fairly uncommon item that drivers in all places can get. Boos steal items from other drivers, if items are available, while the driver turns invisible. While invisible, the driver is immune to all obstacles and items and can pass through drivers without any shoving, however, it does not prevent the player from losing speed off road. It also attacks the driver in first place. who circles the driver and the driver loses coins, also dropping speed.
|-
|-
|align=center|[[File:MKSC Boo Artwork.png]]
| align="center" |[[File:StarSC.PNG]]
|[[Boo#Mario Kart series|Boo]]
![[Star]]
|Obtained uncommonly by any-ranked drivers, they steal an item from a random driver if available, attacks the first-place driver, and grants invisibility for a moment. The driver is immune to all obstacles and items, and can pass through drivers without bumping, but it doesn't prevent them from losing speed off-road.
|Stars are rare items that are only accessed by low-ranking drivers. Stars grant invincibility to drivers and increase their top speed, acceleration, and handling. When a driver gets hit by a driver with a star in effect, the driver who gets hit spins out. Stars also enable drivers to cross off-road without the loss of any speed and they can destroy stage obstacles, such as trees, snowmen, and cacti.
|-
|-
|align=center|[[File:MKSC Star Artwork.png]]
| align="center" |[[File:SpinyShellSC.PNG]]
|[[Super Star#Mario Kart series|Star]]
![[Spiny Shell (Mario Kart)|Spiny Shell]]
|Obtained rarely by low-ranked drivers, they grant invincibility and increase their top speed, acceleration, and handling for a moment. Bumping a driver under this effect will spin them out. They are also used to go off-road without losing any speed and can destroy stage obstacles.
|Spiny Shells are very rare shells that only low-ranking drivers can access. How rare it is usually depends on engine class. Spiny Shells, when tossed, follow the track and home on the first place driver. Any driver caught in the path of a spiny shell spins out, including the first player. Spiny shells cannot get destroyed by shells or bananas; however, they can get destroyed when they collide with a wall, collide into a ramp, fall into a pit, fall into water, or collide with a driver with a star in effect. Spiny shells can get tossed backwards and they stay in a fixed position, just like a red shell. Unlike a red shell, the spiny shell only homes when the driver in first place passes by. They make a noise that can be easily heard.
|-
|-
|align=center|[[File:MKSC Lightning Artwork.png]]
| align="center" |[[File:LightningboltSC.PNG]]
|[[Lightning#Mario Kart series|Lightning]]
![[Thunderbolt (item)|Thunderbolt]]
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|Thunderbolts are rare items only obtained by lower-ranking drivers. Thunderbolts, when activated, shrink everyone else on track that are not using a star or a Boo. A shrunk driver loses speed and the ability to use mushrooms. When the driver who activated this item crashes into a shrunk driver, the shrunk driver spins out. After a set amount of time, or if the shrunk drivers go into a pit, the shrunk drivers revert to normal size and regain their top speed and weight.
|}
 
===Item probabilities===
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>{{cite|author=@Airship804|date=January 12, 2024|url=x.com/Airship804/status/1745790280190812194|title=Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)|publisher=X|accessdate=November 11, 2024}}</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
{|class="wikitable center"
!Position
![[File:MKSC Green Shell icon.png|link=Green Shell#Mario Kart series]]
![[File:MKSC Triple Green Shell Item Slot Sprite.png|link=Triple Green Shells]]
![[File:MKSC Red Shell icon.png|link=Red Shell#Mario Kart series]]
![[File:MKSC Triple Red Shell Item Slot Sprite.png|link=Triple Red Shells]]
![[File:MKSC Spiny Shell icon.png|link=Spiny Shell (blue)]]
![[File:MKSC Banana icon.png|link=Banana#Mario Kart series]]
![[File:Mushroom MKSC item slot sprite.png|link=Dash Mushroom]]
![[File:Star MKSC item slot sprite.png|link=Super Star#Mario Kart series]]
![[File:Boo MKSC item slot sprite.png|link=Boo#Mario Kart series]]
![[File:Lightning Bolt MKSC item slot sprite.png|link=Lightning#Mario Kart series]]
|-style="border-top:2px solid black;"
!1
|A
|C
|C
|D
|D
|A
|C
|D
|C
|D
|-
|-
!2
|D
|B
|B
|C
|D
|D
|B
|C
|C
|D
|-
!3
|D
|C
|A
|C
|C
|D
|B
|B
|C
|C
|-
!4
|D
|C
|A
|B
|C
|D
|C
|B
|C
|C
|-
!5
|D
|D
|B
|B
|C
|D
|C
|B
|C
|C
|-
!6
|D
|D
|B
|B
|C
|D
|C
|B
|C
|B
|-
!7
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|-
!8
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|}
|}


==Courses==
==Courses==
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins.
The game features twenty new courses, and brings back the original twenty courses of ''[[Super Mario Kart]]'' (but, due to the Grand Prix Format, they are organized in five cups instead of four). However, most courses brought back have the hazards removed found in them such as the [[Monty Mole]]s in the Donut Plains and oil slicks in the Mario Circuits. The only hazards that have stayed are the breakable blocks in Ghost Valley and Vanilla Lake.


''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing their respective cups consisting of ''Super Circuit'' in first place, and then completing them again, while collecting at least 100 coins.


===Super Circuit tracks===
===Super Circuit Tracks===
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).
There are also new courses introduced in ''Mario Kart: Super Circuit''. The player races three laps on these tracks in Grand Prix mode.


{|style="width:800px;margin:auto;text-align:center"class="wikitable"
{| width=80% align=center border=1 style="background:lavender; border-collapse:collapse"
|-
|- bgcolor=lightsteelblue width=20%
![[File:MKSC Mushroom Cup icon.png]]<br>[[Mushroom Cup]]
![[Mushroom Cup]]
|[[File:MKSC Peach Circuit Starting Line.png|150px]]<br>[[GBA Peach Circuit|Peach Circuit]]
![[Flower Cup]]
|[[File:MKSC Shy Guy Beach Starting Line.png|150px]]<br>[[GBA Shy Guy Beach|Shy Guy Beach]]
![[Lightning Cup]]
|[[File:MKSC Riverside Park Starting Line.png|150px]]<br>[[GBA Riverside Park|Riverside Park]]
![[Star Cup]]
|[[File:MKSC Bowser Castle 1 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 1|Bowser Castle 1]]
![[Special Cup]]
|-
|- align=center
![[File:MKSC Flower Cup icon.png]]<br>[[Flower Cup]]
|[[File:PeachCircuit.png]]<br>[[Peach Circuit]]
|[[File:MKSC Mario Circuit Starting Line.png|150px]]<br>[[GBA Mario Circuit|Mario Circuit]]
|[[File:MarioCircuit.png]]<br>[[Mario Circuit#Mario Kart: Super Circuit|Mario Circuit]]
|[[File:Mkscboolake.png|150px]]<br>[[GBA Boo Lake|Boo Lake]]
|[[File:Luigi circuit icon.png]]<br>[[Luigi Circuit#Mario Kart: Super Circuit|Luigi Circuit]]
|[[File:MKSC Cheese Land Starting Line.png|150px]]<br>[[GBA Cheese Land|Cheese Land]]
|[[File:SnowLand.png]]<br>[[Snow Land]]
|[[File:MKSC Bowser Castle 2 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 2|Bowser Castle 2]]
|[[File:LakesidePark.png]]<br>[[Lakeside Park]]
|-
|- align=center bgcolor=white
![[File:MKSC Lightning Cup Emblem.png]]<br>[[Lightning Cup]]
|[[File:ShyGuyBeach.png]]<br>[[Shy Guy Beach]]
|[[File:MKSC Luigi Circuit Starting Line.png|150px]]<br>[[GBA Luigi Circuit|Luigi Circuit]]
|[[File:BooLake.png]]<br>[[Boo Lake]]
|[[File:MKSC Sky Garden Starting Line.png|150px]]<br>[[GBA Sky Garden|Sky Garden]]
|[[File:SkyGarden.png]]<br>[[Sky Garden (course)|Sky Garden]]
|[[File:MKSC Cheep-Cheep Island Starting Line.png|150px]]<br>[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|[[File:RibbonLand.png]]<br>[[Ribbon Road]]
|[[File:MKSC Sunset Wilds Starting Line.png|150px]]<br>[[GBA Sunset Wilds|Sunset Wilds]]
|[[File:BrokenPier.png]]<br>[[Broken Pier]]
|-
|- align=center
![[File:MKSC Star Cup Emblem.png]]<br>[[Star Cup]]
|[[File:RiversidePark.png]]<br>[[Riverside Park]]
|[[File:MKSC Snow Land Starting Line.png|150px]]<br>[[GBA Snow Land|Snow Land]]
|[[File:CheeseLand.png]]<br>[[Cheese Land]]
|[[File:MKSC Ribbon Road Starting Line.png|150px]]<br>[[GBA Ribbon Road|Ribbon Road]]
|[[File:CheepCheepIsland.png]]<br>[[Cheep-Cheep Island]]
|[[File:MKSC Yoshi Desert Starting Line.png|150px]]<br>[[GBA Yoshi Desert|Yoshi Desert]]
|[[File:YoshiDesert.png]]<br>[[Yoshi Desert]]
|[[File:MKSC Bowser Castle 3 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 3|Bowser Castle 3]]
|[[File:BowsersCastle4.png]]<br>[[Bowser Castle 4]]
|-
|- align=center bgcolor=white
![[File:MKSC Special Cup Emblem.png]]<br>[[Special Cup]]
|[[File:BowsersCastle1.png]]<br>[[Bowser Castle 1#Mario Kart: Super Circuit|Bowser Castle 1]]
|[[File:MKSC Lakeside Park Starting Line.png|150px]]<br>[[GBA Lakeside Park|Lakeside Park]]
|[[File:BowsersCastle2.png]]<br>[[Bowser Castle 2#Mario Kart: Super Circuit|Bowser Castle 2]]
|[[File:MKSC Broken Pier Starting Line.png|150px]]<br>[[Broken Pier]]
|[[File:SunsetWilds.png]]<br>[[Sunset Wilds]]
|[[File:MKSC Bowser Castle 4 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 4|Bowser Castle 4]]
|[[File:BowsersCastle3.png]]<br>[[Bowser Castle 3#Mario Kart: Super Circuit|Bowser Castle 3]]
|[[File:MKSC Rainbow Road Starting Line.png|150px]]<br>[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|[[File:RainbowRoad.png]]<br>[[Rainbow Road#Mario Kart: Super Circuit|Rainbow Road]]
|}
|}


===Extra tracks===
===Extra Tracks===
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.
These courses were originally featured in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks in Grand Prix mode.


{|style="width:800px;margin:auto;text-align:center"class="wikitable"
{| width=80% align=center border=1 style="background:lavender; border-collapse:collapse"
|-
|- bgcolor=lightsteelblue width=20%
![[File:MKSC Extra Mushroom Cup icon.png]]<br>[[Mushroom Cup|Extra Mushroom Cup]]
![[Mushroom Cup]]
|[[File:MKSC SNES Mario Circuit 1.png|150px]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]]
![[Flower Cup]]
|[[File:MKSC Donut Plains 1.png|150px]]<br>[[SNES Donut Plains 1|Donut Plains 1]]
![[Lightning Cup]]
|[[File:MKSC Ghost Valley 1.png|150px]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]]
![[Star Cup]]
|[[File:MKSC SNES Bowser's Castle 1.png|150px]]<br>[[Bowser Castle 1]]
![[Special Cup]]
|-
|- align=center
![[File:MKSC Extra Flower Cup icon.png]]<br>[[Flower Cup|Extra Flower Cup]]
|[[Mario Circuit 1]]
|[[File:MKSC Mario Circuit 2.png|150px]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]]
|[[Mario Circuit 2]]
|[[File:MKSC Choco Island 1.png|150px]]<br>[[SNES Choco Island 1|Choco Island 1]]
|[[Bowser Castle 2#Super Mario Kart|Bowser Castle 2]]
|[[File:MKSC Ghost Valley 2.png|150px]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]]
|[[Vanilla Lake 1]]
|[[File:MKSC Donut Plains 2.png|150px]]<br>[[SNES Donut Plains 2|Donut Plains 2]]
|[[Koopa Beach 2]]
|-
|- align=center bgcolor=white
![[File:MKSC Extra Lightning Cup Emblem.png]]<br>[[Lightning Cup|Extra Lightning Cup]]
|[[Donut Plains 1 (Super Mario Kart)|Donut Plains 1]]
|[[File:MKSC Bowser Castle 2 SNES.png|150px]]<br>[[Bowser Castle 2]]
|[[Choco Island 1]]
|[[File:MKSC Mario Circuit 3.png|150px]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]]
|[[Mario Circuit 3]]
|[[File:MKSC Koopa Beach 1.png|150px]]<br>[[Koopa Beach 1]]
|[[Bowser Castle 3#Super Mario Kart|Bowser Castle 3]]
|[[File:MKSC Choco Island 2.png|150px]]<br>[[SNES Choco Island 2|Choco Island 2]]
|[[Ghost Valley 3]]
|-
|- align=center
![[File:MKSC Extra Star Cup Emblem.png]]<br>[[Star Cup|Extra Star Cup]]
|[[Ghost Valley 1]]
|[[File:MKSC Vanilla Lake 1.png|150px]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]]
|[[Ghost Valley 2]]
|[[File:MKSC Bowser Castle 3 SNES.png|150px]]<br>[[SNES Bowser Castle 3|Bowser Castle 3]]
|[[Koopa Beach 1]]
|[[File:MKSC Mario Circuit 4.png|150px]]<br>[[Mario Circuit 4]]
|[[Mario Circuit 4]]
|[[File:MKSC Donut Plains 3.png|150px]]<br>[[SNES Donut Plains 3|Donut Plains 3]]
|[[Vanilla Lake 2]]
|-
|- align=center bgcolor=white
![[File:MKSC Extra Special Cup Emblem.png]]<br>[[Special Cup|Extra Special Cup]]
|[[Bowser Castle 1#Super Mario Kart|Bowser Castle 1]]
|[[File:MKSC Koopa Beach 2.png|150px]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
|[[Donut Plains 2 (course)|Donut Plains 2]]
|[[File:MKSC Screenshot - Ghost Valley 3.png|150px]]<br>[[Ghost Valley 3]]
|[[Choco Island 2]]
|[[File:MKSC Vanilla Lake 2.png|150px]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]
|[[Donut Plains 3 (Super Mario Kart)|Donut Plains 3]]
|[[File:MKSC SNES Rainbow Road Screenshot.png|150px]]<br>[[SNES Rainbow Road|Rainbow Road]]
|[[Rainbow Road#Super Mario Kart|Rainbow Road]]
|}
|}


===Battle courses===
===Battle Courses===
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. The second battle course has a different layout between the Japanese and international versions of the game.
In addition with race courses, four new battle courses are added. However, no ''Super Mario Kart'' battle courses return despite all of that game's race courses returning.
<gallery widths=80 heights=64>
MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]]
MKSC Battle Course 2 icon.png|[[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]
MKSC Battle Course 3 icon.png|[[GBA Battle Course 3|Battle Course 3]]
MKSC Battle Course 4 icon.png|[[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]
</gallery>
 
==Reception==
===Critical reception===
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html|title=''Mario Kart: Super Circuit'' for Game Boy Advance|publisher=GameRankings|language=en|accessdate=November 11, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/mario-kart-super-circuit|title=''Mario Kart: Super Circuit''|publisher=Metacritic|language=en|accessdate=November 11, 2024}}</ref>


Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>{{cite|author=Harris, Craig|date=August 29, 2001|url=www.ign.com/articles/2001/08/29/mario-kart-super-circuit|title=''Mario Kart: Super Circuit'' review|publisher=IGN|language=en|accessdate=November 11, 2024}}</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>{{cite|author=Bramwell, Tom|date=September 27, 2001|url=www.eurogamer.net/articles/r_mksc_gba|title=''Mario Kart: Super Circuit'' review|publisher=Eurogamer|language=en|accessdate=November 11, 2024}}</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>{{cite|author=Sanches, Joao Diniz|language=en|date=October 21, 2005|url=www.pocketgamer.com/mario-kart-super-circuit/mario-kart-super-circuit|title=''Mario Kart: Super Circuit'' review|publisher=Pocket Gamer|accessdate=November 11, 2024}}</ref>
{| width=80% align=center border=1 style="background:lavender; border-collapse:collapse"
 
|- align=center bgcolor=lightsteelblue width=20%
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>{{cite|author=DelVillano, Ron|date=December 22, 2011|url=www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc|title=''Mario Kart: Super Circuit'' review|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>
|[[Battle Course 1 (Mario Kart: Super Circuit)|Battle Course 1]]
{| class="wikitable reviews"
|- align=center bgcolor=white
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|[[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]]
|-style="background-color:#E6E6E6"
|- align=center bgcolor=lightsteelblue
|Release
|[[Battle Course 3 (Mario Kart: Super Circuit)|Battle Course 3]]
|Reviewer, Publication
|- align=center bgcolor=white
|Score
|[[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]]
|Comment
|-
|[[Game Boy Advance]]
|Craig Harris, [http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit IGN]
|9.5/10
|align="left"|"''Mario Kart Super Circuit is a perfect example of how a little extra development time can do a Game Boy Advance title wonders.''"
|-
|Game Boy Advance
|Tom Bramwell, [http://www.eurogamer.net/articles/r_mksc_gba Eurogamer]
|9/10
|align="left"|"''Mario Kart Super Circuit is the killer app for GameBoy Advance as of now. Buy it.''"
|-
|Game Boy Advance
|Joao Diniz Sanches, [http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395 Pocket Gamer UK]
|9/10
|align="left"|"''There is obviously scope for bettering your skills both as driver and combatant, and the sense of achievement from outplaying the competition is immense, but ultimately Super Circuit's greatest achievement has to be how immediately and universally the game's exceptional thrills can be enjoyed.''"
|-
|[[Nintendo 3DS]]
|Ron DelVillano, [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc Nintendo Life]
|7/10
|align="left"|"''It may not have aged as well as some other classic games, Mario Kart: Super Circuit is still a good time and provides hours of kart racing action to anyone looking for it.''"
|-
|Game Boy Advance
|Amer Ajami, [http://www.gamespot.com/reviews/mario-kart-super-circuit-review/1900-2808115/ GameSpot]
|8.2/10
|align="left"|"''Whether you're an ardent fan of the Mario Kart series or a first-time player, Mario Kart Super Circuit is a must-have for owners of the Game Boy Advance.''"
|-
|Game Boy Advance
|Mark Brown, [http://www.cubed3.com/review/133/1/mario-kart-super-circuit-nintendo-game-boy-advance.html Cubed3]
|9/10
|align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html 91.54%]
|}
|}
{{br}}


===Sales===
==Beta Elements==
''Mario Kart: Super Circuit'' is the fourth best-selling game for the Game Boy Advance after ''[[Bulbapedia:Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]]'', ''[[Bulbapedia:Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]]'', and ''[[Bulbapedia:Pokémon Emerald Version|Emerald]]'', selling 5.91 million copies worldwide, as of March 31, 2009.
{{main|List of Mario Kart: Super Circuit beta elements}}
 
==Pre-release and unused content==
{{main|List of Mario Kart: Super Circuit pre-release and unused content}}
Early ''[[Nintendo Power]]'' screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The game was planned to feature all 14 of the ''Mario Kart 64'' items, but the [[Banana Bunch]], [[Golden Dash Mushroom|Super Mushroom]], and [[Fake Item Box]] were removed for unknown reasons. The unfinished versions can be seen by using a GameShark code: the Banana Bunch is non-functional, the Super Mushroom acts like normal, and the Fake Item Box causes racers to spin out of control as with a Banana. There is also an infinite version of the Super Mushroom.
<gallery>
Mario Kart Advance SW 2000 screen 1.png
Mario Kart Advance SW 2000 screen 2.png
</gallery>


==Staff==
==Staff==
{{main|List of Mario Kart: Super Circuit staff}}
{{main|List of Mario Kart: Super Circuit staff}}
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]]


==Glitches==
==References to Other Games==
===CPU Glitch===
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins as a gameplay mechanic has been used in ''Mario Kart: Super Circuit'' as well.
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>{{cite|deadlink=y|url=www.youtube.com/watch?v=DtHXp-x97sU|title=Mario Kart Super Circuit Glitch|date=July 13, 2009|author=dockside2012|publisher=YouTube|language=en|accessdate=November 11, 2024}}</ref>
*''[[Mario Kart 64]]'': Many sprites in this game are based off the ''Mario Kart 64'' ones, such as the karts, characters, and the character selection screen portraits. Losing characters in ''Mario Kart: Super Circuit'' in battle mode also turns into Bob-ombs, something that is similar to turning into [[Mini Bomb Kart]].
*''[[Yoshi's Story]]'': [[Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. A [[Blurp (Yoshi's Story)|Blurp]] from this game also makes a cameo appearance during the awards ceremony.
*''[[Paper Mario]]'': [[Princess Peach's Castle|Peach's castle]] is seen on top of Bowser's castle just like in this game, in the background of Rainbow Road. The [[Hammer Bro.]] seen during the awards ceremony has the same appearance as in this game.


===Koopa Beach 1 Glitch Shortcut===
==References in Later Games==
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>{{cite|url=www.youtube.com/watch?v=SfliDVHErIk|title=SNES Koopa Beach 1 (SC): 0'07"66 by Su|date=September 29, 2013|publisher=YouTube|author=Mario Kart: Super Circuit|accessdate=November 11, 2024}}</ref>
*''[[Mario Kart DS]]'': This game has borrowed the ranking system of this game. Also, many tracks have returned to this game. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''.
 
*''[[Mario Kart Wii]]'': Tracks from this game are remade and updated in this game.
===Cheese Land Glitch Shortcut===
*''[[Mario Kart 7]]'': Bowser's Castle 1 and Battle Course 1 return in this game.
If the player spindrifts 270° right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>{{cite|url=www.youtube.com/watch?v=AP57rUMcDPI|title=Amazing Way To Cheese The Incredibly Broken Cheese Land - Glitch Shorts (Mario Kart Super Circuit)|author=Glitch Shorts|language=en|date=January 29, 2021|publisher=YouTube|accessdate=November 11, 2024}}</ref>


==Gallery==
==Gallery==
{{main-gallery}}
{{main|Gallery:Mario Kart: Super Circuit}}
<gallery>
Mario laurel wreath MKSC.jpg|[[Mario]]
Mario vs Bowser MKSC.png|Mario and [[Bowser]]
MKSC Characters.png|[[Lakitu (Mario Kart referee)|Lakitu]] and the playable characters
Mksc desert.jpg|[[Wario]] and [[Toad]] racing on [[GBA Yoshi Desert|Yoshi Desert]].
Mksc beach.jpg|[[Donkey Kong]], [[Toad]], and Mario racing on [[GBA Shy Guy Beach|Shy Guy Beach]].
</gallery>


==Media==
==Media==
{{main-media}}
{{mainMedia}}
{{media table
|file1=MKSC-Music-Title.oga
|title1=Title theme
|description1=The title theme
|length1=0:30
|file2=MKSC-Music-Menu.oga
|title2=Main Menu
|description2=The main menu theme
|length2=0:30
|file3=MKSC-Music-Multiplayer.oga
|title3=Multiplayer/Ghost Exchange
|description3=The theme for the menu for one of link cable menu's
|length3=0:18
|file4=MKSC Peach Circuit Demo.ogv
|title4=Peach Circuit Demonstration
|description4=Racing on [[GBA Peach Circuit|Peach Circuit]]
|length4=1:26
}}


==References to other games==
==Names in Other Languages==
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses. The music used for the title screen, main menu and Mario's results screen are arranged as music used for Single Game Pak multiplayer.
{{Foreignname
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release.
*''[[Yoshi's Story]]'': Cheep Cheeps use the design of [[Big Cheep Cheep#Yoshi's Story|Blurp]]s from this game. [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused.
*''[[Paper Mario]]'': [[Peach's Castle#Paper Mario|Peach's Castle]] appears in the background of [[GBA Peach Circuit|Peach Circuit]]. [[Bowser's Castle#Paper Mario|Bowser's Castle]] along with Peach's Castle on top of it appears in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]]s. and Goombas seen during the awards ceremony have the same appearance as in this game.
 
==References in later games==
*''[[Mario Power Tennis]]'': Lightning Cup returns as part of the Gimmick Masters section of this game's tournament mode. However, the said cup goes by the name "Thunder Cup" in that game's English or Japanese version, as the Lightning Cup has been usually called the Thunder Cup in Japanese sources and not English ones.
*''[[Mario Kart DS]]'': This game uses the ranking system of ''Mario Kart: Super Circuit''. Also, four GBA tracks return in this game: [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]]. The [[Lightning Cup]] has been traditionally modified as one of the four retro cups, and Sky Garden appears in the Lightning Cup in both of the games, a first and only time for the series. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''.
*''[[Mario Kart Wii]]'': [[GBA Shy Guy Beach|Shy Guy Beach]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Battle Course 3|Battle Course 3]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.
 
==Names in other languages==
{{foreign names
|Jap=マリオカートアドバンス
|Jap=マリオカートアドバンス
|JapR=Mario Kāto Adobansu
|JapR=Mario Kāto Adobansu
|JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ.
|JapM=Mario Kart Advance
|ChiS=马力欧卡丁车 超级赛道
|ChiSC=<ref>From the unreleased iQue version.</ref>
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào
|ChiSM=Mario Kart: Super Circuit
|ChiT=瑪利歐賽車Advance
|ChiTC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210516020320/https://www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=November 11, 2024}}</ref>
|ChiT2=瑪利歐賽車ADVANCE
|ChiT2C=<ref>{{cite|author=Nintendo|url=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|title=www.nintendo.com.hk/topics/article/a_230209_09.html|date=February 9, 2023|publisher=Nintendo HK|language=zh-hant|accessdate=November 11, 2024}}</ref>
|ChiTR=Mǎlì'ōu Sàichē Advance
|ChiT2R=Mǎlì'ōu Sàichē Advance
|ChiTM=Mario Kart Advance
|ChiT2M=Mario Kart Advance
}}
}}


==Trivia==
==Trivia==
*In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20021215133335/http://www.nintendo.co.jp/n07/contents/mc_amkj/index.html|title=モバイルコンテンツ/マリオカートアドバンス モバイルGP|publisher=Nintendo|language=ja|accessdate=November 11, 2024}}</ref> This service ended in December 2002.
*Luigi, Peach, Wario, and Toad's voices are the same from the Japanese version of ''[[Mario Kart 64]]''.
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.{{ref needed}}
*This is the only Mario Kart game where the international and Japanese titles differ. ''Mario Kart: Super Circuit'' is the international title while ''Mario Kart Advance'' is the Japanese title.
*This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government.
*''Mario Kart: Super Circuit'' has the most race tracks in the ''Mario Kart'' series; in total, it has forty race tracks.
*In multiplayer, player 4's player color is purple in the menus, but is blue in-game.
*On the character selection screen, if the player presses the L button, the character the player is on fires a green shell. If the player presses R, the character hops. If the player presses Select, the characters honk their horn. However, the horn doesn't work if Random is selected.
*''Mario Kart: Super Circuit'' is the only game in the series to not introduce any new playable characters. It is also the only one not to introduce any new items, but the only game in the series that colored Yoshis are playable in [[Mario Kart Super Circuit#VS|Single Pak VS]].  However, later in ''[[Mario Kart DS]]'', multicolored [[Shy Guys]] were used in multiplayer mode with one game cartridge.


==References==
==References==
<references/>
<references/>


==External links==
{{BoxTop}}
{{NIWA|StrategyWiki=Mario Kart Super Circuit}}
{{MK Players}}
{{TCRF}}
{{GBA}}
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website]
*[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite]
*[https://www.youtube.com/watch?v=o2XbGiJp7mQ Japanese commercial]
*[https://www.youtube.com/watch?v=CRss45A85Vo American commercial (full)]
*[https://www.youtube.com/watch?v=-kUKHaBizDQ American commercial (extended)]
*[https://www.youtube.com/watch?v=CzUXg2MI2c0 American commercial (short)]
{{MKSC}}
{{MKSC}}
{{Super Mario games}}
{{Spinoffs}}
{{GBA}}
[[Category:Mario Kart games]]
{{Virtual Console}}
{{NSO}}
[[de:Mario Kart: Super Circuit]]
[[it:Mario Kart: Super Circuit]]
[[Category:Mario Kart: Super Circuit|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Mario Games]]
[[Category:Racing games]]
[[Category:Game Boy Advance Games]]
[[Category:Racing Games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:Mario Kart: Super Circuit|*]]
[[Category:2011 games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Mario Kart Series]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]

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