Editing Mario Kart: Super Circuit

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|developer=[[Intelligent Systems]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy Advance:'''<br>{{flag list|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>{{cite|url=www.nintendolife.com/games/gba/mario_kart_super_circuit|title=Mario Kart Super Circuit (2001) {{!}} GBA Game|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>}}'''[[Player's Choice]]:'''<br>{{flag list|USA|October 2, 2006<ref>{{cite|url=ign.com/articles/2006/07/27/players-choice-round-two|language=en|author=Craig Harris|publisher=IGN|title=Player's Choice, Round Two|date=July 27, 2006|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{flag list|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|November 13, 2014|Europe|April 23, 2015<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html|language=en-gb|title=''Mario Kart: Super Circuit'' {{!}} Game Boy Advance {{!}} Games|publisher=Nintendo UK|accessdate=November 11, 2024}}</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|release='''Game Boy Advance:'''<br>{{release|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>[http://themushroomkingdom.net/games/mksc TMK: Release date info], retrieved 9-20-2008</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|USA|November 13, 2014|Europe|April 23, 2015<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html ''Mario Kart: Super Circuit'' web page on Nintendo of Europe]</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]])
|format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|media={{media|gba=1|3dsdl=1|wiiudl=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1}}
|serials={{flag list|Japan|AGB-AMKJ-JPN|USA|AGB-AMKE-USA|Europe|AGB-AMKP-EUR (Europe/Australia)|China|AGB-AMKC-CHN<ref>{{file link|MKSC Chinese information.png|''Mario Kart: Super Circuit'' Chinese ROM information}}</ref>}}
}}
}}
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].
'''''Mario Kart: Super Circuit''''' is a ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Game Boy Advance]]. It is the third entry in the series and the first one to be released for a handheld console. ''Mario Kart: Super Circuit'' was first released on July 21, 2001 in Japan. The game combines the elements from the previous ''Mario Kart'' games, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode where only one game cartridge is needed; however, the single cartridge-based multiplayer has heavy restrictions on the content available.


''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] first in Oceania on December 15, 2011. ''Mario Kart: Super Circuit'' was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title to be developed by Intelligent Systems, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. This is one of the latest entries in the ''Mario'' franchise to use the [[Nintendo 64|N64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo updated the 3D art direction after 2001.


==Gameplay==
==Gameplay==
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The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once.
The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once.


This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]] (referred to as the Thunder Cup in manuals), the [[Star Cup]], and the [[Special Cup]]. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]''. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes.
This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]], the [[Star Cup]], and the [[Special Cup]]. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]''. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes.
{{br|left}}
{{br|left}}


==Controls==
==Controls==
The controls can be customized on Wii U Virtual Console.
===Menu controls===
===Menu controls===
<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!width=16%|Action(s)
!rowspan=2 width=20%|Action(s)
!width=14%|Game Boy Advance
|-
!width=14%|Nintendo 3DS
!width=25%|Game Boy Advance
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=25%|Nintendo 3DS
!width=14%|Wii Remote
!width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=25%|Wii Remote
!width=14%|Single Joy-Con
 
|-
|-
|Select
|Select
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|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|leftstick}} / {{button|switch|Pad}}
|{{button|switch|stick}}
|-
|-
|Confirm
|Confirm
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|{{button|wii|CCA}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Cancel
|Cancel
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|{{button|wii|CCB}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|wii|1}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|-
|-
|Access options for certain modes
|Access options for certain modes
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|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
|}
</center>
</center>
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!width=16%|Action(s)
!rowspan=2 width=19%|Action(s)
!width=14%|Game Boy Advance
|-
!width=14%|Nintendo 3DS
!width=24%|Game Boy Advance
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=24%|Nintendo 3DS
!width=14%|Wii Remote
!width=24%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=25%|Wii Remote
!width=14%|Single Joy-Con
|-
|-
|Steer left or right
|Steer left or right
|{{button|gba|padleftright}}
|{{button|gba|Pad}}
|{{button|3Ds|Padleftright}}
|{{button|3Ds|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Padleftright}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Padleftright}}
|{{button|wii|Pad}}
|{{button|switch|LeftStick}} / {{button|switch|Leftright}}
|{{button|switch|Stick}}
|-
|-
|Accelerate / [[Rocket Start]] (Start of race)
|Accelerate / [[Rocket Start]] (Start of race)
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|{{button|wii|CCA}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Brake
|Brake
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|{{button|wii|CCB}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|wii|1}}
|{{Button|Switch|B}}
|{{Button|switch|jc-bottom}}
|-
|-
|Hop and Power Slide
|Hop and Power Slide
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|{{button|wii|CCR}}
|{{button|wii|CCR}}
|{{button|wii|B}}
|{{button|wii|B}}
|{{Button|Switch|R}}
|{{Button|Switch|SR}}
|-
|-
|Use Items, stop Item Roulette
|Use Items, stop Item Roulette
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|{{button|wii|CCL}}
|{{button|wii|CCL}}
|{{button|wii|A}}
|{{button|wii|A}}
|{{Button|Switch|L}}
|{{Button|Switch|SL}}
|-
|-
|Go in reverse
|Go in reverse
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|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{Button|Switch|B}} + {{Button|Switch|LeftStick}} / {{Button|Switch|Pad}}
|{{Button|Switch|JC-Bottom}} + {{Button|Switch|Stick}}
|-
|-
|Shoot Item in certain direction
|Shoot Item in certain direction
|{{button|gba|L}} + {{button|gba|Padupdown}}
|{{button|gba|L}} + {{button|Padupdown}}
|{{button|3Ds|L}} + {{button|3ds|Padupdown}}
|{{button|3Ds|L}} + {{button|Padupdown}}
|{{button|wii|L}} + {{button|wii|Padupdown}}
|{{button|wii|L}} + {{button|Padupdown}}
|{{button|wii|A}} + {{button|wii|Padupdown}}
|{{button|wii|A}} + {{button|Padupdown}}
|{{Button|Switch|L}} + {{Button|Switch|Updown}}
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|-
|-
|Quick sharp turn left or right
|Quick sharp turn left or right
|{{button|gba|A}} + {{button|gba|B}} + {{button|gba|Padleftright}}
|{{button|gba|A}} + {{button|gba|B}} + {{button|Padleftright}}
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|3ds|Padleftright}}
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|wii|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|wii|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Leftright}}
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|-
|-
|Pause game
|Pause game
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|{{button|wii|+}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{Button|Switch|Plus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SL}}
|-
|-
|Horn
|Horn
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|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{Button|Switch|Minus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SR}}
|}
|}
</center>
</center>
*On the character selection screen, if the player presses the {{button|gba|L}} button, the character the player is on fires a green shell. If the player presses the {{button|gba|R}} button, the character hops. If the player presses the {{button|gba|select}} button, the characters honk their horn. However, the horn does not work if Random is selected.
*On the character selection screen, if the player presses the {{button|gba|L}}, {{button|3Ds|L}}, {{button|wii|CCL}} or {{button|wii|A}} button, the character the player is on fires a green shell. If the player presses {{button|gba|R}}, {{button|3Ds|R}}, {{button|wii|CCR}}, or {{button|wii|B}} button, the character hops. If the player presses {{button|gba|select}}, {{button|3Ds|select}} or {{button|wii|-}} button, the characters honk their horn. However, the horn does not work if Random is selected.


==Game modes==
==Game modes==
''Mario Kart: Super Circuit'' has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
''Mario Kart: Super Circuit'' has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
===Grand Prix===
===Grand Prix===
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]]
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. If the player is ranked 4th or lower at the end of a Grand Prix, their character drives in front of the three winning drivers and gets crushed by the podium. There are three different speeds to choose from, each with varying difficulty.
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. There are three different speeds to choose from, each with varying difficulty.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players.
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (blue)|Spiny Shell]]. This engine size is best suited for expert players.
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (blue)|Spiny Shell]]. This engine size is best suited for expert players.
====Ranking====
====Ranking====
[[File:MKSCCongratsScreen.png|thumb|The final Grand Prix result screen.]]
[[File:MKSCCongratsScreen.png|thumb|right|The final Grand Prix result screen.]]
At the end of each race in Grand Prix mode, the top four players are awarded points based on their placement. The player in first place receives nine points, second place receives six points, third place three points, and fourth place one point. The bottom four players do not receive points.
Depending on a player's performance in GP, the player can achieve one of the following eight ranks:
 
*⭐⭐⭐: The player must score first consistently in the GP races and has fulfilled the requirements as stated below.
The following letter ranks are achievable solely based on how many points the player has at the end of the four races of a Grand Prix:
*⭐⭐
*⭐
*'''A:''' The player has collected all 36 points.
*'''A:''' The player has collected all 36 points.
*'''B:''' The player has collected at least 30 points.
*'''B:''' The player has collected at least 30 points.
*'''C:''' The player has collected at least 25 points.
*'''C:''' The player has collected at least 25 points.
*'''D:''' The player has collected at least 20 points.
*'''D:''' The player has collected at least 20 points.
*'''E:''' The player has collected less than 20 points.
*'''E:''' The player has not fulfilled the above stated requirements.
 
Several factors account for a hidden score, which then translates to a rank.<ref>http://www.gamefaqs.com/gba/371318-mario-kart-super-circuit/faqs/67255</ref>
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>{{cite|author=FerneuMKSC|date=October 15, 2017|url=gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255|title=''Mario Kart: Super Circuit'' – Rank Calculation Guide|publisher=GameFAQs|accessdate=May 12, 2023|archive=web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255}}</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second.
*The more coins collected, the higher the score.
<br>
*The player's time on each lap. Points are awarded depending on the time and are never deducted.
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]]
*The more times and longer players hit the brakes, the lower their score. This does not count if players brake to avoid a slip from a Banana Peel.
{| class=wikitable
*The more times and longer players let go of the acceleration button, the lower their score.
!Variable
*Using Triple Red Shells, Stars, and Lightning Bolts decreases the score, with the Star decreasing the score the most.
!Description
*If Lakitu must pick up the player, the score is lowered. Initiating the mini-turbo at the correct time will negate it somewhat, however.
!Impact on <tt>SkillPoints</tt>
*The more times players hit enemy racers or obstacles, their score is lowered. Hitting walls slightly decreases the score more.
|-
*Getting hit by items lowers their score, except for Lightnings, which increase the score.
|<tt>FramesOutsideTrack</tt>
*The more retries used, the lower their score.
|How many animation frames the character spends on off-road sections of the track. Some courses are marked as containing no off-road sections, such as the Bowser Castle courses and, strangely, Mario Circuit 2 and Choco Island 2. These courses instead increment this value each time a character hits a wall. (In Choco Island 2, the mud pool in the middle of the course still counts as an off-road section.)
*The more time the player spends outside the track, the lower their score.
|Each frame the character spends on off-road sections of the track decreases <tt>SkillPoints</tt> by 0.25.
*Starting the race with a boost increases the score.
|-
*Initiating more drift mini-turbos increases the score.
|<tt>FramesNotHittingGas</tt>
*Passing an item box while already having an item (but not deployed yet) increases the score.
|How many frames the player does not hold down the accelerate button for.
*Picking certain characters can also affect the score, giving bonus points. This is because some have less grip on the road than others, so the game rewards characters with the least grip the most points.
|Each frame the player does not hold down the accelerate button for decreases <tt>SkillPoints</tt> by 0.25.
**Bowser (45 points)
|-
**Wario (40 points)
|<tt>FramesHittingBrakes</tt>
**Donkey Kong (40 points)
|How many frames the player holds down the brake button for.
**Mario (30 points)
|Each frame the player holds down the brake button for decreases <tt>SkillPoints</tt> by 2.
**Luigi (30 points)
|-
**Princess Peach (10 points)
|<tt>Item3RedShellsUseCount</tt>
**Toad (10 points)
|How many times the player uses the Triple Red Shells item.
**Yoshi (0 points)
|Each time the player uses Triple Red Shells decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemLightningUseCount</tt>
|How many times the player uses the Lightning item.
|Each time the player uses Lightning decreases <tt>SkillPoints</tt> by 5.
|-
|<tt>ItemStarUseCount</tt>
|How many times the player uses the Star item.
|Each time the player uses a Star decreases <tt>SkillPoints</tt> by 30.
|-
|<tt>EntityHitCount</tt>
|How many times the character hits another driver or enemy.
|Each time the character hits another driver or enemy decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>GotHitAndSpunCount</tt>
|How many times the character spins out and loses coins, whether from an item or enemy.  
|Each time the character spins out decreases <tt>SkillPoints</tt> by 15.
|-
|<tt>WallHitCount</tt>
|How many times the character bumps into a wall.
|Each time the character bumps into a wall decreases <tt>SkillPoints</tt> by 20.
|-
|<tt>StartMiniturboCount</tt>
|How many times the character performs a Rocket Start, or boosts upon hitting the ground after being picked up by Lakitu.
|Each time the character performs a Rocket Start or boosts after Lakitu picks them up increases <tt>SkillPoints</tt> by 25.
|-
|<tt>LakituRescueCount</tt>
|How many times Lakitu places the character back on the track.
|Each time the player is rescued by Lakitu decreases <tt>SkillPoints</tt> by 30.
|-
|<tt>RemainingLifes</tt>
|How many times the player has restarted the race.
|Each time the player restarts the race decreases <tt>SkillPoints</tt> by 120.
|-
|<tt>Coins</tt>
|The number of coins collected during the race.
|Each coin the character has at the end of the race increases <tt>SkillPoints</tt> by 4 per coin.
|-
|<tt>ItemBoxWhileFullHitCount</tt>
|How many times the character passes through an Item Box while an item already occupies the item slot. Holding an item behind the character, or having Triple Green Shells or Triple Red Shells circle the character, does not count as an item occupying the item slot.
|Each time the character passes through an Item Box while an item already occupies the item slot increases <tt>SkillPoints</tt> by 15.
|-
|<tt>LightningHits</tt>
|The number of times a character is hit by the Lightning item.
|Each time the character is hit by Lightning increases <tt>SkillPoints</tt> by 40.
|-
|<tt>LapTime</tt>
|The amount of time the player takes to complete each lap.
|The player must beat a unique time for each course to receive extra <tt>SkillPoints</tt> based on how much faster than the target time the course completion time is. This target time is often very low.  
|-
|<tt>ccWeight</tt>
|The engine class (cc) selected.
|
*Playing on 50cc awards 167 <tt>SkillPoints</tt>.
*Playing on 100cc awards 157 <tt>SkillPoints</tt>.
*Playing on 150cc awards 143 <tt>SkillPoints</tt>.
|-
|<tt>CharacterEndRaceValue</tt>
|Which character the player selects to play as. This value is seemingly connected to how difficult the character is to use in a race based on their stats.
|
*Playing as Bowser awards 45 <tt>SkillPoints</tt>.
*Playing as DK or Wario awards 40 <tt>SkillPoints</tt>.
*Playing as Mario or Luigi awards 30 <tt>SkillPoints</tt>.
*Playing as Peach or Toad awards 10 <tt>SkillPoints</tt>.
*Playing as Yoshi awards 0 <tt>SkillPoints</tt>.
|-
|<tt>TrackValue</tt>
|A unique value that varies for each course in the game.
|Completing a certain course awards <tt>SkillPoints</tt> equal to that course's <tt>TrackValue</tt>.
|-
|}
 
Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points.
 
{| class=wikitable
!Player's race placement relative to CPU's placement
!1st
!2nd
!3rd
!4th
|-
|The difference between the player's and CPU's placement points is 2 or less
|20
|10
|0
|0
|-
|The difference between the player's and CPU's placement points is between 3 and 8
|40
|20
|10
|0
|-
|The difference between the player's and CPU's placement points is more than 8
|60
|30
|20
|10
|-
|}
 
The game calculates the average of the four <tt>SkillPoints</tt> values across each race to generate a final <tt>SkillLevel</tt> value. If the player has obtained all 36 standard points from race placement, all three star ranks are obtainable, depending on the <tt>SkillLevel</tt> value:
*⭐⭐⭐: <tt>SkillLevel</tt> > 329
*⭐⭐: <tt>SkillLevel</tt> > 199
*⭐: <tt>SkillLevel</tt> > 99
*'''A:''' <tt>SkillLevel</tt> > 29
 
If the player has obtained at least 27 points, the following ranks are possible:
*⭐⭐: <tt>SkillLevel</tt> > 329
*⭐: <tt>SkillLevel</tt> > 199
*'''A:''' <tt>SkillLevel</tt> > 99
 
If the player has obtained at least 21 points, the ⭐ rank is possible if <tt>SkillLevel</tt> > 329.


===Time Trial===
===Time Trial===
Line 328: Line 183:


===Quick Run===
===Quick Run===
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and Item Boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and item boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode.


===VS===
===VS===
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]]
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]]
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race.
VS mode is basically a Quick Run mode with two to four players. This mode cannot be accessed by only one player. CPU players are turned off in this mode. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having triple mushrooms as starting items<ref>[https://data.nimages.fr/shroomsb7k.png]</ref> and item boxes by pressing {{button|gba|Select}} before accessing this mode, but only if you play with multiple game cartridges. Players can play with multiple game cartridges or just a single cartridge via Game Boy Link Cable. When using a single cartridge, however, players are limited to their choices. Players will use a different colored [[Yoshi (species)|Yoshi]]. Player 1 will be Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Aside from that, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]].


===Battle===
===Battle===
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]]
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]]
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts.
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts.
{{br}}
{{br}}


Line 343: Line 198:
All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.
All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.


Many other characters are not playable. Some can help out, such as [[Lakitu (Mario Kart referee)|Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out.
Many other characters appear in the game as nonplayable. Some can help out, such as [[Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out.
 
===Drivers===
===Drivers===
Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen.
Characters are divided into three classes depending on their weight: Light, Medium, and Heavy. Characters' speed and weight stats are viewable at the player select screen.
The Japanese version's stats are translated as acceleration and weight, the international release displays the acceleration stat as "speed", though the instruction booklet describes more accurate stats.


'''Lightweights''' are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the highest acceleration and handling and the least weight and speed in the game, and [[Yoshi]] offers slightly less acceleration and handling for slightly better weight and speed.
'''Lightweights''' are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the highest acceleration and handling, and the least weight and top speed in the game, and [[Yoshi]] offers slightly less acceleration and handling for slightly better weight and speed.


'''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are [[Mario]] and [[Luigi]], and they share the same stats.
'''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are Mario and Luigi, and they share the same stats.


'''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and speed in the game, but the worst acceleration and handling, while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration.
'''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and top speed in the game, but the worst acceleration and handling while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration.


The character selection screen offers the option to select a random character if the Item Box icon is selected. This is notably the only ''Mario Kart'' game to have this feature.
The character selection screen offers the option to select a random character if the Item Box icon is selected.
 
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
{|style="text-align:center"class="wikitable sortable"
!class=unsortable style="background-color:#FF0000"|Artwork
!Driver
!style="background-color:#FF0000"|Driver
!Class
!class=unsortable style="background-color:#FF0000"|Stats
!Acceleration
!style="background-color:#FF0000"|Weight class
!Weight
!Top speed
!Braking
!Handling
!Drift
!Off-road
|-
|-
|data-sort-value=M|[[File:MKSC Mario.jpg|200x150px]]<br>[[Mario]]
|[[File:MKSC Mario.jpg|100px]]
|{{color|green|Middleweight}}
|[[File:MarioNameMKSC.png|100px|link=Mario]]
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|[[File:MarioStatsMKSC.png|100px]]
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|Middleweight
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|-
|-
|data-sort-value=L|[[File:Luigi MKSC artwork.jpg|200x150px]]<br>[[Luigi]]
|[[File:Luigi MKSC artwork.jpg|100px]]
|{{color|green|Middleweight}}
|[[File:LuigiNameMKSC.png|link=Luigi|100px]]
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|[[File:MarioStatsMKSC.png|100px]]
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|Middleweight
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|-
|-
|data-sort-value=P|[[File:Princess Peach MKSC artwork.jpg|200x150px]]<br>[[Princess Peach|Peach]]
|[[File:Princess Peach MKSC artwork.jpg|100px]]
|{{color|dodgerblue|Lightweight}}
|[[File:PeachNameMKSC.png|100px|link=Peach]]
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|[[File:PeachToadStatsMKSC.png|100px]]
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|Lightweight
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|-
|-
|data-sort-value=T|[[File:Toad MKSC artwork.jpg|200x150px]]<br>[[Toad]]
|[[File:Toad MKSC artwork.jpg|100px]]
|{{color|dodgerblue|Lightweight}}
|[[File:ToadNameMKSC.png|100px|link=Toad]]
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|[[File:PeachToadStatsMKSC.png|100px]]
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|Lightweight
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|-
|-
|data-sort-value=Y|[[File:Yoshi MKSC artwork.jpg|200x150px]]<br>[[Yoshi]]
|[[File:Yoshi MKSC artwork.jpg|100px]]
|{{color|dodgerblue|Lightweight}}
|[[File:YoshiNameMKSC.png|100px|link=Yoshi]]
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|[[File:YoshiStatsMKSC.png|100px]]
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|Lightweight
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|3<br>{{text outline|{{color|gold|★★★☆☆}}}}
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|-
|-
|data-sort-value=D|[[File:DK MKSC artwork.jpg|200x150px]]<br>[[Donkey Kong|DK]]
|[[File:DK MKSC artwork.jpg|100px]]
|{{color|red|Heavyweight}}
|[[File:DKNameMKSC.png|100px|link=Donkey Kong]]
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|[[File:WarioDKStatsMKSC.png|100px]]
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|Heavyweight
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|-
|-
|data-sort-value=W|[[File:MKSC Wario Pointing Artwork.jpg|200x150px]]<br>[[Wario]]
|[[File:MKSC Wario Pointing Artwork.jpg|100px]]
|{{color|red|Heavyweight}}
|[[File:WarioNameMKSC.png|100px|link=Wario]]
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|[[File:WarioDKStatsMKSC.png|100px]]
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|Heavyweight
|4<br>{{text outline|{{color|green|★★★★☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|-
|-
|data-sort-value=B|[[File:Bowser MKSC artwork.jpg|200x150px]]<br>[[Bowser]]
|[[File:Bowser MKSC artwork.jpg|100px]]
|{{color|red|Heavyweight}}
|[[File:BowserNameMKSC.png|100px|link=Bowser]]
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|[[File:BowserStatsMKSC.png|100px]]
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|Heavyweight
|5<br>{{text outline|{{color|dodgerblue|★★★★★}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|2<br>{{text outline|{{color|darkorange|★★☆☆☆}}}}
|1<br>{{text outline|{{color|red|★☆☆☆☆}}}}
|}
|}
 
A few Yoshi color variants are only playable in Single-Pak Multiplayer, each by a certain player.
====Multiplayer only====
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
{|style="text-align:center"class="wikitable"
!style="background:#FF0000|Sprite
!Driver
!style="background:#FF0000|Driver
!Description
!style="background:#FF0000|Stats
!style="background:#FF0000|Weight class
|-
|[[File:MKSCRedYoshi.png|50px]]
|'''[[Yoshi (species)|Red Yoshi]]''' (Player 2)
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|-
|-
|[[File:MKSCRedYoshi.png]] [[File:LightBlueYoshiMKSC.png]] [[File:YellowYoshiMKSC.png]]<br>[[Yoshi (species)|Yoshis]]<sup>(new)</sup>
|[[File:LightBlueYoshiMKSC.png|50px]]
|Yoshis in alternate colors are playable in Single-Pak multiplayer, each by a certain player: red for 2, blue for 3, and yellow for 4. They share Yoshi's stats.
|'''[[Yoshi (species)|Light Blue Yoshi]]''' (Player 3)  
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|-
|-
|[[File:MKSC Bob-omb.png]]<br>[[Bob-omb]]<sup>(new)</sup>
|[[File:YellowYoshiMKSC.png|50px]]
|Bob-ombs appear in multiplayer battle mode after a player is defeated. They can ram into other players and explode, as well as respawn and collect mushrooms to boost with. They do not appear on the map.
|'''[[Yoshi (species)|Yellow Yoshi]]''' (Player 4)
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|}
|}


====Rival order====
====Rival order====
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode: one very fast, one fast, one medium, one slow, and three very slow drivers. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents from slowest to fastest]] exists for each character in Grand Prix mode. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character.
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1"
!style="background:#FF0000" rowspan=2 width=120px|Player
!style="background:#FF0000|Player
!style="background:#FF0000" colspan=7|Rival order
!style="background:#FF0000|Fastest CPU
|-
!style="background:#FF0000|2nd-fastest
!style="background:#FF0000" width=100px|Very fast
!style="background:#FF0000|3rd-fastest
!style="background:#FF0000" width=100px|Fast
!style="background:#FF0000|4th-fastest
!style="background:#FF0000" width=100px|Medium
!style="background:#FF0000|3rd-slowest
!style="background:#FF0000" width=100px|Slow
!style="background:#FF0000|2nd-slowest
!style="background:#FF0000" colspan=3|Very slow
!style="background:#FF0000|Slowest CPU
|-
|-
|[[File:Mario MKSC.png|center]]Mario
|[[File:Mario MKSC.png|center]]Mario
Line 477: Line 296:
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|[[File:MKSCYoshiSprite.png|center]]Yoshi
|width=100px|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|[[File:MKSCPrincessPeachSprite.png|center]]Peach
|width=100px|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad
|width=100px|[[File:MKSCWarioSprite.png|center]]Wario
|[[File:MKSCWarioSprite.png|center]]Wario
|-
|-
|[[File:MKSCLuigiSprite.png|center]]Luigi
|[[File:MKSCLuigiSprite.png|center]]Luigi
Line 545: Line 364:
|}
|}


===Other characters and elements===
===Non-playable===
These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers.
{|
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-valign=top
|-style="background:gray;color:white"
|
!width=10%|Name
*[[Bob-omb]]
!width=20%|Course appearance(s)
*[[Boo]]
!width=70%|Description
*[[Cheep Cheep|Cheep-Cheep]]
|-style=background:#219F4B;color:white
*[[Crab]]
|-
*[[Goomba]]
|align="center"|[[Big Cheep Cheep|Big Cheep-Cheep]]
*[[Goonie]]
----
*[[Hammer Bro]]
[[File:MKSC Big Cheep-Cheep.png]]
*[[Kamek]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
*[[Koopa Troopa]]
|Big Cheep-Cheeps appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
*[[Koopa Paratroopa]]
|-
*[[Lakitu]]
|align="center"|[[Bob-omb]]
|
----
*[[Little Mouser]]
[[File:MKSC Bob and Toad.png]]
*[[Mechakoopa]]
|align="center"|Awards ceremony
*[[Penguin]]
|Aside from their appearances in the Battle mode, A Bob-omb appears in the crowd in the game's awards ceremony.
*[[Piranha Plant]]
|-
*[[Shy Guy]]
|align="center"|[[Boo]]
*[[Shy Guy Galleon]]
----
*[[Shy Guy Tent]]
[[File:MKSC Boo Boo Lake.png]][[File:MKSC_Boo_Broken_Pier.png]]
*[[Snowman]]
|align="center"|[[GBA Boo Lake|Boo Lake]] and [[Broken Pier]]
*[[Thwomp]]
|In addition to being items in the game, Boos appear at certain parts of Boo Lake holding lamps and making their trademark noises. At Broken Pier, they also appear stationary at certain parts of the course, and may attack which will take coins and slow any racers who approaches them.
*[[Toad (species)|Toad]]
|-
|align="center"|[[Cheep Cheep|Cheep-Cheep]]
----
[[File:CheepCheepMKSC.png]]
|align="center"|Awards ceremony
|A large, but not gigantic, Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|-
|align="center"|Falling Star
----
[[File:MKSC falling star.png]]
|align="center"|[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|At a longer straight path at Rainbow Road, some bouncy stars fall and spin around racers they come in contact with.
|-
|align="center"|[[Goomba]]
----
[[File:MKSC-Crowd.png]]
|align="center"|Awards ceremony
|Goombas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Hammer Bro]]
----
[[File:MKSC Hammer Bro.png]]
|align="center"|Awards ceremony
|A Hammer Bro. appears in the crowd in the game's awards ceremony.
|-
|align="center"|[[Kamek]]
----
[[File:MKSC Kamek Sprite.png]]
|align="center"|[[GBA Bowser's Castle 3|Bowser Castle 3]]
|Kamek can be seen floating back and forth near the finish line at Bowser Castle 3.
|-
|align="center"|[[Koopa Troopa]]
----
[[File:MKSC-KoopaTroopa.png]]
|align="center"|Awards ceremony
|Koopas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Koopa Paratroopa]]
----
[[File:MKSC-KoopaParatroopa.png]]
|align="center"|Awards ceremony
|Koopa Paratroopas appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Lakitu (Mario Kart referee)|Lakitu]]
----
[[File:MKSCLakituSprite.png]]
|align="center"|All courses
|Lakitu acts as the referee for the game, as well as fishing out racers that fall off the course or go out of bounds.
|-
|align="center"|[[Volcanic debris|Lava Boulder]]
----
[[File:MKSC Lava Boulder.png]]
|align="center"|[[Lakeside Park]]
|Molten rocks the volcanoes in the background of Lakeside Park launch onto the track. The racers are burned if they run into it.
|-
|align="center"|[[Lava Bubble]]
----
[[File:MKSC Lava Bubble.png]]
|align="center"|[[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]] and [[GBA Bowser's Castle 4|Bowser Castle 4]]
|Living fireballs that emerge from lava in the Bowser Castle racetracks. The racers are burned if they run into it.
|-
|align="center"|[[Goonie|Little Bird]]
----
[[File:MKSC Little Birdy.png]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|Goonies that appears on Cheep-Cheep Island. When racers approach them, they fly away, though after a set period of time without any racers, they return to the track.
|-
|align="center"|[[Blimp|Luigi's Blimp]]
----
[[File:MKSC Luigi Blimp.png]]
|align="center"|[[GBA Luigi Circuit|Luigi Circuit]] and [[GBA Sky Garden|Sky Garden]]
|A blimp owned by Luigi that flies around in the background. In Luigi Circuit, the blimp waits until the third lap to take off and fly around, whereas it is directly in the air in Sky Garden.
|-
|align="center"|[[Mechakoopa]]
----
[[File:MKSC_Mechakoopa.png]]
|align="center"|[[GBA Bowser's Castle 4|Bowser Castle 4]]
|A group of three appear on one of the straightaways in Bowser Castle 4, walking across the course and back. If a racer hits one, they will spin out.
|-
|align="center"|[[Little Mouser|Mice]]
----
[[File:MKSC_Mouse.png]]
|align="center"|[[GBA Cheese Land|Cheese Land]]
|Little Mousers appear on walking across Cheese Land. If a racer hits one, they will spin out.
|-
|align="center"|[[Penguin]]
----
[[File:MKSC Penguin.gif]]
|align="center"|[[GBA Snow Land|Snow Land]]
|A few spinning penguins flank the racetrack. Any racer that collides with them will spin out, losing some coins.
|-
|align="center"|[[Piranha Plant]]
----
[[File:MKSC Piranha Plant.png]]
|align="center"|[[GBA Yoshi Desert|Yoshi Desert]]
|Piranha Plants appear from within the quicksand pits of Yoshi Desert. If a racer falls into one of these pits, they will get pulled under, followed by the Piranha Plant chewing them repeatedly before spitting them out.
|-
|align="center"|[[Shy Guy]]
----
[[File:MKSC Shy Guy U.png]][[File:MKSC Shy Guy JP.png]]
|align="center"|Awards ceremony, [[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Sunset Wilds|Sunset Wilds]]
|Shy Guys appear at the Shy Guy Galleon at Shy Guy Beach and at Tents at Sunset Wilds. Also, some Shy Guys appear in the crowd in the game's awards ceremony.
|-
|align="center"|[[Shy Guy Galleon]]
----
[[File:MKSC Shy Guy Galleon.png]]
|align="center"|[[GBA Shy Guy Beach|Shy Guy Beach]]
|A pirate ship with Shy Guys as part of the scenery that launch explosive cannonballs onto the course.
|-
|align="center"|[[Shy Guy Tent]]
----
[[File:MKSC Shy Guy Tent.png]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Tents that do not move on their own, and only affect racers if they run into them. If a racer touches them, the tent breaks open and a Shy Guy with paint marks jumps onto the racer. The Shy Guy then takes away several of the racer's coins before hopping off. Shy Guy Tents respawn shortly after being hit.
|-
|align="center"|[[Sidestepper]]
----
[[File:MKSC Sidestepper.png]]
|align="center"|[[GBA Shy Guy Beach|Shy Guy Beach]] and [[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|A crab that spins out drivers when it is touched.
|-
|align="center"|[[Snowman]]
----
[[File:MKSC Snowman.png]]
|align="center"|[[GBA Snow Land|Snow Land]]
|Snowmen that are situated on the track, that stops the racer if they drive into them.
|-
|align="center"|[[Thunder Cloud]]
----
[[File:MKSC thunder cloud.png]]
|align="center"|[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|Thunder Clouds that strikes and shrinks any racer that passes near them.
|-
|align="center"|[[Thwomp]]
----
[[File:MKSC Thwomp.png]]
|align="center"|[[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Bowser's Castle 3|Bowser Castle 3]] and [[GBA Bowser's Castle 4|Bowser Castle 4]]
|Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps at Bowser Castle 4 move from side to side on the air before slamming on the ground.
|-
|align="center"|[[Toad (species)|Toad]]
----
[[File:MKSC Bob and Toad.png]]
|align="center"|Awards ceremony
|Several Toads appear in the crowd in the game's awards ceremony.
|-
|align="center"|Totem Pole
----
[[File:MKSC totem pole.png]]
|align="center"|[[GBA Sunset Wilds|Sunset Wilds]]
|Totem poles that appear on Sunset Wilds, whose sculptures are similar to a [[Toady]] at the bottom, a [[Snifit]] in the middle and a Shy Guy at the top.
|-
|}
|}


Line 737: Line 405:
|align=center|[[File:MKSC Triple Mushrooms Artwork.png]]
|align=center|[[File:MKSC Triple Mushrooms Artwork.png]]
|[[Triple Mushrooms]]
|[[Triple Mushrooms]]
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial or Versus match is over.
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial is over.
|-
|-
|align=center|[[File:MKSC Banana Artwork.png]]
|align=center|[[File:MKSC Banana Artwork.png]]
Line 773: Line 441:
|align=center|[[File:MKSC Lightning Artwork.png]]
|align=center|[[File:MKSC Lightning Artwork.png]]
|[[Lightning#Mario Kart series|Lightning]]
|[[Lightning#Mario Kart series|Lightning]]
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo. Shrunk drivers lose speed and the ability to use Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they go into a pit.
|}
 
===Item probabilities===
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>{{cite|author=@Airship804|date=January 12, 2024|url=x.com/Airship804/status/1745790280190812194|title=Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)|publisher=X|accessdate=November 11, 2024}}</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
{|class="wikitable center"
!Position
![[File:MKSC Green Shell icon.png|link=Green Shell#Mario Kart series]]
![[File:MKSC Triple Green Shell Item Slot Sprite.png|link=Triple Green Shells]]
![[File:MKSC Red Shell icon.png|link=Red Shell#Mario Kart series]]
![[File:MKSC Triple Red Shell Item Slot Sprite.png|link=Triple Red Shells]]
![[File:MKSC Spiny Shell icon.png|link=Spiny Shell (blue)]]
![[File:MKSC Banana icon.png|link=Banana#Mario Kart series]]
![[File:Mushroom MKSC item slot sprite.png|link=Dash Mushroom]]
![[File:Star MKSC item slot sprite.png|link=Super Star#Mario Kart series]]
![[File:Boo MKSC item slot sprite.png|link=Boo#Mario Kart series]]
![[File:Lightning Bolt MKSC item slot sprite.png|link=Lightning#Mario Kart series]]
|-style="border-top:2px solid black;"
!1
|A
|C
|C
|D
|D
|A
|C
|D
|C
|D
|-
!2
|D
|B
|B
|C
|D
|D
|B
|C
|C
|D
|-
!3
|D
|C
|A
|C
|C
|D
|B
|B
|C
|C
|-
!4
|D
|C
|A
|B
|C
|D
|C
|B
|C
|C
|-
!5
|D
|D
|B
|B
|C
|D
|C
|B
|C
|C
|-
!6
|D
|D
|B
|B
|C
|D
|C
|B
|C
|B
|-
!7
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|-
!8
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|}
|}


==Courses==
==Courses==
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins.
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). However, most courses brought back have the hazards removed found in them such as the [[Monty Mole]]s in the Donut Plains, oil slicks in the Mario Circuits, and the Thwomps in Bowser Castles and Rainbow Road. The only hazards that have stayed are the breakable blocks in the Ghost Valley and Vanilla Lake, as well as water holes in Koopa Beach. The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class' [[Special Cup]] consisting of ''Mario Kart: Super Circuit'' tracks in first place, and then completing each cups again, while collecting at least 100 coins.


''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.


===Super Circuit tracks===
===Super Circuit tracks===
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs).
{|align=center width=75% cellspacing=0 border=1 cellpadding=0 style="border-collapse:collapse; font-family:Arial; text-align:center"
 
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
|-
![[File:MKSC Mushroom Cup icon.png]]<br>[[Mushroom Cup]]
![[File:MKSC Mushroom Cup Emblem.png|85px|link=Mushroom Cup]]
|[[File:MKSC Peach Circuit Starting Line.png|150px]]<br>[[GBA Peach Circuit|Peach Circuit]]
|[[File:Peach Circuit MKSC icon.png|80px]]<br>[[GBA Peach Circuit|Peach Circuit]]
|[[File:MKSC Shy Guy Beach Starting Line.png|150px]]<br>[[GBA Shy Guy Beach|Shy Guy Beach]]
|[[File:Shy Guy Beach MKSC icon.png|80px]]<br>[[GBA Shy Guy Beach|Shy Guy Beach]]
|[[File:MKSC Riverside Park Starting Line.png|150px]]<br>[[GBA Riverside Park|Riverside Park]]
|[[File:Riverside Park MKSC icon.png|80px]]<br>[[Riverside Park]]
|[[File:MKSC Bowser Castle 1 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 1|Bowser Castle 1]]
|[[File:Bowser's Castle 1 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 1|Bowser Castle 1]]
|-
|-
![[File:MKSC Flower Cup icon.png]]<br>[[Flower Cup]]
![[File:MKSC-FlowerCup.png|85px|link=Flower Cup]]
|[[File:MKSC Mario Circuit Starting Line.png|150px]]<br>[[GBA Mario Circuit|Mario Circuit]]
|[[File:Mario Circuit MKSC icon.png|80px]]<br>[[GBA Mario Circuit|Mario Circuit]]
|[[File:Mkscboolake.png|150px]]<br>[[GBA Boo Lake|Boo Lake]]
|[[File:Boo Lake MKSC icon.png|80px]]<br>[[Boo Lake]]
|[[File:MKSC Cheese Land Starting Line.png|150px]]<br>[[GBA Cheese Land|Cheese Land]]
|[[File:Cheese Land MKSC icon.png|80px]]<br>[[GBA Cheese Land|Cheese Land]]
|[[File:MKSC Bowser Castle 2 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 2|Bowser Castle 2]]
|[[File:Bowser's Castle 2 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 2|Bowser Castle 2]]
|-
|-
![[File:MKSC Lightning Cup Emblem.png]]<br>[[Lightning Cup]]
![[File:MKSC Lightning Cup Artwork.png|85px|link=Lightning Cup|Thunder Cup]]
|[[File:MKSC Luigi Circuit Starting Line.png|150px]]<br>[[GBA Luigi Circuit|Luigi Circuit]]
|[[File:Luigi Circuit MKSC icon.png|80px]]<br>[[GBA Luigi Circuit|Luigi Circuit]]  
|[[File:MKSC Sky Garden Starting Line.png|150px]]<br>[[GBA Sky Garden|Sky Garden]]
|[[File:Sky Garden MKSC icon.png|80px]]<br>[[GBA Sky Garden|Sky Garden]]  
|[[File:MKSC Cheep-Cheep Island Starting Line.png|150px]]<br>[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|<br>[[File:Cheep-Cheep Island MKSC icon.png|80px]]<br>[[GBA Cheep-Cheep Island|Cheep-Cheep <br>Island]]
|[[File:MKSC Sunset Wilds Starting Line.png|150px]]<br>[[GBA Sunset Wilds|Sunset Wilds]]
|[[File:Sunset Wilds MKSC icon.png|80px]]<br>[[GBA Sunset Wilds|Sunset Wilds]]
|-
|-
![[File:MKSC Star Cup Emblem.png]]<br>[[Star Cup]]
![[File:MKSC Star Cup Artwork.png|85px|link=Star Cup]]
|[[File:MKSC Snow Land Starting Line.png|150px]]<br>[[GBA Snow Land|Snow Land]]
|[[File:Snow Land MKSC icon.png|80px]]<br>[[Snow Land]]
|[[File:MKSC Ribbon Road Starting Line.png|150px]]<br>[[GBA Ribbon Road|Ribbon Road]]
|[[File:Ribbon Land MKSC icon.png|80px]]<br>[[GBA Ribbon Road|Ribbon Road]]
|[[File:MKSC Yoshi Desert Starting Line.png|150px]]<br>[[GBA Yoshi Desert|Yoshi Desert]]
|[[File:Yoshi Desert MKSC icon.png|80px]]<br>[[Yoshi Desert]]
|[[File:MKSC Bowser Castle 3 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 3|Bowser Castle 3]]
|[[File:Bowser's Castle 3 MKSC icon.png|80px]]<br>[[GBA Bowser Castle 3|Bowser Castle 3]]
|-
|-
![[File:MKSC Special Cup Emblem.png]]<br>[[Special Cup]]
![[File:MKSC Special Cup Artwork.png|85px|link=Special Cup]]
|[[File:MKSC Lakeside Park Starting Line.png|150px]]<br>[[GBA Lakeside Park|Lakeside Park]]
|[[File:Lakeside Park MKSC icon.png|80px]]<br>[[Lakeside Park]]
|[[File:MKSC Broken Pier Starting Line.png|150px]]<br>[[Broken Pier]]
|[[File:Broken Pier MKSC icon.png|80px]]<br>[[Broken Pier]]
|[[File:MKSC Bowser Castle 4 Starting Line.png|150px]]<br>[[GBA Bowser's Castle 4|Bowser Castle 4]]
|[[File:Bowser's Castle 4 MKSC icon.png|80px]]<br>[[Bowser Castle 4]]
|[[File:MKSC Rainbow Road Starting Line.png|150px]]<br>[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|[[File:Rainbow Road MKSC icon.png|80px]]<br>[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]
|}
|}


===Extra tracks===
===Extra tracks===
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins.
These courses were originally featured in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks in Grand Prix mode. These courses lack some of the obstacles from ''Super Mario Kart''. Coin locations are also changed so that each track has exactly 50 coins. ''[[Mario Kart DS]]'' and onward would later have a very similar feature called ''Retro Grand Prix'', which features four cups consisting of tracks from all the past ''Mario Kart'' games.
 
{|align=center width=75% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
{|style="width:800px;margin:auto;text-align:center"class="wikitable"
|-
|-
![[File:MKSC Extra Mushroom Cup icon.png]]<br>[[Mushroom Cup|Extra Mushroom Cup]]
!Extra<br>Mushroom Cup
|[[File:MKSC SNES Mario Circuit 1.png|150px]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]]
|[[File:MKSC Mario Circuit 1 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]]
|[[File:MKSC Donut Plains 1.png|150px]]<br>[[SNES Donut Plains 1|Donut Plains 1]]
|[[File:MKSC SNES Donut Plains 1 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 1|Donut Plains 1]]
|[[File:MKSC Ghost Valley 1.png|150px]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]]
|[[File:MKSC Ghost Valley 1 Extra Cup Map.png|64px]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]]
|[[File:MKSC SNES Bowser's Castle 1.png|150px]]<br>[[Bowser Castle 1]]
|[[File:MKSC SNES Bowser Castle 1 Extra Cup Map.png|64px]]<br>[[Bowser Castle 1]]
|-
|-
![[File:MKSC Extra Flower Cup icon.png]]<br>[[Flower Cup|Extra Flower Cup]]
!Extra<br>Flower Cup
|[[File:MKSC Mario Circuit 2.png|150px]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]]
|[[File:MKSC Mario Circuit 2 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]]
|[[File:MKSC Choco Island 1.png|150px]]<br>[[SNES Choco Island 1|Choco Island 1]]
|[[File:MKSC Choco Island 1 Extra Cup Map.png|64px]]<br>[[SNES Choco Island 1|Choco Island 1]]
|[[File:MKSC Ghost Valley 2.png|150px]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]]
|[[File:MKSC Ghost Valley 2 Extra Cup Map.png|64px]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]]
|[[File:MKSC Donut Plains 2.png|150px]]<br>[[SNES Donut Plains 2|Donut Plains 2]]
|[[File:MKSC SNES Donut Plains 2 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 2|Donut Plains 2]]
|-
|-
![[File:MKSC Extra Lightning Cup Emblem.png]]<br>[[Lightning Cup|Extra Lightning Cup]]
!Extra<br>Lightning Cup
|[[File:MKSC Bowser Castle 2 SNES.png|150px]]<br>[[Bowser Castle 2]]
|[[File:MKSC SNES Bowser Castle 2 Extra Cup Map.png|64px]]<br>[[Bowser Castle 2]]
|[[File:MKSC Mario Circuit 3.png|150px]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]]
|[[File:MKSC Mario Circuit 3 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]]
|[[File:MKSC Koopa Beach 1.png|150px]]<br>[[Koopa Beach 1]]
|[[File:MKSC Koopa Beach 1 Extra Cup Map.png|64px]]<br>[[Koopa Beach 1]]
|[[File:MKSC Choco Island 2.png|150px]]<br>[[SNES Choco Island 2|Choco Island 2]]
|[[File:MKSC Choco Island 2 Extra Cup Map.png|64px]]<br>[[SNES Choco Island 2|Choco Island 2]]
|-
|-
![[File:MKSC Extra Star Cup Emblem.png]]<br>[[Star Cup|Extra Star Cup]]
!Extra<br>Star Cup
|[[File:MKSC Vanilla Lake 1.png|150px]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]]
|[[File:MKSC Vanilla Lake 1 Extra Cup Map.png|64px]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]]
|[[File:MKSC Bowser Castle 3 SNES.png|150px]]<br>[[SNES Bowser Castle 3|Bowser Castle 3]]
|[[File:MKSC SNES Bowser Castle 3 Extra Cup Map.png|64px]]<br>[[Bowser Castle 3]]
|[[File:MKSC Mario Circuit 4.png|150px]]<br>[[Mario Circuit 4]]
|[[File:MKSC Mario Circuit 4 Extra Cup Map.png|64px]]<br>[[Mario Circuit 4]]
|[[File:MKSC Donut Plains 3.png|150px]]<br>[[SNES Donut Plains 3|Donut Plains 3]]
|[[File:MKSC SNES Donut Plains 3 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 3|Donut Plains 3]]
|-
|-
![[File:MKSC Extra Special Cup Emblem.png]]<br>[[Special Cup|Extra Special Cup]]
!Extra<br>Special Cup
|[[File:MKSC Koopa Beach 2.png|150px]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
|[[File:MKSC Koopa Beach 2 Extra Cup Map.png|64px]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]]
|[[File:MKSC Screenshot - Ghost Valley 3.png|150px]]<br>[[Ghost Valley 3]]
|[[File:MKSC Ghost Valley 3 Extra Cup Map.png|64px]]<br>[[Ghost Valley 3]]
|[[File:MKSC Vanilla Lake 2.png|150px]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]
|[[File:MKSC Vanilla Lake 2 Extra Cup Map.png|64px]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]]
|[[File:MKSC SNES Rainbow Road Screenshot.png|150px]]<br>[[SNES Rainbow Road|Rainbow Road]]
|[[File:MKSC SNES Rainbow Road Extra Cup Map.png|64px]]<br>[[SNES Rainbow Road|Rainbow Road]]
|}
|}


===Battle courses===
===Battle courses===
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. The second battle course has a different layout between the Japanese and international versions of the game.
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking.
<gallery widths=80 heights=64>
<gallery widths=80 heights=64>
MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]]
MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]]
Line 976: Line 529:
==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html|title=''Mario Kart: Super Circuit'' for Game Boy Advance|publisher=GameRankings|language=en|accessdate=November 11, 2024}}</ref><ref>{{cite|url=www.metacritic.com/game/mario-kart-super-circuit|title=''Mario Kart: Super Circuit''|publisher=Metacritic|language=en|accessdate=November 11, 2024}}</ref>
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>[https://web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html GameRankings score of ''Mario Kart: Super Circuit''] ''GameRankings''.</ref><ref>[http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit Metacritic score of ''Mario Kart: Super Circuit'']. ''Metacritic''.</ref>


Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>{{cite|author=Harris, Craig|date=August 29, 2001|url=www.ign.com/articles/2001/08/29/mario-kart-super-circuit|title=''Mario Kart: Super Circuit'' review|publisher=IGN|language=en|accessdate=November 11, 2024}}</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>{{cite|author=Bramwell, Tom|date=September 27, 2001|url=www.eurogamer.net/articles/r_mksc_gba|title=''Mario Kart: Super Circuit'' review|publisher=Eurogamer|language=en|accessdate=November 11, 2024}}</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>{{cite|author=Sanches, Joao Diniz|language=en|date=October 21, 2005|url=www.pocketgamer.com/mario-kart-super-circuit/mario-kart-super-circuit|title=''Mario Kart: Super Circuit'' review|publisher=Pocket Gamer|accessdate=November 11, 2024}}</ref>
Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>Harris, Craig. (August 29, 2001) [http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit ''Mario Kart: Super Circuit'' review] ''IGN''.</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>Bramwell, Tom. (September 27, 2001) [http://www.eurogamer.net/articles/r_mksc_gba ''Mario Kart: Super Circuit'' review]. ''Eurogamer''.</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>Sanches, Joao Diniz (October 21, 2005) [http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395 ''Mario Kart: Super Circuit'' review]. ''Pocket Gamer UK''.</ref>


Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>{{cite|author=DelVillano, Ron|date=December 22, 2011|url=www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc|title=''Mario Kart: Super Circuit'' review|publisher=Nintendo Life|language=en|accessdate=November 11, 2024}}</ref>
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>DelVillano, Ron (December 22, 2011) [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc ''Mario Kart: Super Circuit'' review]. ''Nintendo Life''.</ref>
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Staff==
==Staff==
{{main|List of Mario Kart: Super Circuit staff}}
{{main|List of Mario Kart: Super Circuit staff}}
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]]
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]].


==Glitches==
==Glitches==
===CPU Glitch===
===CPU Glitch===
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>{{cite|deadlink=y|url=www.youtube.com/watch?v=DtHXp-x97sU|title=Mario Kart Super Circuit Glitch|date=July 13, 2009|author=dockside2012|publisher=YouTube|language=en|accessdate=November 11, 2024}}</ref>
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>[https://www.youtube.com/watch?v=DtHXp-x97sU]</ref>


===Koopa Beach 1 Glitch Shortcut===
===Koopa Beach 1 Glitch Shortcut===
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>{{cite|url=www.youtube.com/watch?v=SfliDVHErIk|title=SNES Koopa Beach 1 (SC): 0'07"66 by Su|date=September 29, 2013|publisher=YouTube|author=Mario Kart: Super Circuit|accessdate=November 11, 2024}}</ref>
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>[https://www.youtube.com/watch?v=SfliDVHErIk]</ref>


===Cheese Land Glitch Shortcut===
===Cheese Land Glitch Shortcut===
If the player spindrifts 270° right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>{{cite|url=www.youtube.com/watch?v=AP57rUMcDPI|title=Amazing Way To Cheese The Incredibly Broken Cheese Land - Glitch Shorts (Mario Kart Super Circuit)|author=Glitch Shorts|language=en|date=January 29, 2021|publisher=YouTube|accessdate=November 11, 2024}}</ref>
If the player spindrifts 270 degrees right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>[https://www.youtube.com/watch?v=L9b6x17hCu0]</ref>


==Gallery==
==Gallery==
{{main-gallery}}
{{main|Gallery:Mario Kart: Super Circuit}}
<gallery>
<gallery>
Mario laurel wreath MKSC.jpg|[[Mario]]
Mario laurel wreath MKSC.jpg|[[Mario]]
Mario vs Bowser MKSC.png|Mario and [[Bowser]]
Mario vs Bowser MKSC.jpg|Mario and [[Bowser]]
MKSC Characters.png|[[Lakitu (Mario Kart referee)|Lakitu]] and the playable characters
MKSC Characters.png|[[Lakitu]] and the playable characters
Mksc desert.jpg|[[Wario]] and [[Toad]] racing on [[GBA Yoshi Desert|Yoshi Desert]].
Mksc desert.jpg|[[Wario]] and [[Toad]] racing on [[Yoshi Desert]].
Mksc beach.jpg|[[Donkey Kong]], [[Toad]], and Mario racing on [[GBA Shy Guy Beach|Shy Guy Beach]].
Mksc beach.jpg|[[Donkey Kong]], [[Toad]], and Mario racing on [[GBA Shy Guy Beach|Shy Guy Beach]].
</gallery>
</gallery>
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==References to other games==
==References to other games==
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses. The music used for the title screen, main menu and Mario's results screen are arranged as music used for Single Game Pak multiplayer.
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses.
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game.
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release.
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release. Part of the music for [[Snow Land]] samples part of the music for [[N64 Choco Mountain|Choco Mountain]].
*''[[Yoshi's Story]]'': Cheep Cheeps use the design of [[Big Cheep Cheep#Yoshi's Story|Blurp]]s from this game. [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused.
*''[[Yoshi's Story]]'': [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused.
*''[[Paper Mario]]'': [[Peach's Castle#Paper Mario|Peach's Castle]] appears in the background of [[GBA Peach Circuit|Peach Circuit]]. [[Bowser's Castle#Paper Mario|Bowser's Castle]] along with Peach's Castle on top of it appears in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]]s. and Goombas seen during the awards ceremony have the same appearance as in this game.
*''[[Paper Mario]]'': [[Bowser's Castle#Paper Mario|Bowser's Castle]] is in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]] seen during the awards ceremony has the same appearance as in this game.


==References in later games==
==References in later games==
*''[[Mario Power Tennis]]'': Lightning Cup returns as part of the Gimmick Masters section of this game's tournament mode. However, the said cup goes by the name "Thunder Cup" in that game's English or Japanese version, as the Lightning Cup has been usually called the Thunder Cup in Japanese sources and not English ones.
*''[[Mario Power Tennis]]'': Lightning Cup returns as part of the Gimmick Masters section of this game's tournament mode. However, the said cup goes by the name "Thunder Cup" in that game's English or Japanese version, as the Lightning Cup has been usually called the Thunder Cup in Japanese sources and not English ones.
*''[[Mario Kart DS]]'': This game uses the ranking system of ''Mario Kart: Super Circuit''. Also, four GBA tracks return in this game: [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]]. The [[Lightning Cup]] has been traditionally modified as one of the four retro cups, and Sky Garden appears in the Lightning Cup in both of the games, a first and only time for the series. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''.
*''[[Mario Kart DS]]'': This game uses the ranking system of ''Mario Kart: Super Circuit''. Also, four GBA tracks return in this game: [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]]. The [[Lightning Cup]] has been traditionally modified as one of the four retro cups, and Sky Garden appears in the Lightning Cup in both of the games, a first and only time for the series. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''.
*''[[Mario Kart Wii]]'': [[GBA Shy Guy Beach|Shy Guy Beach]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Battle Course 3|Battle Course 3]] return in this game.
*''[[Mario Kart Wii]]'': [[GBA Shy Guy Beach|Shy Guy Beach]], [[GBA Bowser Castle 3|Bowser Castle 3]], and [[GBA Battle Course 3|Battle Course 3]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [https://www.youtube.com/watch?v=HuKxl-uBANw One of the songs] is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden is also included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.
*''[[Mario Kart Tour]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], and [[GBA Sunset Wilds|Sunset Wilds]] appear as returning courses.


==Names in other languages==
==Names in other languages==
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|JapR=Mario Kāto Adobansu
|JapR=Mario Kāto Adobansu
|JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ.
|JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ.
|ChiS=马力欧卡丁车 超级赛道
|ChiS=马力欧卡丁车 超级赛道<ref>From the unreleased iQue version.</ref>
|ChiSC=<ref>From the unreleased iQue version.</ref>
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào
|ChiSM=Mario Kart: Super Circuit
|ChiSM=Mario Kart: Super Circuit
|ChiT=瑪利歐賽車Advance
|ChiT=瑪利歐賽車 Advance<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210516020320/https://www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=November 11, 2024}}</ref>
|ChiT2=瑪利歐賽車ADVANCE
|ChiT2C=<ref>{{cite|author=Nintendo|url=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|title=www.nintendo.com.hk/topics/article/a_230209_09.html|date=February 9, 2023|publisher=Nintendo HK|language=zh-hant|accessdate=November 11, 2024}}</ref>
|ChiTR=Mǎlì'ōu Sàichē Advance
|ChiTR=Mǎlì'ōu Sàichē Advance
|ChiT2R=Mǎlì'ōu Sàichē Advance
|ChiTM=Mario Kart Advance
|ChiTM=Mario Kart Advance
|ChiT2M=Mario Kart Advance
}}
}}


==Trivia==
==Trivia==
*In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20021215133335/http://www.nintendo.co.jp/n07/contents/mc_amkj/index.html|title=モバイルコンテンツ/マリオカートアドバンス モバイルGP|publisher=Nintendo|language=ja|accessdate=November 11, 2024}}</ref> This service ended in December 2002.
*In Japan, it was once possible to challenge other players online by connecting their GBA to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real world prizes as well.<ref>https://web.archive.org/web/20021215133335/http://www.nintendo.co.jp/n07/contents/mc_amkj/index.html</ref> This service ended in December 2002.
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.{{ref needed}}
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, however the section of the site intended to provide details on the e-Cards has nothing more than a "Coming Soon" notice.<ref>[http://microsite.nintendo-europe.com/mariokart/enGB/home.html Mario Kart: Super Circuit - European Gamesite]</ref>{{dead link}}
*This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government.
*This game was planned to release in mainland China by [[iQue]], but left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from Chinese government.
*In multiplayer, player 4's player color is purple in the menus, but is blue in-game.
*In multiplayer, Player 4's player color is pink in the menus, but is blue in-game.


==References==
==References==
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==External links==
==External links==
{{NIWA|StrategyWiki=Mario Kart Super Circuit}}
{{NIWA|StrategyWiki=Mario Kart Super Circuit}}
{{TCRF}}
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website]
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website]
*[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite]
*[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite]
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*[https://www.youtube.com/watch?v=-kUKHaBizDQ American commercial (extended)]
*[https://www.youtube.com/watch?v=-kUKHaBizDQ American commercial (extended)]
*[https://www.youtube.com/watch?v=CzUXg2MI2c0 American commercial (short)]
*[https://www.youtube.com/watch?v=CzUXg2MI2c0 American commercial (short)]
{{MKSC}}
{{MKSC}}
{{Super Mario games}}
{{Mario games}}
{{GBA}}
{{GBA}}
{{Virtual Console}}
{{NSO}}
[[de:Mario Kart: Super Circuit]]
[[de:Mario Kart: Super Circuit]]
[[it:Mario Kart: Super Circuit]]
[[it:Mario Kart: Super Circuit]]
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[[Category:Racing games]]
[[Category:Racing games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2011 games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

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