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'''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and the fourth entry in the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube#Nintendo GameCube Broadband Adapter|Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race. | '''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and the fourth main entry in the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube#Nintendo GameCube Broadband Adapter|Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race. | ||
''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since. | ''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since. | ||
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|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0 | |'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0 | ||
|- | |- | ||
|'''''Mario Kart: Double Dash!! | |'''''Mario Kart: Double Dash!!''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0 | ||
|} | |} | ||
This is also the first ''Mario Kart'' game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments. | This is also the first ''Mario Kart'' game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments. | ||
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====Co-op play==== | ====Co-op play==== | ||
*{{button|gcn|A}} - [[Rocket Start#Double Dash | *{{button|gcn|A}} - [[Rocket Start#Double Dash|Double Dash]] | ||
*{{button|gcn|A}}/{{button|gcn|B}}/{{button|gcn|X}}/{{button|gcn|Y}} - Use item/Stop Item Roulette/Sound horn | *{{button|gcn|A}}/{{button|gcn|B}}/{{button|gcn|X}}/{{button|gcn|Y}} - Use item/Stop Item Roulette/Sound horn | ||
*{{button|gcn|L}}/{{button|gcn|R}} - [[Slide Attack]] | *{{button|gcn|L}}/{{button|gcn|R}} - [[Slide Attack]] | ||
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*'''100cc''' - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw [[Red Shell#Mario Kart series|Red Shells]] at players. Lightweight karts are almost never in the top positions (when controlled by CPU). | *'''100cc''' - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw [[Red Shell#Mario Kart series|Red Shells]] at players. Lightweight karts are almost never in the top positions (when controlled by CPU). | ||
*'''150cc''' - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the [[Spiny Shell]]'s addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). | *'''150cc''' - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the [[Spiny Shell]]'s addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). | ||
*'''Mirror''' - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All Cup Tour in 150cc. | *'''Mirror''' - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All-Cup Tour in 150cc. | ||
There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length. | There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length. | ||
Special Cup is unlocked when players beat 100cc Star Cup. A fifth cup, the [[All Cup Tour]], is the conglomeration of all four cups in the game. It is unlocked after players beat the Special Cup in 150cc. All sixteen courses of the game are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes. | Special Cup is unlocked when players beat 100cc Star Cup. A fifth cup, the [[All-Cup Tour]], is the conglomeration of all four cups in the game. It is unlocked after players beat the Special Cup in 150cc. All sixteen courses of the game are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes. | ||
In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players. | In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players. | ||
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===Co-op play=== | ===Co-op play=== | ||
Supporting the main feature in ''Mario Kart: Double Dash!!'' upon two-racers-one-kart, Cooperative Play (also said Co-op Play) lets two players control their respective character in a kart, one being the driver and the other as the item thrower. While playing in Co-op mode, the players' characters can perform special moves that a single player cannot make. The rear character can perform a Slide Attack to steal an item from their rivals while messing up the rival's vehicle's controls. Both players can even double the power of the [[Rocket Start]] by pressing the {{button|gcn|A}} button at the same time. This special boost is the [[Rocket Start#Double Dash | Supporting the main feature in ''Mario Kart: Double Dash!!'' upon two-racers-one-kart, Cooperative Play (also said Co-op Play) lets two players control their respective character in a kart, one being the driver and the other as the item thrower. While playing in Co-op mode, the players' characters can perform special moves that a single player cannot make. The rear character can perform a Slide Attack to steal an item from their rivals while messing up the rival's vehicle's controls. Both players can even double the power of the [[Rocket Start]] by pressing the {{button|gcn|A}} button at the same time. This special boost is the [[Rocket Start#Double Dash|Double Dash]]. | ||
The following table below excludes Time Trial as it is a single player exclusive mode. | The following table below excludes Time Trial as it is a single player exclusive mode. | ||
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===Drivers=== | ===Drivers=== | ||
[[File:CharacterSelect2-MarioKartDoubleDash.png|thumb|200px|The character select screen, with all characters unlocked. Here, Koopa and Bowser have been selected.]] | [[File:CharacterSelect2-MarioKartDoubleDash.png|thumb|200px|The character select screen, with all characters unlocked. Here, Koopa and Bowser have been selected.]] | ||
Because of the team mechanic, ''Mario Kart: Double Dash!!'' includes twenty playable characters, with nine returning characters and eleven newcomers. New characters include [[Princess Daisy|Daisy]], [[Birdo]], [[Baby Mario]], [[Baby Luigi]], [[Koopa Paratroopa|Paratroopa]], [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]], with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also [[Koopa Troopa]]'s first playable appearance in the series since ''[[Super Mario Kart]]''. This is the only ''Mario Kart'' game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing {{button|gcn|L}} and {{button|gcn|R}} together before any | Because of the team mechanic, ''Mario Kart: Double Dash!!'' includes twenty playable characters, with nine returning characters and eleven newcomers. New characters include [[Princess Daisy|Daisy]], [[Birdo]], [[Baby Mario]], [[Baby Luigi]], [[Koopa Paratroopa|Paratroopa]], [[Diddy Kong]], [[Bowser Jr.]], [[Waluigi]], [[Toadette]], [[Petey Piranha]], and [[King Boo]], with Baby Luigi, Toadette, and King Boo also making their overall playable debuts, and Toadette making her first appearance in any game. It is also [[Koopa Troopa]]'s first playable appearance in the series since ''[[Super Mario Kart]]''. This is the only ''Mario Kart'' game to feature more playable characters than it does race courses. Characters are divided into three classes depending on their weight: <font color=blue>Light</font>, <font color=green>Medium</font>, and <font color=red>Heavy</font>. There are eight default teams and two unlockable teams, a total of ten teams and twenty individual characters which can be combined in any way, giving 190 possible character combinations. Pressing {{button|gcn|L}} and {{button|gcn|R}} together before selecting any character chooses a random pair of characters and a random kart to play as. In multiplayer mode, it randomizes everyone's character and kart. | ||
====Default drivers==== | ====Default drivers==== | ||
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*'''{{color|green|Medium}}''': Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however. | *'''{{color|green|Medium}}''': Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however. | ||
*'''{{color|red|Heavy}}''': Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning. | *'''{{color|red|Heavy}}''': Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning. | ||
As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All Cup Tour in Mirror Mode, however, can be driven by any combination of characters. | As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters. | ||
===Default karts=== | ===Default karts=== | ||
These are the kart stats that are displayed in-game. | These are the kart stats that are displayed in-game. | ||
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|3<br><big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | |3<br><big>{{text outline|{{color|gold|★★★☆☆}}}}</big> | ||
|4<br><big>{{text outline|{{color|green|★★★★☆}}}}</big> | |4<br><big>{{text outline|{{color|green|★★★★☆}}}}</big> | ||
|Win the Mirror All Cup Tour | |Win the Mirror All-Cup Tour | ||
|} | |} | ||
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==Unlocking matrix== | ==Unlocking matrix== | ||
Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All Cup Tour do not, but they are still required to unlock the special ending picture and title screen. | Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All-Cup Tour do not, but they are still required to unlock the special ending picture and title screen. | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable"style="text-align:center" | ||
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![[Star Cup]] | ![[Star Cup]] | ||
![[Special Cup]] | ![[Special Cup]] | ||
![[All Cup Tour]] | ![[All-Cup Tour]] | ||
|- | |- | ||
!50cc | !50cc | ||
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|[[Turbo Birdo]] | |[[Turbo Birdo]] | ||
|[[Barrel Train]] | |[[Barrel Train]] | ||
|[[All Cup Tour]] | |[[All-Cup Tour]] | ||
|Mirror | |Mirror | ||
|- | |- | ||
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{{br}} | {{br}} | ||
===Double Dash | ===Double Dash=== | ||
{{main|Rocket Start#Double Dash | {{main|Rocket Start#Double Dash}} | ||
[[File:DoubleDash-MKDD.png|thumb|upright=1.1|The Double Dash | [[File:DoubleDash-MKDD.png|thumb|upright=1.1|The Double Dash in action at [[GCN Mushroom Bridge|Mushroom Bridge]]]] | ||
The Double Dash | The Double Dash is similar to the Rocket Start. Although it is more powerful, it can only be performed in [[#Co-op play|Co-op play]]. Both team members can press the {{button|gcn|A}} button at the same time when Lakitu's light turns green. Upon being done perfectly, the kart bolts farther, leaving out a blue flame as a result. This technique is named after the game's subtitle. | ||
{{br}} | {{br}} | ||
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==LAN Mode== | ==LAN Mode== | ||
[[File:LANmodeMKDD.png|thumb|Title screen in LAN play]] | [[File:LANmodeMKDD.png|thumb|Title screen in LAN play]] | ||
Using the [[Nintendo GameCube Broadband Adapter]] (sold separately) attached to the game system, in ''Mario Kart: Double Dash!!'' it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the ''Mario Kart: Double Dash!!'' game discs on. | Using the [[Nintendo GameCube Broadband Adapter]] (sold separately) attached to the game system, in ''Mario Kart: Double Dash!!'' it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the ''Mario Kart: Double Dash!!'' game discs on. | ||
After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing the controller's {{button|gcn|A}} button, the LAN Mode title screen displays to enter to play. | After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing the controller's {{button|gcn|A}} button, the LAN Mode title screen displays to enter to play. | ||
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*'''Select Mode:''' Adjust LAN setup options. This allows users to choose the modes of play: | *'''Select Mode:''' Adjust LAN setup options. This allows users to choose the modes of play: | ||
**'''Game Mode:''' Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed. | **'''Game Mode:''' Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed. | ||
**''' | **'''Order of Courses:''' Choose the way in which courses or stages are selected: Random, All courses, one course or All-cups (only for Versus). | ||
**'''Co-op:''' Enable or Disable Cooperative Mode. | |||
**'''Screen Division:''' Split the screen. This option applies to all TVs and is not available if there are more than four Nintendo GameCube systems in use. | |||
**'''Co-op | |||
**'''Screen Division:''' | |||
*'''Quit LAN Mode:''' Stop playing LAN Mode. | *'''Quit LAN Mode:''' Stop playing LAN Mode. | ||
Unlike the local multiplayer, the players' characters are chosen at random each time a race begins. | Unlike the local multiplayer, the players' characters are chosen at random each time a race begins. | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Mario Kart: Double Dash!! pre-release and unused content}} | {{main|List of Mario Kart: Double Dash!! pre-release and unused content}} | ||
Toadette’s artwork depicts her as having a scarlet red dress and maroon vest, though in her in-game model, she has a pink dress and bright red vest. This may be because Nintendo might have planned her to wear the former, but changed it to the latter later in development. | |||
The models of the characters are from ''Super Smash Bros. Melee'', and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart. | The models of the characters are from ''Super Smash Bros. Melee'', and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart. | ||
<gallery> | <gallery> | ||
Mariokartproto02.jpg|Mario and Luigi in a very early ''Mario Kart: Double Dash | Mariokartproto02.jpg|Mario and Luigi in a very early ''Mario Kart: Double Dash''. (E3 2001) | ||
Mariokartproto03.jpg|Another image of the karts. (E3 2001) | Mariokartproto03.jpg|Another image of the karts. (E3 2001) | ||
</gallery> | </gallery> | ||
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On the contrast, Edge Magazine UK gave the game a 5 out of 10, criticizing the game of "not being a racing game any more".<ref>Edge, page 98</ref> Fran Mirabella III of IGN gave the game a score of 7.9 out of 10. He criticized that ''Mario Kart Double Dash!!'' felt very similar to ''[[Mario Kart 64]]'' and although it gets the job done that it felt that it had wasted potential. He praised the multiplayer for being superb.<ref>http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2</ref> | On the contrast, Edge Magazine UK gave the game a 5 out of 10, criticizing the game of "not being a racing game any more".<ref>Edge, page 98</ref> Fran Mirabella III of IGN gave the game a score of 7.9 out of 10. He criticized that ''Mario Kart Double Dash!!'' felt very similar to ''[[Mario Kart 64]]'' and although it gets the job done that it felt that it had wasted potential. He praised the multiplayer for being superb.<ref>http://www.ign.com/articles/2003/11/11/mario-kart-double-dash-2</ref> | ||
{| class="wikitable | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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**''[[Mario Kart 8 Deluxe]]'': [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Boxes]] and the Bob-omb Blast and Shine Thief battle sub-modes return. [[GCN Luigi's Mansion|Luigi's Mansion]] reappears as a retro battle course. Waluigi Stadium, Daisy Cruiser, and DK Mountain return as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC. | **''[[Mario Kart 8 Deluxe]]'': [[Item Box#Mario Kart 8 / Mario Kart 8 Deluxe|Double Item Boxes]] and the Bob-omb Blast and Shine Thief battle sub-modes return. [[GCN Luigi's Mansion|Luigi's Mansion]] reappears as a retro battle course. Waluigi Stadium, Daisy Cruiser, and DK Mountain return as part of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC. | ||
*''[[Super Smash Bros. Ultimate]]'': The Rainbow Road music returns as a track that can be played in battles on any ''Mario Kart'' stage. Additionally, the Barrel Train, Goo-Goo Buggy, Turbo Yoshi, and Bloom Coach appear as spirits, using their artwork from ''Mario Kart: Double Dash!!'' | *''[[Super Smash Bros. Ultimate]]'': The Rainbow Road music returns as a track that can be played in battles on any ''Mario Kart'' stage. Additionally, the Barrel Train, Goo-Goo Buggy, Turbo Yoshi, and Bloom Coach appear as spirits, using their artwork from ''Mario Kart: Double Dash!!'' | ||
*''[[Mario Kart Tour]]'': Special Items return. [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], [[GCN Daisy Cruiser|Daisy Cruiser]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Yoshi Circuit|Yoshi Circuit]], [[GCN DK Mountain|DK Mountain]], and [[GCN Dino Dino Jungle|Dino Dino Jungle]] appear as returning race courses. [[GCN Cookie Land|Cookie Land]] appears as a returning battle course. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, Turbo Birdo, Goo-Goo Buggy, Para-Wing, DK Jumbo, Barrel Train, Koopa King, Piranha Pipes, and Boo Pipes return as karts | *''[[Mario Kart Tour]]'': Special Items return. [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], [[GCN Daisy Cruiser|Daisy Cruiser]], [[GCN Waluigi Stadium|Waluigi Stadium]], [[GCN Yoshi Circuit|Yoshi Circuit]], [[GCN DK Mountain|DK Mountain]], and [[GCN Dino Dino Jungle|Dino Dino Jungle]] appear as returning race courses. [[GCN Cookie Land|Cookie Land]] appears as a returning battle course. The Turbo Yoshi, Koopa Dasher, Bullet Blaster, Turbo Birdo, Goo-Goo Buggy, Para-Wing, DK Jumbo, Barrel Train, Koopa King, Piranha Pipes, and Boo Pipes return as karts. Additionally, a new kart, the [[Waluigi Racer Mk. 2]], is a successor to the Waluigi Racer. | ||
*''[[Mario Kart Live: Home Circuit]]'': The [[Chain Chomp]] returns as an item. | *''[[Mario Kart Live: Home Circuit]]'': The [[Chain Chomp]] returns as an item. | ||
*''[[The Super Mario Bros. Movie]]'': The race start countdown sequence in the [[Illumination]] logo is based on the starting lights in ''Mario Kart: Double Dash!!'' held by Lakitu. | *''[[The Super Mario Bros. Movie]]'': The race start countdown sequence in the [[Illumination]] logo is based on the starting lights in ''Mario Kart: Double Dash!!'' held by Lakitu. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオカート ダブルダッシュ!! | ||
| | |JapR=Mario Kāto Daburu Dasshu!! | ||
| | |JapM=Mario Kart: Double Dash!! | ||
|ChiT=瑪利歐賽車 Double Dash!!<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | |ChiT=瑪利歐賽車 Double Dash!!<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Mǎlì'ōu Sàichē Double Dash!! | |ChiTR=Mǎlì'ōu Sàichē Double Dash!! | ||
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}} | }} | ||
== | ==Trivia== | ||
*This is the last main ''Mario Kart'' game to use the original series' logo for its box art and title screen. The [[Mario Kart DS|next installment]] would introduce the new and current logo on the box art and title screen, though the original logo would still be used on courses' starting banners until ''[[Mario Kart 7]]''. | *This is the last main ''Mario Kart'' game to use the original series' logo for its box art and title screen. The [[Mario Kart DS|next installment]] would introduce the new and current logo on the box art and title screen, though the original logo would still be used on courses' starting banners until ''[[Mario Kart 7]]''. | ||
*On the box art for the international releases, the "L" on [[Luigi Cap|Luigi's cap]] is backwards. | *On the box art for the international releases, the "L" on [[Luigi Cap|Luigi's cap]] is backwards. | ||
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{{NIWA|FireEmblem=Mario Kart: Double Dash!! bonus disc|StrategyWiki=1}} | {{NIWA|FireEmblem=Mario Kart: Double Dash!! bonus disc|StrategyWiki=1}} | ||
{{TCRF}} | {{TCRF}} | ||
*[https://web.archive.org/web/20051124042429/http://www.mariokart.com/doubledash/launch/index.html North American website] (archive) | *[https://web.archive.org/web/20051124042429/http://www.mariokart.com/doubledash/launch/index.html Official North American website] (archive) | ||
*[https://www.nintendo.co.jp/ngc/gm4j/index.html Japanese website] | *[https://www.nintendo.co.jp/ngc/gm4j/index.html Official Japanese website] | ||
*[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ European (UK) microsite]{{dead link}} | *[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ Official European (UK) microsite]{{dead link}} | ||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Kart-Double-Dash--268269.html European (UK) website] | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Kart-Double-Dash--268269.html Official European (UK) website] | ||
{{MKDD}} | {{MKDD}} | ||
{{Super Mario games}} | {{Super Mario games}} |