Editing Mario Kart: Double Dash!!

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|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0
|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0
|-
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|'''''Mario Kart: Double Dash!!'''''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0
|'''''Mario Kart: Double Dash!!''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0
|}
|}
This is also the first ''Mario Kart'' game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments.
This is also the first ''Mario Kart'' game that can be played in multiple languages, besides English and Japanese, and to feature live-rendered 3D models for the characters and items instead of the pre-rendered sprites seen in previous installments.
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*'''100cc''' - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw [[Red Shell#Mario Kart series|Red Shells]] at players. Lightweight karts are almost never in the top positions (when controlled by CPU).
*'''100cc''' - Normal. The minimum top speed is fairly average, while CPU drivers have a wider selection of items: they may throw [[Red Shell#Mario Kart series|Red Shells]] at players. Lightweight karts are almost never in the top positions (when controlled by CPU).
*'''150cc''' - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the [[Spiny Shell]]'s addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU).
*'''150cc''' - Hard. The minimum top speed in the karts is high, and CPU drivers have a wider selection of Items, most notably, the [[Spiny Shell]]'s addition. In this level, CPU drivers can take down players using the items against them. Additionally, all the characters race in mixed teams. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU).
*'''Mirror''' - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All Cup Tour in 150cc.
*'''Mirror''' - Very Hard. Similar to 150cc engine class, however, all the tracks are mirrored. CPU-controlled heavyweight karts usually take the top positions, with middleweight cars very rarely taking the top positions (when controlled by CPU). This engine class is not unlocked until players beat the All-Cup Tour in 150cc.


There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length.
There are mainly four cups in Grand Prix mode, each one with four tracks to race. These cups bear their difficulty levels as well as the race courses within. The most basic is Mushroom Cup with simple courses and few gimmicks. Special Cup, on the other hand, contains long and gimmicky race courses. All the race courses have three laps, except Baby Park, which has seven because of its short length, and Wario Colosseum, which has two because of its long length.


Special Cup is unlocked when players beat 100cc Star Cup. A fifth cup, the [[All Cup Tour]], is the conglomeration of all four cups in the game. It is unlocked after players beat the Special Cup in 150cc. All sixteen courses of the game are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes.
Special Cup is unlocked when players beat 100cc Star Cup. A fifth cup, the [[All-Cup Tour]], is the conglomeration of all four cups in the game. It is unlocked after players beat the Special Cup in 150cc. All sixteen courses of the game are played through one after another in random order, with the exceptions of Luigi Circuit always appearing first and Rainbow Road always appearing last. This cup does not appear in other racing modes.


In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players.
In GP Mode, two players can join a race, as themselves or in Co-op play. Players can play Grand Prix mode with two players in different karts or in co-op mode with two to four players.
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*'''{{color|green|Medium}}''': Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however.
*'''{{color|green|Medium}}''': Medium-weight vehicles show average top speed and acceleration. Some karts within this group have slightly varied stats, however.
*'''{{color|red|Heavy}}''': Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning.
*'''{{color|red|Heavy}}''': Heavyweight karts have the highest level of weight among the karts, capable of knocking away most light and some medium-weight vehicles/characters away. Many of these show high top speed, although their acceleration and off-road are fairly poor. They also have tighter turning.
As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All Cup Tour in Mirror Mode, however, can be driven by any combination of characters.
As shown from the image, each combination of characters also determines the class of kart that is used for the race. The Parade Kart, unlocked by completing All-Cup Tour in Mirror Mode, however, can be driven by any combination of characters.
===Default karts===
===Default karts===
These are the kart stats that are displayed in-game.
These are the kart stats that are displayed in-game.
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|3<br><big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|3<br><big>{{text outline|{{color|gold|★★★☆☆}}}}</big>
|4<br><big>{{text outline|{{color|green|★★★★☆}}}}</big>
|4<br><big>{{text outline|{{color|green|★★★★☆}}}}</big>
|Win the Mirror All Cup Tour
|Win the Mirror All-Cup Tour
|}
|}


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==Unlocking matrix==
==Unlocking matrix==
Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All Cup Tour do not, but they are still required to unlock the special ending picture and title screen.
Winning first on most cups for each difficulty unlocks a specific reward. The easier versions of the All-Cup Tour do not, but they are still required to unlock the special ending picture and title screen.


{|class="wikitable"style="text-align:center"
{|class="wikitable"style="text-align:center"
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![[Star Cup]]
![[Star Cup]]
![[Special Cup]]
![[Special Cup]]
![[All Cup Tour]]
![[All-Cup Tour]]
|-
|-
!50cc
!50cc
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|[[Turbo Birdo]]
|[[Turbo Birdo]]
|[[Barrel Train]]
|[[Barrel Train]]
|[[All Cup Tour]]
|[[All-Cup Tour]]
|Mirror
|Mirror
|-
|-
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==LAN Mode==
==LAN Mode==
[[File:LANmodeMKDD.png|thumb|Title screen in LAN play]]
[[File:LANmodeMKDD.png|thumb|Title screen in LAN play]]
Using the [[Nintendo GameCube Broadband Adapter]] (sold separately) attached to the game system, in ''Mario Kart: Double Dash!!'' it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the ''Mario Kart: Double Dash!!'' game discs on.
Using the [[Nintendo GameCube Broadband Adapter]] (sold separately) attached to the game system, in ''Mario Kart: Double Dash!!'' it is possible to play via Local Area Network (LAN), using up to eight Nintendo GameCube systems connected to a hub device, or also using two consoles connected together through a cross-cable, where more than four players can join a race locally. This means that up to sixteen users can play at the same time with their friends using two or more GameCube systems with the ''Mario Kart: Double Dash!!'' game discs on.  


After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing the controller's {{button|gcn|A}} button, the LAN Mode title screen displays to enter to play.
After connecting the systems to the hub, the players should turn the systems' power button to begin. The LAN Mode option appears on screen to confirm the selection. Once LAN Mode is selected and confirmed on all participating game systems and the connections have been established, the Select Mode displays. Players may proceed by pressing the controller's {{button|gcn|A}} button, the LAN Mode title screen displays to enter to play.
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*'''Select Mode:''' Adjust LAN setup options. This allows users to choose the modes of play:
*'''Select Mode:''' Adjust LAN setup options. This allows users to choose the modes of play:
**'''Game Mode:''' Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed.
**'''Game Mode:''' Select one of these game modes available: Versus, Balloon Battle, or Shine Thief. Bob-omb Blast cannot be played in the LAN setup. Only in Versus mode can the number of laps on the tracks and the engine classes be changed.
**'''Engine Size:''' The engine class.
**'''Order of Courses:''' Choose the way in which courses or stages are selected: Random, All courses, one course or All-cups (only for Versus).
**'''Laps:''' The number of laps for each race.
**'''Co-op:''' Enable or Disable Cooperative Mode.
**'''Course Order:''' Choose the way in which courses or stages are selected: Random, all courses, one course, or all cups (only for Versus).
**'''Screen Division:''' Split the screen. This option applies to all TVs and is not available if there are more than four Nintendo GameCube systems in use.
**'''Select Course:''' The course to play (if one course is selected in the previous option).
**'''Co-op Play:''' Enable or disable cooperative mode.
**'''Screen Division:''' How to split the screen. This option applies to all TVs and is not available if there are more than four Nintendo GameCube systems in use.
*'''Quit LAN Mode:''' Stop playing LAN Mode.
*'''Quit LAN Mode:''' Stop playing LAN Mode.
Unlike the local multiplayer, the players' characters are chosen at random each time a race begins.
Unlike the local multiplayer, the players' characters are chosen at random each time a race begins.

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