Editing Mario Kart: Double Dash!!

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'''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and the fourth entry in the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube#Nintendo GameCube Broadband Adapter|Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race.
'''''Mario Kart: Double Dash!!''''' is a [[Genre#Racing|racing]] game developed and published by [[Nintendo]] for the [[Nintendo GameCube|GameCube]] and the fourth main entry in the [[Mario Kart (series)|''Mario Kart'' series]]. It was released in November 2003 worldwide, being released in Japan first and later being rereleased as a [[Player's Choice]] title in Australia and New Zealand.<ref>Vuckovic, D. [https://www.vooks.net/mario-kart-double-dash-now-players-choice/amp/ Mario Kart Double Dash now Players Choice]. ''Vooks''. Retrieved January 9, 2022.</ref> The game, while retaining many aspects of the previous ''Mario Kart'' games, such as selecting a [[Super Mario (franchise)|''Super Mario'' franchise]] character as the player's driver and the familiar item-based weaponry that the series employs, introduces a feature that is unique to this entry in the ''Mario Kart'' series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character drives and the other uses items, and they can switch positions at any time if necessary. This is the only game in the franchise where two players can play cooperatively in one kart, with each player handling a single character, though the option to play in separate 2-person karts for each player is still available. In addition, the game introduces [[Special Item (Mario Kart series)|Special Items]], items that are exclusive to a pair of characters. The game is one of the few games to take advantage of LAN Mode via the [[Nintendo GameCube#Nintendo GameCube Broadband Adapter|Nintendo GameCube Broadband Adapter]], which allows up to sixteen players to participate in a single race.


''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since.
''Mario Kart: Double Dash!!'' is the first ''Mario Kart'' game in the series to employ 3D graphics for characters and items, as opposed to ''Mario Kart 64'' using pre-rendered sprites to display these objects. The game also introduces a larger variety of karts to select from depending on the character combo's weight class rather than the standard [[Pipe Frame|go-kart]] being the sole vehicle all racers use, and this variety of vehicles has been retained in all the ''Mario Kart'' games since.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=マリオカート ダブルダッシュ!!
|Jap=マリオカート ダブルダッシュ!!
|JpnR=Mario Kāto Daburu Dasshu!!
|JapR=Mario Kāto Daburu Dasshu!!
|JpnM=Mario Kart: Double Dash!!
|JapM=Mario Kart: Double Dash!!
|ChiT=瑪利歐賽車 Double Dash!!<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiT=瑪利歐賽車 Double Dash!!<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Sàichē Double Dash!!
|ChiTR=Mǎlì'ōu Sàichē Double Dash!!
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*On the box art for the international releases, the "L" on [[Luigi Cap|Luigi's cap]] is backwards.
*On the box art for the international releases, the "L" on [[Luigi Cap|Luigi's cap]] is backwards.
*Mario's reflection in [[:File:MarioLuigiDD4.png|one of the promotional renders]] does not match Mario's expression. This is because at the time, 3D game artists relied on using {{wp|Reflection mapping|environment mapping}} to mimic the reflective effects of metal. The environment map is a separate 2D image used to approximate a reflection. It is likely the environment map is used from [[:File:MarioLuigiDD3.png|another promotional render]] where it would match the facial expression of Mario's reflection.
*Mario's reflection in [[:File:MarioLuigiDD4.png|one of the promotional renders]] does not match Mario's expression. This is because at the time, 3D game artists relied on using {{wp|Reflection mapping|environment mapping}} to mimic the reflective effects of metal. The environment map is a separate 2D image used to approximate a reflection. It is likely the environment map is used from [[:File:MarioLuigiDD3.png|another promotional render]] where it would match the facial expression of Mario's reflection.
*This is the last Mario Kart game that the music of [[lightning]] is quiet.


==References==
==References==
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{{NIWA|FireEmblem=Mario Kart: Double Dash!! bonus disc|StrategyWiki=1}}
{{NIWA|FireEmblem=Mario Kart: Double Dash!! bonus disc|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://web.archive.org/web/20051124042429/http://www.mariokart.com/doubledash/launch/index.html North American website] (archive)
*[https://web.archive.org/web/20051124042429/http://www.mariokart.com/doubledash/launch/index.html Official North American website] (archive)
*[https://www.nintendo.co.jp/ngc/gm4j/index.html Japanese website]
*[https://www.nintendo.co.jp/ngc/gm4j/index.html Official Japanese website]
*[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ European (UK) microsite]{{dead link}}
*[http://ms.nintendo-europe.com/mariokartdoubledash/enGB/ Official European (UK) microsite]{{dead link}}
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Kart-Double-Dash--268269.html European (UK) website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Kart-Double-Dash--268269.html Official European (UK) website]
*[https://web.archive.org/web/20070923092629/http://www.nintendo.com.au/mariokart/ Australian website]
 
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{{Super Mario games}}
{{Super Mario games}}

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