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|developer=[[Square Enix]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Square Enix]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|Japan|July 27, 2006|ROC|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 11, 2016|Europe|May 26, 2016|Australia|May 27, 2016|USA|November 3, 2016}}
|release='''Nintendo DS:'''<br>{{release|Japan|July 27, 2006|ROC|July 27, 2006|USA|September 11, 2006|Australia|October 26, 2006|Europe|February 16, 2007}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 11, 2016|Europe|May 26, 2016|Australia|May 27, 2016|USA|November 3, 2016}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Sports|Sports]]
|genre=[[Genre#Sports|Sports]]
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|format={{format|ds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|input={{input|ds=1|stylus=1|wiiu=1}}
|input={{input|ds=1|stylus=1|wiiu=1}}
|serials={{flag list|Japan|NTR-AB3J-JPN|USA|NTR-AB3E-USA|Australia|NTR-AB3E-USA|Europe|NTR-AB3P-EUR}}
|serials=NTR-AB3J-JPN (Japan)
}}
}}
'''''Mario Hoops 3-on-3''''', titled '''''Mario Slam Basketball''''' in Europe, is a [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It is a basketball game in the [[Super Mario (franchise)|''Super Mario'' franchise]] featuring [[Mario]] and his friends participating in basketball with two competing teams of three characters. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Super Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other sports games of the ''Super Mario'' franchise, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.
'''''Mario Hoops 3-on-3''''', titled '''''Mario Slam Basketball''''' in Europe, is a [[Genre#Sports|sports]] game developed by [[Square Enix]] for the [[Nintendo DS]]. It is a basketball game in the [[Super Mario (franchise)|''Super Mario'' franchise]] featuring [[Mario]] and his friends participating in basketball with two competing teams of three characters. While the game plays with the traditional basketball rules of shooting the ball into a net, various ''Super Mario''-themed mechanics are incorporated into the game to differentiate from the real sport. For example, players can dribble the ball into [[? Panel]]s to obtain [[coin]]s that better their score whenever a shot is taken, and when on defense, these ? Panels provide ''Super Mario'' franchise items to use against the opposition. Players can additionally perform  Special Shots to ensure that the ball makes it into the hoop. Unlike most other sports games of the ''Super Mario'' franchise, ''Mario Hoops 3-on-3'' is controlled entirely by the touchscreen, with nearly all moves using swipe or tapping controls via the Nintendo DS [[Nintendo DS#Stylus|stylus]]. The game supports local play with multiple cartridges and download play with a single cartridge, and it supports up to four players.


Developers at Square Enix chose to make a basketball game while exploring various ways to make use of the Nintendo DS's Touch Screen, and approached Nintendo to integrate characters from the ''Super Mario'' franchise<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100620011852/http://www.gpara.com/news/05/10/news200510059884.htm|title=''『FF III』が2006年にニンテンドーDSで復活!''|publisher=Gpara|language=jp|accessdate=August 19, 2024}}</ref>. Due to Square Enix developing this game, it is the first game to feature the ''Super Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.
Originally, the game was meant to be an original intellectual property, but Square Enix felt that it would work well if it were a part of the ''Super Mario'' franchise, and so Square Enix contacted [[Nintendo]], who then allowed it to use the ''Super Mario'' label. Due to Square Enix being the developer of this game, this game is the first game that has ''Super Mario'' and ''{{wp|Final Fantasy}}'' characters appear together as playable characters, in addition to other ''Final Fantasy'' elements present in this title.


A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] in 2010, with the basketball sport returning from this game, while also including other sports as other modes.
A follow-up to this game, ''[[Mario Sports Mix]]'', also developed by Square Enix, was released for the [[Wii]] in 2010, with the basketball sport returning from this game, while also including other sports as other modes.
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The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).
The following is a table of each lesson, which explains the control mechanism for each move, as well as each exercise to practice the lesson. If the requirement is just a number, the player must do the move that number of times. If it's a time limit, the player has that much time to do that objective (i.e. block a player from dunking).
{|width=100% class=wikitable style="text-align:center"
{|width=100% border=1 cellspacing=0 cellpadding=2 style="-moz-border-radius:8px;text-align:center;color:black"align=center
|-style=background:#DFB;
|-style=background:#DFB;
|colspan=5 style="text-align:center"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|colspan=5 style="text-align:center;border-bottom:2px solid black"|'''Mario Hoops Rules''' <br> A demo is shown of a game between Mario, Luigi and Peach vs. Wario, Waluigi and Paratroopa, showing what is possible once practice is complete.
|-
|-
!colspan=5 style="background:#ffd0c9"|Offense
!colspan=5 style="background:#ffd0c9"|Offense
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|13||Direct-pass!||While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position.||Make a direct-pass!||4
|13||Direct-pass!||While holding down <tt>L</tt> and then stroking in any direction, it is possible to pass in any direction, instead of the character automatically moving to a position.||Make a direct-pass!||4
|-
|-
!colspan=5 style="background:#cfd6ff"|Defense
!colspan=5 style="background:#cfd6ff;border-top:3px solid black"|Defense
|-style="background:#dce3ff"
|-style="background:#dce3ff"
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
!width=2%|#!!width=12%|Lesson!!width=57%|Move!!width=19%|Exercise!!width=10%|Requirement
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|10||Rebound!||Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point.||Nab a rebound!||3
|10||Rebound!||Catching the ball by jumping as the ball bounces around the opponents' rim is known as rebounding. It requires some timing to when the ball is at a low point.||Nab a rebound!||3
|-
|-
|colspan=5 style="background:#F9F9AA"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|colspan=5 style="background:#F9F9AA;border-top:3px solid black"|'''Free Practice'''<br>With Mario, Luigi and Peach, any move can be practiced here.<br>To play defense, the player can pass-direct down, but there are no real opponents to practice most defensive maneuvers.  
|}
|}


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There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
There are four tourneys, and they nearly follow suit with the [[Mario Kart (series)|''Mario Kart'' series]] in being named Mushroom, Flower, Star and Rainbow. Once all four tourneys are won, their respective hard mode versions are unlocked. Each of the eight tourneys receives a bronze, silver, or gold trophy (separate from the automatic trophy presented upon winning, this is like a grade on how well the player did). They are determined as follows:
*'''{{color|#d9d919|Gold}}''' - Winning all matches by having a 200 or more point advantage against all CPU teams in the tourneys   
*'''<span style="color:#d9d919">Gold</span>''' - Winning all matches by having a 200 or more point advantage against all CPU teams in the tourneys   
*'''{{color|#C6C8DA|Silver}}''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
*'''<span style="color:#C6C8DA">Silver</span>''' - Winning all matches by a 100 or more point advantage against all CPU teams in the tourneys
*'''{{color|#8C7853|Bronze}}''' - Winning the tournament
*'''<span style="color:#8C7853">Bronze</span>''' - Winning the tournament
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.
Upon winning the tournament, players have the option to advance to the next tourney. If players complete Rainbow Tourney, the staff credits roll.


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The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS.
The overall gameplay for ''Mario Hoops 3-on-3'' can be controlled using the [[Stylus]] or the buttons of the Nintendo DS.
{|class=wikitable style="width:100%"
{|class=wikitable style="width:100%"
|-style=background:#ccc
!width=10%|Command
!width=10%|Command
!width=45%|Buttons
!width=45%|Buttons
!width=45%|Stylus
!width=45%| Stylus
|-
|-
!colspan=3|Common Controls
!colspan=3|Common Controls
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|Swipe up then down with the {{button|ds|stylus}}
|Swipe up then down with the {{button|ds|stylus}}
|}
|}
 
<br>
===Special Shot Commands===
===Special Shot Commands===
{{See also|Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)}}
{{See also|Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)}}
[[File:MH3o3MarioSpecialShot.png|thumb]]
[[File:MH3o3MarioSpecialShot.png|thumb]]
Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.
Special Shot commands can only be executed by tapping the Touch Screen at the vertices of a certain pattern. This pattern must be created twice. The total number of taps with the {{button|ds|stylus}} on the Touch Screen to activate each shot varies depending on the required shot command type. If the Special Shot user is outside the 3-point line, they will instead shoot the ball towards a teammate, who then has to make a slam dunk. This also applies to characters whose Special Shots end in slam dunks themselves, resulting in unique animations for passing to teammates.
 
<br>
{|class=wikitable style="width:100%"
{|class=wikitable style="width:100%"
|-style="background:#ABC;"
!width=15%|Command Type
!width=15%|Command Type
!width=10%|Total Number of Taps
!width=10%|Total Number of Taps
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|}
|}
<small>* - Even though the command type "▽" has three points, the first set of taps is not complete until the player hits the first point again. This makes the first set of commands a total of four taps. Thus, the player must tap again four more times to create another triangle.</small>
<small>* - Even though the command type "▽" has three points, the first set of taps is not complete until the player hits the first point again. This makes the first set of commands a total of four taps. Thus, the player must tap again four more times to create another triangle.</small>
<br>


==Characters==
==Characters==
===Playable characters===
===Playable characters===
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
[[File:MH3o3 starter character select.png|thumb|The game's starting characters in the Select Characters screen.]]
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.<ref>{{cite|url=skelux.net/flash/marioslambasketball|title=''Mario Slam Basketball'' official site|publisher=Skelux|accessdate=June 29, 2024|language=en}}</ref>
''Mario Hoops 3-on-3'' has twenty-one playable characters, five of them being from Square Enix's ''Final Fantasy'' franchise. Ten characters are playable from the start, with the other eleven being unlockable (See the [[#Unlockables|Unlockables]] section for the methods of unlocking each character). There are five different character types, listed at the side, each character type having its own pros and cons. Additionally, all twenty-one characters have a special move called a [[Special Shot (Mario Hoops 3-on-3 and Mario Sports Mix)|Special Shot]], with each character having their own unique Special Shot. Each of the character's "Baller Names" originate from the game's official website.<ref>[https://skelux.net/flash/marioslambasketball/ ''Mario Slam Basketball'' official site, archived by skelux.net]</ref>
;Character types
;Character types
*All-Around characters are balanced, with no high stats or low stats.
*All-Around characters are balanced, with no high stats or low stats.
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'''Characters with only one costume change'''<br>
'''Characters with only one costume change'''<br>
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}:  
The following characters' costume changes are activated by pressing any direction on the {{button|ds|Pad}}:  
 
{|class=wikitable style="text-align:center;width:100%"
{|class=wikitable
|-
!Screenshot!!Costume!!Description
!width=25%|Image
!width=75%|Description
|-
|-
|[[File:MH3O3 Peach Skirt.png|100px]]
|[[File:MH3O3 Peach Skirt.png|100px]]<br>[[Princess Peach|Peach]]
|[[Princess Peach|Peach]]
|align=left|Peach's basketball shorts change to a pink skirt.
|Peach's basketball shorts change to a pink skirt.
|-
|-
|[[File:MH3O3 Daisy Skirt.png|100px]]
|[[File:MH3O3 Daisy Skirt.png|100px]]<br>[[Princess Daisy|Daisy]]
|[[Princess Daisy|Daisy]]
|align=left|Same as Peach's costume change, except Daisy's is a yellow skirt.
|Same as Peach's costume change, except Daisy's is a yellow skirt.
|-
|-
|[[File:MH3O3 Blue Ninja.png|100px]]
|[[File:MH3O3 Blue Ninja.png|100px]]<br>[[Ninja (character)|Ninja]]
|[[Ninja (character)|Ninja]]
|align=left|Ninja's red outfit becomes an indigo one.
|Ninja's red outfit becomes an indigo one.
|-
|-
|[[File:MH3O3 Purple White Mage.png|100px]]
|[[File:MH3O3 Purple White Mage.png|100px]]<br>[[White Mage]]
|[[White Mage]]
|align=left|White Mage's hair changes from pink to purple. The red fabric on her dress and her shoes changes from red to magenta as well. Lastly, the jewel on her chest changes from blue to red.
|White Mage's hair changes from pink to purple. The red fabric on her dress and her shoes changes from red to magenta as well. Lastly, the jewel on her chest changes from blue to red.
|-
|-
|[[File:MH3O3 Brown Black Mage.png|100px]]
|[[File:MH3O3 Brown Black Mage.png|100px]]<br>[[Black Mage]]
|[[Black Mage]]
|align=left|Black Mage's robe is altered from blue to light brown. His tan hat becomes lime green, and his gloves and pants change from brown to black.
|Black Mage's robe is altered from blue to light brown. His tan hat becomes lime green, and his gloves and pants change from brown to black.
|}
|}
'''Characters with multiple costume variations'''<br>
'''Characters with multiple costume variations'''<br>
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.
The following characters' costume changes allows the player to change their character appearance to the following four colors: blue, green, red, and yellow.
 
{|class=wikitable style="text-align:center;width:100%"
{|class=wikitable
!width=25%|Image
!Screenshot!!Costume!!Description
!width=75%|Description
|-
|-
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]
|[[File:MH3O3 Yellow Yoshi.png|70px]][[File:MH3O3 Light Blue Yoshi.png|70px]][[File:MH3O3 Red Yoshi.png|70px]]<br>[[Yoshi]]
|[[Yoshi]]
|align=left|For Yoshi, if the player selects left on the {{button|ds|pad}}, they go from a [[Yoshi (species)|Green Yoshi]] to a Yellow one. If the player selects right on the {{button|ds|pad}}, they become a Light Blue Yoshi. If the player selects up or down on the {{button|ds|pad}}, they play as a Red Yoshi.
|For Yoshi, if the player selects left on the {{button|ds|pad}}, they go from a [[Yoshi (species)|Green Yoshi]] to a Yellow one. If the player selects right on the {{button|ds|pad}}, they become a Light Blue Yoshi. If the player selects up or down on the {{button|ds|pad}}, they play as a Red Yoshi.
|-
|-
|[[File:MH3O3 Yellow Fly Guy.png|70px]][[File:MH3O3 Light Blue Fly Guy.png|70px]][[File:MH3O3 Green Fly Guy.png|70px]]
|[[File:MH3O3 Yellow Fly Guy.png|70px]][[File:MH3O3 Light Blue Fly Guy.png|70px]][[File:MH3O3 Green Fly Guy.png|70px]]<br>[[Fly Guy]]
|[[Fly Guy]]
|align=left|To become a Yellow or Light Blue Fly Guy, the same method for Yoshi applies. However, if the player chooses up or down on the {{button|ds|pad}}, Fly Guy will become a Green Fly Guy.
|To become a Yellow or Light Blue Fly Guy, the same method for Yoshi applies. However, if the player chooses up or down on the {{button|ds|pad}}, Fly Guy will become a Green Fly Guy.
|}
|}


===Non-playable characters===
===Non-playable characters===
{|class=wikitable
{|class=wikitable style="width:100%"
!Screenshot!!Enemy!!Description
!width=10%|Name
!width=20%|Court Appearance(s)
!width=70%|Description
|-style=background:#219F4B;color:white
|-
|-
|[[Blooper]]
|align="center"|[[Blooper]]
|[[File:MH3o3Blooper.png|40px]]
----
|Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it. Appears in: [[Bloocheep Sea]] and [[Mario Classic 2-2]]
[[File:MH3o3Blooper.png|40px]]
|align="center"|[[Bloocheep Sea]] and [[Mario Classic 2-2]]
|align="center"|Bloopers are obstacles that swim around the court. They cause the ball to deflect into the air if they make contact with it.
|-
|-
|[[Bob-omb]]
|align="center"|[[Bob-omb]]
|[[File:MH3o3Bobomb.png|40px]]
----
|Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion. Appears in: [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
[[File:MH3o3Bobomb.png|40px]]
|align="center"|[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|align="center"|Bob-ombs are special items that walk around the court. They can be picked up and thrown towards a character, causing an explosion.
|-
|-
|[[Bomb (species)|Bomb]]
|align="center"|[[Bomb (species)|Bomb]]
|[[File:MH3o3BombFF.png|40px]]
----
|Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins. Appears in: [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]]
[[File:MH3o3BombFF.png|40px]]
|align="center"|[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] and [[Rainbow Road (Dribble Race course)|Rainbow Road]]
|align="center"|Bombs come from ? Panels. They run towards the players, setting them on fire and causing them to lose the ball and coins.
|-
|-
|[[Cheep Cheep]]
|align="center"|[[Cheep Cheep]]
|[[File:MH3o3CheepCheep.png|40px]]
----
|Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background. Appears in: [[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
[[File:MH3o3CheepCheep.png|40px]]
|align="center"|[[Peach Field]], Bloocheep Sea, and Mario Classic 2-2
|align="center"|Cheep Cheeps appear as obstacles in Peach Field, where they jump out of the water below onto the court. They give coins if dribbled on. In Bloocheep Sea, 8-bit versions appear in the background.
|-
|-
|[[Dry Bones]]
|align="center"|[[Dry Bones]]
|[[File:MH3o3DryBones.png|40px]]
----
|A picture of a Dry Bones' face is the backboard for both hoops in [[Pirate Ship]].
[[File:MH3o3DryBones.png|40px]]
|align="center"|[[Pirate Ship]]
|align="center"|A picture of a Dry Bones' face is the backboard for both hoops in Pirate Ship.
|-
|-
|[[Fire Bar]]
|align="center"|[[Fire Bar]]
|[[File:MH3o3FireBar.png|100px]]
----
|Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well. Appears in: [[Mario Classic 8-4]]
[[File:MH3o3FireBar.png|100px]]
|align="center"|[[Mario Classic 8-4]]
|align="center"|Fire Bars set the players on fire if the two make contact, causing them to lose their coins as well.
|-
|-
|[[Ghost (Luigi's Mansion series)|Ghost]]
|align="center"|[[Ghost (Luigi's Mansion series)|Ghost]]
|[[File:MH3o3Ghost.png|40px]]
----
|Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it. Appears in: [[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
[[File:MH3o3Ghost.png|40px]]
|align="center"|[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi's Mansion]]
|align="center"|Ghosts take the ball if it comes in their direction. The players must jump to the Ghosts to retrieve it.
|-
|-
|[[Gooper Blooper]]
|align="center"|[[Gooper Blooper]]
|[[File:MH3o3GooperBlooper.png|75px]]
----
|Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close. Appears in: Pirate Ship
[[File:MH3o3GooperBlooper.png|75px]]
|align="center"|Pirate Ship
|align="center"|Gooper Blooper surrounds the ship with his tentacles and swings them at any player who is too close.
|-
|-
|[[Lakitu]]
|align="center"|[[Lakitu]]
|[[File:MH3o3Lakitu.png|75px]]
----
|Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
[[File:MH3o3Lakitu.png|75px]]
|align="center"|All
|align="center"|Lakitu performs the jump ball on every court. Additionally, two Lakitus serve as the hoops in Peach Field.
|-
|-
|[[Malboro]]
|align="center"|[[Malboro]]
|[[File:MH3o3Malboro.png]]
----
|In [[Malboro Garden]], one Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do.
[[File:MH3o3Malboro.png]]
|align="center"|[[Malboro Garden]]
|align="center"|One Malboro is situated behind each basket. They breathe purple, toxic gas if the player gets too close. Their poison causes the same effect that [[Poison Mushroom]]s do.
|-
|-
|[[Petey Piranha]]
|align="center"|[[Petey Piranha]]
|[[File:MH3o3PeteyPiranha.png]]
----
|Petey Piranha serves as both baskets on [[Daisy Garden]] only. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep.
[[File:MH3o3PeteyPiranha.png]]
|align="center"|[[Daisy Garden]]
|align="center"|Petey Piranha serves as both baskets on this court. They hit the player if they try to dunk. This is bypassed if the player collects a [[Super Star|Star]] or if Petey falls asleep.
|-
|-
|[[Lava Bubble|Podoboo]]
|align="center"|[[Lava Bubble|Podoboo]]
|[[File:MH3o3LavaBubble.png|40px]]
----
|Podoboos jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact. Appears in: Bowser's Castle and Rainbow Road
[[File:MH3o3LavaBubble.png|40px]]
|align="center"|Bowser's Castle and Rainbow Road
|align="center"|Podoboos jump from small puddles of lava scattered throughout the court. They set the player on fire, thus, causing a loss of coins if the two make contact.
|-
|-
|[[Sushi]]
|align="center"|[[Sushi]]
|[[File:MH3o3Sushi.png|50px]]
----
|A Sushi appears in the background of Bloocheep Sea only.
[[File:MH3o3Sushi.png|50px]]
|align="center"|Bloocheep Sea
|align="center"|A Sushi chasing Cheep Cheeps appears in the background of the court.
|-
|-
|[[Thwomp]]
|align="center"|[[Thwomp]]
|[[File:MH3o3Thwomp.png|60px]]
----
|Thwomps are hidden under ? Panels and try to crush players below. Appears in: Bowser's Castle and Mario Classic 8-4
[[File:MH3o3Thwomp.png|60px]]
|align="center"|Bowser's Castle and Mario Classic 8-4
|align="center"|Thwomps are hidden under ? Panels and try to crush players below.
|}
|}
 
<br>
====[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] crowd====
====[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]] crowd====
The following characters make cameos as distant members of the crowd in Mario Stadium:
The following characters make cameos as distant members of the crowd in Mario Stadium:
Line 665: Line 692:
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
The fourth course of each tourney (excluding Rainbow Ship) is an unlockable and can played only in [[#Exhibition|Exhibition Mode]]. The rest of the courts are played in Tourney Mode as well.
===[[Mushroom Tourney]]===
===[[Mushroom Tourney]]===
{|class=wikitable
{|class=wikitable width=100% style="text-align:center"
!Preview!!Court!!Description
|-
|-
|[[File:MHMario stadium.png|200px]]
!width=25%|Image
|[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
!width=75%|Description
|The basic basketball stadium, with no hazards.
|-
|-
|[[File:Koopa Beach MH3o3 preview.png|200px]]
|[[File:MHMario stadium.png|200px]]<br>[[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]]
|[[Koopa Troopa Beach (court)|Koopa Beach]]
|align=left|The basic basketball stadium, with no hazards.
|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|-
|-
|[[File:Peach Field.png|200px]]
|[[File:Koopa Beach MH3o3 preview.png|200px]]<br>[[Koopa Troopa Beach (court)|Koopa Beach]]
|[[Peach Field]]
|align=left|Pirate ships shoot cannonballs onto the beach occasionally. Also, the water on the edges slows down movement.
|[[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep Cheep]]s appear periodically to bounce over the field.
|-
|-
|[[File:SunsetBeach.png|200px]]
|[[File:Peach Field.png|200px]]<br>[[Peach Field]]
|[[Sunset Beach]]
|align=left|[[Lakitu]] holds the only basket on this course - he moves it depending on which team has the ball. Also, [[Cheep Cheep]]s appear periodically to bounce over the field.
|No pirate ships, but otherwise the same as Koopa Beach.
|-
|[[File:SunsetBeach.png|200px]]<br>[[Sunset Beach]]
|align=left|No pirate ships, but otherwise the same as Koopa Beach.
|}
|}


===[[Flower Tourney]]===
===[[Flower Tourney]]===
{|class=wikitable
{|class=wikitable width=100% style="text-align:center"
!Preview!!Court!!Description
|-
!width=25%|Image
!width=75%|Description
|-
|-
|[[File:MH3on3DKCruiser.png|200px]]
|[[File:MH3on3DKCruiser.png|200px]]<br>[[DK Cruiser]]
|[[DK Cruiser]]
|align=left|Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way. Occasionally, Banana Peels fall onto the raft.  
|Taking place on a raft, sometimes the barrels come loose and roll around, flattening players in their way. Occasionally, Banana Peels fall onto the raft.  
|-
|-
|[[File:Luigi's Mansion MH3o3 preview.png|200px]]
|[[File:Luigi's Mansion MH3o3 preview.png|200px]]<br>[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi Mansion]]
|[[Luigi's Mansion (Mario Hoops 3-on-3)|Luigi Mansion]]
|align=left|Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
|Ghosts sometimes take the ball in midflight, and players must jump to retrieve it.
|-
|-
|[[File:Daisy Garden MH3o3 preview.png|200px]]
|[[File:Daisy Garden MH3o3 preview.png|200px]]<br>[[Daisy Garden]]
|[[Daisy Garden]]
|align=left|Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
|Two Petey Piranhas act as baskets, and reject any dunk unless they fall asleep or if the player gets a star.
|-
|-
|[[File:Malboro Garden.png|200px]]
|[[File:Malboro Garden.png|200px]]<br>[[Malboro Garden]]
|[[Malboro Garden]]
|align=left|Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.
|Malboros spit poisonous gas if players come too close. The garden itself is the exact opposite of the Daisy Garden.
|}
|}


===[[Star Tourney]]===
===[[Star Tourney]]===
{|class=wikitable
{|class=wikitable width=100% style="text-align:center"
!Preview!!Court!!Description
|-
!width=25%|Image
!width=75%|Description
|-
|-
|[[File:WarioFactoryMH303.png|200px]]
|[[File:WarioFactoryMH303.png|200px]]<br>[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|[[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]]
|align=left|Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
|Players ride an elevator as the court and bigger [[Bob-omb]]s are sometimes dumped on the course, which anyone can use and throw - before they automatically explode.
|-
|-
|[[File:Jrstreet.png|200px]]
|[[File:Jrstreet.png|200px]]<br>[[Jr. Street]]
|[[Jr. Street]]
|align=left|Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
|Taking place in a city, players can take a risk by collecting [[Slot Coin]]s to make the slots spin to either gain or lose points.
|-
|-
|[[File:Bowser_Castle1.png|200px]]
|[[File:Bowser_Castle1.png|200px]]<br>[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]]
|[[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]]
|align=left|Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad, and can still do defensive maneuvers, but cannot retrieve the ball for themselves. Bombs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s.
|Fireballs and [[Bomb (species)|Bomb]]s spring up from underneath the course. A player affected by a burn will run randomly if not directed by the D-pad, and can still do defensive maneuvers, but cannot retrieve the ball for themselves. Bombs sometimes appear, burning a few characters and, after a few seconds, spontaneously combusting. Also, [[Thwomp]]s are sometimes hidden under [[? Panel]]s.
|-
|-
|[[File:Glare_Desert.png|200px]]
|[[File:Glare_Desert.png|200px]]<br>[[Glare Desert]]
|[[Glare Desert]]
|align=left|A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here.
|A tornado moves around the course at midfield, knocking away any character that touches it. Otherwise a standard course. Cactuar is also unlocked here.
|}
|}


===[[Rainbow Tourney]]===
===[[Rainbow Tourney]]===
{|class=wikitable
{|class=wikitable width=100% style="text-align:center"
!Preview!!Court!!Description
|-
!width=25%|Image
!width=75%|Description
|-
|-
|[[File:MH3on3SherbetLand.png|200px]]
|[[File:MH3on3SherbetLand.png|200px]]<br>[[Sherbet Land (basketball court)|Sherbet Land]]
|[[Sherbet Land (basketball court)|Sherbet Land]]
|align=left|Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds.
|Missed steal attempts while running causes the player to slide on the icy field. Also, a unique item to the course, [[Freezie]], can encase a player in ice for a few seconds.
|-
|-
|[[File:Bloocheep_SeaIcon.png|200px]]
|[[File:Bloocheep_SeaIcon.png|200px]]<br>[[Bloocheep Sea]]
|[[Bloocheep Sea]]
|align=left|Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic (treasure chest)|Mimic]] appears here as an item that homes in on the player with the ball.
|Taking place underwater, everything moves much slower. If the ball hits a [[Blooper]], it will bounce off. Finally, [[Mimic (treasure chest)|Mimic]] appears here as an item that homes in on the player with the ball.
|-
|-
|[[File:PirateShipIcon.png|200px]]
|[[File:PirateShipIcon.png|200px]]<br>[[Pirate Ship]]
|[[Pirate Ship]]
|align=left|Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right.
|Cannon balls roll down the court, exploding upon being touched. Also, [[Gooper Blooper]] appears as a sideline threat, and the stage tilts slightly left to right.
|-
|-
|[[File:Rainbow_Ship_Icon.png|200px]]
|[[File:Rainbow_Ship_Icon.png|200px]]<br>[[Rainbow Ship]]
|[[Rainbow Ship]]
|align=left|Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.
|Despite being on a flying ship, it is a completely standard course. At the end of the Rainbow Tourney, there is a match against the Ninja, Black Mage, and White Mage here.
|}
|}


Line 754: Line 773:


Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
Winning the Rainbow Tourney unlocks Hard Mode, winning the Hard Rainbow Tourney unlocks Pro difficulty in Exhibition matches.
{|style="text-align:center;margin:auto" width=90% class=wikitable
{|style="text-align:center;color:black"cellspacing=0 border=1 cellpadding=2 width=90% align=center
|-
|-style=background:#fff0e0
!width=10%|Trophy!!width=20%|Normal Mushroom Tourney!!width=20%|Normal Flower Tourney!!width=20%|Normal Star Tourney!!width=20%|Normal Rainbow Tourney
!width=10%|Trophy!!width=20%|Normal Mushroom Tourney!!width=20%|Normal Flower Tourney!!width=20%|Normal Star Tourney!!width=20%|Normal Rainbow Tourney
|-
|-style=background:#DCB8A3
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja
|'''Bronze||Paratroopa||Dixie Kong||Bowser||Ninja
|-
|-style=background:#E6E8FA
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage
|'''Silver||Costume Change: Peach||Costume Change: Daisy||Moogle||White Mage
|-
|-style=background:#e9e929
|'''Gold||Yoshi Egg Ball||Watermelon Ball||Spiked Ball||Black Mage
|'''Gold||Yoshi Egg Ball||Watermelon Ball||Spiked Ball||Black Mage
|-
|-style=background:#fff0e0
!width=10%|Trophy!!width=20%|Hard Mushroom Tourney!!width=20%|Hard Flower Tourney!!width=20%|Hard Star Tourney!!width=20%|Hard Rainbow Tourney
!width=10%|Trophy!!width=20%|Hard Mushroom Tourney!!width=20%|Hard Flower Tourney!!width=20%|Hard Star Tourney!!width=20%|Hard Rainbow Tourney
|-
|-style=background:#DCB8A3
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: Black Mage
|'''Bronze||Birdo||Boo||Fly Guy||Costume Change: Black Mage
|-
|-style=background:#E6E8FA
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage
|'''Silver||Soccer Ball||Costume Change: Yoshi||Costume Change: Fly Guy||Costume Change: White Mage
|-
|-style=background:#e9e929
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: Ninja
|'''Gold||Cheep-Cheep Ball||Dice Ball||Goomba Ball||Costume Change: Ninja
|}
|}
Line 782: Line 801:


===Unlockable balls===
===Unlockable balls===
{|class=wikitable
{|class=wikitable style="width:100%"
!Sprite!!Ball!!Description
!Image
!width=50% align=center|Ball
!width=50% align=center class=unsortable|How to unlock
|-
|-
|[[File:Ball 1.png]]
|align=center|[[File:Ball 1.png]]
|Basketball
|align=center|Basketball
|Available from the start.
|Available from the start.
|-
|-
|[[File:Ball 2.png]]
|align=center|[[File:Ball 2.png]]
|Blue/White/Red
|align=center|Blue/White/Red
|Unlocked by winning one match in tourney mode using only three-point charged shots.
|Win one match in tourney mode using only three-point charged shots.
|-
|-
|[[File:Ball 3.png]]
|align=center|[[File:Ball 3.png]]
|Yellow/Green
|align=center|Yellow/Green
|Unlocked by playing an exhibition match at Daisy Garden.
|Play an exhibition match at Daisy Garden.
|-
|-
|[[File:Ball 4.png]]
|align=center|[[File:Ball 4.png]]
|Purple/Orange
|align=center|Purple/Orange
|Unlocked by playing an exhibition match at Bowser's Castle.
|Play an exhibition match at Bowser's Castle.
|-
|-
|[[File:Ball 5.png]]
|align=center|[[File:Ball 5.png]]
|Black/Red
|align=center|Black/Red
|Unlocked by winning an exhibition on Rainbow Ship without ? Panels.
|Win an exhibition on Rainbow Ship without ? Panels.
|-
|-
|[[File:Ball 6.png]]
|align=center|[[File:Ball 6.png]]
|Blue/Silver
|align=center|Blue/Silver
|Unlocked by finishing Practice Mode.
|Finish Practice Mode.
|-
|-
|[[File:Ball 7.png]]
|align=center|[[File:Ball 7.png]]
|Spiked
|align=center|Spiked
|Unlocked by obtaining a gold trophy in the Star Cup tourney.
|Obtain a gold trophy in the Star Cup tourney.
|-
|-
|[[File:Ball 8.png]]
|align=center|[[File:Ball 8.png]]
|Watermelon
|align=center|Watermelon
|Unlocked by obtaining a gold trophy in the Flower Cup tourney.
|Obtain a gold trophy in the Flower Cup tourney.
|-
|-
|[[File:Ball 9.png]]
|align=center|[[File:Ball 9.png]]
|Pumpkin
|align=center|Pumpkin
|Unlocked by losing 5 games in a row in wireless exhibition.{{footnote|main|a}}
|Lose 5 games in a row in wireless exhibition.{{footnote|main|a}}
|-
|-
|[[File:Ball 10.png]]
|align=center|[[File:Ball 10.png]]
|Dice
|align=center|Dice
|Unlocked by obtaining a gold trophy in the Hard Flower Cup tourney.
|Obtain a gold trophy in the Hard Flower Cup tourney.
|-
|-
|[[File:Ball 11.png]]
|align=center|[[File:Ball 11.png]]
|Soccer
|align=center|Soccer
|Unlocked by obtaining a silver trophy or better in the Hard Mushroom Cup tourney.
|Obtain a silver trophy or better in the Hard Mushroom Cup tourney.
|-
|-
|[[File:Ball 12.png]]
|align=center|[[File:Ball 12.png]]
|Star
|align=center|Star
|Unlocked by winning one match in tourney mode using only Special Shots.
|Win one match in tourney mode using only Special Shots.
|-
|-
|[[File:Ball 13.png]]
|align=center|[[File:Ball 13.png]]
|Yoshi Egg
|align=center|Yoshi Egg
|Unlocked by obtaining a gold trophy in the Mushroom Cup tourney.
|Obtain a gold trophy in the Mushroom Cup tourney.
|-
|-
|[[File:Ball 14.png]]
|align=center|[[File:Ball 14.png]]
|Cheep Cheep
|align=center|Cheep Cheep
|Unlocked by obtaining a gold trophy in the Hard Mushroom Cup tourney.
|Obtain a gold trophy in the Hard Mushroom Cup tourney.
|-
|-
|[[File:Ball 15.png]]
|align=center|[[File:Ball 15.png]]
|Goomba
|align=center|Goomba
|Unlocked by obtaining a gold trophy in the Hard Star Cup tourney.
|Obtain a gold trophy in the Hard Star Cup tourney.
|-
|-
|[[File:Ball 16.png]]
|align=center|[[File:Ball 16.png]]
|Rainbow
|align=center|Rainbow
|Unlocked by winning 7 games in wireless exhibition.{{footnote|main|a}}
|Win 7 games in wireless exhibition.{{footnote|main|a}}
|-
|-
|[[File:Ball 17.png]]
|align=center|[[File:Ball 17.png]]
|Silver
|align=center|Silver
|Unlocked by having 2000 points in profile. {{footnote|main|a}}
|Have 2000 points in profile. {{footnote|main|a}}
|-
|-
|[[File:Ball 18.png]]
|align=center|[[File:Ball 18.png]]
|Gold
|align=center|Gold
|Unlocked by having 5000 points in profile.{{footnote|main|a}}
|Have 5000 points in profile.{{footnote|main|a}}
|}
|}
{{footnote|note|a|Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality}}
{{footnote|note|a|Unobtainable in the Wii U Virtual Console version due to the lack of wireless functionality}}
Line 861: Line 882:
==Items==
==Items==
During play, [[? Panel]]s always produce items very similar to the ''Mario Kart'' series. To use most items, players stroke with the [[stylus]] in the direction the item is to be thrown, or simply use the {{button|DS|B}} button.
During play, [[? Panel]]s always produce items very similar to the ''Mario Kart'' series. To use most items, players stroke with the [[stylus]] in the direction the item is to be thrown, or simply use the {{button|DS|B}} button.
===Items for all courts===
===Items for all courts===
====Offensive and Defensive items====
====Offensive and Defensive items====
The following items can be used by any player, regardless if they are on offense or defense.
The following items can be used by any player, regardless if they are on offense or defense.
 
{|class=wikitable style="width:100%"
{|class=wikitable
!Image
!Sprite!!Item!!Description
!Item
!Description
|-
|-
|[[File:MH3o3Coin.png]]
|align="center"|[[File:MH3o3Coin.png]]
|[[Coin]]
|[[Coin]]
|Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped.
|Coins are obtained by dribbling on the ? Panels. Each coin counts as one towards a team's stockpile. A team can have up to 100 coins at once. They are dropped if a character is hit by an item or loses the ball due to a steal. Players, regardless of what team they are on, can pick up coins from the ground if dropped.
|-
|-
|[[File:MH3o3RedCoin.png]]
|align="center"|[[File:MH3o3RedCoin.png]]
|[[Red Coin]]
|[[Red Coin]]
|Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash.
|Red Coins are earned the same way regular coins are. They are worth ten coins towards a team's stash.
|-
|-
|[[File:MH3o3Lightning.png]]
|align="center"|[[File:MH3o3Lightning.png]]
|[[Lightning]]
|[[Lightning]]
|Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it.
|Once activated, everyone except the user is struck down for a couple of seconds, even their teammates. Initially, the player must jump at the bolt to use it, as it is up high, giving the defensive player the edge. However, it eventually hovers down, allowing an offensive player to run into it.
|-
|-
|[[File:MH3o3Mushroom.png]]
|align="center"|[[File:MH3o3Mushroom.png]]
|[[Mushroom]]
|[[Mushroom]]
|The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score.
|The Mushroom boosts the user's speed for awhile. It is especially advantageous for the ball handler to pick up, as it allows them to speed past defenders and, thus, get an easier opportunity to score.
|-
|-
|[[File:MH3o3PoisonMushroom.png]]
|align="center"|[[File:MH3o3PoisonMushroom.png]]
|[[Poison Mushroom]]
|[[Poison Mushroom]]
|Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts.  
|Contrary to the Mushroom, the Poison Mushroom slows the character for awhile. This is the status ailment the [[Malboro]] on the court [[Malboro Garden]] inflicts.  
|-
|-
|[[File:MH3o3Star.png]]
|align="center"|[[File:MH3o3Star.png]]
|[[Super Star|Star]]
|[[Super Star|Star]]
|The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down.
|The Star is an upgrade from the Mushroom, as it boosts the users speed while also giving them invincibility for awhile. Any contact with the player who is using the star results in them being knocked down.
Line 896: Line 917:
====Defensive items====
====Defensive items====
The following items are exclusively given to a defensive player who runs over the ? Panel.
The following items are exclusively given to a defensive player who runs over the ? Panel.
 
{|class=wikitable style="width:100%"
{|class=wikitable
!Image
!Sprite!!Item!!Description
!Item
!Description
|-
|-
|[[File:MH3o3Banana.png]]
|align="center"|[[File:MH3o3Banana.png]]
|[[Banana]]
||[[Banana]]
|The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]].
|The simple yellow peel still trips up anyone who slips on it. The banana item also is periodically thrown at random from the neighboring jungles on the court [[DK Cruiser]].
|-
|-
|[[File:MH3o3Bomb.png]]
|align="center"|[[File:MH3o3Bomb.png]]
|[[Bomb]]
|[[Bomb]]
|When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]].
|When thrown, Bombs explode within 3 seconds, knocking anyone in the vicinity down, including players from the same team as the thrower. Their explosions are comparable, but cover less area, than those of [[Bob-omb]]s in the court [[Wario Factory (Mario Hoops 3-on-3)|Wario Factory]].
|-
|-
|[[File:Mh3o3FakePanel.png]]
|align="center"|[[File:Mh3o3FakePanel.png]]
|[[Fake ? Panel]]
|[[Fake ? Panel]]
|When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense.
|When thrown, it disguises itself as a ? Panel, except for its display of a backward question mark. A character trying to use this panel will be knocked down when they step on it, as well as lose the ball if they are on offense.
|-
|-
|[[File:MH3o3GreenShell.png]]
|align="center"|[[File:MH3o3GreenShell.png]]
|[[Green Shell]]
|[[Green Shell]]
|Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player.
|Bouncing freely, Green Shells are more powerful than Bananas when they make contact. They are discarded from the field when they have bounced twice off the boundaries without coming into contact with any player.
|-
|-
|[[File:MH3o3RedShell.png]]
|align="center"|[[File:MH3o3RedShell.png]]
|[[Red Shell]]
|[[Red Shell]]
|Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court.
|Once thrown, Red Shells will go for the player who is dribbling the ball. They do, however, have less accuracy than in the [[Mario Kart (series)|''Mario Kart'' series]], and miss often if the player makes a sudden turn (quick-dash). The Red Shell will then act like a Green Shell and simply bounce off the boundaries of the court.
|-
|-
|[[File:MH3o3SpinyShell.png]]
|align="center"|[[File:MH3o3SpinyShell.png]]
|[[Spiny Shell (blue)|Spiny Shell]]
|[[Spiny Shell (blue)|Spiny Shell]]
|The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target.
|The Spiny Shell in this game does not possess wings. It acts as a more powerful item than the Red Shell, as it follows the ball regardless of where it is, creating a blue explosion. Once thrown, it does not miss its target.
Line 926: Line 948:


===Items for specific courts===
===Items for specific courts===
{|class=wikitable
{|class=wikitable style="width:100%"
!Sprite!!Item!!Description
!Image
!Item
!Description
!Court Appearance
|-
|-
|[[File:Mh3o3SlotCoin.png]]
|align="center"|[[File:Mh3o3SlotCoin.png]]
|[[Slot Coin]]
|[[Slot Coin]]
|Slot Coins are picked up through the purple ? Panels in [[Jr. Street]] only. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once.
|Slot Coins are exclusively found on [[Jr. Street]] and are picked up only through the purple ? Panels. They power the slot machine on the court, and the more Slot Coins obtain powers up different rows on the panel, giving more chances for better rewards after the next basket is made. Only three can be carried by one team at once.
|[[Jr. Street]]
|-
|-
|[[File:MH3o3Freezy.png]]
|align="center"|[[File:MH3o3Freezy.png]]
|[[Freezie|Freezy]]
|[[Freezie|Freezy]]
|Freezies act like Green Shells when thrown. They appear in [[Sherbet Land (basketball court)|Sherbet Land]] only. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play.
|Freezies are available only on [[Sherbet Land (basketball court)|Sherbet Land]], where they act is Green Shells when thrown. If a Freezy comes into contact with any player, that player is temporarily frozen in an icicle and unable to participate in play.
|[[Sherbet Land (basketball court)|Sherbet Land]]
|-
|-
|[[File:Mimic.gif]]
|align="center"|[[File:Mimic.gif]]
|[[Mimic (treasure chest)|Mimic]]
|[[Mimic (treasure chest)|Mimic]]
|These treasure chest items appear in [[Bloocheep Sea]] only. They chomps their way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.
|These treasure chest items make their debut in any [[Super Mario (franchise)|''Super Mario'']] game, and are encountered only on the court [[Bloocheep Sea]]. Once thrown, the Mimic chomps its way towards the ball handler in an attempt to strip the ball away. Mimics also sometimes cough up coins that can be picked up by either team.
|[[Bloocheep Sea]]
|}
|}


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==Reception==
==Reception==
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>{{cite|language=en|url=www.metacritic.com/game/mario-hoops-3-on-3/critic-reviews/?platform=ds|title=''Mario Hoops 3-on-3''|publisher=Metacritic|accessdate=June 29, 2024}}</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html|title=''Mario Hoops 3-on-3''|publisher=GameRankings|language=en|accessdate=June 29, 2024}}</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.
''Mario Hoops 3-on-3'' has received generally positive to mixed reviews, scoring a 69 on Metacritic based on 40 reviews<ref>[http://www.metacritic.com/game/ds/mario-hoops-3-on-3/critic-reviews Metacritic score for ''Mario Hoops 3-on-3''.] ''Metacritic''. Retrieved December 23, 2017.</ref> and a 70.36% based on 42 reviews in GameRankings respectively.<ref>[https://web.archive.org/web/20160304102835/http://www.gamerankings.com/ds/930286-mario-hoops-3-on-3/index.html GameRankings score for ''Mario Hoops 3-on-3''.] ''GameRankings''. Retrieved December 23, 2017.</ref> General praise has been given towards the game's crisp graphics and animations and the ''[[Super Mario (franchise)|Super Mario]]''-themed take towards the sport to make it feel different from other basketball games, though the touchscreen-centric controls have been a major point of contention, with reviewers either thinking that it adds to the gameplay or that it subtracts from it. Another common criticism is that the game lacks replay value and is very light on content, and the lack of online play makes this game difficult for users to pick up again. Many have also expressed criticism toward the attributes and skills of the ''Final Fantasy'' characters, saying that they are overpowered compared to that of the rest of the roster.


Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>{{cite|author=Gerstmann, Jeff|language=en|date=September 12, 2006|url=www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497|title=''Mario Hoops 3 on 3'' Review|publisher=GameSpot|accessdate=June 29, 2024}}</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>{{cite|language=en|author=Kaluska, Aaron|date=October 1, 2006|url=www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds|title=''Mario Hoops 3-on-3'' review|publisher=Nintendo World Report|accessdate=June 29, 2024}}</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.
Jeff Gerstmann from GameSpot gave the game a 7.1 out of 10.<ref>Gerstmann, Jeff. (September 12, 2006). [https://www.gamespot.com/reviews/mario-hoops-3-on-3-review/1900-6157497/ ''Mario Hoops 3 on 3'' Review]. ''GameSpot''. Retrieved December 23, 2017.</ref> Gerstmann has praised the game for the innovative touch-screen based controls, the ''Super Mario''-themed environments and hazards in the courts and the game's graphics, though has criticized the game for its lack of content, the repetitive single player mode, the lack of variety of sound clips and animations, and the lack of online play, where the download play has only "tedious minigames". He has recommended the game to people who wish to play in local multiplayer modes, but has advised for solo players to ignore the title due to lack of longevity. Aaron Kaluszka of Nintendo World Report gave the game a 7.5 out of 10.<ref>Kaluska, Aaron. (October 1, 2006). [https://www.nintendoworldreport.com/review/12186/mario-hoops-3-on-3-nintendo-ds ''Mario Hoops 3-on-3'' review.] ''Nintendo World Report''. Retrieved December 23, 2017.</ref> He has stated that the game feels awkward at first that it controls entirely with the touchscreen, though has remarked that after a few minutes of play, the controls start to feel intuitive. He has additionally praised the game's graphics and sound, calling the presentation "fun". Some criticisms of the game he has was with the game AI, saying that the game feels like "''Mario Hoops 3-on-3'' often plays more like ''Mario Hoops 1-on-3''." as AI teammates "don’t really do much besides stand around waiting for a pass." and the game's multiplayer, limited to only two player offline play and four player support only being available in ''[[Mario Party (series)|Mario Party]]'' style minigames.


Craig Harris of IGN gave the game a 6.8 out of 10,<ref>{{cite|language=en|author=Harris, Craig|date=Septemter 12, 2006|url=www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review|title=''Mario Hoops 3-on-3'' Review|publisher=IGN|accessdate=June 29, 2024}}</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>{{cite|language=en|author=McDonald, Keza|date=October 25, 2017|url=www.eurogamer.net/articles/r_mariohoops_ds|title=''Mario Hoops 3-on-3'' review|publisher=Eurogamer|accessdate=June 29, 2024}}</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
Craig Harris of IGN gave the game a 6.8 out of 10,<ref>Harris, Craig. (Septemter 12, 2006). [http://www.ign.com/articles/2006/09/12/mario-hoops-3-on-3-review ''Mario Hoops 3-on-3'' Review]. ''IGN''. Retrieved December 23, 2017.</ref> criticizing the touch-centric control scheme, saying, "This new touch screen control works but it sort of lacks immediate response, giving it a soft, mushy feel -- a stylus stroke isn't as quick as a simple button press. Even if the touchscreen control offers more variety on the court, it just doesn't feel as satisfying as it should be. Some touch screen controls are more complicated than you'd expect -- special moves need to be tapped out in a specific pattern twice, maneuvers that feel too disconnecting from the rest of the ball-handling control." He has also criticized the method to collect coins, calling dribbling on the ? Panels to obtain coins to score more points, saying that "this game boils down to just how long can you hold onto the ball and tap squares as fast as possible." Another criticism of his was the game's AI, saying that the AI is stupid to let players score while they sit around in the early game, though the game has a difficulty curve and it takes time to reach challenging opponents. One praise of the game that Harris offered were its bright, colorful, and detailed graphics, especially for [[Nintendo DS]] standards. Keza McDonald of Eurogamer, giving the game a 6 out of 10,<ref>McDonald, Keza. (October 25, 2017). [http://www.eurogamer.net/articles/r_mariohoops_ds ''Mario Hoops 3-on-3'' review]. ''Eurogamer''. Retrieved December 23, 2017.</ref> has echoed similar thoughts regarding the enemy AI, saying that they just stand there, and they cannot prevent steals until Hard mode. Another common complaint was the lack of online play and a viable single-cart option mode, though McDonald has praised the touch control scheme.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
Line 1,049: Line 1,077:
|JapR=Mario Basuke Surī-on-surī
|JapR=Mario Basuke Surī-on-surī
|JapM=Mario Basket(ball) 3-on-3
|JapM=Mario Basket(ball) 3-on-3
|ChiT=瑪利歐籃球 3對3鬥牛<ref>{{cite|language=zh-hant|date=2008|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo Taiwan|accessdate=June 29, 2024}}</ref>
|SpaE=Mario Slam Basketball
|ChiTR=Mǎlì'ōu lánqiú sān duì sān dòuniú
|SpaEM=
|ChiTM=Mario Basketball 3 on 3 bullfight
|FreE=Mario Slam Basketball
|FreE=Mario Slam Basketball
|FreEM=
|Ger=Mario Slam Basketball
|Ger=Mario Slam Basketball
|GerM=
|Ita=Mario Slam Basketball
|Ita=Mario Slam Basketball
|SpaE=Mario Slam Basketball
|ItaM=
|ChiT=瑪利歐籃球 3對3鬥牛<ref>Nintendo (2008). [https://www.nintendo.tw/ds/ds_software2006.htm DS Software]. Retrieved September 15, 2020.</ref>
|ChiTR=Mǎlì'ōu lánqiú sān duì sān dòuniú
|ChiTM=Mario Basketball 3on3 bullfight
}}
}}


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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
*[https://m1.nintendo.net/docvc/NTR/JPN/AB3J/AB3J_J.pdf Instruction booklet]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Hoops_3_on_3.pdf American English instruction booklet]
*[http://web.archive.org/web/20080512054505/http://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Hoops_3_on_3.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/AB3J/AB3J_J.pdf Japanese instruction booklet]
 
{{MH3O3}}
{{MH3O3}}
{{Super Mario games}}
{{Super Mario games}}

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