Editing Mario Golf (series)
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In the first handheld ''Mario Golf'' and ''Advance Tour'', the golfing clubs are named [[Marion Course|Marion]], [[Palms Course|Palms]], [[Dunes Course|Dunes]], and [[Links Course|Links]]. The player character achieves the goal of becoming the "ultimate golfer" by winning the tournaments in the aforementioned clubs, defeating their champions in match games, and earning the right to engage in a one-on-one match against Mario, who in the context of these games is the world's ultimate golfing champion. In addition to its main course and practice area, Marion features a third place of interest: the clubhouse, which is where the player characters are based and can talk to other golfers. By progressing through the game and completing its various elements, the player can gain experience to distribute among the two characters to enhance both their drive and their hitting capabilities. As a character levels up in those games, they gain stat points to improve their abilities. | In the first handheld ''Mario Golf'' and ''Advance Tour'', the golfing clubs are named [[Marion Course|Marion]], [[Palms Course|Palms]], [[Dunes Course|Dunes]], and [[Links Course|Links]]. The player character achieves the goal of becoming the "ultimate golfer" by winning the tournaments in the aforementioned clubs, defeating their champions in match games, and earning the right to engage in a one-on-one match against Mario, who in the context of these games is the world's ultimate golfing champion. In addition to its main course and practice area, Marion features a third place of interest: the clubhouse, which is where the player characters are based and can talk to other golfers. By progressing through the game and completing its various elements, the player can gain experience to distribute among the two characters to enhance both their drive and their hitting capabilities. As a character levels up in those games, they gain stat points to improve their abilities. | ||
===Home console to handheld interactivity=== | ===Home console to handheld interactivity=== | ||
The second and third generations of ''Mario Golf'' consisted of one home console title and one handheld title; each pair of titles had content transferable from one game to the other. Using the Nintendo 64's Transfer Pak, players were able to upload characters and data found in the Game Boy Color version to the Nintendo 64 version, meaning that the players exclusive to the Game Boy game could be seen and played as in full 3D. Data from the Nintendo 64 version was also saved onto the Game Boy Color cartridge. Transfer Pak functionality is not included in the [[Virtual Console]] release. The connectivity functions returned when players were able to use the Nintendo GameCube–Game Boy Advance | The second and third generations of ''Mario Golf'' consisted of one home console title and one handheld title; each pair of titles had content transferable from one game to the other. Using the Nintendo 64's Transfer Pak, players were able to upload characters and data found in the Game Boy Color version to the Nintendo 64 version, meaning that the players exclusive to the Game Boy game could be seen and played as in full 3D. Data from the Nintendo 64 version was also saved onto the Game Boy Color cartridge. Transfer Pak functionality is not included in the [[Virtual Console]] release. The connectivity functions returned when players were able to use the Nintendo GameCube–Game Boy Advance Cable to transfer characters between ''Toadstool Tour'' and ''Advance Tour''. These functions are absent from later entries of the series, as these games do not have a respective counterpart. | ||
==Installments== | ==Installments== |