Editing Mario Golf: Toadstool Tour
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!width=50% |Description | !width=50% |Description | ||
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|[[ | |[[Fairway]] | ||
|[[File:MGTT Fairway.png|200px]] | |[[File:MGTT Fairway.png|200px]] | ||
|align=left|A large and common terrain that is the easiest to hit the ball from. It has no effect on the golf ball. | |align=left|A large and common terrain that is the easiest to hit the ball from. It has no effect on the golf ball. | ||
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|[[ | |[[Fast Fairway]] | ||
|[[File:Fast Fairway.png|200px]] | |[[File:Fast Fairway.png|200px]] | ||
|align=left|Similar to fairway, except there is less friction between it and a regular fairway, meaning balls bounce farther and higher and roll more. | |align=left|Similar to fairway, except there is less friction between it and a regular fairway, meaning balls bounce farther and higher and roll more. | ||
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|[[ | |[[Green]] | ||
|[[File:MGTT Green.png|200px]] | |[[File:MGTT Green.png|200px]] | ||
|align=left|The terrain where the [[pin]], [[hole]], and flag are located. It is surrounded by a Fringe, and golfers need to use putters if they are on the green. | |align=left|The terrain where the [[pin]], [[hole]], and flag are located. It is surrounded by a Fringe, and golfers need to use putters if they are on the green. | ||
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|[[ | |[[Tournament Green]] | ||
|[[File:TournamentGreen.png|200px]] | |[[File:TournamentGreen.png|200px]] | ||
|align=left|Similar to regular greens, but, as with fast fairways, there is less friction in the ball, meaning it rolls farther. | |align=left|Similar to regular greens, but, as with fast fairways, there is less friction in the ball, meaning it rolls farther. | ||
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|[[ | |[[Fringe]] | ||
|[[File:MGTTFringe.png|200px]] | |[[File:MGTTFringe.png|200px]] | ||
|align=left|The area of grass surrounding the green, with a topography in-between the green and the fairway. | |align=left|The area of grass surrounding the green, with a topography in-between the green and the fairway. | ||
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|[[ | |[[Bunker (obstacle)|Bunker]] | ||
|[[File:MGTT Bunker Screenshot.png|200px]] | |[[File:MGTT Bunker Screenshot.png|200px]] | ||
|align=left|The most common negatively affecting terrain, bunkers affect the ball's lie and the ability to hit the ball accurately. Sand wedges are typically used to get balls out of bunkers. | |align=left|The most common negatively affecting terrain, bunkers affect the ball's lie and the ability to hit the ball accurately. Sand wedges are typically used to get balls out of bunkers. | ||
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|[[List of golfing terms#Beach Bunker|Beach Bunker]] | |[[List of golfing terms#Beach Bunker|Beach Bunker]] | ||
|[[File:BBMGTT.png|200px]] | |[[File:BBMGTT.png|200px]] | ||
|align=left|Found only in [[Blooper Bay]], these act similar to regular bunkers, except they | |align=left|Found only in [[Blooper Bay]], these act similar to regular bunkers, except they don't negatively affect the ball's lie as much as them. As their name suggests, they are found next to the ocean. | ||
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|[[List of golfing terms#Grass Bunker|Grass Bunker]] | |[[List of golfing terms#Grass Bunker|Grass Bunker]] | ||
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|align=left|Found only in [[Bowser Badlands]], these bunkers are heavier than the heaviest rough and greatly affect a ball's lie. | |align=left|Found only in [[Bowser Badlands]], these bunkers are heavier than the heaviest rough and greatly affect a ball's lie. | ||
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|[[ | |[[Semi-Rough]] | ||
|[[File:MGTT SemiRough.png|200px]] | |[[File:MGTT SemiRough.png|200px]] | ||
|align=left|Semi-Rough is found in the fringe area, between fairways and the rough. They slightly affect the ball's lie. | |align=left|Semi-Rough is found in the fringe area, between fairways and the rough. They slightly affect the ball's lie. | ||
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|[[ | |[[Rough]] | ||
|[[File:MGTT Rough.png|200px]] | |[[File:MGTT Rough.png|200px]] | ||
|align=left|Roughs are deeper than the semi-rough. They affect the ball's lie more than semi-rough, but less than a bunker. | |align=left|Roughs are deeper than the semi-rough. They affect the ball's lie more than semi-rough, but less than a bunker. | ||
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|[[ | |[[Heavy Rough]] | ||
|[[File:MGTT Heavy Rough.png|200px]] | |[[File:MGTT Heavy Rough.png|200px]] | ||
|align=left|The heaviest rough, these greatly affect the ball's lie, even more than a Bunker or Beach Bunker. They are located on the deepest areas of the rough, usually before an [[ | |align=left|The heaviest rough, these greatly affect the ball's lie, even more than a Bunker or Beach Bunker. They are located on the deepest areas of the rough, usually before an [[O.B.]] | ||
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|[[ | |[[Flower Patch]] | ||
|[[File:MGTT Flower Patch.png|200px]] | |[[File:MGTT Flower Patch.png|200px]] | ||
|align=left| Uncommon terrain that affects a ball's lie found only in [[Peach's Castle Grounds]], however, not as much as bunkers and the rough. Whenever a shot lands in a Flower Patch, [[Pikmin]] will be shot out, wailing. | |align=left| Uncommon terrain that affects a ball's lie found only in [[Peach's Castle Grounds]], however, not as much as bunkers and the rough. Whenever a shot lands in a Flower Patch, [[Pikmin]] will be shot out, wailing. | ||
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|align=left|Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as Grass Bunkers or Heavy Rough. | |align=left|Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as Grass Bunkers or Heavy Rough. | ||
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|[[ | |[[Brick]] | ||
|[[File:BrickMGTT.png|200px]] | |[[File:BrickMGTT.png|200px]] | ||
|align=left|Like Rock, terrain that does not have much friction and causes balls to bounce out of it, and also hurts the ball's lie. Brick has a very harsh, echoing ricochet sound. | |align=left|Like Rock, terrain that does not have much friction and causes balls to bounce out of it, and also hurts the ball's lie. Brick has a very harsh, echoing ricochet sound. | ||
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|align=left|Similar to Rock, Pipe, or Brick, where the ball frequently bounces off of it. Like those three terrains, it also hurts the ball's lie. | |align=left|Similar to Rock, Pipe, or Brick, where the ball frequently bounces off of it. Like those three terrains, it also hurts the ball's lie. | ||
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|[[ | |[[Pipe]] | ||
|[[File:PipeMGTT.png|200px]] | |[[File:PipeMGTT.png|200px]] | ||
|align=left|Terrain that also | |align=left|Terrain that also doesn't have much friction and causes balls to bounce out of it. Like Rock, Brick and Wood, it adversely affects the ball's lie. They are only found on [[Peach's Castle Grounds]], where they are usually used to transport balls from one part of a hole to another (similar to [[Warp Pipe|Warp Pipes]]); however, some pipes are used as tunnels, where the ball will roll through the pipe and land out of the other side from where it entered (usually into rough). | ||
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|[[List of golfing terms#Waste Area|Waste Area]] | |[[List of golfing terms#Waste Area|Waste Area]] | ||
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|align=left|Waste areas have high friction and prevent a ball from bouncing. They affect the ball's lie, though not as much as Rock. | |align=left|Waste areas have high friction and prevent a ball from bouncing. They affect the ball's lie, though not as much as Rock. | ||
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|[[ | |[[Heath]] | ||
|[[File:HeathTerrain.png|200px]] | |[[File:HeathTerrain.png|200px]] | ||
|align=left|Found only in [[Bowser Badlands]], this terrain very heavily affects a ball's lie the most, moreso than the deep rough and grass bunkers. The player must time their shot perfectly if they want to get out of the heath. | |align=left|Found only in [[Bowser Badlands]], this terrain very heavily affects a ball's lie the most, moreso than the deep rough and grass bunkers. The player must time their shot perfectly if they want to get out of the heath. | ||
|} | |} | ||
{|class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | {| class=wikitable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|-bgcolor=salmon | |- bgcolor=salmon | ||
|colspan=3|'''Hazards''' | |colspan=3|'''Hazards''' | ||
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!width=50% |Description | !width=50% |Description | ||
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|[[ | |[[Out of Bounds]] | ||
|[[File:MGTT Out-of-Bounds.png|200px]] | |[[File:MGTT Out-of-Bounds.png|200px]] | ||
|align=left|These are designated areas of the course that players cannot land their balls in. These include endless pits, being too far off-course, water, lava, and areas with Chain Chomps occupied in. When players receive an O.B., they need to redo their shot with a cost of a stroke penalty. The hazard is signified by a [[Koopa Paratroopa]]. | |align=left|These are designated areas of the course that players cannot land their balls in. These include endless pits, being too far off-course, water, lava, and areas with Chain Chomps occupied in. When players receive an O.B., they need to redo their shot with a cost of a stroke penalty. The hazard is signified by a [[Koopa Paratroopa]]. | ||
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|Water Hazard | |Water Hazard | ||
|[[File:MGTT Water Hazard.png|200px]] | |[[File:MGTT Water Hazard.png|200px]] | ||
|align=left|If a ball lands in water or lava, it is considered an [[ | |align=left|If a ball lands in water or lava, it is considered an [[O.B.]] and players need to reshoot the ball with a stroke penalty. The hazard is signified by a [[Lakitu]]. | ||
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|[[Tree|Tree Hazard]] | |[[Tree|Tree Hazard]] |