Editing Mario Golf: Advance Tour

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The game features eight playable Mario characters in all, four of which have to be unlocked. There are also even more exclusive human characters that [[Camelot Software Planning|Camelot]] made for the game. The two main characters in ''Mario Golf: Advance Tour'' can be transferred to the [[Nintendo GameCube]] game ''[[Mario Golf: Toadstool Tour]]'' if the player uses the GBA to GameCube link cable. Star versions of the Mario characters can be unlocked by beating them in a Character Match, which increases distance but decreases impact. Character stats can also be altered by using Custom Clubs that have been obtained in the Story mode. Character statistics are listed below.<br>
The game features eight playable Mario characters in all, four of which have to be unlocked. There are also even more exclusive human characters that [[Camelot Software Planning|Camelot]] made for the game. The two main characters in ''Mario Golf: Advance Tour'' can be transferred to the [[Nintendo GameCube]] game ''[[Mario Golf: Toadstool Tour]]'' if the player uses the GBA to GameCube link cable. Star versions of the Mario characters can be unlocked by beating them in a Character Match, which increases distance but decreases impact. Character stats can also be altered by using Custom Clubs that have been obtained in the Story mode. Character statistics are listed below.<br>
'''Drive''' - How far the ball travels in the air for on a perfect shot with a driver (1W).<br>
'''Drive''' - How far the ball travels in the air for on a perfect shot with a driver (1W).<br>
'''Trajectory''' - What direction the ball travels in when hit. For right-handed players, if the ball curves to the left, it is a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.<br>
'''Trajectory''' - What direction the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.<br>
'''Height''' - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.<br>
'''Height''' - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.<br>
'''Impact''' - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.<br>
'''Impact''' - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.<br>

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