Editing Mario Golf: Advance Tour

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|serials={{flag list|Japan|AGB-BMGJ-JPN|USA|AGB-BMGE-USA|Australia|AGB-BMGU-AUS|UK|AGB-BMGP-EUR|France|AGB-BMGF-FRA|Germany|AGB-BMGD-DEU|Italy|AGB-BMGI-ITA|Spain|AGB-BMGS-SPA}}
|serials={{flag list|Japan|AGB-BMGJ-JPN|USA|AGB-BMGE-USA|Australia|AGB-BMGU-AUS|UK|AGB-BMGP-EUR|France|AGB-BMGF-FRA|Germany|AGB-BMGD-DEU|Italy|AGB-BMGI-ITA|Spain|AGB-BMGS-SPA}}
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'''''Mario Golf: Advance Tour''''' is the seventh installment of the ''[[Mario Golf (series)|Mario Golf]]'' series and the [[Game Boy Advance]] counterpart of ''[[Mario Golf: Toadstool Tour]]'' for the [[Nintendo GameCube]]. It continues the [[Genre#Role-playing|RPG]]-style of the ''Mario Golf'' series. It is advertised as being ''Role-Playing Golf''. The game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in August/September 2014.
'''''Mario Golf: Advance Tour''''' is the fourth installment of the [[Mario Golf (series)|''Mario Golf'' series]] and the [[Game Boy Advance]] counterpart of ''[[Mario Golf: Toadstool Tour]]'' for the [[Nintendo GameCube]]. It continues the [[Genre#Role-playing|RPG]]-style of the ''Mario Golf'' series. It is advertised as being ''Role-Playing Golf''. The game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in August/September 2014.


The game is compatible with the [[Game Boy Advance#Wireless Adapter|Game Boy Advance Wireless Adapter]].
The game is compatible with the [[Game Boy Advance#Wireless Adapter|Game Boy Advance Wireless Adapter]].
==Controls==
==Controls==
===Menu===
===Menu===
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'''Control''' - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.<br>
'''Control''' - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.<br>
'''Spin''' - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.
'''Spin''' - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.
===Player===
===Player===
The player can select either [[Neil]] or [[Ella]] as their player character once the game begins. The character not selected will become the player's doubles partner. Both characters names can be changed, within a 5 character word limit. Neil and Ella's starting stats can be changed by earning EXP to level up, up to a maximum level of 99. Leveling up will allow the player to increase shot distance, impact, control and spin, as well as straightening, lowering or heightening the trajectory of the shot. Listed below is the starting statistics of both characters.
The player can select either [[Neil]] or [[Ella]] as their player character once the game begins. The character not selected will become the player's doubles partner. Both characters names can be changed, within a 5 character word limit. Neil and Ella's starting stats can be changed by earning EXP to level up, up to a maximum level of 99. Leveling up will allow the player to increase shot distance, impact, control and spin, as well as straightening, lowering or heightening the trajectory of the shot. Listed below is the starting statistics of both characters.
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==Courses==
==Courses==
{|class="wikitable sortable"align=center width=100% style="text-align:center"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
|-
!width=10%|Name
!width=10%|Name
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|}
|}
Additionally, [[List of Mario Golf: Advance Tour star courses|Star versions]] of the tourney courses can be unlocked to play in Quick Play. Each of the star versions of the 18 holes must be unlocked with separate conditions, such as completing a challenge in story mode or linking to ''[[Mario Golf: Toadstool Tour]]''. If a Star hole is not yet unlocked, that hole will be the regular version of the hole.
Additionally, [[List of Mario Golf: Advance Tour star courses|Star versions]] of the tourney courses can be unlocked to play in Quick Play. Each of the star versions of the 18 holes must be unlocked with separate conditions, such as completing a challenge in story mode or linking to ''[[Mario Golf: Toadstool Tour]]''. If a Star hole is not yet unlocked, that hole will be the regular version of the hole.
====Score table====
====Score table====
{|class=wikitable style="text-align:center;width:60%;margin:0 auto"
{|class=wikitable style="text-align:center;width:60%;margin:0 auto"
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===Options===
===Options===
====Taunt & Support Editor====
====Taunt & Support Editor====
Here, all the eight taunts from the player character chosen in the Story mode can be customized and be used in other modes.
Here, all the eight taunts from the player character chosen in the Story mode can be customized and be used in other modes.
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==Reception==
==Reception==
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''With Mario Golf: Advance Tour, Camelot proves it has that shrewd appreciation of what keeps people coming back to the likes of Toadstool Tour, {{wp|Tiger Woods}} and the console Links - and also like those games it renders the sport with a degree of artistic licence. The result is a game that you can pick up and play, but won't necessarily be able to turn off and put down for several hours if you do, and the only drawbacks are that it sometimes looks a bit ropey, it doesn't quite manage to pull off the RPG idea completely, and the lack of a proper putting game detracts a little bit from the final few feet of every hole. But, in all honesty, if our [[Game Boy Advance#Game Boy Advance SP|SP]]'s battery hadn't run down last night and the power cable hadn't proved elusive, we might have sat up in bed playing it until we had piranha plants burnt into our retinas. As it is, we're up at dawn to try and convince you to buy it. Well, if you want portable golf, just do. Ho-kay?''"
|align="left"|"''With Mario Golf: Advance Tour, Camelot proves it has that shrewd appreciation of what keeps people coming back to the likes of Toadstool Tour, {{wp|Tiger Woods}} and the console Links - and also like those games it renders the sport with a degree of artistic licence. The result is a game that you can pick up and play, but won't necessarily be able to turn off and put down for several hours if you do, and the only drawbacks are that it sometimes looks a bit ropey, it doesn't quite manage to pull off the RPG idea completely, and the lack of a proper putting game detracts a little bit from the final few feet of every hole. But, in all honesty, if our [[Game Boy Advance#Game Boy Advance SP|SP]]'s battery hadn't run down last night and the power cable hadn't proved elusive, we might have sat up in bed playing it until we had piranha plants burnt into our retinas. As it is, we're up at dawn to try and convince you to buy it. Well, if you want portable golf, just do. Ho-kay?''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.youtube.com/watch?v=mAqKfFFthNM The intro footage.]
*[http://www.youtube.com/watch?v=mAqKfFFthNM The intro footage.]
 
{{MGAT}}
{{MGAT}}
{{Super Mario games}}
{{Super Mario games}}

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