Editing Mario Clash
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==Gameplay== | ==Gameplay== | ||
[[File:ClashShot.png|thumb|left|200px|[[Mario]] battles [[Thorny|Thornies]] by throwing [[Green Shell|Turtle Shell]]s from the foreground to the background.]] | [[File:ClashShot.png|thumb|left|200px|[[Mario]] battles [[Thorny|Thornies]] by throwing [[Green Shell|Turtle Shell]]s from the foreground to the background.]] | ||
Each level consists of two layers, a foreground and a background, that are connected by [[Warp Pipe]]s. When [[Mario]] enters the stage through the rope, he can decide which layer to start in. Each layer may have two floors or floating platforms between the two floors. Later levels will have slippery | Each level consists of two layers, a foreground and a background, that are connected by [[Warp Pipe]]s. When [[Mario]] enters the stage through the rope, he can decide which layer to start in. Each layer may have two floors or floating platforms between the two floors. Later levels will have slippery frozen platforms. | ||
To beat each level, Mario must knock targeted enemies off the stage before the [[Time Limit]]. [[Stomp]]ing on [[Koopa Troopa|Koopa]]s will provide Mario with his only weapon, their [[Green Shell|Turtle Shell]]s. There are always two Koopas; if one gets knocked off, another one takes its place. Enemies and thrown shells can travel through the pipes. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. It is also possible to ricochet off of multiple enemies this way. Stunned targets can be dispatched by kicking them or throwing a shell at them again. However, all stunned enemies can recover, including the Koopa he is holding. Also, the last target of each level will move faster. Stunning a target is worth 100 points while dispatching one is worth 500. Defeating multiple enemies with a single throw will give bonus points. | To beat each level, Mario must knock targeted enemies off the stage before the [[Time Limit]]. [[Stomp]]ing on [[Koopa Troopa|Koopa]]s will provide Mario with his only weapon, their [[Green Shell|Turtle Shell]]s. There are always two Koopas; if one gets knocked off, another one takes its place. Enemies and thrown shells can travel through the pipes. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. It is also possible to ricochet off of multiple enemies this way. Stunned targets can be dispatched by kicking them or throwing a shell at them again. However, all stunned enemies can recover, including the Koopa he is holding. Also, the last target of each level will move faster. Stunning a target is worth 100 points while dispatching one is worth 500. Defeating multiple enemies with a single throw will give bonus points. |