Editing Mario Clash
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|developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|Japan|September 28, 1995 | |release={{flag list|Japan|September 28, 1995|USA|October 1, 1995}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
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}} | }} | ||
'''''Mario Clash''''' is a game released for the [[Virtual Boy]] in 1995. It is also the first 3D stereoscopic game of the [[Super Mario (franchise)|''Super Mario'' franchise]]. The game is a return to the style of the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' but it is for only one player. | '''''Mario Clash''''' is a game released for the [[Virtual Boy]] in 1995. It is also the first 3D stereoscopic game of the [[Super Mario (franchise)|''Super Mario'' franchise]]. The game is a return to the style of the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' but it is for only one player. | ||
==Story== | ==Story== | ||
'''Story from the instruction booklet''' | '''Story from the instruction booklet''' | ||
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The game's introduction shows a skull-marked blimp depositing several passengers to an enormously tall tower, followed by a similarly skull-marked flag being raised atop the tower. The scene then pans down to the ground, where Mario enters the door, labeled "Clash Tower" above its entrance. | The game's introduction shows a skull-marked blimp depositing several passengers to an enormously tall tower, followed by a similarly skull-marked flag being raised atop the tower. The scene then pans down to the ground, where Mario enters the door, labeled "Clash Tower" above its entrance. | ||
==Gameplay== | ==Gameplay== | ||
[[File:ClashShot.png|thumb|left|200px|[[Mario]] battles [[Thorny|Thornies]] by throwing [[Green Shell|Turtle Shell]]s from the foreground to the background.]] | [[File:ClashShot.png|thumb|left|200px|[[Mario]] battles [[Thorny|Thornies]] by throwing [[Green Shell|Turtle Shell]]s from the foreground to the background.]] | ||
Each level consists of two layers, a foreground and a background, that are connected by [[Warp Pipe]]s. When [[Mario]] enters the stage through the rope, he can decide which layer to start in. Each layer may have two floors or floating platforms between the two floors. Later levels will have slippery | Each level consists of two layers, a foreground and a background, that are connected by [[Warp Pipe]]s. When [[Mario]] enters the stage through the rope, he can decide which layer to start in. Each layer may have two floors or floating platforms between the two floors. Later levels will have slippery frozen platforms. | ||
To beat each level, Mario must knock targeted enemies off the stage before the [[Time Limit]]. [[Stomp]]ing on [[Koopa Troopa|Koopa]]s will provide Mario with his only weapon, their [[Green Shell|Turtle Shell]]s. There are always two Koopas; if one gets knocked off, another one takes its place. Enemies and thrown shells can travel through the pipes. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. It is also possible to ricochet off of multiple enemies this way. Stunned targets can be dispatched by kicking them or throwing a shell at them again. However, all stunned enemies can recover, including the Koopa he is holding. Also, the last target of each level will move faster. Stunning a target is worth 100 points while dispatching one is worth 500. Defeating multiple enemies with a single throw will give bonus points. | To beat each level, Mario must knock targeted enemies off the stage before the [[Time Limit]]. [[Stomp]]ing on [[Koopa Troopa|Koopa]]s will provide Mario with his only weapon, their [[Green Shell|Turtle Shell]]s. There are always two Koopas; if one gets knocked off, another one takes its place. Enemies and thrown shells can travel through the pipes. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. It is also possible to ricochet off of multiple enemies this way. Stunned targets can be dispatched by kicking them or throwing a shell at them again. However, all stunned enemies can recover, including the Koopa he is holding. Also, the last target of each level will move faster. Stunning a target is worth 100 points while dispatching one is worth 500. Defeating multiple enemies with a single throw will give bonus points. | ||
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!Information | !Information | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Spike.png]] | |style="background:#001830" align=center|[[File:MC Spike.png]] | ||
|align=center|'''[[Spike Top|Spike]]''' | |align=center|'''[[Spike Top|Spike]]''' | ||
|Level 1 | |Level 1 | ||
|Single-spiked turtles that can be defeated with a single shell collision from any angle. | |Single-spiked turtles that can be defeated with a single shell collision from any angle. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Thorny.png]] | |style="background:#001830" align=center|[[File:MC Thorny.png]] | ||
|align=center|'''[[Thorny]]''' | |align=center|'''[[Thorny]]''' | ||
|Level 3 | |Level 3 | ||
|Triple-spiked turtles that can only be stunned by hitting their sides. | |Triple-spiked turtles that can only be stunned by hitting their sides. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Para-Goomba.png]] | |style="background:#001830" align=center|[[File:MC Para-Goomba.png]] | ||
|align=center|'''[[Para-Goomba (Mario Clash)|Para-Goomba]]''' | |align=center|'''[[Para-Goomba (Mario Clash)|Para-Goomba]]''' | ||
|Level 6 | |Level 6 | ||
|Slow hopping enemies that can only be stunned by hitting their sides. | |Slow hopping enemies that can only be stunned by hitting their sides. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Lobb.png]] | |style="background:#001830" align=center|[[File:MC Lobb.png]] | ||
|align=center|'''[[Lobb]]''' | |align=center|'''[[Lobb]]''' | ||
|Level 9 | |Level 9 | ||
|Wheeled tank-like contraptions that throw iron balls at Mario strong enough to stop a shell, and can only be stunned by hitting their sides. | |Wheeled tank-like contraptions that throw iron balls at Mario strong enough to stop a shell, and can only be stunned by hitting their sides. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Sidestepper calm.png]] [[File:MC Sidestepper mad.png]] | |style="background:#001830" align=center|[[File:MC Sidestepper calm.png]] [[File:MC Sidestepper mad.png]] | ||
|align=center|'''[[Sidestepper]]''' | |align=center|'''[[Sidestepper]]''' | ||
|Level 11 | |Level 11 | ||
|Irritable crabs that must be hit in the front or back to damage them, with them first facing the side, then facing the screen. | |Irritable crabs that must be hit in the front or back to damage them, with them first facing the side, then facing the screen. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Snake.png]] | |style="background:#001830" align=center|[[File:MC Snake.png]] | ||
|align=center|'''[[Snake (Mario Clash)|Snake]]''' | |align=center|'''[[Snake (Mario Clash)|Snake]]''' | ||
|Level 13 | |Level 13 | ||
|Reptiles that slowly bloat up before spitting a single egg, which hatches into another snake; the snakes can only be stunned by hitting their sides, and the eggs are destroyed by any sort of contact from Mario or a shell. | |Reptiles that slowly bloat up before spitting a single egg, which hatches into another snake; the snakes can only be stunned by hitting their sides, and the eggs are destroyed by any sort of contact from Mario or a shell. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Big Boo.png]] | |style="background:#001830" align=center|[[File:MC Big Boo.png]] | ||
|align=center|'''[[Boo|Big Boo]]''' | |align=center|'''[[Boo|Big Boo]]''' | ||
|Level 15 | |Level 15 | ||
|Ghosts that fly in a wavy pattern, occasionally becoming transparent, and can only be stunned by hitting their sides when not transparent. | |Ghosts that fly in a wavy pattern, occasionally becoming transparent, and can only be stunned by hitting their sides when not transparent. | ||
|- | |- | ||
|style="background:#001830"align=center|[[File:MC Pokey.png]] | |style="background:#001830" align=center|[[File:MC Pokey.png]] | ||
|align=center|'''[[Pokey]]''' | |align=center|'''[[Pokey]]''' | ||
|Level 17 | |Level 17 | ||
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==Cameos== | ==Cameos== | ||
Cameos from other ''Super Mario'' series characters appear in a Nintendo border after every 100,000 points scored. In the Bonus Chance, [[Luigi]], [[Princess Peach|Princess Toadstool]], [[Yoshi]], and [[Toad (species)| | Cameos from other ''Super Mario'' series characters appear in a Nintendo border after every 100,000 points scored. In the Bonus Chance, [[Luigi]], [[Princess Peach|Princess Toadstool]], [[Yoshi]], and [[Toad (species)|Toads]] appear in the bleachers. | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオクラッシュ | ||
| | |JapR=Mario Kurasshu | ||
| | |JapM=Mario Clash | ||
}} | }} | ||