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| {{about|the Virtual Boy game ''Mario Clash''|the microgame of the same name|[[Mario Clash (microgame)]]}} | | {{articleabout|the Virtual Boy game ''Mario Clash''|the microgame of the same name|[[Mario Clash (microgame)|here]]}} |
| {{game infobox | | {{Infobox| title = Mario Clash |
| |image=[[File:MarioClash.jpg|250px]]<br>American box art. | | |image = [[Image:MarioClash.jpg|250px]]<br>US game cover.<br><br>[[Image:JapCover_MClash.jpg|250px]]<br>Japanese game cover. |
| |developer=[[Nintendo Research & Development 1|Nintendo R&D1]] | | |developer = [[Nintendo]] |
| |publisher=[[Nintendo]] | | |publisher = [[Nintendo]] |
| |release={{flag list|Japan|September 28, 1995|USA|October 1, 1995}} | | |designer = |
| |languages={{languages|en_us=y}}
| | |released = {{releasedate|Japan|September 28, 1995}} |
| |genre=[[Genre#Platform|Platformer]] | | {{releasedate|USA|October 1, 1995}} |
| |modes=Single-player | | |genre = Platform Game |
| |format={{format|vb=1}}
| | |modes = Single Player |
| |ratings={{ratings|esrb=K-A}} | | |ratings = [[ESRB]]: Kids to Adults (K-A) |
| |platforms=[[Virtual Boy]] | | |platforms = [[Virtual Boy]] |
| |input={{input|vb=1}}
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| |serials={{flag list|Japan|VUE-VMCJ-JPN}}
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| }} | | }} |
| '''''Mario Clash''''' is a game released for the [[Virtual Boy]] in 1995. It is also the first 3D stereoscopic ''[[Super Mario (franchise)|Super Mario]]'' game. The game is a return to the style of the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'', but is single-player only. | | '''''Mario Clash''''' is a game for the [[Virtual Boy]]. The game is a return to the style of the original ''[[Mario Bros. (game)|Mario Bros.]]''. To progress through the game, [[Mario]] must knock enemies off platforms using [[Koopa Shells]]. There are always two [[Koopas]]; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw Koopa shells from the background to the foreground and vice-versa in order to knock them off. |
| ==Story==
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| '''Story from the instruction booklet'''
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| <blockquote>''The [[Clash House|Clash House Tower]] has been invaded by bad guys! It's up to Mario to clear them out, throwing Koopa shells to knock them away. Take care as you battle in dangerous rooms of narrow ledges connected by pipes.''</blockquote>
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| The game's introduction shows a skull-marked blimp depositing several passengers to an enormously tall tower, followed by a similarly skull-marked flag being raised atop the tower. The scene then pans down to the ground, where Mario enters the door, labeled "Clash Tower" above its entrance.
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| ==Gameplay==
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| [[File:ClashShot.png|thumb|left|200px|[[Mario]] battles [[Thorny|Thornies]] by throwing [[Green Shell|Turtle Shell]]s from the foreground to the background.]]
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| Each level consists of two layers, a foreground and a background, that are connected by [[Warp Pipe]]s. When [[Mario]] enters the stage through the rope, he can decide which layer to start in. Each layer may have two floors or floating platforms between the two floors. Later levels will have slippery frozen platforms.
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| To beat each level, Mario must knock targeted enemies off the stage before the [[Time Limit]]. [[Stomp]]ing on [[Koopa Troopa|Koopa]]s will provide Mario with his only weapon, their [[Green Shell|Turtle Shell]]s. There are always two Koopas; if one gets knocked off, another one takes its place. Enemies and thrown shells can travel through the pipes. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. It is also possible to ricochet off of multiple enemies this way. Stunned targets can be dispatched by kicking them or throwing a shell at them again. However, all stunned enemies can recover, including the Koopa he is holding. Also, the last target of each level will move faster. Stunning a target is worth 100 points while dispatching one is worth 500. Defeating multiple enemies with a single throw will give bonus points.
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| The game allows the player to select any of the first 40 levels to start. After clearing all 99 levels, the game loops back to Level 1 but all the enemies move faster. There is no true ending but reaching the maximum number of points (999,999) will award the player with a cutscene. Between some levels is the Bonus Chance where Mario can collect [[coin]]s for extra points or get an [[extra life]]. The other method of getting extra lives is to accrue enough points. When this is achieved, a 1UP sign will fly across the screen. If Mario hits it with a shell, he will get a second extra life. This sign won't show up if the threshold is crossed during Bonus Chance. It is also impossible to hit if it appears after Mario defeats the last target. There is no save function and high scores are not recorded.
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| ==Enemies== | | ==Enemies== |
| {|class=wikitable
| | [[Image:ClashShot.png|thumb|left|180px|[[Mario]] battles [[Thorny|Thornies]] by throwing [[Koopa Troopa]] [[shell]]s from the foreground to the background.]] |
| !colspan=4|Target
| | *[[Koopa Troopa]] |
| |-
| | *[[Spike Top]] |
| !Enemy
| | *[[Thorny]] |
| !Name
| | *[[Paragoomba]] |
| !Debut
| | *[[Lobb]] |
| !Information
| | *[[Sidestepper]] |
| |-
| | *[[Boo]] |
| |style="background:#001830" align=center|[[File:MC Spike.png]]
| | *[[Snake (Mario Clash)|Snake]] |
| |align=center|'''[[Spike Top|Spike]]'''
| | *[[Pokey]] |
| |Level 1 | | ==Beta Elements== |
| |Single-spiked turtles that can be defeated with a single shell collision from any angle. | | {{main|Mario Clash/Beta elements}} |
| |- | |
| |style="background:#001830" align=center|[[File:MC Thorny.png]]
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| |align=center|'''[[Thorny]]'''
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| |Level 3 | |
| |Triple-spiked turtles that can only be stunned by hitting their sides.
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| |-
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| |style="background:#001830" align=center|[[File:MC Para-Goomba.png]]
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| |align=center|'''[[Para-Goomba (Mario Clash)|Para-Goomba]]'''
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| |Level 6
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| |Slow hopping enemies that can only be stunned by hitting their sides.
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| |-
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| |style="background:#001830" align=center|[[File:MC Lobb.png]]
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| |align=center|'''[[Lobb]]'''
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| |Level 9
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| |Wheeled tank-like contraptions that throw iron balls at Mario strong enough to stop a shell, and can only be stunned by hitting their sides.
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| |-
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| |style="background:#001830" align=center|[[File:MC Sidestepper calm.png]] [[File:MC Sidestepper mad.png]]
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| |align=center|'''[[Sidestepper]]'''
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| |Level 11
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| |Irritable crabs that must be hit in the front or back to damage them, with them first facing the side, then facing the screen.
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| |-
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| |style="background:#001830" align=center|[[File:MC Snake.png]]
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| |align=center|'''[[Snake (Mario Clash)|Snake]]'''
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| |Level 13
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| |Reptiles that slowly bloat up before spitting a single egg, which hatches into another snake; the snakes can only be stunned by hitting their sides, and the eggs are destroyed by any sort of contact from Mario or a shell.
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| |-
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| |style="background:#001830" align=center|[[File:MC Big Boo.png]]
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| |align=center|'''[[Boo|Big Boo]]'''
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| |Level 15
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| |Ghosts that fly in a wavy pattern, occasionally becoming transparent, and can only be stunned by hitting their sides when not transparent.
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| |-
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| |style="background:#001830" align=center|[[File:MC Pokey.png]]
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| |align=center|'''[[Pokey]]'''
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| |Level 17
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| |Three-segmented cacti that can regenerate their lower segments; if just a head, they can only be stunned by hitting their sides, but when one is the final enemy, it moves extremely quick.
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| |-
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| !colspan=4|Miscellaneous
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| |-
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| !Enemy
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| !Name
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| !Debut
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| !Information
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| |-
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| |bgcolor=#001830 align=center|[[File:MC Koopa.png]] [[File:MC Koopa mad.png]]
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| |align=center|'''[[Koopa Troopa]]'''
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| |Level 1
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| |Infinitely spawning paired enemies that can be jumped on unlike other enemies, allowing Mario to use their shells as projectiles.
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| |-
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| |bgcolor=#001830 align=center|[[File:MC Fire.png]]
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| |align=center|'''[[Fireball (obstacle)|Fire]]'''
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| |Level 1
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| |Spinning fireballs that spawn if Mario stays on the same level too long, moving with a simple wavy pattern, but can be destroyed with a shell.
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| |-
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| |style="background:#001830" align=center|[[File:MC Ice.png]]
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| |align=center|'''[[Icicle|Ice]]'''
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| |Level 12
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| |Icicles that spawn from ceilings in icy levels and can be destroyed with a shell, though they shatter upon hitting the ground anyway.
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| |}
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| ==Items==
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| *[[Mushroom]] - after defeating 30 target enemies, a mushroom will exit from a pipe. Collecting this will initiate Fever Time, which makes Mario's throw strong enough to defeat all enemies on contact and points are doubled. Losing a shell or losing a life will end Fever Time. | |
| *[[Coin]] - in Bonus Chance, collecting them is worth 300 points each and there's an extra life awarded for collecting all of them. | |
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| ==Cameos==
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| Cameos from other ''Super Mario'' series characters appear in a Nintendo border after every 100,000 points scored. In the Bonus Chance, [[Luigi]], [[Princess Peach|Princess Toadstool]], [[Yoshi]], and [[Toad (species)|Toads]] appear in the bleachers.
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| {|class="wikitable"
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| |-
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| !Score!!Cameo!!Screenshot
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| |-
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| |100,000 points||[[Mario]] saying "Good!"||[[File:MarioClashCameo1.png|224px]]
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| |-
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| |200,000 points||[[Toad]] saying "Great!"||[[File:MarioClashCameo2.png|224px]]
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| |-
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| |300,000 points||[[Yoshi]] saying "Wonderful!"||[[File:MarioClashCameo3.png|224px]]
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| |-
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| |400,000 points||[[Luigi]] saying "Marvelous!"||[[File:MarioClashCameo4.png|224px]]
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| |-
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| |500,000 points||[[Wario]] saying "Superb!"||[[File:MarioClashCameo5.png|224px]]
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| |-
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| |600,000 points||[[Princess Peach|Princess Toadstool]] saying "Fantastic!"||[[File:MarioClashCameo6.png|224px]]
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| |-
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| |700,000 points||[[Bowser]] saying "Astonishing!"||[[File:MarioClashCameo7.png|224px]]
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| |-
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| |800,000 points||[[Donkey Kong]] and [[Donkey Kong Jr.]] saying "Amazing!"||[[File:MarioClashCameo8.png|224px]]
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| |-
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| |900,000 points||A group photo of Mario, Luigi, and Toadstool saying "Incredible!!"||[[File:MarioClashCameo9.png|224px]]
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| |-
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| |999,999 points||An enemy cast roll holding white flags under the text "All right, that's it- you win!"||[[File:MarioClashCameo10.png|224px]]
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| |}
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| ==Staff==
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| {{main|List of Mario Clash staff }}
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| ==Pre-release and unused content==
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| {{multiple image
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| |align=right
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| |direction=vertical
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| |footer=The original title screen of ''Mario Bros. VB'', with a screenshot of the 2D gameplay below
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| |image1=Mario Bros. VB-Title Screen E3 94.png
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| |width1=150
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| |image2=MC-Beta Mario Bros.png
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| |width2=150
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| }}
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| ''Mario Clash'' was originally a mini-game<ref>{{cite|page={{file link|Official Nintendo Magazine - VB Mario Land.jpg|62}}|title=''The Official Nintendo Magazine'' Issue 51|date=January 2010|language=en-gb|publisher=EMAP|author=Long, Neil et al.}}</ref> in ''[[VB Mario Land]]''.<ref>{{cite|page={{file link|Nintendo Power - March 95.jpg|29}}|title=''Nintendo Power'' issue #70|date=March 1995|publisher=Nintendo of America|language=en-us}}</ref> The game '''''Mario Bros. VB''''' itself was a earlier version of ''Mario Clash''. It was shown as a demo game at the Shoshinkai expo in Japan, which took place on November 15th and 16th, 1994.<ref>{{cite|page={{file link|Electronic Gaming Monthly January 95.png|89}}|title=''Electronic Gaming Monthly'' issue 066|date=January 1995|language=en-us}}</ref><ref>{{cite|page={{file link|Nintendo Power January '95.jpg|52}}|title=''Nintendo Power issue #68|date=January 1995|publisher=Nintendo of America|language=en-us}}</ref> The Electronic Entertainment Expo in May 1995 revealed that the ''Mario Bros.'' minigame (which was previously known to be included in the ''VB Mario Land'' demo), was now being developed as a stand-alone game titled ''Mario Clash'', which was planned to be released as a launch title for the Virtual Boy.<ref>{{cite|page={{file link|Total Magazine UK July 1995.jpg|16-17}}|title=''Total!'' magazine issue #43|date=July 1995}}</ref> For unknown reasons, there were no further reports of ''VB Mario Land'' being developed.
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| ==Reception==
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| The game received mixed reviews. {{wp|ScrewAttack}} named this video game "The second worst ''Super Mario'' video game of all time",<ref>{{cite|author=ScrewAttack's Video Game Vault|date=February 8, 2022|url=youtube.com/watch?v=nOvylmdW3QM|title= ScrewAttack's Top 10 Worst Mario Games [2007-08-14]|timestamp=6:25|publisher=YouTube|accessdate=October 17, 2024}}</ref> while other reviews were more positive. {{wp|The Video Game Critic}} gave it an A and called it a "must have for Virtual Boy owners".
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| ==References in later games==
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| *''[[WarioWare, Inc.: Mega Microgame$!]]'': A [[Mario Clash (microgame)|microgame]] based off ''Mario Clash'' appears in [[9-Volt]]'s set of [[microgame]]s.
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| *''[[WarioWare Gold]]'': The same microgame reappears in [[5-Volt]]'s set of microgames. | |
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| ==Gallery== | |
| {{main-gallery}} | |
| <gallery>
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| MarioClashMario.gif|[[Mario]] carrying a [[Green Shell|Turtle Shell]]
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| MC-Koopa Troopa Artwork.png|[[Koopa Troopa|Koopa]]
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| MC-Enemy Group Artwork.png|[[Boo|Big Boo]], [[Para-Goomba (Mario Clash)|Para-Goomba]], [[Thorny]], and [[Sidestepper]]
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| Fire Artwork - Mario Clash.png|[[Fireball (obstacle)|Fire]]
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| </gallery>
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| ==Media==
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| {{media table
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| |file1=Mario Bros VB-E3 1994.ogv
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| |title1=''Mario Clash''
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| |description1=''Mario Bros. VB'' was first revealed at Shoshinkai 1994, where it was shown to be based on the classic ''[[Mario Bros. (game)|Mario Bros.]]''
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| |length1=0:07
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| }} | |
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| ==Names in other languages==
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| {{foreign names
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| |Jap=マリオクラッシュ
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| |JapR=Mario Kurasshu
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| |JapM=Mario Clash
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| }}
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| ==References==
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| {{NIWA|NWiki=1|StrategyWiki=1}}
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| <references/>
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| {{Mario Clash}}
| | ==Trivia== |
| {{Super Mario games}}
| | *''Mario Clash'' appeared as one of [[9-Volt]]'s microgames in ''[[WarioWare, Inc.: Mega Microgame$!]]''. |
| {{VB}} | | {{VB}} |
| [[de:Mario Clash]]
| | {{Mariogames}} |
| [[it:Mario Clash]]
| | [[Category:Mario Games]] |
| [[Category:Mario Clash|*]] | | [[Category:Virtual Boy Games]] |
| [[Category:Games]]
| | [[Category:Games Unreleased in the PAL Region]] |
| [[Category:Virtual Boy games]] | |
| [[Category:Games unreleased in the PAL region]] | |
| [[Category:1995 games]]
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| [[Category:Platforming games]]
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