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{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | {{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | ||
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}} | |||
{{distinguish|Super Mario Bros.}} | {{distinguish|Super Mario Bros.}} | ||
{{game infobox | {{game infobox | ||
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|platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
|release='''Arcade:'''<br>{{flag list|Japan|June 21, 1983<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref>|USA|July 20, 1983}} | |release='''Arcade:'''<br>{{flag list|Japan|June 21, 1983<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref>|USA|July 20, 1983}} | ||
|release2='''Famicom/NES:'''<br>{{flag list|Japan|September 9, 1983 | |release2='''Famicom/NES:'''<br>{{flag list|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{flag list|USA|December 1983}}'''Atari 5200:'''<br>{{flag list|USA|February 1984}}'''PC-8001:'''<br>{{flag list|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{flag list|USA|August 1986}}'''Amstrad CPC:'''<br>{{flag list|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{flag list|Europe|1987}}'''ZX Spectrum:'''<br>{{flag list|Europe|1987}}'''Atari 8-bit:'''<br>{{flag list|USA|November 22, 1988}}'''Atari 7800:<br>'''{{flag list|USA|December 1988}}'''Game Boy Advance:'''<br>{{flag list|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{flag list|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{flag list|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages| | |languages={{languages|en_us=y}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Up to 2 players simultaneously | |modes=Up to 2 players simultaneously | ||
|cabinet=Upright and cocktail | |cabinet=Upright and cocktail | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}} | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}} | ||
|input={{input|arcade=1|fc=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro | |input={{input|arcade=1|fc=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1|switchsnes=1|nesclassic=1}} | ||
|format={{format|arcade=1|fc=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}} | |format={{format|arcade=1|fc=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}} | ||
|serials='''Famicom:'''<br>{{flag list|Japan|HVC-MA}} '''Game Boy Advance:'''<br>{{flag list|Japan|AGB-FMBJ-JPN}} | |serials='''Famicom:'''<br>{{flag list|Japan|HVC-MA}} '''Game Boy Advance:'''<br>{{flag list|Japan|AGB-FMBJ-JPN}} | ||
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==Gameplay== | ==Gameplay== | ||
[[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | [[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | ||
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named '' | The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipe]]s on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on; the screen will still read "Phase 23" onward up to "Phase 98" (99 in Japan). After reaching Phase 98/99, screen text will stop incrementing, though the order of unique phases still loops. The phase counter at the bottom of the screen reads "KO" from Phase 25 onward. | ||
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of | The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[floor (Mario Bros.)|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of ice. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal. | ||
==Controls== | ==Controls== | ||
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|Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath. | |Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any bros. underneath. | ||
|- | |- | ||
|align=center|[[File:MB Arcade Red Fireball.png]] [[File:MB Arcade Green Fireball.png]] | |align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]] | ||
|align=center|'''[[Fireball (obstacle)|Fireball]]''' | |align=center|'''[[Fireball (obstacle)|Fireball]]''' | ||
|Phase 1 | |Phase 1 | ||
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''Mario Bros.'' received three ports for the [[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]/[[Family Computer Disk System|FDS]] consoles: | ''Mario Bros.'' received three ports for the [[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]/[[Family Computer Disk System|FDS]] consoles: | ||
[[File:MB NES 2P.png|thumb|1983 Famicom/NES port]] | [[File:MB NES 2P.png|thumb|1983 Famicom/NES port]] | ||
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of | *The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of Famicom/NES version|below]]). | ||
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Mario Bros. Returns]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air | *The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Mario Bros. Returns]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air. | ||
*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Mario Bros. Returns'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Mario Bros. Returns'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system | *The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Mario Bros. Returns'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Mario Bros. Returns'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system. | ||
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between [[Coleco]] and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway. | Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between [[Coleco]] and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway. | ||
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref> | For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports. | ||
After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music. | After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music. | ||
In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate. | In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate. | ||
====Ports of Famicom/NES version==== | |||
====Ports of | |||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
|direction=horizontal | |direction=horizontal | ||
|header=Game Boy Advance ports | |||
|width1=100 | |width1=100 | ||
|width2= | |width2=140 | ||
|image1=Box_mb-e.jpg | |image1=Box_mb-e.jpg | ||
|caption1=''Mario Bros.-e'' | |caption1=''Mario Bros.-e'' | ||
|image2=Famicom Mini Mario Bros cover.jpg | |image2=Famicom Mini Mario Bros cover.jpg | ||
|caption2=''Famicom Mini: Mario Bros.'' | |caption2=''Famicom Mini: Mario Bros.'' | ||
}} | }} | ||
Several direct ports of the | Several direct ports of the Famicom/NES version, running under emulation, have been released on later consoles. The first was on the [[Nintendo PlayChoice-10]], an arcade machine that played NES titles. | ||
For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004. | For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004. | ||
''[[nookipedia:Item:Mario Bros (Animal Crossing)|Mario Bros.]]'' is included in ''[[nookipedia:Animal Crossing|Animal Crossing]]'' on the [[Nintendo GameCube]]. Excluding hacks, the only way to access the game is through an | ''[[nookipedia:Item:Mario Bros (Animal Crossing)|Mario Bros.]]'' is included in ''[[nookipedia:Animal Crossing|Animal Crossing]]'' on the [[Nintendo GameCube]]. Excluding hacks, the only way to access the game is through an e-Reader card released only in North America on May 12, 2003.<ref>[[nookipedia:E-Reader card/Series 4 (Animal Crossing)|''Animal Crossing'' series 4 cards]]. ''Nookipedia''. Retrieved November 7, 2021.</ref> The e-Reader and Game Boy Advance must be connected to the GameCube during the scan.<ref>[https://www.youtube.com/watch?v=JoW-NWzCCRo Animal Crossing - Unlock Mario Bros. and Ice Climber without cheats]. ''YouTube''. Retrieved November 7, 2021.</ref> | ||
It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | ||
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====Game Boy Advance remake==== | ====Game Boy Advance remake==== | ||
{{ | {{Main|Mario Bros. (Game Boy Advance)}} | ||
[[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']] | [[File:SMA MB Battle 4P.png|thumb|left|4 Player Battle in ''Super Mario Advance'']] | ||
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. | A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. | ||
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*''[[Mario Kart Wii]]'': The POW Block is new to the ''[[Mario Kart (series)|Mario Kart]]'' series in this game. | *''[[Mario Kart Wii]]'': The POW Block is new to the ''[[Mario Kart (series)|Mario Kart]]'' series in this game. | ||
*''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | *''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | ||
*''[[New Super Mario Bros. Wii]]'': The beginning of {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resembles the ''Mario Bros.'' arena. | *''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resembles the ''Mario Bros.'' arena. | ||
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | *''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | ||
*''[[New Super Mario Bros. U]]'': {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. | *''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. | ||
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | *''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | ||
*''[[NES Remix]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | *''[[NES Remix]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | ||
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==Names in other languages== | ==Names in other languages== | ||
===''Mario Bros.''=== | |||
{{foreign names | {{foreign names | ||
| | |Jap=マリオブラザーズ | ||
| | |JapR=Mario Burazāzu | ||
| | |JapM=Mario Brothers | ||
|Ger=Mario Bros | |Ger=Mario Bros | ||
|Spa=Mario Bros. | |Spa=Mario Bros. | ||
|ChiS=马力欧兄弟 | |ChiS=马力欧兄弟 | ||
|ChiSR=Mǎlì'ōu Xiōngdì | |ChiSR=Mǎlì'ōu Xiōngdì | ||
|ChiSM=Mario | |ChiSM=Mario Brothers | ||
|ChiT=瑪利歐兄弟 | |ChiT=瑪利歐兄弟 | ||
|ChiTR=Mǎlì'ōu Xiōngdì | |ChiTR=Mǎlì'ōu Xiōngdì | ||
|ChiTM=Mario | |ChiTM=Mario Brothers | ||
}} | }} | ||
== | ==Trivia== | ||
*The [[Game Start A|music that plays]] when the player begins Phase 1 in the original | *The [[Game Start A|music that plays]] when the player begins Phase 1 in the original NES port, and during the instruction cutscene for the Shellcreeper in the arcade version, is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Mario Bros. Wonder]]''. | ||
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | *Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s. | *Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s. |