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*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Mario Bros. Returns'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Mario Bros. Returns'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system. This version has never been re-released. | *The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Mario Bros. Returns'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Mario Bros. Returns'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system. This version has never been re-released. | ||
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between [[Coleco]] and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway. | Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between [[Coleco]] and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway. | ||
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref> | For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports. | ||
After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music. | After the partition of Atari, Inc., {{wp|Ocean Software}} published home computer ports for the European market on the {{wp|Amstrad CPC}}, {{wp|ZX Spectrum}}, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music. |