Editing Mario Bros. (game)
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title}} | {{italic title|''Mario Bros.'' (game)}} | ||
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | {{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | ||
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}} | |||
{{distinguish|Super Mario Bros.}} | {{distinguish|Super Mario Bros.}} | ||
{{ | {{Infobox | ||
|title=Mario Bros. | |||
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game. | |image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game. | ||
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] ( | |developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and unreleased 1986 Commodore 64 Ports)<br>MISA (PC-8001<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref>) <br> {{wp|Atarisoft}} (All other unmentioned ports) | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]]<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'') | ||
|platforms=Arcade | |platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, NEC PC-8001, Atari 5200, Atari 7800, Amstrad CPC, Atari 8-bit, [[Game Boy Advance]]/[[e-Reader]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |released='''Arcade:'''<br>{{released|Japan|July 14, 1983|USA|July 20, 1983}}'''Atari 2600:'''<br>{{released|USA|July 26, 1983}}'''Atari 5200:'''<br>{{released|USA|December 31, 1983}}'''NES:'''<br>{{released|Japan|September 9, 1983|USA|June 23, 1986|Europe|September 1, 1986}}'''PC-8801:'''<br>{{released|Japan|February 1984}}'''Atari 7800:<br>'''{{released|USA|July 10, 1987}}'''Amstrad CPC:'''<br>{{released|Europe|June 19, 1987}}'''Atari 8-bit:'''<br>{{released|USA|November 22, 1988}}'''e-Reader:'''<br>{{released|USA|November 11, 2002}}'''Game Boy Advance:'''<br>{{released|Japan|May 21, 2004|Europe|May 22, 2004 (only as secondary)|Australia|May 23, 2004 (only as secondary)|USA|May 24, 2004 (only as secondary)}}'''Virtual Console (Wii):'''<br>{{released|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{released|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{released|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{released|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|genre=Platformer | |||
|genre= | |||
|modes=Up to 2 players simultaneously | |modes=Up to 2 players simultaneously | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | |||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3 | |input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|nspro=1|nsnes=1|nesclassic=1}} | ||
|input={{input|arcade | |media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nsdl=1|nesclassic=1}} | ||
| | |||
}} | }} | ||
'''''Mario Bros.''''' is an arcade | '''''Mario Bros.''''' is an arcade game developed by [[Nintendo]] and released on July 14, [[List of games by date#1983|1983]]. It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of [[Luigi]] in a game, moreover, Nintendo officially acknowledged this as well during the [[Year of Luigi]] that commemorated his debut; however, this is incorrect as Luigi actually had previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first. Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce [[coin]]s, [[Warp Pipe]]s, and [[POW Block]]s. though many state this game to be [[Luigi]]'s first appearance because it was his more popular introduction | ||
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', for the [[Genre#Role-playing|role-playing game]] ''[[Mario & Luigi: Superstar Saga]]'', and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series on the [[Game Boy Advance]]. | |||
==Story== | ==Story== | ||
The | The story of this game revolves around two plumbers, [[Mario]] and Luigi, who are working in the sewers of New York<ref>"[http://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind [[Shigeru Miyamoto]]]". [http://www.popularmechanics.com/ Popular Mechanics]. October 19, 2009. Retrieved 25 November 2009.</ref>. The sewers are overrun by waves of [[List of enemies|enemies]] and the Mario Bros. have to defeat the enemies and collect [[coin]]s to receive their pay. | ||
==Gameplay== | ==Gameplay== | ||
[[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | [[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | ||
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe| | The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipes]] on the top and head downwards, where they may enter the pipes again to return to the top. The game features over 99 phases (although phase 2 was removed from non-Japanese versions of the game) with the highest score possible being 999,990, and after phase 99 has been completed, it merely loops phase 99 from then on. The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the floor below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game<ref>''Mario Bros.'' Atari instruction booklet, page 2.</ref>) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all the coins have to be collected in order to get an extra 3,000-5,000 [[point]]s. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, the NES version has no kill screen. Upon reaching Phase 100, the screen reads "Phase 0" and the stage is normal. Completing it, it reads "Phase 1" and the game loops infinitely from there. | ||
{{br|left}} | |||
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the | |||
==Controls== | ==Controls== | ||
=== | ===NES controls=== | ||
*{{button|nes| | *{{button|nes|pad}}: Move to the left/right | ||
*{{button|nes|A}}: Jump / Punch from underneath | *{{button|nes|A}}: Jump / Punch from underneath | ||
*{{button|nes|start}}: Pause the game | *{{button|nes|start}}: Pause the game | ||
=== | ===GBA controls=== | ||
*{{button|gba| | *{{button|gba|pad}}: Move to the left/right | ||
*{{button|gba|L}} + {{button|gba|R}}: Quit | *{{button|gba|L}} + {{button|gba|R}}: Quit | ||
*{{button|gba|A}}: Jump / Punch from underneath | *{{button|gba|A}}: Jump / Punch from underneath | ||
*{{button|gba|start}}: Pause | *{{button|gba|start}}: Pause the game | ||
*{{button|gba|select}}: | *{{button|gba|select}}: Pick game mode | ||
===Wii controls | ===Wii controls=== | ||
*{{button| | *{{button|wii|pad}}: Move to the left/right | ||
*{{button| | *{{button|wii|A}}: Jump / Punch from underneath | ||
*{{button| | *{{button|wii|+}}: Pause the game | ||
=== | ===3DS controls=== | ||
*{{button|3ds| | *{{button|3ds|pad}}: Move to the left/right | ||
*{{button|3ds|A}}: Jump / Punch from underneath | *{{button|3ds|A}}: Jump / Punch from underneath | ||
*{{button|3ds|Start}}: Pause the game | *{{button|3ds|Start}}: Pause the game | ||
=== | ===Wii U controls=== | ||
*{{button|wiiu| | *{{button|wiiu|pad}}: Move to the left/right | ||
*{{button|wiiu|A}}: Jump / Punch from underneath | *{{button|wiiu|A}}: Jump / Punch from underneath | ||
*{{button|wiiu|Plus}}: Pause the game | *{{button|wiiu|Plus}}: Pause the game | ||
===Nintendo Switch controls | ===Nintendo Switch controls=== | ||
*{{button| | *{{button|Ns|pad}}: Move to the left/right | ||
*{{button| | *{{button|Ns|A}}: Jump / Punch from underneath | ||
*{{button| | *{{button|Ns|Plus}}: Pause the game | ||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!Name | ! Name | ||
!Information | ! Information | ||
|- | |- | ||
|align=center|[[File:MBArcadeMarioSprite.png]] | |align=center|[[File:MBArcadeMarioSprite.png]] | ||
Line 99: | Line 73: | ||
|The older Mario brother, who serves as player one. | |The older Mario brother, who serves as player one. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:LuigiMarioBrosSprite.png]] | ||
|align=center|'''[[Luigi]]''' | |align=center|'''[[Luigi]]''' | ||
|The younger Mario brother, who serves as player two. | |The younger Mario brother, who serves as player two. | ||
|- | |||
|align=center|[[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]] | |||
|align=center|GBA-exclusive players | |||
|Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls (resembling [[Wario]]) and black overalls, respectively. Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref> | |||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in | Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly. | ||
====Target enemies==== | ====Target enemies==== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!Name | ! Name | ||
!Debut | ! Debut | ||
!Information and abilities | ! Information and abilities | ||
|- | |- | ||
|align=center | |align=center|[[File:MBShellcreeperSprite.gif]]<br>[[File:MBSMB3 Spiny.png]] | ||
|align=center|'''[[Shellcreeper]]''' | |align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''Super Mario Bros. 3'' onwards) | ||
|Phase 1 | |Phase 1 | ||
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions | |The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. | ||
|- | |- | ||
|align=center | |align=center|[[File:Side stepper arcade.png]] | ||
|align=center|'''[[Sidestepper]]''' | |align=center|'''[[Sidestepper]]''' | ||
|Phase 4 (Phase 5 in | |Phase 4 (Phase 5 in Japanese) | ||
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. | |Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. | ||
|- | |||
|align=center|[[File:FighterFlySprite.png]] | |||
|align=center|'''[[Fighter Fly]]''' | |||
|Phase 6 (Phase 7 in Japanese) | |||
|Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land. | |||
|- | |- | ||
|} | |} | ||
====Other enemies==== | ====Other enemies==== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!width=10%|Name | ! width=10% | Name | ||
!width=10%|Debut | ! width=10% | Debut | ||
!Information and abilities | ! Information and abilities | ||
|- | |- | ||
|align=center | |align=center|[[File:SlipiceSprite.png]] | ||
|align=center|'''[[Freezie|Slipice]]''' | |align=center|'''[[Freezie|Slipice]]''' | ||
|Phase 9 (Phase 10 in | |Phase 9 (Phase 10 in Japanese) | ||
|Ice creatures that possess the ability to "self destruct" and cover the | |Ice creatures that possess the ability to "self destruct" and cover the platform they are on with ice. Ice-covered platforms give the Mario Bros. less traction. Renamed to Freezie in later games. | ||
|- | |- | ||
|align=center | |align=center|[[File:MBIcicle.gif]] | ||
|align=center|'''[[Icicle]]''' | |align=center|'''[[Icicle]]''' | ||
|Phase 16 (Phase 17 in | |Phase 16 (Phase 17 in Japanese) | ||
|Icicles that at first appear as droplets of | |Icicles that at first appear as droplets of Water, before forming into a sharp icicle. The Icicle will eventually fall over, damaging any bros. underneath. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MBFireball.png]][[File:MBGreenFireball.png]]<br>[[File:MBSNES Boo.png]] | ||
|align=center|'''[[Fireball (obstacle)|Fireball]]''' | |align=center|'''[[Fireball (obstacle)|Fireball]]''' ('''[[Boo]]''' in ''Super Mario All-Stars'') | ||
|Phase 1 | |Phase 1 | ||
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. | |Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In the ''[[Super Mario All-Stars]]'' version of the Battle mode, the green fireballs are replaced with [[Boo]]s, though both types appear red in the 2 player mode. | ||
|- | |||
|align=center|[[File:MBSNES Troopa.png]] | |||
|align=center|'''[[Koopa Troopa]]''' (''Super Mario All-Stars'' only) | |||
|Phase 16 (Phase 17 in Japanese) | |||
|Koopa Troopas that randomly appear during the battle mode. Unlike other enemies, they can be stomped, and in the process, the player can kick their shell at other contenders. | |||
|- | |||
|align=center|[[File:BowserMB.png]] | |||
|align=center|'''[[Bowser]]''' (GBA only) | |||
|Phase 1 | |||
|Bowser may randomly appear in the GBA version of ''Mario Bros.'' during the battle game, possessing the ability to breathe fire on enemies. | |||
|} | |} | ||
==Items== | ==Items== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!Name | ! Name | ||
!Effect | ! Effect | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MBCoin.gif]]<br>[[File:MB2600WafferSprite.gif]] | ||
|align=center|'''[[Coin]]''' ('''[[Wafer]]''' in Atari 2600 version) | |align=center|'''[[Coin]]''' ('''[[Wafer]]''' in Atari 2600 version) | ||
|Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by [[Wafer]]s. | |Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by [[Wafer]]s. | ||
|- | |- | ||
|align=center|[[File: | |align=center|[[File:MBPOWBlock.gif]] | ||
|align=center|'''[[POW Block]]''' | |align=center|'''[[POW Block]]''' | ||
|POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. | |POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. | ||
|- | |||
|} | |} | ||
==Reception== | ==Reception== | ||
The | The game has received mostly positive reviews. IGN rated the game 91st in their Top 100 NES Games list <ref>[http://au.ign.com/top-100-nes-games/91.html]</ref>. | ||
==Remakes and ports== | |||
===Ports=== | |||
In addition to the arcade version, ''Mario Bros.'' was ported into several other gaming systems and computers: | |||
*[[Nintendo Entertainment System|NES]] | |||
**Cutscenes have been removed. | |||
**The bonus rounds appear on different stages. | |||
**Mario and Luigi's clothes are colored differently. | |||
*[[e-Reader]] for the [[Game Boy Advance|GBA]] (see [[#Ports of NES version|below]]) | |||
*{{wp|Amstrad CPC}} | |||
*{{wp|Apple II}} | |||
**Port was canceled and never officially released. Despite this, its code was leaked and was widely distributed in the 1980s via piracy. | |||
*{{wp|Atari 2600}} | |||
*{{wp|Atari 2600|Atari 5200}} | |||
*{{wp|Atari 2600|Atari 7800}} | |||
*{{wp|Atari 8-bit family|Atari 8-bit computers}} | |||
**The game was planned to be released in 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. | |||
**A completely different port was released in 1988, which was very arcade-accurate. | |||
*{{wp|Commodore 64}} | |||
**A fully-coded port by Atari was planned for an '84 release, but as with the 8-bit and Apple II ports, it was canceled. | |||
**The game was re-ported by Ocean and released in 1987 exclusively in Europe.{{ref needed}} This version had very strange visuals and music. | |||
*{{wp|PC-8800 series|PC-8801}} | |||
**This licensed port for the PC-8801 has extremely loud, screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8801 Footage (Warning: Loud Noises)]</ref><ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm</ref> This may have been the result of a poorly done conversion. | |||
*{{wp|ZX Spectrum}} | |||
== | ===''[[Kaettekita Mario Bros.]]''=== | ||
An enhanced port of ''Mario Bros.'', released in 1988 for the [[Family Computer Disk System]]. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air. | |||
===Classic Series=== | |||
In 1993, Nintendo released a European-exclusive NES version of the game called the Classic Series version. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the Atari XE version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. | |||
=== | ===''Super Mario Bros. 3''=== | ||
''Mario Bros.'' | [[File:SMB3BattleMode.png|thumb|left|"Battle Mode" in ''Super Mario Bros. 3''.]] | ||
[[File: | ''Mario Bros.'' is included as a separate [[minigame]], called "Battle Mode", in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games. | ||
It includes two bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. | |||
A battle can also be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the "cards", obtained by finishing a normal level, that give one to five extra lives when three are collected. | |||
{{br|left}} | |||
===Game Boy Advance remakes=== | |||
[[File:SMA Mario Bros.png|thumb|left|Title screen of the remake.]] | |||
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as the RPG ''[[Mario & Luigi: Superstar Saga]]'' (though it does not reappear in the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way. | |||
The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The POW Block resets every few stages, and two such blocks appear now as opposed to just one. The [[Charge jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. | |||
{{br|left}} | |||
===''Arcade Archives: Mario Bros.''=== | |||
A port of the original arcade version of ''Mario Bros.'' was released on the [[Nintendo Switch]] on September 27, 2017 as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref> | |||
===Ports of NES version=== | |||
{{multiple image | {{multiple image | ||
|align= | |align=left | ||
|direction=horizontal | |direction=horizontal | ||
| | |footer= | ||
| | |width1=80 | ||
| | |width2=110 | ||
|image1=Box_mb-e.jpg | |image1=Box_mb-e.jpg | ||
| | |alt1=''Mario Bros.-e'' | ||
|image2=Famicom Mini Mario Bros cover.jpg | |image2=Famicom Mini Mario Bros cover.jpg | ||
| | |alt2=''Famicom Mini: Mario Bros.'' | ||
}} | }} | ||
Several direct ports of the | Several direct ports of the NES version, running under emulation, have been released on later consoles. First was ''Mario Bros.-e'', a game for the [[e-Reader]], released on November 11, 2002 in the [[United States of America]] only, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series for [[Game Boy Advance]], unconnected with the remade version described [[#Game Boy Advance remakes|above]], on May 21, 2004. | ||
It was also re-released on Virtual Console for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | |||
The NES and Famicom version is also one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], respectively. | |||
''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | |||
{{br|left}} | |||
====''Mario Bros.-e''==== | |||
=====Cards===== | |||
======Card 1 of 5/codes 1-2====== | |||
English flavor text: There are pests in the plumbing and Mario has arrived to flush them out. Test your skills as a beginner or expert exterminator. | |||
'''+ Control Pad''' | |||
Moves player (Up & Down not used) | |||
'''L Button + R Button''' | |||
Resets game to Title Screen | |||
'''START''' | |||
Start/Pause | |||
'''SELECT''' | |||
Selects game mode | |||
*Game A is beginner mode | |||
*Game B is expert mode | |||
'''A Button''' | |||
Jumps | |||
'''B Button''' | |||
Not used | |||
======Card 2 of 5/codes 3-4====== | |||
'''HOW TO PLAY''' | |||
As bad guys fly out of the pipes, punch them from below to stun them. After a short time, they get up faster than before, so kick them while they're down to finish them off. | |||
Eliminate all the pests to complete each round. The rounds get progressively harder with new enemies as you go along. | |||
You only have a limited time to finish a round before Fireballs show up–don't waste a second! | |||
'' | ======Card 3 of 5/codes 5-6====== | ||
'''ENEMIES''' | |||
There are five types of enemies in the game: Turtles, Crabs, Fighter Flies, Fireballs, and Freezies. | |||
Turtles need one hit to flip, while crabs require two. Fighter Flies can only be flipped when they touch the surface. | |||
Freezies come along later in the game to freeze the beam and make life slippery! Two types of Fireballs, red and green will heat you up. Only the POW can get rid of the green ones. | |||
=== | ======Card 4 of 5/codes 7-8====== | ||
'''SCORING''' | |||
Punch the fireballs when they hit the floor to get higher scores. But beware–revived red fireballs are dangerous! | |||
When you exterminate a pest, a coin appears. Hit it to add points to your score. You get special high scores for kicking down several baddies in a row. When your score passes 20,000, you get an extra life. | |||
Periodic bonus rounds let you earn more bonus points. Collect 10 within a limited time for a perfect score. | |||
==== | ======Card 5 of 5/code 9-10====== | ||
'''TECHNIQUES AND HINTS''' | |||
If a flipped enemy is hit again, it will be returned to full health and be faster and deadlier than ever! If left alone they can also flip themselves over. Try to eliminate them ASAP! | |||
Using the POW delivers a hit to all pests that are touching a beam. A POW hit equals one hit, so crabs still need to be hit twice to flip. You only get three POW hits before it disappears. | |||
Mario can walk through the left edge of the screen to reappear on the right, and vice versa. Use this to your advantage! | |||
====''Luigi Bros.''==== | |||
{{br | {{right|[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|right|The title screen of ''Luigi Bros.'']]}} | ||
An emulation of the game known as '''''Luigi Bros.''''' is included in ''[[Super Mario 3D World]]'' as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which is usually played using a 16:9 "Widescreen" aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio due to the original ''[[Mario Bros.]]'' [[Nintendo Entertainment System|NES]] game using it. ''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]] in [[World Bowser]]. If the player has save data of ''[[New Super Luigi U]]'', ''Luigi Bros.'' can be played straight away without having to be unlocked. | |||
{{br}} | |||
==Sequels== | ==Sequels== | ||
The game | The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Punch Ball Mario Bros.]]'' & ''[[Mario Bros. Special]]'', and a 1995 entry for the [[Virtual Boy]] called ''[[Mario Clash]]''. | ||
==References in later games== | ==References in later games== | ||
*''[[Super Mario Bros. 3]]'': The "Battle Mode" is very similar to ''Mario Bros.''{{'}}s gameplay. | *''[[Super Mario Bros. 3]]'': The "Battle Mode" is very similar to ''Mario Bros.''{{'}}s gameplay. | ||
*''[[ | *''[[Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena. | ||
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game. | *''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game. | ||
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. | *''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game. | ||
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music. | *''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music. | ||
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme | *''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme | ||
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage. | *''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage. | ||
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music. | *''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music. | ||
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the | *''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the warp pipe, which is the same jingle that plays when the player respawns in ''Mario Bros.'' | ||
*''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | *''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | ||
*''[[New Super Mario Bros. Wii]]'': The beginning of {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} | *''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resemble the ''Mario Bros.'' arena. | ||
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | *''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | ||
*''[[New Super Mario Bros. U]]'': {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. | *''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. Later in the [[Wii U]] re-releases of the ''Mario Bros.'' remake, the yellow Mario for player three wears purple overalls, the blue Mario for player four wears black overalls like the yellow and blue Miis' colored overalls, and the green Mario resembling Luigi wears dark blue overalls instead of the original purple. | ||
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | *''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.'' | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.'' | ||
*''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame. | *''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame. | ||
*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]] | *''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]] | ||
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game. | *''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game. | ||
==Staff== | ==Staff== | ||
{{main|List of Mario Bros. staff}} | {{main|List of Mario Bros. staff}} | ||
The | The Arcade and [[Nintendo Entertainment System|NES]] versions were directed by [[Hiroshi Yamauchi]], both versions were designed by [[Shigeru Miyamoto]]. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray. | ||
==Gallery== | ==Gallery== | ||
{{main-gallery|Mario Bros.}} | {{main-gallery|Mario Bros. (game)}} | ||
<gallery> | <gallery> | ||
MB | Mario MB.png|[[Mario]] | ||
Luigi Mario Bros.png|[[Luigi]] | |||
Shellcreeper MB.png|[[Shellcreeper]] | Shellcreeper MB.png|[[Shellcreeper]] | ||
FighterFlyARCADE.png|[[Fighter Fly]] | |||
Sidestepper Mario Bros.png|[[Sidestepper]] | |||
</gallery> | </gallery> | ||
Line 294: | Line 334: | ||
===Arcade=== | ===Arcade=== | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=Game Start A | ||
|description1=The theme that plays | |pipe1=Start theme | ||
|description1=The theme that plays when starting a new game. | |||
|length1=0:05 | |length1=0:05 | ||
| | |type2=audio | ||
| | |name2=Mario Bros Clear | ||
|pipe2=Level Clear | |||
|length2=0:03 | |length2=0:03 | ||
|description2=Music that plays when completing a level. | |description2=Music that plays when completing a level. | ||
| | |type3=audio | ||
| | |name3=Game Start B | ||
|description3=Music that plays when starting any level. | |pipe3=Level Start | ||
|description3=Music that plays when starting any level after the first. | |||
|length3=0:03 | |length3=0:03 | ||
| | |type4=audio | ||
| | |name4=Mario Bros Demo | ||
|description4=Music playing during the instruction videos | |pipe4=Demo (With SFX) | ||
|description4=Music playing during the instruction videos. | |||
|length4=0:05 | |length4=0:05 | ||
| | |type5=audio | ||
| | |name5=Mario Bros Perfect | ||
|pipe5=Perfect | |||
|description5=Music that plays when getting all coins on a bonus level. | |description5=Music that plays when getting all coins on a bonus level. | ||
|length5=0:02 | |length5=0:02 | ||
| | |type6=audio | ||
| | |name6=Game Over MB | ||
|pipe6=Game Over | |||
|description6=The Game Over theme. | |description6=The Game Over theme. | ||
|length6=0:06 | |length6=0:06 | ||
}} | }} | ||
===Famicom/NES=== | ===Famicom/NES=== | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=Title Theme MB NES | ||
|pipe1=Title Theme | |||
|description1=The Title Screen's theme. | |description1=The Title Screen's theme. | ||
|length1=0:11 | |length1=0:11 | ||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=マリオブラザーズ | ||
| | |JapR=Mario Burazāzu | ||
| | |JapM=Mario Brothers | ||
|Ger=Mario Bros | |Ger=Mario Bros | ||
|GerM=- | |||
|Spa=Mario Bros. | |Spa=Mario Bros. | ||
| | |SpaM=- | ||
| | |Chi=马力欧兄弟 | ||
|ChiR=Mǎlìōu Xiōngdì | |||
|ChiM=Mario Brothers | |||
| | |||
| | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The | *The music that plays when the player begins Phase 1 is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'' and ''[[Super Smash Bros. Brawl]]''. | ||
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | *Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
*Mario and Luigi have three different death sprites: A | *Mario and Luigi have three different death sprites: A frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, a burnt one for [[Fireball (obstacle)|Fireballs]], and finally a generic one for all other enemies. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MB}} | {{MB}} | ||
{{ | {{MarioGames}} | ||
{{Arcade}} | {{Arcade}} | ||
{{NES}} | {{NES}} | ||
{{ | {{CompGames}} | ||
{{ | {{VirtualConsole}} | ||
{{ | {{NS}} | ||
[[Category:Mario Bros.|*]] | [[Category:Mario Bros.|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Arcade | [[Category:Arcade Games]] | ||
[[Category: | [[Category:Nintendo Entertainment System Games]] | ||
[[Category: | [[Category:MS-DOS Games]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category: | [[Category:2004 games]] | ||
[[Category: | [[Category:Virtual Console Games]] | ||
[[Category:Super Mario Series Minigames]] | |||
[[Category: | |||
[[de:Mario Bros. (Arcade)]] | [[de:Mario Bros. (Arcade)]] | ||
[[it:Mario Bros. (gioco)]] | [[it:Mario Bros. (gioco)]] |