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{{italic title}} | {{italic title|''Mario Bros.'' (game)}} | ||
{{split|Mario Bros. (game)|Classic Mario Bros.|Mario Bros. (Game Boy Advance)}} | |||
{{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | {{about|the arcade title first released in 1983|further uses|[[Mario Bros.]]}} | ||
{{redirect|MB|the ''Mario Baseball'' series|[[Mario Baseball (series)]]}} | |||
{{distinguish|Super Mario Bros.}} | {{distinguish|Super Mario Bros.}} | ||
{{ | {{Infobox | ||
|title=Mario Bros. | |||
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game. | |image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game. | ||
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] ( | |developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and 1987 Commodore 64 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>{{wp|Atarisoft}} (All other unmentioned ports) | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]]<br>{{wp|Hamster Corporation|HAMSTER}} (''Arcade Archives'') | ||
|platforms=Arcade | |platforms=Arcade, [[Nintendo Entertainment System|NES]], Atari 2600, NEC PC-8001, Atari 5200, Atari 7800, Amstrad CPC, Atari 8-bit, [[Game Boy Advance]]/[[e-Reader]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |released='''Arcade:'''<br>{{released|Japan|July 14, 1983|USA|July 20, 1983}}'''NES:'''<br>{{released|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986}}'''Atari 2600:'''<br>{{released|USA|December 1983}}'''Atari 5200:'''<br>{{released|USA|December 1983}}'''PC-8801:'''<br>{{released|Japan|February 1984}}'''Atari 7800:<br>'''{{released|USA|July 10, 1987}}'''Amstrad CPC:'''<br>{{released|Europe|June 19, 1987}}'''Atari 8-bit:'''<br>{{released|USA|November 22, 1988}}'''e-Reader:'''<br>{{released|USA|November 11, 2002}}'''Game Boy Advance:'''<br>{{released|Japan|May 21, 2004|Europe|May 22, 2004 (only as secondary)|Australia|May 23, 2004 (only as secondary)|USA|May 24, 2004 (only as secondary)}}'''Virtual Console (Wii):'''<br>{{released|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{released|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{released|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{released|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|genre=Platformer | |||
|genre= | |||
|modes=Up to 2 players simultaneously | |modes=Up to 2 players simultaneously | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | |||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3 | |input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|nspro=1|nsnes=1|nesclassic=1}} | ||
|input={{input|arcade | |media={{media|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nsdl=1|nesclassic=1}} | ||
| | |||
}} | }} | ||
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on | '''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on July 14, [[List of games by date#1983|1983]]. It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of [[Luigi]] in a game; moreover, Nintendo officially acknowledged this as well during the [[Year of Luigi]] that commemorated his debut. However, this is incorrect as Luigi actually had previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first. Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. | ||
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', for ''[[Mario & Luigi: Superstar Saga]]'', and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series. | |||
==Story== | ==Story== | ||
The premise of | The premise of this game revolves around twin plumbers, [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> ([[Mario Bros.' House|their house]] according to Atari<ref>"''Mario the carpenter and his brother Luigi<span class="explain" title="* [2600/5200]"> </span> are hopping mad! The water pipes in their house are blocked with<span class="explain" title="nests of [2600] / pesky [7800/8-bit]"> </span>crawling creatures. If the two brothers can’t get rid of them<span class="explain" title=", [5200/7800/8-bit]"> </span>they’ll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref>). The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s. | ||
==Gameplay== | ==Gameplay== | ||
[[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | [[File:MarioBrosAC.png|frame|left|Mario and Luigi in Phase 1 of the arcade version.]] | ||
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipe]]s on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on | The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named ''[[wikipedia:Joust (video game)|Joust]]''. Enemies come from the [[Warp Pipe|pipe]]s on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on, the screen will still read "Phase 23" onward up to "Phase 98" (99 in Japan). After reaching Phase 98/99, screen text will stop incrementing, though the order of unique phases still loops. The phase counter at the bottom of the screen reads "KO" from Phase 25 onward. | ||
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[ | The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[Mario Brothers Yuka|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal. | ||
{{br|left}} | |||
==Controls== | ==Controls== | ||
=== | ===NES controls=== | ||
*{{button|nes| | *{{button|nes|pad}}: Move to the left/right | ||
*{{button|nes|A}}: Jump / Punch from underneath | *{{button|nes|A}}: Jump / Punch from underneath | ||
*{{button|nes|start}}: Pause the game | *{{button|nes|start}}: Pause the game | ||
=== | ===GBA controls=== | ||
*{{button|gba| | *{{button|gba|pad}}: Move to the left/right | ||
*{{button|gba|L}} + {{button|gba|R}}: Quit | *{{button|gba|L}} + {{button|gba|R}}: Quit | ||
*{{button|gba|A}}: Jump / Punch from underneath | *{{button|gba|A}}: Jump / Punch from underneath | ||
*{{button|gba|start}}: Pause | *{{button|gba|start}}: Pause the game | ||
*{{button|gba|select}}: | *{{button|gba|select}}: Pick game mode | ||
===Wii controls | ===Wii controls=== | ||
*{{button| | *{{button|wii|pad}}: Move to the left/right | ||
*{{button| | *{{button|wii|A}}: Jump / Punch from underneath | ||
*{{button| | *{{button|wii|+}}: Pause the game | ||
=== | ===3DS controls=== | ||
*{{button|3ds| | *{{button|3ds|pad}}: Move to the left/right | ||
*{{button|3ds|A}}: Jump / Punch from underneath | *{{button|3ds|A}}: Jump / Punch from underneath | ||
*{{button|3ds|Start}}: Pause the game | *{{button|3ds|Start}}: Pause the game | ||
=== | ===Wii U controls=== | ||
*{{button|wiiu| | *{{button|wiiu|pad}}: Move to the left/right | ||
*{{button|wiiu|A}}: Jump / Punch from underneath | *{{button|wiiu|A}}: Jump / Punch from underneath | ||
*{{button|wiiu|Plus}}: Pause the game | *{{button|wiiu|Plus}}: Pause the game | ||
=== | ===Nintendo Switch controls=== | ||
*{{button| | *{{button|Ns|pad}}: Move to the left/right | ||
*{{button| | *{{button|Ns|A}}: Jump / Punch from underneath | ||
*{{button| | *{{button|Ns|Plus}}: Pause the game | ||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!Name | ! Name | ||
!Information | ! Information | ||
|- | |- | ||
|align=center|[[File:MBArcadeMarioSprite.png]] | |align=center|[[File:MBArcadeMarioSprite.png]] | ||
Line 102: | Line 79: | ||
|align=center|'''[[Luigi]]''' | |align=center|'''[[Luigi]]''' | ||
|The younger Mario brother, who serves as player two. | |The younger Mario brother, who serves as player two. | ||
|- | |||
|align=center|[[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]] | |||
|align=center|GBA-exclusive players | |||
|Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls and black overalls, resembling [[Wario]] and [[Waluigi]] respectively (despite multiplayer being unavailable in the Wii U version) Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls, with the latter resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref> | |||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in | Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly. | ||
====Target enemies==== | ====Target enemies==== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!Name | ! Name | ||
!Debut | ! Debut | ||
!Information and abilities | ! Information and abilities | ||
|- | |- | ||
|align=center | |align=center|[[File:MB Arcade Green Shellcreeper Sprite.gif]]<br>[[File:MBSMB3 Spiny.png]] | ||
|align=center|'''[[Shellcreeper]]''' | |align=center|'''[[Shellcreeper]]''' ('''[[Spiny]]''' in most versions from ''Super Mario Bros. 3'' onwards) | ||
|Phase 1 | |Phase 1 | ||
|The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions | |The first enemies in the game, a possible inspiration for [[Koopa Troopa]]s. They are replaced by [[Spiny|Spinies]] in remade versions. | ||
|- | |- | ||
|align=center | |align=center|[[File:MB Arcade Red Sidestepper Sprite.png]] | ||
|align=center|'''[[Sidestepper]]''' | |align=center|'''[[Sidestepper]]''' | ||
|Phase 4 (Phase 5 in | |Phase 4 (Phase 5 in Japanese) | ||
|Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game. | |Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game. | ||
|- | |- | ||
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]] | |align=center|[[File:MB Arcade Fighter Fly Sprite.png]] | ||
|align=center|'''[[Fighter Fly | |align=center|'''[[Fighter Fly]]''' | ||
|Phase 6 (Phase 7 in | |Phase 6 (Phase 7 in Japanese) | ||
|Flies that jump up and down. The player | |Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them. | ||
|- | |||
|} | |} | ||
====Other enemies==== | ====Other enemies==== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!width=10%|Name | ! width=10% | Name | ||
!width=10%|Debut | ! width=10% | Debut | ||
!Information and abilities | ! Information and abilities | ||
|- | |- | ||
|align=center | |align=center|[[File:MB Arcade Slipice Sprite.png]] | ||
|align=center|'''[[Freezie|Slipice]]''' | |align=center|'''[[Freezie|Slipice]]''' | ||
|Phase 9 (Phase 10 in | |Phase 9 (Phase 10 in Japanese) | ||
|Ice creatures that possess the ability to "self destruct" and cover the | |Ice creatures that possess the ability to "self destruct" and cover the platform they are on with ice. Ice-covered platforms give the Mario Bros. less traction. Renamed to Freezie in later games. | ||
|- | |- | ||
|align=center | |align=center|[[File:MB Arcade Icicle.gif]] | ||
|align=center|'''[[Icicle]]''' | |align=center|'''[[Icicle]]''' | ||
|Phase 16 (Phase 17 in | |Phase 16 (Phase 17 in Japanese) | ||
|Icicles that at first appear as droplets of | |Icicles that at first appear as droplets of Water, before forming into a sharp icicle. The Icicle will eventually fall over, defeating any bros. underneath. | ||
|- | |- | ||
|align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]] | |align=center|[[File:MB Arcade Red Fireball.png]][[File:MB Arcade Green Fireball.png]]<br>[[File:MBSNES Boo.png]] | ||
|align=center|'''[[Fireball (obstacle)|Fireball]]''' | |align=center|'''[[Fireball (obstacle)|Fireball]]''' ('''[[Boo]]''' in ''Super Mario All-Stars'') | ||
|Phase 1 | |Phase 1 | ||
|Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. | |Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a [[POW Block]] to defeat them as well. In ''[[Super Mario Bros. 3]]'', both types share the red sprite in the 2 player battle mode. In the Battle Game found in the SMB3 menu of ''[[Super Mario All-Stars]]'', both types use identical [[Boo]] sprites. | ||
|- | |||
|align=center|[[File:MBSNES Troopa.png]] | |||
|align=center|'''[[Koopa Troopa]]''' (''Super Mario All-Stars'' only) | |||
|Round 1 | |||
|A single green Koopa Troopa appears in each round of the Battle Game. Unlike other enemies, it can be stomped, and in the process, the player can kick its shell at other contenders. When its shell collides with other enemies, it merely knocks them slightly upward. It cannot be permanently defeated. | |||
|- | |||
|align=center|[[File:BowserMB.png]] | |||
|align=center|'''[[Bowser]]''' (GBA only) | |||
|Round 4 | |||
|Bowser appears in the GBA version of ''Mario Bros.'' during the battle game in every fourth round, possessing the ability to breathe fire on enemies. He patrols the central platform and cannot be defeated but can be stunned by bumping him from below. | |||
|} | |} | ||
==Items== | ==Items== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | ! Image | ||
!Name | ! Name | ||
!Effect | ! Effect | ||
|- | |- | ||
|align=center|[[File:MB Arcade Coin.gif]]<br>[[File:MB Atari 2600 Wafer Sprite.gif]] | |align=center|[[File:MB Arcade Coin.gif]]<br>[[File:MB Atari 2600 Wafer Sprite.gif]] | ||
Line 168: | Line 161: | ||
|align=center|'''[[POW Block]]''' | |align=center|'''[[POW Block]]''' | ||
|POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. | |POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. | ||
|- | |||
|} | |} | ||
==Reception== | ==Reception== | ||
The arcade game was given a preview at the Amusement Operators Expo held at the O'Hare Exposition Center in Chicago from March 25-27, 1983. The reviews were mixed. Steve Arrants of ''Creative Computing Video & Arcade Games'' considered it his favorite among the ten games showcased<ref>[https://www.atarimagazines.com/cva/v1n2/toptengamesofaoe.php Atari Magazines]</ref> while William Michael Brown of ''Electronic Fun with Computer Games'' thought it was a dud with difficulty being the main issue.<ref>[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n27/mode/2up Electronic Fun with Computer Games, July 1983 issue]</ref> John Holmstrom of ''Video Games'' criticized the slippery controls.<ref>[https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n55/mode/2up Video Games, July 1983 issue]</ref> | The arcade game was given a preview at the Amusement Operators Expo held at the O'Hare Exposition Center in Chicago from March 25-27, 1983. The reviews were mixed. Steve Arrants of ''Creative Computing Video & Arcade Games'' considered it his favorite among the ten games showcased<ref>[https://www.atarimagazines.com/cva/v1n2/toptengamesofaoe.php Atari Magazines]</ref> while William Michael Brown of ''Electronic Fun with Computer Games'' thought it was a dud with difficulty being the main issue.<ref>[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_09_1983-07_Fun_Games_Publishing_US/page/n27/mode/2up Electronic Fun with Computer Games, July 1983 issue]</ref> John Holmstrom of ''Video Games'' criticized the slippery controls.<ref>[https://archive.org/details/Video_Games_Volume_1_Number_10_1983-07_Pumpkin_Press_US/page/n55/mode/2up Video Games, July 1983 issue]</ref> The game never broke into the monthly top 10 lists of most popular arcade games in the US. | ||
IGN rated the | IGN rated the 1983 NES port 91st in their Top 100 NES Games list <ref>[http://au.ign.com/top-100-nes-games/91.html]</ref>. | ||
==Re-releases, ports, and remakes== | ==Re-releases, ports, and remakes== | ||
===Re-releases=== | ===Re-releases=== | ||
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong | The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America. | ||
An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of | An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref> | ||
===Ports=== | ===Ports=== | ||
''Mario Bros.'' | In addition to the arcade version, ''Mario Bros.'' was ported into several other gaming systems and computers: | ||
*[[Nintendo Entertainment System|NES]]/[[Family Computer Disk System|FDS]] | |||
*The first port was released in Japan in 1983 | **The first NES port was released in Japan in 1983 and abroad as part of the [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible platforms. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]). | ||
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Mario Bros. | **The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the [[Famicom]], under the title ''[[Kaettekita Mario Bros.]]''. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air. | ||
*The third port is the European-exclusive | **The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the Atari XE version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system. | ||
*{{wp|Amstrad CPC}} | |||
*{{wp|Apple II}} | |||
**Port was canceled and never officially released. Despite this, its code was leaked and was widely distributed in the 1980s via piracy. | |||
*{{wp|Atari 2600}} | |||
*{{wp|Atari 2600|Atari 5200}} | |||
*{{wp|Atari 2600|Atari 7800}} | |||
*{{wp|Atari 8-bit family|Atari 8-bit computers}} | |||
**The game was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. | |||
**A completely different port was released in 1988, which was very arcade-accurate. | |||
*{{wp|Commodore 64}} | |||
**A fully-coded port by Atari was planned for an '84 release, but as with the 8-bit and Apple II ports, it was canceled. | |||
**The game was re-ported by Ocean and released in 1987 exclusively in Europe.{{ref needed}} This version had very strange visuals and music. | |||
*{{wp|PC-8000 series|PC-8001}} | |||
**This licensed<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref> port for the PC-8001 has extremely loud, screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8801 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. | |||
*{{wp|ZX Spectrum}} | |||
====Ports of 1983 NES version==== | |||
====Ports of | |||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
|direction=horizontal | |direction=horizontal | ||
| | |footer= | ||
|width1= | |width1=80 | ||
|width2= | |width2=110 | ||
|image1=Box_mb-e.jpg | |image1=Box_mb-e.jpg | ||
| | |alt1=''Mario Bros.-e'' | ||
|image2=Famicom Mini Mario Bros cover.jpg | |image2=Famicom Mini Mario Bros cover.jpg | ||
| | |alt2=''Famicom Mini: Mario Bros.'' | ||
}} | }} | ||
Several direct ports of the | Several direct ports of the 1983 NES version, running under emulation, have been released on later consoles. The first was on the [[Nintendo PlayChoice-10]], an arcade machine that played NES titles. | ||
For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004. | For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004. | ||
It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | ||
The Famicom | The NES and Famicom version is also one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], respectively. | ||
''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | ''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | ||
===Minigame remakes=== | ===Minigame remakes=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
[[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]] | [[File:SMB3BattleMode.png|thumb|left|The battle mode in ''Super Mario Bros. 3''.]] | ||
A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]] in ''[[Super Mario Bros. 3]]'' for the | A form of ''Mario Bros.'' is included as a separate battle mode [[minigame]], called '''Classic Mario Bros.'''<ref>''Super Mario All-Stars'' English instruction booklet, page 36. "''If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game.''"</ref> or simply '''Mario Bros.'''<ref>''Super Mario Bros. 3'' English instruction booklet, page 28. "''HOW TO PLAY THE ‘MARIO BROS.’ GAME''"</ref>, in ''[[Super Mario Bros. 3]]'' for the [[Nintendo Entertainment System|NES]] and as part of the game's remake included in ''[[Super Mario All-Stars]]'', utilizing ''Super Mario Bros. 3''{{'}}s physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous [[Koopa Troopa]]s of later games. | ||
It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes. | It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable [[? Block]]s. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes. | ||
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====''Super Mario All-Stars''==== | ====''Super Mario All-Stars''==== | ||
[[File:SMAS Battle Game.png|thumb|right|The Battle Game in ''Super Mario All-Stars''.]] | |||
[[File:SMAS Battle Game.png|thumb|The Battle Game in ''Super Mario All-Stars''.]] | In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. The sprites for the Koopa Troopa and the Boos are different than those used in the main game. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? Mushroom]] which can swap the players position if they are the same form or switch their forms if they are different. | ||
In ''[[Super Mario All-Stars]]'', a competitive Battle Game was added with different gameplay, selectable on the title screen for ''Super Mario Bros. 3''. This version removed all bonus stages and introduced a single green [[Koopa Troopa]] to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with [[Boo]]s. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in [[Super Mario (form)|Super form]] and [[Super Mushroom]]s will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the [[? | |||
This version serves as the inspiration for the [[Game Boy Advance]] remake below. | This version serves as the inspiration for the [[Game Boy Advance]] remake below. | ||
====Game Boy Advance remake==== | ====Game Boy Advance remake==== | ||
[[File:SMA Mario Bros.png|thumb|left|Title screen of the remake in ''Super Mario Advance'']] | |||
[[File:SMA | A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (though it does not reappear in the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from ''[[Super Mario All-Stars]]''. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way. | ||
A remake of ''Mario Bros.'' is included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' ( | |||
The [[ | The GBA remake of ''Mario Bros.'' enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The [[Charge jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them. | ||
{{br|left}} | |||
====''Luigi Bros.''==== | |||
{{right|[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|right|The title screen of ''Luigi Bros.'']]}} | |||
A remake of the 1983 [[Nintendo Entertainment System|NES]] port known as '''''Luigi Bros.''''' is included in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to [[Fire Mario|Fire Luigi]]'s color scheme in later ''Mario'' games). Unlike ''[[Super Mario 3D World]]'' itself, which is usually played using a 16:9 "Widescreen" aspect ratio, ''Luigi Bros.'' uses a 4:3 aspect ratio due to the NES port using it. ''Luigi Bros.'' is unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]] in [[World Bowser]]. In the original Wii U version, if the player has save data of ''[[New Super Luigi U]]'', ''Luigi Bros.'' can be played straight away without having to be unlocked. | |||
{{br|left}} | {{br|left}} | ||
==Sequels== | ==Sequels== | ||
The game | The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Punch Ball Mario Bros.]]'' and ''[[Mario Bros. Special]]'', and a 1995 entry for the [[Virtual Boy]] called ''[[Mario Clash]]''. | ||
==References in later games== | ==References in later games== | ||
*''[[Super Mario Bros. 3]]'': The "Battle Mode" is very similar to ''Mario Bros.''{{'}}s gameplay. | *''[[Super Mario Bros. 3]]'': The "Battle Mode" is very similar to ''Mario Bros.''{{'}}s gameplay. | ||
*''[[ | *''[[Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena. | ||
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game. | *''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game. | ||
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. | *''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game. | ||
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music. | *''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music. | ||
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself | *''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which the song itself turns out to be Mozart's ''{{wp|Eine kleine Nachtmusik}}''. | ||
*''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage. | *''[[WarioWare: Twisted!]]'': A [[Mario Brothers (WarioWare: Twisted!)|microgame]] based on this game appears in [[9-Volt]]'s stage. | ||
*''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music. | *''[[Super Smash Bros. Brawl]]'': There is a [[Mario Bros. (stage)|stage]] based on the first stages of the game, as well as an arranged version of the title's music. | ||
*''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the [[Warp Pipe]], which is the same jingle that plays when the player respawns in ''Mario Bros.'' | *''[[New Super Mario Bros.]]'': In the [[New Super Mario Bros.#Mario vs. Luigi|Mario vs. Luigi]] game, there is a jingle that goes off when the player exits the [[Warp Pipe]], which is the same jingle that plays when the player respawns in ''Mario Bros.'' | ||
*''[[Mario Kart Wii]]'': The POW Block is new to the ''[[Mario Kart (series)|Mario Kart]]'' series in this game. | *''[[Mario Kart Wii]]'': The POW Block is new to the ''[[Mario Kart (series)|Mario Kart]]'' series in this game. | ||
*''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | *''[[WarioWare: D.I.Y. Showcase]]'': A [[Mario Bros. (WarioWare: D.I.Y. Showcase)|microgame]] based on this game appears in [[18-Volt]]'s stage. | ||
*''[[New Super Mario Bros. Wii]]'': The beginning of {{world link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} | *''[[New Super Mario Bros. Wii]]'': The beginning of {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} resemble the ''Mario Bros.'' arena. | ||
*''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | *''[[New Super Mario Bros. 2]]'': The ''Mario Bros.'' arena was remade in the [[Second Course (Gold Classics Pack)|second level]] of the [[Gold Classics Pack]]. | ||
*''[[New Super Mario Bros. U]]'': {{world link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. | *''[[New Super Mario Bros. U]]'': {{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}} overall resembles the ''Mario Bros.'' arena. The [[Mii]]s' cap and shirt colors match the player order of the colored Marios in the [[Game Boy Advance]] version of the game. Later in the [[Wii U]] re-releases of the ''Mario Bros.'' remake, the yellow Mario for player three wears purple overalls, the blue Mario for player four wears black overalls like the yellow and blue Miis' colored overalls, and the green Mario resembling Luigi wears dark blue overalls instead of the original purple. | ||
*''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | *''[[Super Mario 3D World]]'': ''Luigi Bros.'', a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes [[The Great Tower of Bowser Land]] level. Alternatively, if the player has save data for ''[[New Super Luigi U]]'' on their Wii U, ''Luigi Bros.'' is available from the start of the game. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.'' | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing [[Duck Hunt (character)|Duck Hunt]], Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from ''Mario Bros.'' | ||
*''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame. | *''[[Super Mario Maker]]'': Four of the forms [[Costume Mario]] takes on are based on this game. The costumes for [[Costume Mario#20|Mario]], [[Costume Mario#19|Shellcreeper]] and [[Costume Mario#18|Sidestepper]] are earned as random rewards in 100 Mario Challenge's Expert mode, while the [[Costume Mario#101|Fighter Fly costume]] is unlocked upon clearing a harder version of the [[Gnat Attack]] minigame. | ||
*''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]] | *''[[WarioWare Gold]]'': This game contains [[Mario Bros. (WarioWare Gold)|a microgame]] that is based on ''Mario Bros.'', which is similar to [[Wario Bros.]] | ||
*''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game. | *''[[Super Smash Bros. Ultimate]]'': The Mario Bros. stage from ''Super Smash Bros. Brawl'' reappears in this game. | ||
==Staff== | ==Staff== | ||
{{main|List of Mario Bros. staff}} | {{main|List of Mario Bros. staff}} | ||
The | The Arcade and [[Nintendo Entertainment System|NES]] versions were directed by [[Hiroshi Yamauchi]], both versions were designed by [[Shigeru Miyamoto]]. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray. | ||
==Gallery== | ==Gallery== | ||
{{main-gallery|Mario Bros.}} | {{main-gallery|Mario Bros. (game)}} | ||
<gallery> | <gallery> | ||
MB Mario Artwork.png|[[Mario]] | MB Mario Artwork.png|[[Mario]] | ||
MB Luigi Artwork.png|[[Luigi]] | MB Luigi Artwork.png|[[Luigi]] | ||
Shellcreeper MB.png|[[Shellcreeper]] | Shellcreeper MB.png|[[Shellcreeper]] | ||
MB Fighter Fly Artwork.png|[[Fighter Fly]] | |||
MB Sidestepper Artwork.png|[[Sidestepper]] | MB Sidestepper Artwork.png|[[Sidestepper]] | ||
</gallery> | </gallery> | ||
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===Arcade=== | ===Arcade=== | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=MB Arcade Start Theme | ||
|description1=The theme that plays | |pipe1=Start theme | ||
|description1=The theme that plays when starting a new game. | |||
|length1=0:05 | |length1=0:05 | ||
| | |type2=audio | ||
| | |name2=MB Arcade Level Clear Theme | ||
|pipe2=Level Clear | |||
|length2=0:03 | |length2=0:03 | ||
|description2=Music that plays when completing a level. | |description2=Music that plays when completing a level. | ||
| | |type3=audio | ||
| | |name3=MB Arcade Level Start Theme | ||
|description3=Music that plays when starting any level. | |pipe3=Level Start | ||
|description3=Music that plays when starting any level after the first. | |||
|length3=0:03 | |length3=0:03 | ||
| | |type4=audio | ||
| | |name4=Mario Bros Demo | ||
|description4=Music playing during the instruction videos | |pipe4=Demo (With SFX) | ||
|description4=Music playing during the instruction videos. | |||
|length4=0:05 | |length4=0:05 | ||
| | |type5=audio | ||
| | |name5=Mario Bros Perfect | ||
|pipe5=Perfect | |||
|description5=Music that plays when getting all coins on a bonus level. | |description5=Music that plays when getting all coins on a bonus level. | ||
|length5=0:02 | |length5=0:02 | ||
| | |type6=audio | ||
| | |name6=MB Arcade Game Over Theme | ||
|pipe6=Game Over | |||
|description6=The Game Over theme. | |description6=The Game Over theme. | ||
|length6=0:06 | |length6=0:06 | ||
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===Famicom/NES=== | ===Famicom/NES=== | ||
{{media table | {{media table | ||
| | |type1=audio | ||
| | |name1=Title Theme MB NES | ||
|pipe1=Title Theme | |||
|description1=The Title Screen's theme. | |description1=The Title Screen's theme. | ||
|length1=0:11 | |length1=0:11 | ||
| | |type2=audio | ||
| | |name2=MB NES Start Theme | ||
|pipe2=Start Theme | |||
|length2=0:05 | |length2=0:05 | ||
| | |type3=audio | ||
| | |name3=MB NES Level Clear Theme | ||
|pipe3=Level Clear Theme | |||
|length3=0:02 | |length3=0:02 | ||
| | |type4=audio | ||
| | |name4=MB NES Level Start Theme | ||
|pipe4=Level Start Theme | |||
|length4=0:02 | |length4=0:02 | ||
| | |type5=audio | ||
| | |name5=MB NES Game Over Theme | ||
|pipe5=Game Over Theme | |||
|length5=0:05 | |length5=0:05 | ||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
===''Mario Bros.''=== | |||
{{foreign names | {{foreign names | ||
| | |Jap=マリオブラザーズ | ||
| | |JapR=Mario Burazāzu | ||
| | |JapM=Mario Brothers | ||
|Ger=Mario Bros | |Ger=Mario Bros | ||
|GerM=- | |||
|Spa=Mario Bros. | |Spa=Mario Bros. | ||
|SpaM=- | |||
|ChiS=马力欧兄弟 | |ChiS=马力欧兄弟 | ||
|ChiSR=Mǎlì'ōu Xiōngdì | |ChiSR=Mǎlì'ōu Xiōngdì | ||
Line 351: | Line 360: | ||
|ChiTR=Mǎlì'ōu Xiōngdì | |ChiTR=Mǎlì'ōu Xiōngdì | ||
|ChiTM=Mario Brothers | |ChiTM=Mario Brothers | ||
}} | |||
===Classic Mario Bros.=== | |||
{{foreign names | |||
|Jap=なつかしのマリオブロスゲーム<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 27. 「''「なつかしのマリオブロスゲーム」とは……''」</ref><ref>''Super Mario Collection'' Japanese instruction booklet. 「''マリオ3での<span class="explain" title="ふたりよう">2人用</span>バトル、なつかしのマリオブロスゲーム''」</ref> | |||
|JapR=Natsukashi no Mario Burosu Gēmu | |||
|JapM=Nostalgic Mario Bros. Game | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The | *The music that plays when the player begins Phase 1 is part of Mozart's ''{{wp|Eine kleine Nachtmusik}}'', which is also featured in ''[[Dance Dance Revolution: Mario Mix]]'' and ''[[Super Smash Bros. Brawl]]''. | ||
*Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | *Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and an alternate costume for Wario in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. The outfit also made a cameo during Mario's transformation into [[Fire Mario|Super Mario]] in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the ''Super Smash Bros.'' series and an alternate costume for [[Wario]] in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''. | ||
*Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s. | *Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with [[Freezie|Slipice]] and [[Icicle]]s, and a burnt one for [[Fireball (obstacle)|fireball]]s. | ||
==References== | ==References== | ||
{{NIWA|SmashWiki-p=Mario (universe)#Mario Bros.|StrategyWiki-p=Mario Bros.}} | |||
<references/> | <references/> | ||
{{MB}} | {{MB}} | ||
{{ | {{MarioGames}} | ||
{{Arcade}} | {{Arcade}} | ||
{{NES}} | {{NES}} | ||
{{ | {{CompGames}} | ||
{{ | {{VirtualConsole}} | ||
{{ | {{NS}} | ||
[[Category:Mario Bros.|*]] | [[Category:Mario Bros.|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Arcade | [[Category:Arcade Games]] | ||
[[Category: | [[Category:Nintendo Entertainment System Games]] | ||
[[Category: | [[Category:MS-DOS Games]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category: | [[Category:2004 games]] | ||
[[Category: | [[Category:Virtual Console Games]] | ||
[[Category:Super Mario Series Minigames]] | |||
[[Category: | |||
[[de:Mario Bros. (Arcade)]] | [[de:Mario Bros. (Arcade)]] | ||
[[it:Mario Bros. (gioco)]] | [[it:Mario Bros. (gioco)]] |