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|publisher=[[Nintendo]]<br>[[Atari, Inc.]] (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|publisher=[[Nintendo]]<br>[[Atari, Inc.]] (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Arcade:'''<br>{{flag list|Japan|June 21, 1983<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref>|USA|July 20, 1983}}
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}
|release2='''Famicom/NES:'''<br>{{flag list|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{flag list|USA|December 1983}}'''Atari 5200:'''<br>{{flag list|USA|February 1984}}'''PC-8001:'''<br>{{flag list|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{flag list|USA|August 1986}}'''Amstrad CPC:'''<br>{{flag list|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{flag list|Europe|1987}}'''ZX Spectrum:'''<br>{{flag list|Europe|1987}}'''Atari 8-bit:'''<br>{{flag list|USA|November 22, 1988}}'''Atari 7800:<br>'''{{flag list|USA|December 1988}}'''Game Boy Advance:'''<br>{{flag list|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{flag list|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{flag list|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''Game Boy Advance:'''<br>{{release|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|cabinet=Upright and cocktail
|cabinet=Upright and cocktail
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1|switchsnes=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1|nesclassic=1}}
|format={{format|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|format={{format|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|serials='''Famicom:'''<br>HVC-MA
|serials='''Famicom:'''<br>HVC-MA
|gallery=Mario Bros.
|gallery=Mario Bros.
}}
}}
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM/> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.


''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
==Story==
==Story==
The premise of the game revolves around twin plumbers [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> (or [[Mario Bros.' House|their house]] according to Atari).<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref> The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.
The premise of the game revolves around twin plumbers [[Mario]] and [[Luigi]], who are in the sewer system of [[New York City|New York]]<ref>Porges, Seth (October 19, 2009). [https://web.archive.org/web/20091022053804/https://www.popularmechanics.com/technology/industry/4334387.html Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto]. [http://www.popularmechanics.com/ Popular Mechanics]. Retrieved November 25, 2009.</ref><ref>Snider, Mike (November 08, 2010). [http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 Q&A: 'Mario' creator Shigeru Miyamoto]. ''USA Today''. Retrieved March 25, 2016.</ref> (or [[Mario Bros.' House|their house]] according to Atari).<ref>"''Mario the carpenter and his brother Luigi{{hover| |* [2600/5200]}} are hopping mad! The water pipes in their house are blocked with{{hover| |nests of [2600] / pesky [7800/8-bit]}}crawling creatures. If the two brothers can't get rid of them{{hover| |, [5200/7800/8-bit]}}they'll never take a bath again!''" - ''Mario Bros.'' Atari game manual, first page.</ref> The sewers are overrun by waves of [[List of enemies|enemies]], which must be defeated for [[coin]]s.
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===Enemies===
===Enemies===
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly|Fighterfly]].
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.
 
====Target enemies====
====Target enemies====
{|width=fit class=wikitable
{|width=fit class=wikitable
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|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly|Fighterfly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
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==Re-releases, ports, and remakes==
==Re-releases, ports, and remakes==
===Re-releases===
===Re-releases===
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Junior/Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America.
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America.


An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of [[HAMSTER Corporation]]'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref>
An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of [[HAMSTER Corporation]]'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref>
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[[File:MB NES 2P.png|thumb|1983 NES port]]
[[File:MB NES 2P.png|thumb|1983 NES port]]
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The first port was released in Japan in 1983 for the Famicom and abroad as part of the NES' [[Arcade Classics Series]] in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and [[icicle]]s do not appear. The bonus rounds appear on different stages and none of them have invisible floors. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see [[#Ports of 1983 NES version|below]]).
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Mario Bros. have returned]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The second port was released in 1988 for the [[Family Computer Disk System]], a Japan-exclusive accessory to the Famicom, under the title ''[[Kaettekita Mario Bros.]]'' It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Mario Bros. have returned'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Mario Bros. have returned'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.
*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.


Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between [[Coleco]] and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between {{wp|Coleco}} and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.


For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
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In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
In 1988, {{wp|Atari Corporation}} published ports for the {{wp|Atari 7800}}, and Atari 8-bit computers such as the {{wp|Atari XEGS|Atari XE Game System}}. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.
====Ports of 1983 NES version====
====Ports of 1983 NES version====
{{multiple image
{{multiple image
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For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004.
For the [[Game Boy Advance]], ''Mario Bros.-e'' is a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series, unconnected with the remade version described [[#Game Boy Advance remake|below]], on May 21, 2004.


''[[nookipedia:Item:Mario Bros (Animal Crossing)|Mario Bros.]]'' is included in ''[[nookipedia:Animal Crossing|Animal Crossing]]'' on the [[Nintendo GameCube]]. Excluding hacks, the only way to access the game is through an e-Reader card released only in North America on May 12, 2003.<ref>[[nookipedia:E-Reader card/Series 4 (Animal Crossing)|''Animal Crossing'' series 4 cards]]. ''Nookipedia''. Retrieved November 7, 2021.</ref> The e-Reader and Game Boy Advance must be connected to the GameCube during the scan.<ref>[https://www.youtube.com/watch?v=JoW-NWzCCRo Animal Crossing - Unlock Mario Bros. and Ice Climber without cheats]. ''YouTube''. Retrieved November 7, 2021.</ref>
''Mario Bros.'' is included in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' on the [[Nintendo GameCube]]. Excluding hacks, the only way to access the game is through an e-Reader card released only in North America on May 12, 2003.<ref>[[nookipedia:E-Reader card/Series 4 (Animal Crossing)|''Animal Crossing'' series 4 cards]]. ''Nookipedia''. Retrieved November 7, 2021.</ref> The e-Reader and Game Boy Advance must be connected to the GameCube during the scan.<ref>[https://www.youtube.com/watch?v=JoW-NWzCCRo Animal Crossing - Unlock Mario Bros. and Ice Climber without cheats]. ''YouTube''. Retrieved November 7, 2021.</ref>


It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price.
It was also re-released on [[Virtual Console]] for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price.
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A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the [[card]]s, obtained by finishing a normal level, that give one to five extra lives when three are collected. The player that wins gets to continue the main game.
A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the [[card]]s, obtained by finishing a normal level, that give one to five extra lives when three are collected. The player that wins gets to continue the main game.
{{br|left}}
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====''Super Mario All-Stars''====
====''Super Mario All-Stars''====
{{main|Battle Game (Super Mario All-Stars)}}
{{main|Battle Game (Super Mario All-Stars)}}
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The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them.
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==Sequels==
==Sequels==
The game received three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', and a 1995 [[Virtual Boy]] game called ''[[Mario Clash]]''.
The game received three obscure sequels: two direct 1984 follow-ups for Japanese home computers called ''[[Mario Bros. Special]]'' and ''[[Punch Ball Mario Bros.]]'', and a 1995 [[Virtual Boy]] game called ''[[Mario Clash]]''.
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*''[[Mario's Time Machine (Nintendo Entertainment System)|Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena.
*''[[Mario's Time Machine (Nintendo Entertainment System)|Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena.
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game.
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game.
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. [[Fighter Fly|Fighter Flies]] appear as well as Sidesteppers only in the original version of the game.
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
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|file4=Mario Bros Demo.oga
|file4=Mario Bros Demo.oga
|title4=Demo (With SFX)
|title4=Demo (With SFX)
|description4=Music playing during the instruction videos for the Sidestepper, Fighterfly, and Slipice.
|description4=Music playing during the instruction videos for the Sidestepper, Fighter Fly, and Slipice.
|length4=0:05
|length4=0:05
|file5=Mario Bros Perfect.oga
|file5=Mario Bros Perfect.oga
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*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual]
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{{Super Mario games}}
{{Super Mario games}}

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