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{{game infobox
{{game infobox
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game.
|image=[[File:MarioBrosFlyer.png|225px]]<br>A flyer for the original arcade game.
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Atari, Inc.]] (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|developer=[[Nintendo Research & Development 1]]<br>[[Intelligent Systems]] (NES port)<br>[[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref><br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>MISA (PC-8001 port)<ref>https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published</ref><br>Choice Software (Amstrad CPC and ZX Spectrum ports)<br>{{wp|Ocean Software}} (Commodore 64 port)<br>[[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br>{{wp|Sculptured Software}} (Atari 8-bit port)
|publisher=[[Nintendo]]<br>[[Atari, Inc.]] (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|publisher=[[Nintendo]]<br>{{wp|Atari, Inc.}} (Atari 2600 and Atari 5200 ports)<br>Westside Soft House (PC-8001 port)<br>{{wp|Ocean Software}} (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)<br>{{wp|Atari Corporation}} (Atari 7800 and Atari 8-bit ports)<br>[[HAMSTER Corporation|HAMSTER]] (''Arcade Archives'')
|platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=Arcade, [[Family Computer]], [[Nintendo Entertainment System]], Atari 2600, Atari 5200, NEC PC-8001, [[Nintendo PlayChoice-10]], Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, [[Game Boy Advance]] ([[e-Reader]]), [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS]]), [[Classics#NES Classic Edition|NES Classic Edition/Nintendo Classic Mini: Family Computer]], [[Nintendo Switch]] (''[[Arcade Archives]]''), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Arcade:'''<br>{{flag list|Japan|June 21, 1983<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref>|USA|July 20, 1983}}
|release='''Arcade:'''<br>{{release|Japan|June 21, 1983|USA|July 20, 1983}}
|release2='''Famicom/NES:'''<br>{{flag list|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{flag list|USA|December 1983}}'''Atari 5200:'''<br>{{flag list|USA|February 1984}}'''PC-8001:'''<br>{{flag list|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{flag list|USA|August 1986}}'''Amstrad CPC:'''<br>{{flag list|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{flag list|Europe|1987}}'''ZX Spectrum:'''<br>{{flag list|Europe|1987}}'''Atari 8-bit:'''<br>{{flag list|USA|November 22, 1988}}'''Atari 7800:<br>'''{{flag list|USA|December 1988}}'''Game Boy Advance:'''<br>{{flag list|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{flag list|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{flag list|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''Famicom/NES:'''<br>{{release|Japan|September 9, 1983|USA|June 20, 1986|Europe|September 1, 1986|Europe|1993 ([[Nintendo Classics|Classic Series]])}}'''Atari 2600:'''<br>{{release|USA|December 1983}}'''Atari 5200:'''<br>{{release|USA|February 1984}}'''PC-8001:'''<br>{{release|Japan|February 1984}}'''Nintendo PlayChoice-10:'''<br>{{release|USA|August 1986}}'''Amstrad CPC:'''<br>{{release|Europe|June 19, 1987}}'''Commodore 64:'''<br>{{release|Europe|1987}}'''ZX Spectrum:'''<br>{{release|Europe|1987}}'''Atari 8-bit:'''<br>{{release|USA|November 22, 1988}}'''Atari 7800:<br>'''{{release|USA|December 1988}}'''Game Boy Advance:'''<br>{{release|USA|November 11, 2002 (e-Reader)|Japan|May 21, 2004 (''Famicom Mini'')}}'''Virtual Console (Wii):'''<br>{{release|USA|November 19, 2006|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|South Korea|December 30, 2008}}'''Virtual Console (3DS):'''<br>{{release|Japan|May 8, 2013|Europe|January 9, 2014|Australia|January 9, 2014|USA|January 30, 2014}}'''Virtual Console (Wii U):'''<br>{{release|Japan|May 29, 2013|USA|June 20, 2013|Europe|June 20, 2013|Australia|June 20, 2013}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Switch (''Arcade Archives''):'''<br>{{release|Japan|September 27, 2017|USA|September 27, 2017|Europe|September 27, 2017|Australia|September 27, 2017}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|cabinet=Upright and cocktail
|cabinet=Upright and cocktail
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|classind=L}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1|nesclassic=1}}
|input={{input|arcade=1|nes=1|pckeyb=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiupro=1|wiiuclassic=1|wiiusideways=1|joy-con=1|switchpro=1|switchnes=1|nesclassic=1}}
|format={{format|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|format={{format|arcade=1|nes=1|ereader=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1|nesclassic=1}}
|serials='''Famicom:'''<br>HVC-MA
|serials=HVC-MA (Famicom)
|gallery=Mario Bros.
}}
}}
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM/> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.
'''''Mario Bros.''''' is an arcade [[List of games|game]] developed by [[Nintendo]] and released on June 21, [[List of games by date#1983|1983]].<ref name=GM>[https://archive.org/details/game-machine-magazine-19830715p/page/n19/mode/1up Game Machine #216, July 15, 1983 issue, page 38]</ref> It was also released on the [[Nintendo Entertainment System|NES]] under the [[Arcade Classics Series]] series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. This was the first game to introduce a simultaneous two-player mode, [[coin]]s, [[Warp Pipe|pipe]]s, and [[POW Block]]s. The game is often stated to be the first appearance of [[Luigi]], such as by Nintendo during [[the Year of Luigi]] that commemorated his debut, despite the fact that Luigi had actually previously appeared in the [[Game & Watch]] [[Mario Bros. (Game & Watch)|game of the same name]], though the arcade game was in development first.{{ref needed}} Beyond featuring [[Mario]] and Luigi, the Game & Watch game bears no similarity to the arcade game.


''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
''Mario Bros.'' is also included as a separate [[minigame]], functioning like the original game with updated graphics, in the two-player mode of ''[[Super Mario Bros. 3]]'', as well as in ''[[Mario & Luigi: Superstar Saga]]'' and all four games in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
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The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[floor (Mario Bros.)|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of ice. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal.
The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the [[floor (Mario Bros.)|floor]] below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 [[point]]s. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The [[POW Block]] can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a [[coin]] (a "[[wafer]]" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. In Phases 4, 9, and every seventh phase after that (Phase 3 and every fifth phase after that in the NES version), a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The time limit of the bonus level at first is 20 seconds, but starting from the second bonus level (third in the NES version), it is reduced to 15 seconds. Excluding the first bonus level, all bonus levels have floors of ice. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal.
{{br|left}}


==Controls==
==Controls==
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===Enemies===
===Enemies===
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly|Fighterfly]].
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Shellcreeper]]s and [[Sidestepper]]s appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.
 
====Target enemies====
====Target enemies====
{|width=fit class=wikitable
{|width=fit class=wikitable
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|-
|-
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|[[File:MB Arcade Fighter Fly Sprite.png]]
|align=center|'''[[Fighter Fly|Fighterfly]]'''
|align=center|'''[[Fighter Fly]]'''
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Phase 6 (Phase 7 in Japan) - The next phase after the first two to contain Sidesteppers.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
|Flies that jump up and down. The player cannot hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
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==Re-releases, ports, and remakes==
==Re-releases, ports, and remakes==
===Re-releases===
===Re-releases===
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Junior/Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America.
The international version (first bonus level is phase 3) is part of the compilation ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' arcade system published by [[Namco]] and released in 2004 in North America.


An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of [[HAMSTER Corporation]]'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref>
An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the [[Nintendo Switch]] on September 27, 2017 as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' series, under the name '''''Arcade Archives: Mario Bros.''''' The [[Nintendo Switch#Joy-Con|Joy-Con]] can be used to play in two-player mode.<ref>GameXplain. (September 13, 2017). [https://youtu.be/fqq6rAFwlns Arcade Archives for Nintendo Switch Announced (Mario Bros. more)]. ''YouTube''. Retrieved September 13, 2017.</ref>


===Ports===
===Ports===
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*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.
*The third port is the European-exclusive [[Nintendo Classics|Classic Series]] version released in 1993. It was based on the aforementioned ''Kaettekita Mario Bros.'', and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 {{wp|Atari 8-bit family|Atari 8-bit}} version). Of note is that while the enemies use their sprites and colors from ''Kaettekita Mario Bros.'', Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.


Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between {{wp|Coleco}} and [[Atari, Inc.]] with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.
Previously, Nintendo split the rights for ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' between {{wp|Coleco}} and {{wp|Atari, Inc.}} with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of ''Donkey Kong'' on their upcoming {{wp|Coleco Adam}} computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.<ref>[https://www.nintendolife.com/news/2020/02/feature_remember_when_atari_turned_down_nintendo_and_sega Remember When Atari Turned Down Nintendo And Sega?] at NintendoLife. Retrieved March 20, 2021.</ref> One week after the incident, Nintendo awarded rights to Atari, Inc. to publish ''Mario Bros.'' for both consoles and computers outside of Japan, which they did for the {{wp|Atari 2600}} for the Christmas '83 season.<ref>[https://mcurrent.name/atarihistory/wci_games.html#1983 A History of WCI Games / Atari / Atari Games / Atari Holdings] Retrieved March 20, 2021.</ref> The {{wp|Atari 5200}} port missed the intended shopping season and was released the following February.<ref>[https://retrocdn.net/images/f/f9/ComputerEntertainer_US_Vol.2_11.pdf The Video Game Update, February 2014. Pages 166 & 176.]</ref> A port for the {{wp|Atari 8-bit family|Atari 8-bit computers}} was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. {{wp|Atarisoft}}, the division which handled ports to competing computers, completed but did not release ports for the {{wp|Apple II}} and {{wp|Commodore 64}} but they were leaked anyway.


For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
For the Japanese home computer market, Westside Soft House published a port for the {{wp|PC-8000 series|PC-8001}} in 1984.<ref>https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)</ref><ref>[https://kotaku.com/games/mario-bros--8/gallery Mario Bros. PC-8001 Footage] </ref> It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.<ref>[https://www.youtube.com/watch?v=MhJ1ZirkCNU PC-8001 Footage] (Warning: Loud Noises)</ref> This may have been the result of a poorly done conversion. However, it does include icicles which are missing from most ports.
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*''[[Mario's Time Machine (Nintendo Entertainment System)|Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena.
*''[[Mario's Time Machine (Nintendo Entertainment System)|Mario's Time Machine]]'': The NES version of this game features a stage similar to the ''Mario Bros.'' arena.
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game.
*''[[Super Smash Bros.]]'': Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game.
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. [[Fighter Fly|Fighter Flies]] appear as well as Sidesteppers only in the original version of the game.
*''[[Mario & Luigi: Superstar Saga]]'': A ''Mario Bros.''-themed level appears in this game. A version of the game itself (as in the ''Advance'' ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Mario Power Tennis]]'': A [[Mario Classic Court|court]] is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
*''[[Dance Dance Revolution: Mario Mix]]'': The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which itself is Mozart's ''{{wp|Eine kleine Nachtmusik}}''.
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==Gallery==
==Gallery==
{{main-gallery|Mario Bros.}}
{{main-gallery|Mario Bros. (game)}}
<gallery>
<gallery>
MB Mario Artwork.png|[[Mario]]
MB Mario Artwork.png|[[Mario]]
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|file4=Mario Bros Demo.oga
|file4=Mario Bros Demo.oga
|title4=Demo (With SFX)
|title4=Demo (With SFX)
|description4=Music playing during the instruction videos for the Sidestepper, Fighterfly, and Slipice.
|description4=Music playing during the instruction videos for the Sidestepper, Fighter Fly, and Slipice.
|length4=0:05
|length4=0:05
|file5=Mario Bros Perfect.oga
|file5=Mario Bros Perfect.oga
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*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAWJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAWE.pdf North American NES manual]
{{MB}}
{{MB}}
{{Super Mario games}}
{{Super Mario games}}

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