Editing Mario Bros. (Game Boy Advance)
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|appears_in=''[[Super Mario Advance]]''<br>''[[Super Mario World: Super Mario Advance 2]]''<br>''[[Yoshi's Island: Super Mario Advance 3]]''<br>''[[Super Mario Advance 4: Super Mario Bros. 3]]''<br>''[[Mario & Luigi: Superstar Saga]]'' | |appears_in=''[[Super Mario Advance]]''<br>''[[Super Mario World: Super Mario Advance 2]]''<br>''[[Yoshi's Island: Super Mario Advance 3]]''<br>''[[Super Mario Advance 4: Super Mario Bros. 3]]''<br>''[[Mario & Luigi: Superstar Saga]]'' | ||
}} | }} | ||
'''''Mario Bros.''''' is a [[Game Boy Advance]] remake of the [[Mario Bros. (game)|arcade game of the same name]] included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as in ''[[Mario & Luigi: Superstar Saga]]'', although not in [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]]. There are very minor differences between each release.<ref>{{cite| | '''''Mario Bros.''''' is a [[Game Boy Advance]] remake of the [[Mario Bros. (game)|arcade game of the same name]] included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as in ''[[Mario & Luigi: Superstar Saga]]'', although not in [[Mario & Luigi: Superstar Saga + Bowser's Minions|its 3DS remake]]. There are very minor differences between each release.<ref>{{cite|url=https://tcrf.net/Mario_Bros._Classic#Revisional_Differences|title=''Mario Bros. Classic''|publisher=The Cutting Room Floor|accessdate=November 11, 2021}}</ref> | ||
==Gameplay== | ==Gameplay== | ||
''Mario Bros.'' enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent. [[Jump]]ing onto [[floor]]s has been made easier; midair turning is allowed, unlike in the original where [[Mario]] or [[Luigi]] had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added. The entire stage no longer fits on a single screen, so scrolling has been implemented. There are also two [[POW Block]]s in each stage (except in 2 player Battle mode), and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them, though a grabbed player can escape another's grasp. | ''Mario Bros.'' enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent. [[Jump]]ing onto [[floor (Mario Bros.)|floor]]s has been made easier; midair turning is allowed, unlike in the original where [[Mario]] or [[Luigi]] had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added. The entire stage no longer fits on a single screen, so scrolling has been implemented. There are also two [[POW Block]]s in each stage (except in 2 player Battle mode), and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them, though a grabbed player can escape another's grasp. | ||
All of the ''Super Mario Advance'' games and the original ''Mario & Luigi: Superstar Saga'' game can connect to each other to play the Classic or Battle mode with up to four players. The remake also uses the Game Boy Advance's Single-Pak multiplayer feature. It can connect and play with other Game Boy Advance systems without the game, although the Battle mode is the only multiplayer mode that can be played in this way. | All of the ''Super Mario Advance'' games and the original ''Mario & Luigi: Superstar Saga'' game can connect to each other to play the Classic or Battle mode with up to four players. The remake also uses the Game Boy Advance's Single-Pak multiplayer feature. It can connect and play with other Game Boy Advance systems without the game, although the Battle mode is the only multiplayer mode that can be played in this way. | ||
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!Information and abilities | !Information and abilities | ||
|- | |- | ||
|align=center|[[File:MB Red Spiny GBA.png]] [[File:MB Green Spiny GBA.png]] [[File:MB Blue Spiny GBA.png]] | |align=center|[[File:MB Red Spiny GBA.png]][[File:MB Green Spiny GBA.png]][[File:MB Blue Spiny GBA.png]] | ||
|align=center|'''[[Spiny]]''' | |align=center|'''[[Spiny]]''' | ||
|Phase 1 | |Phase 1 | ||
|The first type of enemy in the game, replacing [[Shellcreeper]]s. | |The first type of enemy in the game, replacing [[Shellcreeper]]s. | ||
|- | |- | ||
|align=center|[[File:MBGBASidesteper.png]] [[File:MBGBASidesteper angry.png]] [[File:MBGBA Green Sidestepper.png]] [[File:MBGBA Green Sidestepper angry.png]] [[File:MBGBA Blue Sidestepper.png]] [[File:MBGBA Blue Sidestepper angry.png]] | |align=center|[[File:MBGBASidesteper.png]][[File:MBGBASidesteper angry.png]][[File:MBGBA Green Sidestepper.png]][[File:MBGBA Green Sidestepper angry.png]][[File:MBGBA Blue Sidestepper.png]][[File:MBGBA Blue Sidestepper angry.png]] | ||
|align=center|'''[[Sidestepper|Crab]]''' | |align=center|'''[[Sidestepper|Crab]]''' | ||
|Phase 5 | |Phase 5 | ||
|Crabs are trickier to defeat and have appeared in various games. The first time the player hits Crabs, they gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game. | |Crabs are trickier to defeat and have appeared in various games. The first time the player hits Crabs, they gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game. | ||
|- | |- | ||
|align=center|[[File:FighterFlyGBA.png]] [[File:MBGBA Green Fighter Fly.png]] [[File:MBGBA Pink Fighter Fly.png]] | |align=center|[[File:FighterFlyGBA.png]][[File:MBGBA Green Fighter Fly.png]][[File:MBGBA Pink Fighter Fly.png]] | ||
|align=center|'''[[Fighter Fly]]''' | |align=center|'''[[Fighter Fly]]''' | ||
|Phase 7 | |Phase 7 | ||
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!Information and abilities | !Information and abilities | ||
|- | |- | ||
|align=center|[[File:MBGBAFireball.png]] [[File:MBGBAGreenFireball.png]] | |align=center|[[File:MBGBAFireball.png]][[File:MBGBAGreenFireball.png]] | ||
|align=center|'''[[Fireball (obstacle)|Fireball]]''' | |align=center|'''[[Fireball (obstacle)|Fireball]]''' | ||
|Phase 1 | |Phase 1 | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=Mario Bros. | |Ita=Mario Bros. | ||
}} | }} | ||
== | ==Trivia== | ||
*Despite the appearance of a [[Shellcreeper]] and [[Luigi]] on this remake's title screen, Shellcreepers and Luigi are replaced by [[Spiny]]s and other [[Mario]]s. This is because the title screen was originally used for another remake of ''Mario Bros.'' included as a sample in the ''Mario Factory'' software for [[Nintendo]]'s [[nwiki:Game Processor|Game Processor]].<ref>{{cite|author=LuigiBlood|url=luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page|publisher=neocities.org|accessdate=November 8, 2023|archive=web.archive.org/web/20231105030715/https://luigiblood.neocities.org/gameprocessor}}</ref> | *Despite the appearance of a [[Shellcreeper]] and [[Luigi]] on this remake's title screen, Shellcreepers and Luigi are replaced by [[Spiny]]s and other [[Mario]]s. This is because the title screen was originally used for another remake of ''Mario Bros.'' included as a sample in the ''Mario Factory'' software for [[Nintendo]]'s [[nwiki:Game Processor|Game Processor]].<ref>{{cite|author=LuigiBlood|url=luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page|publisher=neocities.org|accessdate=November 8, 2023|archive=web.archive.org/web/20231105030715/https://luigiblood.neocities.org/gameprocessor}}</ref> | ||
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==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/n08/mariobros/index.html Japanese website] | *[https://www.nintendo.co.jp/n08/mariobros/index.html Japanese website] | ||
{{MB}} | {{MB}} | ||
{{SMB2}} | {{SMB2}} |