Editing Mario Artist (series)

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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Paint Studio]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Paint Studio]]''
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|align="center"|[[File:MAPaintStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|December 11, 1999}}
|[[File:MAPaintStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|December 11, 1999}}
|'''''Mario Artist: Paint Studio''''' began as a direct sequel to ''[[Mario Paint]]'', and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the [[Nintendo 64DD]]. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.   
|'''''[[Mario Artist: Paint Studio]]''''' began as a direct sequel to ''[[Mario Paint]]'', and bears many similarities to it. Players could draw original creations, utilize various pre-rendered images, animate frames, create slideshows and interact with a 3D world. It was one of only two launch titles for the [[Nintendo 64DD]]. Images could be imported from an [[Wikipedia:RCA connector|RCA]] source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. It also came with a unique four-player drawing mode where four players could collaborate to make one drawing together.   
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Talent Studio]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Talent Studio]]''
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|align="center"|[[File:MATalentStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|February 23, 2000}}
|[[File:MATalentStudio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|February 23, 2000}}
|'''''Mario Artist: Talent Studio''''' allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, ''{{wp|SimCity 64}}''.  
|'''''[[Mario Artist: Talent Studio]]''''' allows users to insert pictures from cameras and videos onto 3-dimensional models, and then animate the models. Using the Capture Cartridge, which this game was bundled with, movies could be recorded by running a video camera through the Capture Cartridge. This game boasts an in-depth personal avatar creator app; said avatars could be imported as city residents into the Nintendo 64DD title, ''{{wp|SimCity 64}}''.  
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Communication Kit]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Communication Kit]]''
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|align="center"|[[File:MACommunicationKit.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|June 29, 2000}}
|[[File:MACommunicationKit.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|June 29, 2000}}
|'''''Mario Artist: Communication Kit''''' was an accessory to the other ''Mario Artist'' games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
|'''''[[Mario Artist: Communication Kit]]''''' was an accessory to the other ''Mario Artist'' games. It allowed users to connect to the RandNetDD internet service, so users could share their creations in the other ''Mario Artist'' games with others. The RandNet only ran for little over a year.
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!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Polygon Studio]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mario Artist: Polygon Studio]]''
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|align="center"|[[File:Mario Artist Polygon Studio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|August 29, 2000}}
|[[File:Mario Artist Polygon Studio.jpg|150x150px]]<span style="font-size:8pt"><br>{{release|Japan|August 29, 2000}}
|'''''Mario Artist: Polygon Studio''''' allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way.  
|'''''[[Mario Artist: Polygon Studio]]''''' allows users to construct and render 3-dimensional polygons, and then explore a 3D world with their creation to unlock more parts. The game includes a mode called "Sound Bomber" (サウンド ボンバ- ''Saundo Bonbā''), where the player has to win as many minigames as possible, all of them featuring the player's polygon model in some way.  
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==Canceled game==
==Canceled game==

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