Editing Mario Aratanaru Shinwa e (Nintendo Version)

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{{Another language|Japanese}}
{{another language}}
{{level infobox
{{level infobox
|title=Mario Aratanaru Shinwa e (Nintendo Version)
|title=マリオ新たなる神話へ【任天堂バージョン】
|image=[[File:NintendoJPMA.png|270px]]
|image=[[File:NintendoJPMA.png|270px]]
|id=JK5-F13-BYF
|id=JK5-F13-BYF
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|after=[[Superball Mario (level)|>>]]
|after=[[Superball Mario (level)|>>]]
}}
}}
'''Mario Aratanaru Shinwa e (Nintendo Version)''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the second level published by NintendoJP, with the "standard" tag, and is a recreated version of {{wp|Yowiko|Yoiko}}'s level [[Mario Shinwa e (Yoiko Original)]] by [[Nintendo]] themselves. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme for the main area and the castle theme for the sub area.
'''マリオ新たなる神話へ【任天堂バージョン】''' ('''''Mario Aratanaru Shinwa e (Nintendō Bājon)''''', "To a New Mario Myth (Nintendo Version)") is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the second level published by NintendoJP, with the "standard" tag, and is a recreated version of {{wp|Yoiko}}'s level [[Mario Shinwa e (Yoiko Original)]] by [[Nintendo]] themselves. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme for the main area and the castle theme for the sub area.
 
==Layout==
==Layout==
At the start of the level, [[Mario]] must hit an [[ON/OFF Switch]] to drop down a [[Trampoline]], then hit another ON/OFF Switch. He then needs to follow a trail of [[coin]]s to two Flying [[Big Piranha Plant]]s and hit another ON/OFF Switch to create a safe platform leading up to another ON/OFF Switch he needs to hit to proceed. There is then a set of [[Brick Block]]s forming the katakana 「カイナハレーー!!」 (''Kainahare--!!'') above an ON/OFF Switch-activated [[Conveyor Belt]]. Mario then needs to drop into the water and swim through a set of images collecting [[Key Coin]]s, similarly to the original level. The images are a person, a sideways rocket, a fire truck (with a [[10-Coin]]), a helicopter, and a car with a [[30-Coin]] nearby. To get the last Key Coin, Mario needs to activate a [[P Switch]] and ride up a path of [[coin]]s in a [[Koopa Clown Car]]. He then needs to unlock and enter the [[Key Door]], then the [[Pipe]].
At the start of the level, [[Mario]] must hit an [[ON/OFF Switch]] to drop down a [[Trampoline]], then hit another ON/OFF Switch. He then needs to follow a trail of [[coin]]s to two Flying [[Big Piranha Plant]]s and hit another ON/OFF Switch to create a safe platform leading up to another ON/OFF Switch he needs to hit to proceed. There is then a set of [[Brick Block]]s forming the katakana 「カイナハレーー!!」 (''Kainahare--!!'') above an ON/OFF Switch-activated [[Conveyor Belt]]. Mario then needs to drop into the water and swim through a set of images collecting [[Key Coin]]s, similarly to the original level. The images are a person, a sideways rocket, a fire truck (with a [[10-Coin]]), a helicopter, and a car with a [[30-Coin]] nearby. To get the last Key Coin, Mario needs to activate a [[P Switch]] and ride up a path of [[coin]]s in a [[Koopa Clown Car]]. He then needs to unlock and enter the [[Key Door]], then the [[Pipe]].


Mario falls through a [[Checkpoint Flag]] and down to the bottom of an obstacle course. He lands on a [[Seesaw]] on a [[track]], with a [[Super Mushroom]] being shot out of a [[Bill Blaster]] at him. As the seesaw moves upward, he needs to avoid two horizontally moving [[Thwomp]]s to get to a set of [[Swinging Claw]]s. He is then able to get to a [[Fire Koopa Clown Car]] and ride up through several Bill Blasters, some of which shoot out coins, [[Fire Flower]]s, flying [[Bob-omb]]s, or [[Blooper]]s. He then needs to make it past several [[Bumper (Super Mario series)|Bumper]]s, one parachuting [[Hefty Goombrat]], a [[Big Chain Chomp]] riding a cloud (with a [[50-Coin]] nearby, more parachuting [[Goombrat]]s, and some [[Bomber Bill|Banzai Bill]]s before finally making it to the pipe leading back to the main area.
Mario falls through a [[Checkpoint Flag]] and down to the bottom of an obstacle course. He lands on a [[Seesaw]] on a [[Track (object)|Track]], with a [[Super Mushroom]] being shot out of a [[Bill Blaster]] at him. As the seesaw moves upward, he needs to avoid two horizontally moving [[Thwomp]]s to get to a set of [[Swinging Claw]]s. He is then able to get to a [[Fire Koopa Clown Car]] and ride up through several Bill Blasters, some of which shoot out coins, [[Fire Flower]]s, flying [[Bob-omb]]s, or [[Blooper]]s. He then needs to make it past several [[Bumper (Super Mario series)|Bumper]]s, one parachuting [[Big Goombrat]], a [[Big Chain Chomp]] riding a cloud (with a [[50-Coin]] nearby, more parachuting [[Goombrat]]s, and some [[Banzai Bill]]s before finally making it to the pipe leading back to the main area.


As soon as Mario enters the main area, he gets another Checkpoint Flag, along with another Fire Koopa Clown Car and a [[Spiny Shell (red)|Spiny Shell]]. He also gets a Fire Flower. He then needs to shoot fireballs at walls of [[Hard Block]]s to get to a Big [[Bowser]]. To defeat him, Mario must get to the right of him, then shoot fireballs at the Hard Blocks and ON/OFF Blocks to block him in. After being defeated, he drops a [[Key]]. Mario is then able to unlock the [[Key Door]] to get to a stack of [[Brick Block]]s. A pipe from above drops a P Switch he needs to activate to reveal the [[Goal (Super Mario Bros. 3)|goal]].
As soon as Mario enters the main area, he gets another Checkpoint Flag, along with another Fire Koopa Clown Car and a [[Spiny Shell (red)|Spiny Shell]]. He also gets a Fire Flower. He then needs to shoot fireballs at walls of [[Hard Block]]s to get to a Big [[Bowser]]. To defeat him, Mario must get to the right of him, then shoot fireballs at the Hard Blocks and ON/OFF Blocks to block him in. After being defeated, he drops a [[Key]]. Mario is then able to unlock the [[Key Door]] to get to a stack of [[Brick Block]]s. A pipe from above drops a P Switch he needs to activate to reveal the [[Goal (Super Mario Bros. 3)|goal]].


==Enemies==
==Enemies==
*[[Bomber Bill|Banzai Bill]]s
*[[Banzai Bill]]s
*Big [[Bowser]]
*Big [[Bowser]]
*[[Big Chain Chomp]]s
*[[Big Chain Chomp]]s
*[[Hefty Goombrat]]s
*[[Big Goombrat]]s
*[[Bill Blaster]]s
*[[Bill Blaster]]s
*[[Burner]]s
*[[Burner]]s
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</blockquote>
</blockquote>


==Names in other languages==
{{foreign names
|Jpn=マリオ新たなる神話へ【任天堂バージョン】
|JpnR=Mario Aratanaru Shinwa e (Nintendō Bājon)
|JpnM=To a New Mario Myth (Nintendo Version)
}}
{{SMM2 levels}}
{{SMM2 levels}}
[[Category:Jungles]]
[[Category:Aquatic areas]]
[[Category:Forests]]
[[Category:Volcanic areas]]
[[Category:Castles]]
[[Category:Super Mario Maker 2 levels]]
[[Category:Super Mario Maker 2 levels]]

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