Editing Mario Aratanaru Shinwa e (Nintendo Version)
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{{level infobox | {{level infobox | ||
|title= | |title=マリオ新たなる神話へ【任天堂バージョン】 | ||
|image=[[File:NintendoJPMA.png|270px]] | |image=[[File:NintendoJPMA.png|270px]] | ||
|id=JK5-F13-BYF | |id=JK5-F13-BYF | ||
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|after=[[Superball Mario (level)|>>]] | |after=[[Superball Mario (level)|>>]] | ||
}} | }} | ||
'''Mario Aratanaru Shinwa e ( | '''マリオ新たなる神話へ【任天堂バージョン】''' ('''''Mario Aratanaru Shinwa e (Nintendō Bājon)''''', "To a New Mario Myth (Nintendo Version)") is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the second level published by NintendoJP, with the "standard" tag, and is a recreated version of {{wp|Yoiko}}'s level [[Mario Shinwa e (Yoiko Original)]] by [[Nintendo]] themselves. It is set in the ''[[Super Mario Bros. 3]]'' style, in the forest theme for the main area and the castle theme for the sub area. | ||
==Layout== | ==Layout== | ||
At the start of the level, [[Mario]] must hit an [[ON/OFF Switch]] to drop down a [[Trampoline]], then hit another ON/OFF Switch. He then needs to follow a trail of [[coin]]s to two Flying [[Big Piranha Plant]]s and hit another ON/OFF Switch to create a safe platform leading up to another ON/OFF Switch he needs to hit to proceed. There is then a set of [[Brick Block]]s forming the katakana 「カイナハレーー!!」 (''Kainahare--!!'') above an ON/OFF Switch-activated [[Conveyor Belt]]. Mario then needs to drop into the water and swim through a set of images collecting [[Key Coin]]s, similarly to the original level. The images are a person, a sideways rocket, a fire truck (with a [[10-Coin]]), a helicopter, and a car with a [[30-Coin]] nearby. To get the last Key Coin, Mario needs to activate a [[P Switch]] and ride up a path of [[coin]]s in a [[Koopa Clown Car]]. He then needs to unlock and enter the [[Key Door]], then the [[Pipe]]. | At the start of the level, [[Mario]] must hit an [[ON/OFF Switch]] to drop down a [[Trampoline]], then hit another ON/OFF Switch. He then needs to follow a trail of [[coin]]s to two Flying [[Big Piranha Plant]]s and hit another ON/OFF Switch to create a safe platform leading up to another ON/OFF Switch he needs to hit to proceed. There is then a set of [[Brick Block]]s forming the katakana 「カイナハレーー!!」 (''Kainahare--!!'') above an ON/OFF Switch-activated [[Conveyor Belt]]. Mario then needs to drop into the water and swim through a set of images collecting [[Key Coin]]s, similarly to the original level. The images are a person, a sideways rocket, a fire truck (with a [[10-Coin]]), a helicopter, and a car with a [[30-Coin]] nearby. To get the last Key Coin, Mario needs to activate a [[P Switch]] and ride up a path of [[coin]]s in a [[Koopa Clown Car]]. He then needs to unlock and enter the [[Key Door]], then the [[Pipe]]. | ||
Mario falls through a [[Checkpoint Flag]] and down to the bottom of an obstacle course. He lands on a [[Seesaw]] on a [[ | Mario falls through a [[Checkpoint Flag]] and down to the bottom of an obstacle course. He lands on a [[Seesaw]] on a [[Track (object)|Track]], with a [[Super Mushroom]] being shot out of a [[Bill Blaster]] at him. As the seesaw moves upward, he needs to avoid two horizontally moving [[Thwomp]]s to get to a set of [[Swinging Claw]]s. He is then able to get to a [[Fire Koopa Clown Car]] and ride up through several Bill Blasters, some of which shoot out coins, [[Fire Flower]]s, flying [[Bob-omb]]s, or [[Blooper]]s. He then needs to make it past several [[Bumper (Super Mario series)|Bumper]]s, one parachuting [[Big Goombrat]], a [[Big Chain Chomp]] riding a cloud (with a [[50-Coin]] nearby, more parachuting [[Goombrat]]s, and some [[Banzai Bill]]s before finally making it to the pipe leading back to the main area. | ||
As soon as Mario enters the main area, he gets another Checkpoint Flag, along with another Fire Koopa Clown Car and a [[Spiny Shell (red)|Spiny Shell]]. He also gets a Fire Flower. He then needs to shoot fireballs at walls of [[Hard Block]]s to get to a Big [[Bowser]]. To defeat him, Mario must get to the right of him, then shoot fireballs at the Hard Blocks and ON/OFF Blocks to block him in. After being defeated, he drops a [[Key]]. Mario is then able to unlock the [[Key Door]] to get to a stack of [[Brick Block]]s. A pipe from above drops a P Switch he needs to activate to reveal the [[Goal (Super Mario Bros. 3)|goal]]. | As soon as Mario enters the main area, he gets another Checkpoint Flag, along with another Fire Koopa Clown Car and a [[Spiny Shell (red)|Spiny Shell]]. He also gets a Fire Flower. He then needs to shoot fireballs at walls of [[Hard Block]]s to get to a Big [[Bowser]]. To defeat him, Mario must get to the right of him, then shoot fireballs at the Hard Blocks and ON/OFF Blocks to block him in. After being defeated, he drops a [[Key]]. Mario is then able to unlock the [[Key Door]] to get to a stack of [[Brick Block]]s. A pipe from above drops a P Switch he needs to activate to reveal the [[Goal (Super Mario Bros. 3)|goal]]. | ||
==Enemies== | ==Enemies== | ||
*[[ | *[[Banzai Bill]]s | ||
*Big [[Bowser]] | *Big [[Bowser]] | ||
*[[Big Chain Chomp]]s | *[[Big Chain Chomp]]s | ||
*[[ | *[[Big Goombrat]]s | ||
*[[Bill Blaster]]s | *[[Bill Blaster]]s | ||
*[[Burner]]s | *[[Burner]]s | ||
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</blockquote> | </blockquote> | ||
{{SMM2 levels}} | {{SMM2 levels}} | ||
[[Category:Super Mario Maker 2 levels]] | [[Category:Super Mario Maker 2 levels]] |