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|developer={{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Paris}}<br>{{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}}
|developer={{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Paris}}<br>{{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}}
|publisher=[[Ubisoft]] (NA, EU, OC)<br>[[Nintendo]] (JP, SK, HK, TW)
|publisher=[[Ubisoft]] (NA, EU, OC)<br>[[Nintendo]] (JP, SK, HK, TW)
|release={{flag list|USA|August 29, 2017<ref name="YouTube">Ubisoft US (June 12, 2017). [https://www.youtube.com/watch?v=3bvUwoBXOyc Mario + Rabbids Kingdom Battle: E3 2017 Announcement Trailer]. ''YouTube''. Retrieved June 12, 2017.</ref>|Mexico|August 29, 2017<ref>https://www.nintendo.com/es_LA/games/detail/mario-plus-rabbids-kingdom-battle-switch/</ref>|Europe|August 29, 2017|Australia|August 29, 2017<ref>[http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey The Nintendo Switch journey comes to E3 to reveal new worlds for Mario's Odyssey]. ''Nintendo.com.au''. Retrieved June 16, 2017.</ref>|Mexico|November 16, 2017 (Gold Edition)<ref>https://www.nintendo.com/es_LA/games/detail/mario-plus-rabbids-kingdom-battle-gold-edition-switch/</ref>|USA|November 17, 2017 (Gold Edition)|Japan|January 18, 2018<ref>[https://topics.nintendo.co.jp/c/article/0d0578ff-4b3d-11e7-8f53-063b7ac45a6d.html]</ref>|South Korea|January 18, 2018<ref>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|HK|January 18, 2018<ref>http://www.nintendo.com.hk/software/switch/</ref>|ROC|January 18, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|February 15, 2022<ref>[https://www.nintendoswitch.com.cn/software/70010000039538 Official Nintendo website (China)]. Retrieved February 13, 2022.</ref>}}
|release={{release|USA|August 29, 2017<ref name="YouTube">Ubisoft US (June 12, 2017). [https://www.youtube.com/watch?v=3bvUwoBXOyc Mario + Rabbids Kingdom Battle: E3 2017 Announcement Trailer]. ''YouTube''. Retrieved June 12, 2017.</ref>|Mexico|August 29, 2017<ref>https://www.nintendo.com/es_LA/games/detail/mario-plus-rabbids-kingdom-battle-switch/</ref>|Europe|August 29, 2017|Australia|August 29, 2017<ref>[http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey The Nintendo Switch journey comes to E3 to reveal new worlds for Mario's Odyssey]. ''Nintendo.com.au''. Retrieved June 16, 2017.</ref>|Mexico|November 16, 2017 (Gold Edition)<ref>https://www.nintendo.com/es_LA/games/detail/mario-plus-rabbids-kingdom-battle-gold-edition-switch/</ref>|USA|November 17, 2017 (Gold Edition)|Japan|January 18, 2018<ref>[https://topics.nintendo.co.jp/c/article/0d0578ff-4b3d-11e7-8f53-063b7ac45a6d.html]</ref>|South Korea|January 18, 2018<ref>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|HK|January 18, 2018<ref>http://www.nintendo.com.hk/software/switch/</ref>|ROC|January 18, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|February 15, 2022<ref>[https://www.nintendoswitch.com.cn/software/70010000039538 Official Nintendo website (China)]. Retrieved February 13, 2022.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Turn-based tactics|Turn-based tactics]]
|genre=[[Genre#Turn-based tactics|Turn-based tactics]]
|ratings={{ratings|cero=A|esrb=E10+|pegi=7|acb=G|grac=All|cadpa=8+|usk=6|classind=L|smeccv=B|rars=6+|gsrr=P|fpb=PG|gcam=7}}
|ratings={{ratings|cero=A|esrb=E10+|pegi=7|acb=G|grac=All|cadpa=8+|usk=6|dejus=L|smeccv=B|rars=6+|gsrr=P|fpb=PG|gcam=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|serials={{flag list|USA|HAC-BAANA-USA}}
}}
}}
'''''Mario + Rabbids Kingdom Battle''''' is a [[Genre#Turn-based tactics|turn-based tactical]] title for the [[Nintendo Switch]] and a cross-over between the ''[[Super Mario (franchise)|Super Mario]]'' franchise and [[Ubisoft]]{{'}}s ''[[raywiki:Rabbids (series)|Rabbids]]'' series, being the first in the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]] of games. It is the first tactics game in the ''Super Mario'' franchise, and it also incorporates some [[Genre#Role-playing|role-playing]] elements. The game sees [[Mario]] and his friends trying to restore order in the [[Mushroom Kingdom]] after [[Rabbid]]s invade and fuse it with their own world using a powerful merging device. In overworld sections, the player takes control of [[Beep-0]], a robotic assistant who guides characters in tow and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot. Each character's abilities in battle can be customized and upgraded via a skill tree.
'''''Mario + Rabbids Kingdom Battle''''' is a [[Genre#Turn-based tactics|turn-based tactical]] title for the [[Nintendo Switch]] and a cross-over between the ''[[Super Mario (franchise)|Super Mario]]'' franchise and [[Ubisoft]]{{'}}s ''[[raywiki:Rabbids (series)|Rabbids]]'' series, being the first in the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]] of games. It is the first tactics game in the ''Super Mario'' franchise, and it also incorporates some [[Genre#Role-playing|role-playing]] elements. The game sees [[Mario]] and his friends trying to restore order in the [[Mushroom Kingdom]] after [[Rabbid]]s invade and fuse it with their own world using a powerful merging device. In overworld sections, the player takes control of [[Beep-0]], a robotic assistant who guides characters in tow and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot. Each character's abilities in battle can be customized and upgraded via a skill tree.


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A sequel, ''[[Mario + Rabbids Sparks of Hope]]'', was released on October 20, 2022 in most territories.
A sequel, ''[[Mario + Rabbids Sparks of Hope]]'', was released on October 20, 2022 in most territories.
==Story==
==Story==
{{multiple image
{{multiple image
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[[Bowser Jr.]] has observed what happened with the Pirabbid Plant and, when Mario's team find the SupaMerge Rabbid and scare him, takes the chance to befriend him, naming him [[Spawny]]. With the intent of using Spawny's powers to take over the Mushroom Kingdom while [[Bowser|his father]] is on vacation, Junior flies away with Spawny on his [[Junior Clown Car]], while Mario's team must face a giant, ape-like Rabbid resembling [[Donkey Kong]], named [[Rabbid Kong]]. They defeat Rabbid Kong, causing him to fall off of the platform they are standing on.
[[Bowser Jr.]] has observed what happened with the Pirabbid Plant and, when Mario's team find the SupaMerge Rabbid and scare him, takes the chance to befriend him, naming him [[Spawny]]. With the intent of using Spawny's powers to take over the Mushroom Kingdom while [[Bowser|his father]] is on vacation, Junior flies away with Spawny on his [[Junior Clown Car]], while Mario's team must face a giant, ape-like Rabbid resembling [[Donkey Kong]], named [[Rabbid Kong]]. They defeat Rabbid Kong, causing him to fall off of the platform they are standing on.


Mario's team then venture to [[Sherbet Desert]], where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create [[Blizzy]] and [[Sandy]], who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the [[Icicle Golem]] which Spawny accidentally created by falling inside a giant freezer. the Icicle Golem proceeds to freeze Mario and friends. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.
Mario's team then venture to [[Sherbet Desert]], where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create [[Blizzy]] and [[Sandy]], who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the [[Icicle Golem]], who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.


Mario's team then go to [[Spooky Trails]]. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across [[Calavera]], who is holding [[Rabbid Yoshi]] hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower and manipulate the clock to get the full moon back. The helper gives them an invitation to cross the now opened Moon Gate. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. puts his bandana over his mouth and scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the [[Phantom (character)|Phantom]]. The Phantom sings [[The Phantom of the Bwahpera|a song]] and battles Mario's group, but is defeated.
Mario's team then go to [[Spooky Trails]]. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across [[Calavera]], who is holding [[Rabbid Yoshi]] hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower and manipulate the clock to get the full moon back. The helper gives them an invitation to cross the now opened Moon Gate. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the [[Phantom (boss)|Phantom]]. The Phantom sings a [[Phantom of the Bwahpera|song]] and battles Mario's group, but is defeated.


[[File:MarioRabbids story03.png|thumb|left|upright=1.1|Bowser fusing with the Megabug.]]
[[File:MarioRabbids story03.png|thumb|left|upright=1.1|Bowser fusing with the Megabug.]]
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===Controls===
===Controls===
The following descriptions are found in the ''Mario + Rabbids Kingdom Battle'' [https://rabbids.ubisoft.com/portal/en-gb/games/mario-rabbids-kingdom-battle-manual.aspx online manual].
The following descriptions are found in the ''Mario + Rabbids Kingdom Battle'' [https://rabbids.ubisoft.com/portal/en-gb/games/mario-rabbids-kingdom-battle-manual.aspx online manual].
{|class="wikitable"
{|class="wikitable"
!Button
!Button
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Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the ''Super Mario'' characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.
Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the ''Super Mario'' characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.
====Main Game====
====Main Game====
{|class="wikitable"style="text-align:center;margin:auto"
{|class="wikitable" style="text-align:center; margin:auto"
!style="background:DEEPSKYBLUE"colspan="3"|{{color-link|white|Mario}}
!style="background:DEEPSKYBLUE" colspan="3"|{{color-link|Mario|white}}
!style="background:HOTPINK"colspan="3"|{{color-link|white|Peach}}
!style="background:HOTPINK" colspan="3"|{{color-link|Peach|white}}
!style="background:LIMEGREEN"colspan="3"|{{color-link|white|Luigi}}
!style="background:LIMEGREEN" colspan="3"|{{color-link|Luigi|white}}
!style="background:ORANGE"colspan="3"|{{color-link|white|Yoshi}}
!style="background:ORANGE" colspan="3"|{{color-link|Yoshi|white}}
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|[[File:MRKB Mario Stats.png|200px]]
|style="background:LIGHTSKYBLUE" colspan="3"|[[File:MRKB Mario Stats.png|200px]]
|style="background:PINK"colspan="3"|[[File:MRKB Peach Stats.png|200px]]
|style="background:PINK" colspan="3"|[[File:MRKB Peach Stats.png|200px]]
|style="background:LIGHTGREEN"colspan="3"|[[File:MRKB Luigi Stats.png|200px]]
|style="background:LIGHTGREEN" colspan="3"|[[File:MRKB Luigi Stats.png|200px]]
|style="background:NAVAJOWHITE"colspan="3"|[[File:MRKB Yoshi Stats.png|200px]]
|style="background:NAVAJOWHITE" colspan="3"|[[File:MRKB Yoshi Stats.png|200px]]
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|''Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility.''
|style="background:LIGHTSKYBLUE" colspan="3"|''Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility.''
|style="background:PINK"colspan="3"|''In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility.''
|style="background:PINK" colspan="3"|''In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility.''
|style="background:LIGHTGREEN"colspan="3"|''A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility.''
|style="background:LIGHTGREEN" colspan="3"|''A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility.''
|style="background:NAVAJOWHITE"colspan="3"|''Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit.''
|style="background:NAVAJOWHITE" colspan="3"|''Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit.''
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Team Fighter'''
|style="background:LIGHTSKYBLUE" colspan="3"|'''Team Fighter'''
|style="background:PINK"colspan="3"|'''Paladin'''
|style="background:PINK" colspan="3"|'''Paladin'''
|style="background:LIGHTGREEN"colspan="3"|'''Scout'''
|style="background:LIGHTGREEN" colspan="3"|'''Scout'''
|style="background:NAVAJOWHITE"colspan="3"|'''Eggsploder'''
|style="background:NAVAJOWHITE" colspan="3"|'''Eggsploder'''
|-
|-
|style="background:LIGHTSKYBLUE"|<small>Offense ★★★★★</small>
|style="background:LIGHTSKYBLUE"|<small>Offense ★★★★★</small>
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|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Health Points'''<br>220
|style="background:LIGHTSKYBLUE" colspan="3"|'''Starting Health Points'''<br>220
|style="background:PINK"colspan="3"|'''Starting Health Points'''<br>340
|style="background:PINK" colspan="3"|'''Starting Health Points'''<br>340
|style="background:LIGHTGREEN"colspan="3"|'''Starting Health Points'''<br>130
|style="background:LIGHTGREEN" colspan="3"|'''Starting Health Points'''<br>130
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Health Points'''<br>420
|style="background:NAVAJOWHITE" colspan="3"|'''Starting Health Points'''<br>420
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Health Points'''<br>590
|style="background:LIGHTSKYBLUE" colspan="3"|'''Maximum Health Points'''<br>590
|style="background:PINK"colspan="3"|'''Maximum Health Points'''<br>755
|style="background:PINK" colspan="3"|'''Maximum Health Points'''<br>755
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Health Points'''<br>335
|style="background:LIGHTGREEN" colspan="3"|'''Maximum Health Points'''<br>335
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Health Points'''<br>635
|style="background:NAVAJOWHITE" colspan="3"|'''Maximum Health Points'''<br>635
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:LIGHTSKYBLUE" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:PINK"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:LIGHTGREEN" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:NAVAJOWHITE" colspan="3"|'''Area of Movement'''<br>6 Cells
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Area of Movement'''<br>7 Cells
|style="background:LIGHTSKYBLUE" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:PINK"colspan="3"|'''Maximum Area of Movement'''<br>7 Cells
|style="background:PINK" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Area of Movement'''<br>9 Cells
|style="background:LIGHTGREEN" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Area of Movement'''<br>8 Cells
|style="background:NAVAJOWHITE" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTSKYBLUE" colspan="3"|'''Dash'''<br>20 Damage
|style="background:PINK"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:PINK" colspan="3"|'''Dash'''<br>20 Damage
|style="background:LIGHTGREEN"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGREEN" colspan="3"|'''Dash'''<br>20 Damage
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:NAVAJOWHITE" colspan="3"|'''Dash'''<br>20 Damage
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Pipe Exit Range'''<br>4 Cells
|style="background:LIGHTSKYBLUE;vertical-align: top" colspan="3"|
|style="background:PINK"colspan="3"|'''Maximum Pipe Exit Range'''<br>4 Cells
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Pipe Exit Range'''<br>6 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Pipe Exit Range'''<br>5 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Dash'''<br>20 Damage
|style="background:PINK"colspan="3"|'''Dash'''<br>20 Damage
|style="background:LIGHTGREEN"colspan="3"|'''Dash'''<br>20 Damage
|style="background:NAVAJOWHITE"colspan="3"|'''Dash'''<br>20 Damage
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Stomp Jump'''<br>6 Cells
|'''Stomp Jump'''<br>6 Cells
|-
|-
|<small><hr>An attack at an enemy's head following a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Stomp Range'''''<br>''3 Cells''<br>'''''Damage'''''<br>''30''</small>
|<small><hr>An attack at an enemy's head following a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Stomp Range'''''<br>''3 Cells''<br>'''''Damage'''''<br>''30''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Healing Jump'''<br>6 Cells
|'''Healing Jump'''<br>6 Cells
|-
|-
|<small><hr>A '''TEAM JUMP''' that allows Peach to heal nearby teammates after landing.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Healing Range'''''<br>''2 Cells''<br>'''''HP Bonus'''''<br>''5%''</small>
|<small><hr>A '''TEAM JUMP''' that allows Peach to heal nearby teammates after landing.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Healing Range'''''<br>''2 Cells''<br>'''''HP Bonus'''''<br>''5%''</small>
|}
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
|style="background:LIGHTGREEN;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Double Jump'''<br>6 Cells
|'''Double Jump'''<br>6 Cells
|-
|-
|<small><hr>Allows Luigi to perform a '''TEAM JUMP''' with two successive Heroes.<hr>'''''Technique Range'''''<br>''6''
|<small><hr>Allows Luigi to perform a '''TEAM JUMP''' with two successive Heroes.<hr>'''''Technique Range'''''<br>''6''
|}
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
|style="background:NAVAJOWHITE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Ground Pound'''<br>6 Cells
|'''Ground Pound'''<br>6 Cells
|-
|-
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|}
|}
|-
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
|style="background:LIGHTSKYBLUE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Blaster
|'''Primary Weapon'''<br>Blaster
|-
|-
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Lightning Shark</u>''<br>'''''Hit Damage'''''<br>''25-35''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Lightning Shark</u>''<br>'''''Hit Damage'''''<br>''25-35''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Melee
|'''Secondary Weapon'''<br>Melee
|-
|-
|<small><hr>Close-range weapon that can hit multiple targets at once.<hr>''<u>Button Masher</u>''<br>'''''Hit Damage'''''<br>''55-65''<br>'''''Close Range'''''<br>''1 Cell''<br>'''''Cover Damage'''''<br>''NONE''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|<small><hr>Close-range weapon that can hit multiple targets at once.<hr>''<u>Button Masher</u>''<br>'''''Hit Damage'''''<br>''55-65''<br>'''''Close Range'''''<br>''1 Cell''<br>'''''Cover Damage'''''<br>''NONE''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Boomshot
|'''Primary Weapon'''<br>Boomshot
|-
|-
|<small><hr>Short-range weapon capable of hitting multiple targets at once without cooldown.<hr>''<u>Blue Flame</u>''<br>'''''Hit Damage'''''<br>''90-100''<br>'''''Short Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>Short-range weapon capable of hitting multiple targets at once without cooldown.<hr>''<u>Blue Flame</u>''<br>'''''Hit Damage'''''<br>''90-100''<br>'''''Short Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Grenaduck
|'''Secondary Weapon'''<br>Grenaduck
|-
|-
|<small><hr>Tossed overhead at a target for an area attack affecting all enemies within range.<hr>''<u>The Duckess</u>''<br>'''''Hit Damage'''''<br>''65-75''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|<small><hr>Tossed overhead at a target for an area attack affecting all enemies within range.<hr>''<u>The Duckess</u>''<br>'''''Hit Damage'''''<br>''65-75''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
|style="background:LIGHTGREEN;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Precision
|'''Primary Weapon'''<br>Precision
|-
|-
|<small><hr>A long range weapon that fires one round at a single target.<hr>''<u>Suction Destruction</u>''<br>'''''Hit Damage'''''<br>''35-45''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>A long range weapon that fires one round at a single target.<hr>''<u>Suction Destruction</u>''<br>'''''Hit Damage'''''<br>''35-45''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Sentry
|'''Secondary Weapon'''<br>Sentry
|-
|-
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Top Gear</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''150''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Top Gear</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''150''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|}
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
|style="background:NAVAJOWHITE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Rumblebang
|'''Primary Weapon'''<br>Rumblebang
|-
|-
|<small><hr>Mid-range weapon that fires multiple rounds at once at a single target.<hr>''<u>Egg Creamer</u>''<br>'''''Hit Damage'''''<br>''125-255''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>Mid-range weapon that fires multiple rounds at once at a single target.<hr>''<u>Egg Creamer</u>''<br>'''''Hit Damage'''''<br>''125-255''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Rocket
|'''Secondary Weapon'''<br>Rocket
|-
|-
Line 260: Line 253:
|}
|}
|-
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
|style="background:LIGHTSKYBLUE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Hero Sight
|'''Primary Technique'''<br>Hero Sight
|-
|-
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''80%''</small>
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''80%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>M-Power
|'''Secondary Technique'''<br>M-Power
|-
|-
|<small><hr>Increases Mario's weapon damage along with the damage caused by any Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''DMG Increase'''''<br>''20%''</small>
|<small><hr>Increases Mario's weapon damage along with the damage caused by any Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''DMG Increase'''''<br>''20%''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Royal Gaze
|'''Primary Technique'''<br>Royal Gaze
|-
|-
|<small><hr>This bonus attack is a short reaction shot dealt to the first enemy to move within Peach's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''80%''</small>
|<small><hr>This bonus attack is a short reaction shot dealt to the first enemy to move within Peach's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''80%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Protection
|'''Secondary Technique'''<br>Protection
|-
|-
|<small><hr>Damage taken by Heroes within range is partially absorbed by Peach.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''DMG Reduction'''''<br>''30%''</small>
|<small><hr>Damage taken by Heroes within range is partially absorbed by Peach.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''DMG Reduction'''''<br>''30%''</small>
|}
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
|style="background:LIGHTGREEN;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Steely Stare
|'''Primary Technique'''<br>Steely Stare
|-
|-
|<small><hr>This bonus attack is a long range reaction shot dealt to the first enemy to move within Luigi's line of sight.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''50%''</small>
|<small><hr>This bonus attack is a long range reaction shot dealt to the first enemy to move within Luigi's line of sight.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''50%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Itchy Feet
|'''Secondary Technique'''<br>Itchy Feet
|-
|-
|<small><hr>Area of Movement is increased for all Heroes in range.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''Extra Cells'''''<br>''1 Cell''</small>
|<small><hr>Area of Movement is increased for all Heroes in range.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''Extra Cells'''''<br>''1 Cell''</small>
|}
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
|style="background:NAVAJOWHITE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Egg Beater
|'''Primary Technique'''<br>Egg Beater
|-
|-
|<small><hr>Bonus attack - a mid-range reaction shot dealt to enemies within Yoshi's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''100%''</small>
|<small><hr>Bonus attack - a mid-range reaction shot dealt to enemies within Yoshi's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''100%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Super Chance
|'''Secondary Technique'''<br>Super Chance
|-
|-
Line 305: Line 298:
|}
|}
|-
|-
!style="background:DEEPSKYBLUE"colspan="3"|{{color-link|white|Rabbid Mario}}
!style="background:DEEPSKYBLUE" colspan="3"|{{color-link|Rabbid Mario|white}}
!style="background:HOTPINK"colspan="3"|{{color-link|white|Rabbid Peach}}
!style="background:HOTPINK" colspan="3"|{{color-link|Rabbid Peach|white}}
!style="background:LIMEGREEN"colspan="3"|{{color-link|white|Rabbid Luigi}}
!style="background:LIMEGREEN" colspan="3"|{{color-link|Rabbid Luigi|white}}
!style="background:ORANGE"colspan="3"|{{color-link|white|Rabbid Yoshi}}
!style="background:ORANGE" colspan="3"|{{color-link|Rabbid Yoshi|white}}
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|[[File:MRKB Rabbid Mario Stats.png|200px]]
|style="background:LIGHTSKYBLUE" colspan="3"|[[File:MRKB Rabbid Mario Stats.png|200px]]
|style="background:PINK"colspan="3"|[[File:MRKB Rabbid Peach Stats.png|200px]]
|style="background:PINK" colspan="3"|[[File:MRKB Rabbid Peach Stats.png|200px]]
|style="background:LIGHTGREEN"colspan="3"|[[File:MRKB Rabbid Luigi Stats.png|190px]]
|style="background:LIGHTGREEN" colspan="3"|[[File:MRKB Rabbid Luigi Stats.png|190px]]
|style="background:NAVAJOWHITE"colspan="3"|[[File:MRKB Rabbid Yoshi Stats.png|200px]]
|style="background:NAVAJOWHITE" colspan="3"|[[File:MRKB Rabbid Yoshi Stats.png|200px]]
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|''A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome.''
|style="background:LIGHTSKYBLUE" colspan="3"|''A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome.''
|style="background:PINK"colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|style="background:PINK" colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|style="background:LIGHTGREEN"colspan="3"|''Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect.''
|style="background:LIGHTGREEN" colspan="3"|''Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect.''
|style="background:NAVAJOWHITE"colspan="3"|''Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance.''
|style="background:NAVAJOWHITE" colspan="3"|''Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance.''
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Brawler'''
|style="background:LIGHTSKYBLUE" colspan="3"|'''Brawler'''
|style="background:PINK"colspan="3"|'''Healer'''
|style="background:PINK" colspan="3"|'''Healer'''
|style="background:LIGHTGREEN"colspan="3"|'''Wizard'''
|style="background:LIGHTGREEN" colspan="3"|'''Wizard'''
|style="background:NAVAJOWHITE"colspan="3"|'''Boomboomer'''
|style="background:NAVAJOWHITE" colspan="3"|'''Boomboomer'''
|-
|-
|style="background:LIGHTSKYBLUE"| <small>Offense ★★★★☆</small>
|style="background:LIGHTSKYBLUE"| <small>Offense ★★★★☆</small>
Line 338: Line 331:
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Health Points'''<br>265
|style="background:LIGHTSKYBLUE" colspan="3"|'''Health Points'''<br>265
|style="background:PINK"colspan="3"|'''Starting Health Points'''<br>220
|style="background:PINK" colspan="3"|'''Health Points'''<br>220
|style="background:LIGHTGREEN"colspan="3"|'''Starting Health Points'''<br>200
|style="background:LIGHTGREEN" colspan="3"|'''Health Points'''<br>200
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Health Points'''<br>290
|style="background:NAVAJOWHITE" colspan="3"|'''Health Points'''<br>290
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Health Points'''<br>590
|style="background:LIGHTSKYBLUE" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:PINK"colspan="3"|'''Maximum Health Points'''<br>530
|style="background:PINK" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Health Points'''<br>500
|style="background:LIGHTGREEN" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Health Points'''<br>550
|style="background:NAVAJOWHITE" colspan="3"|'''Area of Movement'''<br>6 Cells
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:LIGHTSKYBLUE" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:PINK"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:LIGHTGREEN" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:NAVAJOWHITE" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|-
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Area of Movement'''<br>9 Cells
|style="background:LIGHTSKYBLUE;vertical-align: top" colspan="3"|
|style="background:PINK"colspan="3"|'''Maximum Area of Movement'''<br>8 Cells
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Area of Movement'''<br>8 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Area of Movement'''<br>9 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:PINK"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Pipe Exit Range'''<br>6 Cells
|style="background:PINK"colspan="3"|'''Maximum Pipe Exit Range'''<br>5 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Pipe Exit Range'''<br>5 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Pipe Exit Range'''<br>6 Cells
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Boom Dash'''<br>20 Damage
|'''Boom Dash'''<br>20 Damage
|-
|-
|<hr><small>An explosive area attack Rabbid Mario performs with a '''DASH'''.<hr>'''''Damage'''''<br>''20''<br>'''''Technique Range'''''<br>''2 Cells''</small>
|<hr><small>An explosive area attack Rabbid Mario performs with a '''DASH'''.<hr>'''''Damage'''''<br>''20''<br>'''''Technique Range'''''<br>''2 Cells''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Stylish Dash'''<br>20 Damage
|'''Stylish Dash'''<br>20 Damage
|-
|-
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''20''</small>
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''20''</small>
|}
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
|style="background:LIGHTGREEN;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Vamp Dash'''<br>30 Damage
|'''Vamp Dash'''<br>30 Damage
|-
|-
|<hr><small>Allows Rabbid Luigi to drain enemy Health Points with a '''DASH'''.<hr>'''''Damage'''''<br>''30''<br>'''''Life Drain'''''<br>''30%''
|<hr><small>Allows Rabbid Luigi to drain enemy Health Points with a '''DASH'''.<hr>'''''Damage'''''<br>''30''<br>'''''Life Drain'''''<br>''30%''
|}
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
|style="background:NAVAJOWHITE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Ultra Dash'''<br>20 Damage
|'''Ultra Dash'''<br>20 Damage
|-
|-
Line 398: Line 376:
|style="background:NAVAJOWHITE" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:NAVAJOWHITE" colspan="3"|'''Team Jump'''<br>6 Cells
|-
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
|style="background:LIGHTSKYBLUE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Boomshot
|'''Primary Weapon'''<br>Boomshot
|-
|-
|<small><hr>Short-range weapon capable of hitting multiple targets at once without cooldown.<hr>''<u>Red Lightning</u>''<br>'''''Hit Damage'''''<br>''90-100''<br>'''''Short Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>Short-range weapon capable of hitting multiple targets at once without cooldown.<hr>''<u>Red Lightning</u>''<br>'''''Hit Damage'''''<br>''90-100''<br>'''''Short Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Melee
|'''Secondary Weapon'''<br>Melee
|-
|-
|<small><hr>Close-range weapon that can hit multiple targets at once.<hr>''<u>Big Blue Bopper</u>''<br>'''''Hit Damage'''''<br>''105-115''<br>'''''Close Range'''''<br>''1 Cell''<br>'''''Cover Damage'''''<br>''NONE''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|<small><hr>Close-range weapon that can hit multiple targets at once.<hr>''<u>Big Blue Bopper</u>''<br>'''''Hit Damage'''''<br>''105-115''<br>'''''Close Range'''''<br>''1 Cell''<br>'''''Cover Damage'''''<br>''NONE''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Blaster
|'''Primary Weapon'''<br>Blaster
|-
|-
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Fuchsia Fury</u>''<br>'''''Hit Damage'''''<br>''25-35''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Fuchsia Fury</u>''<br>'''''Hit Damage'''''<br>''25-35''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Sentry
|'''Secondary Weapon'''<br>Sentry
|-
|-
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Excavator</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''150''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Excavator</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''150''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|}
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
|style="background:LIGHTGREEN;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Bworb
|'''Primary Weapon'''<br>Bworb
|-
|-
|<small><hr>Fires one round at a single target with lots of side effects.<hr>''<u>Dwarf Star</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>Fires one round at a single target with lots of side effects.<hr>''<u>Dwarf Star</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Rocket
|'''Secondary Weapon'''<br>Rocket
|-
|-
|<small><hr>Area attack affecting all enemies within range.<hr>''<u>Pipe Dream</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|<small><hr>Area attack affecting all enemies within range.<hr>''<u>Pipe Dream</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
|style="background:NAVAJOWHITE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Rumblebang
|'''Primary Weapon'''<br>Rumblebang
|-
|-
|<small><hr>Mid-range weapon that fires multiple rounds at once at a single target.<hr>''<u>Egg Fry</u>''<br>'''''Hit Damage'''''<br>''70-180''<br>'''''Medium Range'''''<br>''11 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>Mid-range weapon that fires multiple rounds at once at a single target.<hr>''<u>Egg Fry</u>''<br>'''''Hit Damage'''''<br>''70-180''<br>'''''Medium Range'''''<br>''11 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Grenaduck
|'''Secondary Weapon'''<br>Grenaduck
|-
|-
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|}
|}
|-
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
|style="background:LIGHTSKYBLUE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Bodyguard
|'''Primary Technique'''<br>Bodyguard
|-
|-
|<small><hr>Limits damage dealt from movement-based attacks like Dash.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''0%''<br>'''''Movement DMG Reduction'''''<br>''80%''</small>
|<small><hr>Limits damage dealt from movement-based attacks like Dash.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''0%''<br>'''''Movement DMG Reduction'''''<br>''80%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Magnet Dance
|'''Secondary Technique'''<br>Magnet Dance
|-
|-
|<small><hr>Enemies within range are drawn to Rabbid Mario.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|<small><hr>Enemies within range are drawn to Rabbid Mario.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Shield
|'''Primary Technique'''<br>Shield
|-
|-
|<small><hr>Limits damage taken by Rabbid Peach from enemy weapons.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''40%''<br>'''''Movement DMG Reduction'''''<br>''20%''</small>
|<small><hr>Limits damage taken by Rabbid Peach from enemy weapons.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''40%''<br>'''''Movement DMG Reduction'''''<br>''20%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Heal
|'''Secondary Technique'''<br>Heal
|-
|-
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''HP Bonus'''''<br>''20%''</small>
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''HP Bonus'''''<br>''20%''</small>
|}
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
|style="background:LIGHTGREEN;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Super Barrier
|'''Primary Technique'''<br>Super Barrier
|-
|-
|<small><hr>Grants Rabbid Luigi immunity to Super Effects and reduces regular damage.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''20%''<br>'''''Movement DMG Reduction'''''<br>''20%''</small>
|<small><hr>Grants Rabbid Luigi immunity to Super Effects and reduces regular damage.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''20%''<br>'''''Movement DMG Reduction'''''<br>''20%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Weaken
|'''Secondary Technique'''<br>Weaken
|-
|-
|<small><hr>Weakens enemy weapons near Rabbid Luigi.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''DMG Reduction'''''<br>''20%''</small>
|<small><hr>Weakens enemy weapons near Rabbid Luigi.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''DMG Reduction'''''<br>''20%''</small>
|}
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
|style="background:NAVAJOWHITE;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Outer Shell
|'''Primary Technique'''<br>Outer Shell
|-
|-
|<small><hr>Damage taken by Rabbid Yoshi from an enemy's first successful attack is reduced to less than half.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''80%''<br>'''''Movement DMG Reduction'''''<br>''80%''<br>'''''Attacks Absorbed'''''<br>''1''</small>
|<small><hr>Damage taken by Rabbid Yoshi from an enemy's first successful attack is reduced to less than half.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''80%''<br>'''''Movement DMG Reduction'''''<br>''80%''<br>'''''Attacks Absorbed'''''<br>''1''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Scaredy Rabbid
|'''Secondary Technique'''<br>Scaredy Rabbid
|-
|-
Line 490: Line 468:


====Donkey Kong Adventure DLC====
====Donkey Kong Adventure DLC====
In the [[Donkey Kong Adventure]] mode, only Donkey Kong, Rabbid Peach, and Rabbid Cranky are playable.
In the Donkey Kong Adventure mode, only Donkey Kong, Rabbid Peach, and Rabbid Cranky are playable.
 
{|class="wikitable" style="text-align:center; margin:auto"
{|class="wikitable" style="text-align:center; margin:auto"
!style="background:CRIMSON" colspan="3"|{{color-link|white|Donkey Kong}}
!style="background:CRIMSON" colspan="3"|{{color-link|Donkey Kong|white}}
!style="background:HOTPINK" colspan="3"|{{color-link|white|Rabbid Peach}}
!style="background:HOTPINK" colspan="3"|{{color-link|Rabbid Peach|white}}
!style="background:CRIMSON" colspan="3"|{{color-link|white|Rabbid Cranky}}
!style="background:CRIMSON" colspan="3"|{{color-link|Rabbid Cranky|white}}
|-
|-
|style="background:LIGHTSALMON" colspan="3"|[[File:MRKB Donkey Kong Stats.png|200px]]
|style="background:LIGHTSALMON" colspan="3"|[[File:MRKB Donkey Kong Stats.png|200px]]
Line 516: Line 495:
|style="background:LIGHTSALMON" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTSALMON" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Grab & Launch'''<br>20 Damage
|'''Grab & Launch'''<br>20 Damage
|-
|-
|<hr><small>Allows Donkey Kong to pick up allies, enemies, Cover Blocks or Sentries, move to another cell and launch them. Cleanses an ally overcome by a Super Effect.<hr>'''''Damage'''''<br>''20''</small>
|<hr><small>Allows Donkey Kong to pick up allies, enemies, Cover Blocks or Sentries, move to another cell and launch them. Cleanses an ally overcome by a Super Effect.<hr>'''''Damage'''''<br>''20''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Stylish Dash'''<br>30 Damage
|'''Stylish Dash'''<br>30 Damage
|-
|-
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''30''</small>
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''30''</small>
|}
|}
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Dash'''<br>20 Damage
|'''Dash'''<br>20 Damage
|-
|-
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|}
|}
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Throw Range'''<br>6 Cells
|'''Throw Range'''<br>6 Cells
|-
|-
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|}
|}
|style="background:PINK" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Grump Jump'''<br>6 Cells
|'''Grump Jump'''<br>6 Cells
|-
|-
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|}
|}
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Bwananarang
|'''Primary Weapon'''<br>Bwananarang
|-
|-
|<small><hr>Mid-range weapon capable of hitting multiple targets in a row without cooldown.<hr>''<u>Potassium Pulverizer</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Bounce Damage'''''<br>''39''<br>'''''Bounce Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Ricochets'''''<br>''3''</small>
|<small><hr>Mid-range weapon capable of hitting multiple targets in a row without cooldown.<hr>''<u>Potassium Pulverizer</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Bounce Damage'''''<br>''39''<br>'''''Bounce Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Ricochets'''''<br>''3''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>DK Ground Pound
|'''Secondary Weapon'''<br>DK Ground Pound
|-
|-
|<small><hr>Targeted attack affecting all enemies within a cylindrical area, regardless of cover.<hr>''<u>The Classic</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Bounce Damage'''''<br>''72''<br>'''''Bounce Chance'''''<br>''30%''<br>'''''Short Range'''''<br>''2 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|<small><hr>Targeted attack affecting all enemies within a cylindrical area, regardless of cover.<hr>''<u>The Classic</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Bounce Damage'''''<br>''72''<br>'''''Bounce Chance'''''<br>''30%''<br>'''''Short Range'''''<br>''2 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Blaster
|'''Primary Weapon'''<br>Blaster
|-
|-
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Megalodon</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Honey Damage'''''<br>''39''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Megalodon</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Honey Damage'''''<br>''39''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Sentry
|'''Secondary Weapon'''<br>Sentry
|-
|-
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Panoramic Pillager</u>''<br>'''''Hit Damage'''''<br>''30-40''<br>'''''Honey Damage'''''<br>''52''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''60''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Panoramic Pillager</u>''<br>'''''Hit Damage'''''<br>''30-40''<br>'''''Honey Damage'''''<br>''52''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''60''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|}
|}
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Boombow
|'''Primary Weapon'''<br>Boombow
|-
|-
|<small><hr>Delivers a scattershot attack affecting enemies out in the open.<hr>''<u>Wood Shop Walloper</u>''<br>'''''Hit Damage'''''<br>''40-50''<br>'''''Vamp Damage'''''<br>''65''<br>'''''Vamp Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|<small><hr>Delivers a scattershot attack affecting enemies out in the open.<hr>''<u>Wood Shop Walloper</u>''<br>'''''Hit Damage'''''<br>''40-50''<br>'''''Vamp Damage'''''<br>''65''<br>'''''Vamp Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Barrel Bolt
|'''Secondary Weapon'''<br>Barrel Bolt
|-
|-
Line 583: Line 562:
|}
|}
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Hairy Eye
|'''Primary Technique'''<br>Hairy Eye
|-
|-
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Donkey Kong's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''100%''</small>
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Donkey Kong's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''100%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Magnet Groove
|'''Secondary Technique'''<br>Magnet Groove
|-
|-
Line 595: Line 574:
takes them for a ride to beat town!<hr>'''''Cooldown'''''<br>''4 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
takes them for a ride to beat town!<hr>'''''Cooldown'''''<br>''4 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|}
|}
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:PINK;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Shield
|'''Primary Technique'''<br>Shield
|-
|-
|<small><hr>Limits damage taken by Rabbid Peach from any enemy attack.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''DMG Reduction'''''<br>''30%''</small>
|<small><hr>Limits damage taken by Rabbid Peach from any enemy attack.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''DMG Reduction'''''<br>''30%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Heal
|'''Secondary Technique'''<br>Heal
|-
|-
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''HP Bonus'''''<br>''30%''</small>
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''HP Bonus'''''<br>''30%''</small>
|}
|}
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:LIGHTSALMON;vertical-align: top" colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Stink Eye
|'''Primary Technique'''<br>Stink Eye
|-
|-
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Rabbid Cranky's disapproving gaze.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''70%''</small>
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Rabbid Cranky's disapproving gaze.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''70%''</small>
|}
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
{| class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Long Story
|'''Secondary Technique'''<br>Long Story
|-
|-
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{{main|Mario + Rabbids Kingdom Battle bestiary}}
{{main|Mario + Rabbids Kingdom Battle bestiary}}
Enemies marked with an asterisk (*) are Midbosses, enemies marked with two are Bosses, and [[MegaDragonBowser]], marked with three, is the Final Boss.
Enemies marked with an asterisk (*) are Midbosses, enemies marked with two are Bosses, and [[MegaDragonBowser]], marked with three, is the Final Boss.
\
===Ancient Gardens===
===Ancient Gardens===
<gallery>
<gallery>
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*[[Boo]]s
*[[Boo]]s
*[[Blooper]]s
*[[Blooper]]s
*[[Bomber Bill|Banzai Bill]]
*[[Banzai Bill]]
*[[Bowser]]
*[[Bowser]]
*[[Bowser Jr.]]
*[[Bowser Jr.]]
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*[[Red Ring]]s
*[[Red Ring]]s
*Rabbid Warp Pipes
*Rabbid Warp Pipes
===Weapons===
===Weapons===
{{main|List of weapons in Mario + Rabbids Kingdom Battle}}
{{main|List of weapons in Mario + Rabbids Kingdom Battle}}
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==Worlds==
==Worlds==
{|class="wikitable"
{| class="wikitable"
|-
|-
![[Ancient Gardens]]
! [[Ancient Gardens]]
![[Sherbet Desert]]
! [[Sherbet Desert]]
![[Spooky Trails]]
! [[Spooky Trails]]
![[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]]
! [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]]
|-
|-
|[[Unlikely Heroes]]
|[[Unlikely Heroes]]
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==Add-on content==
==Add-on content==
[[File:Mario-Rabbids-Season-Pass.jpg|thumb|upright=1.66|Image detailing the add-on content.]]
[[File:Mario-Rabbids-Season-Pass.jpg|thumb|upright=1.66|Image detailing the add-on content.]]
===Pixel Pack===
===Pixel Pack===
A "pixel pack" of eight primary weapons is available via download code for those who preordered ''Mario + Rabbids Kingdom Battle''. Otherwise, it can be downloaded as paid add-on content via [[Nintendo eShop]]. The weapons included are as follows:
A "pixel pack" of eight primary weapons is available via download code for those who preordered ''Mario + Rabbids Kingdom Battle''. Otherwise, it can be downloaded as paid add-on content via [[Nintendo eShop]]. The weapons included are as follows:
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===Season Pass===
===Season Pass===
A season pass of paid add-on content is released in ''Mario + Rabbids Kingdom Battle''. This content, alongside the base game, is included in ''Mario + Rabbids Kingdom Battle Gold Edition''. The content was released in three packs, which contain the following:
A season pass of paid add-on content is released in ''Mario + Rabbids Kingdom Battle''. This content, alongside the base game, is included in ''Mario + Rabbids Kingdom Battle Gold Edition''. The content was released in three packs, which contain the following:
====Steampunk Pack====
====Steampunk Pack====
The Steampunk Pack was made available at launch. It adds a set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
The Steampunk Pack was made available at launch. It adds a set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
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===Versus===
===Versus===
[[File:RabbidsKingdomBattle SelectionvsMode.jpg|thumb|left|upright=1.4|The character selection]]
[[File:RabbidsKingdomBattle SelectionvsMode.jpg|thumb|left|upright=1.4|The character selection.]]
[[File:RabbidsKingdomBattle Vsmode.jpg|thumb|upright=1.4|Pipe Up! gameplay]]
[[File:RabbidsKingdomBattle Vsmode.jpg|thumb|upright=1.4|Gameplay of the Versus mode.]]


Added through a free update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has [[List of Versus Mode sets in Mario + Rabbids Kingdom Battle|three distinct sets]] based off of their ingame abilities.
Added through a free update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has [[List of Versus Mode sets in Mario + Rabbids Kingdom Battle|three distinct sets]] based off of their ingame abilities.
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===Early ideas===
===Early ideas===
Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on {{wp|Reddit}}'s Nintendo subreddit<ref>Davide Soliani (October 06, 2017). [https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!]". ''Reddit''. Retrieved October 07, 2017. ([http://web.archive.org/web/20201122223709/https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Archived] November 22, 2020, 22:37:09 UTC via Internet Archive: Wayback Machine.)</ref>.
Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on {{wp|Reddit}}'s Nintendo subreddit<ref>Davide Soliani (October 06, 2017). [https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!]". ''Reddit''. Retrieved October 07, 2017. ([http://web.archive.org/web/20201122223709/https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Archived] November 22, 2020, 22:37:09 UTC via Internet Archive: Wayback Machine.)</ref>.
*A Rabbid [[Whomp]] character.
*A Rabbid [[Whomp]] character.
*A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
*A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
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==Glitches==
==Glitches==
{{main|List of Mario + Rabbids Kingdom Battle glitches}}
[[File:MRKB goomba glitch.jpg|thumb|upright=1.4|An eyeless Goomba can be seen at the far left side of the image. (Taken during [[Remember the Bwahlamo]], the second co-op challenge of Ancient Gardens)]]
===Boo Companion===
There is a random glitch that makes [[Boo]]s companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos will not teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in [[Spooky Trails]]' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).
 
===Eyeless Goomba===
[[Goomba]]s that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.
 
===Infinite Mushrooms===
Normally, a Mushroom will permanently disappear after collection, even if the player initiates and then restarts a battle. However, if the player quits to the main menu while mid-chapter and then reloads their save file, the Mushroom will reappear. All party members will retain their HP from before the player quit, allowing them to collect the Mushroom again and heal further, effectively providing an infinite health restoration method.
 
===Random flickering object placement glitch===
===Random flickering object placement glitch===
Sometimes in [[Spooky Trails]] and [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], random background objects will randomly flicker around to places they do not belong. Normally, this is a simple glitch the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to become stuck in the ground and similar effects. Occasionally, a piece will start to blink over [[Beep-0]], eventually leading to an exception that crashes the game.
Sometimes in [[Spooky Trails]] and [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], random background objects will randomly flicker around to places they do not belong. Normally, this is a simple thing the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to get stuck in the ground and similar things. Occasionally, a piece will start to blink over [[Beep-0]], eventually leading to an exception that crashes the game.


==Staff==
==Staff==
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The game has been credited by {{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}} staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.<ref>Matthew Handrahan (September 29, 2017). [http://www.gamesindustry.biz/articles/2017-09-29-ubisoft-milan-i-see-a-really-brilliant-future-in-front-of-us Ubisoft Milan: "I see a really brilliant future in front of us"]. ''Gameindutrybiz''. Retrieved September 29, 2017.</ref>
The game has been credited by {{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}} staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.<ref>Matthew Handrahan (September 29, 2017). [http://www.gamesindustry.biz/articles/2017-09-29-ubisoft-milan-i-see-a-really-brilliant-future-in-front-of-us Ubisoft Milan: "I see a really brilliant future in front of us"]. ''Gameindutrybiz''. Retrieved September 29, 2017.</ref>
{|class="wikitable reviews"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|''Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a "kinda sorta" tutorial way.''
|''Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a "kinda sorta" tutorial way.''
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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|colspan=2|[https://www.gamerankings.com/switch/211325-mario-rabbids-kingdom-battle/index.html 84.63%]
|colspan=2|[https://www.gamerankings.com/switch/211325-mario-rabbids-kingdom-battle/index.html 84.63%]
|}
|}
===Sales===
===Sales===
As of September 21 2017, ''Mario + Rabbids Kingdom Battle'' is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed.<ref>Tom Philips (September 21, 2017). "[http://www.eurogamer.net/articles/2017-09-21-mario-rabbids-kingdom-battle-is-switchs-best-selling-non-nintendo-game Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game]". ''Eurogamer''. Retrieved September 21, 2017</ref> According to {{wp|NPD Group}} data, ''Mario + Rabbids Kingdom Battle'' was the 7th best-selling individual game for September 2017.<ref>Business Wire (October 19, 2017) [http://www.businesswire.com/news/home/20171019005513/en/ Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales]. Retrieved October 20, 2017</ref> In France, the game sold over 150,000 copies in 2017.<ref>''Le Numérique'' (January 11, 2018). [https://www.lesnumeriques.com/loisirs/switch-retrogaming-super-mario-zelda-l-incroyable-come-back-nintendo-a3491.html Switch, Super Mario, Zelda, retrogaming... L'incroyable retour de Nintendo Entretien avec Philippe Lavoué, directeur général]. Retrieved January 11, 2018</ref>
As of September 21 2017, ''Mario + Rabbids Kingdom Battle'' is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed.<ref>Tom Philips (September 21, 2017). "[http://www.eurogamer.net/articles/2017-09-21-mario-rabbids-kingdom-battle-is-switchs-best-selling-non-nintendo-game Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game]". ''Eurogamer''. Retrieved September 21, 2017</ref> According to {{wp|NPD Group}} data, ''Mario + Rabbids Kingdom Battle'' was the 7th best-selling individual game for September 2017.<ref>Business Wire (October 19, 2017) [http://www.businesswire.com/news/home/20171019005513/en/ Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales]. Retrieved October 20, 2017</ref> In France, the game sold over 150,000 copies in 2017.<ref>''Le Numérique'' (January 11, 2018). [https://www.lesnumeriques.com/loisirs/switch-retrogaming-super-mario-zelda-l-incroyable-come-back-nintendo-a3491.html Switch, Super Mario, Zelda, retrogaming... L'incroyable retour de Nintendo Entretien avec Philippe Lavoué, directeur général]. Retrieved January 11, 2018</ref>
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The [[Phantom (boss)|Phantom]] mentions this game in [[The Phantom of the Bwahpera|his song]], which references the fact that it is Mario's first appearance. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the [[25m]] stage can been seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Donkey Kong (game)|Donkey Kong]]'': The [[Phantom (boss)|Phantom]] mentions this game in [[Phantom of the Bwahpera|his song]], which references the fact that it is Mario's first appearance. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the [[25m]] stage can been seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Mario Bros. (game)|Mario Bros.]]'': On the title screen for the game's battle mode, there is an arcade machine with artwork that heavily parodies ''Mario Bros.'' with [[Rabbid Mario]] and [[Rabbid Luigi]] replacing their respective counterparts, [[small bird]]s replacing the [[Shellcreeper]]s, [[Bee]]s (as seen in-game) replacing the [[Fighter Fly|Fighter Flies]], and mice replacing the [[Sidestepper]]s.
*''[[Mario Bros. (game)|Mario Bros.]]'': On the title screen for the game's battle mode, there is an arcade machine with artwork that heavily parodies ''Mario Bros.'' with [[Rabbid Mario]] and [[Rabbid Luigi]] replacing their respective counterparts, [[small bird]]s replacing the [[Shellcreeper]]s, [[Bee]]s (as seen in-game) replacing the [[Fighter Fly|Fighter Flies]], and mice replacing the [[Sidestepper]]s.
*''[[Super Mario Bros.]]'': The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after [[Mario]]/[[Luigi]] grabs the [[Goal Pole]] is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. [[Rabbid Mario]]'s The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the [[Minus World]].
*''[[Super Mario Bros.]]'': The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after [[Mario]]/[[Luigi]] grabs the [[Goal Pole]] is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. [[Rabbid Mario]]'s The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the [[Minus World]].
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==References in later games==
==References in later games==
*''[[Super Smash Bros. Ultimate]]'': Rabbid Peach, Rabbid Mario, and Rabbid Kong (using his [[Mega Rabbid Kong]] artwork) appear in this game as [[Spirit (Super Smash Bros. Ultimate)|Spirits]].
*''[[Super Smash Bros. Ultimate]]'': Rabbid Peach, Rabbid Mario, and Rabbid Kong (using his [[Mega Rabbid Kong]] artwork) appear in this game as [[Spirit (Super Smash Bros. Ultimate)|Spirits]].
*''[[Mario + Rabbids Sparks of Hope]]'': Weapon skins based on Megabug are available as part of the Megabug Collection pre-order bonus. This game's arrangement of "Inside the Castle Walls" returns and plays during the prologue, albeit synthesized instead of live recorded. The likeliness of the Block Tower from Ancient Gardens is used for the bonus rooms, along with reusing the same music. MegaDragonBowser makes a cameo in the "The Story So Far" Memory profile, and is referenced at the start of the battle against Darkmess Bowser, when Beep-0 states how they beat him in front of Bowser Jr.. Numerous background objects from the game appear as props in the Repository of Rayman and the Phantom Show, including the clock tower from Spooky Trails and a submarine outfitted with a drill from Lava Pit. At the start of the battle with Swingin' Phantom, Beep-0 directly quotes his dialogue from the beginning of the fight against the Phantom in this game.


==Gallery==
==Gallery==
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|title2=Two Worlds Collide
|title2=Two Worlds Collide
|file3=OGS The Phantom of the Bwahpera, Act 1.oga
|file3=OGS The Phantom of the Bwahpera, Act 1.oga
|title3=[[The Phantom of the Bwahpera]] Act 1
|title3=[[Phantom of the Bwahpera]] Act 1
|file4=M+RKB Game Over Theme.oga
|file4=M+RKB Game Over Theme.oga
|title4={{conjectural|Game Over}}
|title4={{conjectural|Game Over}}
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*This is the first ''Super Mario'' game that has been mainly developed by an Italian company.
*This is the first ''Super Mario'' game that has been mainly developed by an Italian company.
*The song that was used for the game's E3 trailers is "[https://www.youtube.com/watch?v=Q0q9a5QS6WQ It's All for Rock N' Roll]" by {{wp|Airbourne (band)|Airbourne}}.
*The song that was used for the game's E3 trailers is "[https://www.youtube.com/watch?v=Q0q9a5QS6WQ It's All for Rock N' Roll]" by {{wp|Airbourne (band)|Airbourne}}.
*Many enemy portraits in [[Tacticam]] are inaccurate to their in-game models.


==References==
==References==
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==External links==
==External links==
{{TCRF}}
*[https://rabbids.ubisoft.com/portal/en-us/games/mario-rabbids-kingdom-battle.aspx Official site]
*[https://rabbids.ubisoft.com/portal/en-us/games/mario-rabbids-kingdom-battle.aspx Official site]
*[https://www.nintendo.com/games/detail/mario-plus-rabbids-kingdom-battle-switch Nintendo of America site]
*[https://www.nintendo.com/games/detail/mario-plus-rabbids-kingdom-battle-switch Nintendo of America site]
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{{Super Mario games}}
{{Super Mario games}}
{{Switch}}
{{Switch}}
[[Category:Mario + Rabbids Kingdom Battle|*]]
[[Category:Mario + Rabbids Kingdom Battle|*]]
[[Category:Games]]
[[Category:Games]]
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[[Category:2017 games]]
[[Category:2017 games]]
[[Category:2018 games]]
[[Category:2018 games]]
[[Category:2022 games]]
[[Category:Crossover games]]
[[Category:Crossover games]]
[[Category:Role-playing games]]
[[Category:Role-playing games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[de:Mario + Rabbids Kingdom Battle]]
[[de:Mario + Rabbids Kingdom Battle]]
[[it:Mario + Rabbids Kingdom Battle]]
[[it:Mario + Rabbids Kingdom Battle]]

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