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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|designer=Nintendo | |designer=Nintendo | ||
|release={{ | |release={{release|Japan|August 27, 1993}} | ||
|genre=[[Genre#Puzzle games|Puzzle]], [[Genre#Platform games|platformer]] | |genre=[[Genre#Puzzle games|Puzzle]], [[Genre#Platform games|platformer]] | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|cero=A}} | |||
|platforms=[[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] | |platforms=[[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] | ||
| | |media={{media|snes=1}} | ||
|input={{input|snesmouse=1}} | |input={{input|snesmouse=1}} | ||
}} | }} | ||
'''''Mario & Wario''''' is a [[Genre#Puzzle games|puzzle]]-[[Genre#Platform games|platform]] game released for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] in 1993. It was designed by Satoshi Tajiri and developed by [[Game Freak]]. It is one of the few games of the [[Super Mario (franchise)|''Super Mario'' franchise]] to utilize the [[Super Nintendo Entertainment System#Super NES Mouse|Super Famicom Mouse]] accessory. | '''''Mario & Wario''''' is a [[Genre#Puzzle games|puzzle]]-[[Genre#Platform games|platform]] game released for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] in 1993. It was designed by Satoshi Tajiri and developed by [[Game Freak]]. It is one of the few games of the [[Super Mario (franchise)|''Super Mario'' franchise]] to utilize the [[Super Nintendo Entertainment System#Super NES Mouse|Super Famicom Mouse]] accessory. | ||
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a {{wp|Kellogg's}} contest,<ref> | The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a {{wp|Kellogg's}} contest,<ref>[http://www.snescentral.com/article.php?id=0921 SNES Central: Mario & Wario]</ref> which [[:File:Mario&Wario Western Boxart.jpg|featured a tentative box art]]), but ended up being a Japan-exclusive title. Despite this, the game itself contains no written Japanese whatsoever; it is entirely in English. ''Mario & Wario'' had also been featured in magazines from the UK, Germany, and Brazil. Most prominently, it was featured on the front cover of the November 1993 issue of VideoGame Magazine in Brazil with a full feature, which indicated that a release was near.<ref>[https://www.sm128c.com/mario-and-wario-western-release-0176 Super Mario 128 Central: Mario & Wario: Nearly released in Americas and Europe]</ref> | ||
==Story== | ==Story== | ||
'''Translated from the instruction booklet'''<ref> | '''Translated from the instruction booklet'''<ref>[[:File:WarioToMonogatari.png|''Mario & Wario'' instruction booklet, page 2.]]</ref> | ||
''This is [[Yōsei no Mori]]. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, [[Mario]] sought the fabled fairy by coming to the forest. [[Princess Peach|Peach]], [[Yoshi]] and [[Luigi]] were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.'' | ''This is [[Yōsei no Mori]]. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, [[Mario]] sought the fabled fairy by coming to the forest. [[Princess Peach|Peach]], [[Yoshi]] and [[Luigi]] were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.'' | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Mario_And_Wario_Title_Screen.png|thumb|left|Title screen]] | [[File:Mario_And_Wario_Title_Screen.png|thumb|left|Title screen]] | ||
The main gameplay involves guiding [[Princess Peach]], [[Mario]], or [[Yoshi]] to the goal, where [[Luigi]] awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, [[Wario]] drops a random item on the character's head, making them unable to see where they | The main gameplay involves guiding [[Princess Peach]], [[Mario]], or [[Yoshi]] to the goal, where [[Luigi]] awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, [[Wario]] drops a random item on the character's head, making them unable to see where they're going. | ||
The player uses the Super Famicom Mouse to control [[Wanda]] the sprite and alter the environment to make it safe for the character, making it somewhat similar to the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there | The player uses the Super Famicom Mouse to control [[Wanda]] the sprite and alter the environment to make it safe for the character, making it somewhat similar to the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a [[hammer]]. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed. | ||
{{br|left}} | {{br|left}} | ||
==Characters== | ==Characters== | ||
===Main characters=== | ===Main characters=== | ||
{ | {|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Image | ||
| | !Name | ||
| | !Description | ||
| | |- | ||
| | |align=center|[[File:WandaM&W.png]] | ||
| | |align=center|[[Wanda]] | ||
| | |The main protagonist who must guide each character to the end of each level. | ||
| | |- | ||
| | |align=center|[[File:MWPrincessPeachSprite.png]] | ||
| | |align=center|[[Princess Peach]] | ||
| | |One of the characters who must be guided to the end of each level. | ||
| | |- | ||
| | |align=center|[[File:Mario MarioWario.png]] | ||
| | |align=center|[[Mario]] | ||
| | |One of the characters who must be guided to the end of each level. | ||
| | |- | ||
| | |align=center|[[File:MWYoshiSprite.png]] | ||
|align=center|[[Yoshi]] | |||
|One of the characters who must be guided to the end of each level. | |||
|- | |||
|align=center|[[File:MWLuigiSprite.png]] | |||
|align=center|[[Luigi]] | |||
|The character who waits at the goal at the end of each level. | |||
|- | |||
|align=center|[[File:MWWarioSprite.png]] | |||
|align=center|[[Wario]] | |||
|The main antagonist who is fought after every world in the game. | |||
|} | |||
===Enemy characters=== | ===Enemy characters=== | ||
{ | {|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Image | ||
| | !Name | ||
| | !Description | ||
| | |- | ||
| | |align=center|[[File:Dodoriguez Jr. Sprite.png]] | ||
| | |align=center|[[Dodorigesu Jr.]] | ||
| | |These immobile [[Pidgit]]s can be defeated by simply clicking on them. | ||
| | |- | ||
| | |align=center|[[File:Guriguri Sprite.png]] | ||
| | |align=center|[[Guriguri]] | ||
| | |A [[fireball]] which usually moves along walls and floors. | ||
| | |- | ||
| | |align=center|[[File:Komorin Sprite.png]] | ||
| | |align=center|[[Komorin]] | ||
|Tricky bat enemies that often group together in packs of four. | |||
|- | |||
|align=center|[[File:Tsubon Sprite.png]] | |||
|align=center|[[Tsubōn]] | |||
|A pot-shaped enemy with a skull mark that can cling onto walls and breath fire. | |||
|- | |||
|align=center|[[File:Unibo Sprite Blue.png]][[File:Unibo Sprite Yellow.png]] | |||
|align=center|[[Unibo]] | |||
|Spiky enemies which resemble [[Urchin]]s and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right. | |||
|} | |||
==Stages== | ==Stages== | ||
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==Items and obstacles== | ==Items and obstacles== | ||
===Blocks=== | ===Blocks=== | ||
{ | {|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Image | ||
| | !Name | ||
| | !Description | ||
| | |- | ||
| | |align=center|[[File:MW-Coin Panel Sprite.PNG]] | ||
| | |align=center|[[Coin Block]] | ||
| | |Wanda can hit these to collect [[coin]]s. One hundred coins will give the player an [[extra life]]. | ||
| | |- | ||
| | |align=center|[[File:M&WElevatorSprite.png]] | ||
| | |align=center|[[Elevator (Mario & Wario)|Elevator]] | ||
| | |Once on these lifts, the character must wait until they can move again. | ||
| | |- | ||
| | |align=center|[[File:BlockPanel.gif]] | ||
| | |align=center|[[Flip-Flop Block]] | ||
| | |One of the most basic [[block]]s, they can be made solid or passable with the flick of a click. | ||
| | |- | ||
| | |align=center|[[File:BalloonBlock.png]] | ||
| | |align=center|[[Fūsen Block]] | ||
| | |Balloons which expand and inflate from time to time. | ||
| | |- | ||
| | |align=center|[[File:HibiBlock.png]] | ||
| | |align=center|[[Rock Block]] | ||
| | |These cracked square walls can be hit to be destroyed. | ||
| | |- | ||
| | |align=center|[[File:M&WJumpBlocks.png]] | ||
| | |align=center|[[Jump Block (Mario & Wario)|Jump Block]] | ||
| | |Jump Blocks look like [[springboard]]s, and are usually seen grounded on flooring rather than suspended in the air as in other games. | ||
| | |- | ||
| | |align=center|[[File:StickyBlock.png]] | ||
|align=center|[[Nebaneba Block]] | |||
|These blocks are sticky and trap friend and foe alike. | |||
|- | |||
|align=center|[[File:M&WSwitchBlocks.png]] | |||
|align=center|[[Switch Block (Mario & Wario)|Switch Block]] | |||
|These switch from solid and red to blue and intangible. | |||
|- | |||
|align=center|[[File:M&WTimerBlocks.png]] | |||
|align=center|[[Timer Block]] | |||
|Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them. | |||
|- | |||
|align=center|[[File:M&WTogeBlocks.png]] | |||
|align=center|[[Spike Trap|Toge Block]] | |||
|These pointy obstacles take up the full space of a block. They can face four directions. | |||
|} | |||
===Items=== | ===Items=== | ||
{ | {|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Image | ||
| | !Name | ||
| | !Description | ||
| | |- | ||
| | |align=center|[[File:M&W 1-Up Mushroom.png]] | ||
| | |align=center|[[1-Up Mushroom]] | ||
| | |As the name suggests, these green mushrooms give the player [[Extra life|extra lives]]. | ||
| | |- | ||
| | |align=center|[[File:M&W Coin.png]] | ||
| | |align=center|[[Coin]] | ||
| | |Coins add points to the player's score. Collecting one hundred coins gives the player an extra life. | ||
|- | |||
|align=center|[[File:M&W Star.png]] | |||
|align=center|[[Star (Mario & Wario)|Star]] | |||
|The most common item in the game. Collect four of them in a level to earn an [[extra life]]. | |||
|- | |||
|align=center|[[File:MushroomM&W.png]] | |||
|align=center|[[Time Kinoko]] | |||
|Standard mushrooms that add to the [[Time Limit|Time Gauge]]. There are not many of these in the game. | |||
|} | |||
==Development== | ==Development== | ||
The original concept was that the player would attempt to capture a monster living inside a "western-style building" by firing a net with the Super Scope and capture it with a trigger. Though a prototype was produced and the project was coming along smoothly, it had become obvious the Super Scope was a commercial failure | After Game Freak's successful collaboration with Nintendo on ''[[Yoshi (game)|Yoshi]]'', Nintendo president [[Hiroshi Yamauchi]] requested Game Freak to develop a new game that would make use of the [[Super Scope]] accessory<ref name="Akihito Tomisawa's twitter">[https://twitter.com/hitoqui_ponko/status/1632780947337904128 そこに、『マリオとワリオ』なんてさ、最初は山内社長から「今度うちが出すスーパースコープ用のゲームを作れ!」って指令から始まったプロジェクトだからね。で、田尻社長とおれが延々アイデアを練って、社長がある日「グレムリンだ!」ってひらめいて、→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. As ''Yoshi'' was a big commercial success but was not a self-owned property, there was a desire internally at Game Freak to develop titles using the company's own characters<ref>[https://twitter.com/hitoqui_ponko/status/1632779638501179392 前段として『ヨッシーのたまご』があって、あれは300万本のスマッシュヒットになったけど、自社のキャラではない。その後、元はオリジナルとして作っていたゲームが『マリオとワリオ』になり、大ヒットもした。そこに唯一ゲームフリークのオリジナルキャラである「ワンダ」ちゃんがいた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref> <ref>[https://twitter.com/hitoqui_ponko/status/1632780119763992576 これで、やっぱり「うちのオリジナルキャラが欲しいよねえ」という気分が社内に強くあった。それがその後の『ポケモン』を完全オリキャラで、という方向性に影響したのは間違いない。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. After brainstorming with employee Akihito Tomisawa, Game Freak president Satori Tajiri settled on the idea of making a horror-themed game inspired by ''{{wp|Gremlins}}<ref name="Akihito Tomisawa's twitter"></ref>. | ||
The original concept was that the player would attempt to capture a monster living inside a "western-style building" by firing a net with the Super Scope and capture it with a trigger. Though a prototype was produced and the project was coming along smoothly, it had become obvious the Super Scope was a commercial failure so the game was retooled to use the more recent Super NES Mouse<ref>[https://twitter.com/hitoqui_ponko/status/1632781588391141376 洋館に住み着いた謎のモンスターをバズーカで網を発射してキャプチャーし、トリガーで捕獲するっていうゲームにした。試作もしてけっこういい感じになってきたんだけど、バズーカが全然売れないので、任天堂はマウスを出してきた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. The concept shifted to guiding a character inside a maze using the mouse<ref>[https://twitter.com/hitoqui_ponko/status/1632782301859045376 それで、グレムリン系のゲームをマウス(ポインティングデバイスという点では構造は一緒)向けに改良する過程で、迷路内を動くキャラをマウスで誘導するゲームになっていった。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. Eventually, Nintendo suggested to include Nintendo characters in the game, a suggestion Game Freak agreed to as they thought it would make the game sell better. However, at the last minute, Game Freak requested to keep a character created for the earlier versions of the game, Wanda (designed by artist [[bulbapedia:Ken Sugimori|Ken Sugimori]]<ref>[https://twitter.com/hitoqui_ponko/status/1632782982758166528 そこに、任天堂サイドから「どうせなら任天堂のキャラを載せようや」という提案があり、僕らもその方がどう考えても売れるので承諾してマリオとワリオになった。でもギリギリでワンダちゃん(杉森建のオリジナルキャラ)を残してもらった.] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. | |||
==References in other media== | ==References in other media== | ||
*''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red and Blue]]'': In | *''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red and Blue]]'': In one character's house, the protagonist can interact with a Super Nintendo Entertainment System connected to a TV, which is described as displaying "a game with Mario wearing a bucket on his head." Both ''Mario & Wario'' and ''Pokémon Red'' and ''Blue'' were developed by Game Freak. Route 24 and Route 25's theme sounds somewhat similar to the Sky Theme from ''Mario and Wario''. | ||
*''[[wikirby:Kirby Super Star|Kirby Super Star]]'' and ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]'': One of the [[wikirby:Treasure|treasure]]s that can be obtained in the [[wikirby:Crystal (area)|Crystal]] area of the [[wikirby:The Great Cave Offensive|The Great Cave Offensive]] main game is a Bucket almost identical to the one in ''Mario & Wario''. However, the "M" in the Bucket is orange instead of purple. | *''[[wikirby:Kirby Super Star|Kirby Super Star]]'' and ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]'': One of the [[wikirby:Treasure|treasure]]s that can be obtained in the [[wikirby:Crystal (area)|Crystal]] area of the [[wikirby:The Great Cave Offensive|The Great Cave Offensive]] main game is a Bucket almost identical to the one in ''Mario & Wario''. However, the "M" in the Bucket is orange instead of purple. | ||
*''[[Mario and the Incredible Rescue]]'': In chapter 8, Wario attacks with buckets. | *''[[Mario and the Incredible Rescue]]'': In chapter 8, Wario attacks with buckets. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=マリオとワリオ | |Jap=マリオとワリオ<br>''Mario to Wario''<br>マウス専用マリオとワリオ<ref>[https://www.nintendo.co.jp/n02/shvc/we/index.html マウス専用マリオとワリオ] ''Nintendo''. Retrieved October 17, 2020.</ref><br>''Mausu-sen'yō Mario to Wario'' | ||
|JapM=Mario & Wario<br><br>Mouse-Exclusive Mario & Wario; used in packaging and promotional materials. | |||
|JapM=Mario & Wario | |||
}} | }} | ||