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{{italic title}}
{{italic title}}
{{rewrite-expand}}
{{distinguish|Mario vs. Wario}}
{{distinguish|Mario vs. Wario}}
{{game infobox
{{Infobox
|image=[[File:MnW cover art.jpg|250px]]
|image=[[File:MnW cover art.jpg|250px]]
|developer=[[Game Freak]]
|developer=[[Game Freak]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=Nintendo
|designer=[[Nintendo]]
|release={{release|Japan|August 27, 1993}}
|released={{released|Japan|August 27, 1993}}
|languages={{languages|en_us=y}}
|genre=Puzzle, Platformer
|genre=[[Genre#Puzzle games|Puzzle]], [[Genre#Platform games|platformer]]
|modes=Single player
|modes=Single player
|ratings={{ratings|cero=A}}
|ratings={{ratings|cero=A}}
|platforms=[[Super Nintendo Entertainment System#Super Famicom|Super Famicom]]
|platforms=[[Super Nintendo Entertainment System#Super Famicom|Super Famicom]]
|format={{format|snes=1}}
|media={{media|snes=1}}
|input={{input|snesmouse=1}}
|input={{input|snesmouse=1}}
|serials=SHVC-WE
}}
}}
'''''Mario & Wario''''' is a [[Genre#Puzzle games|puzzle]]-[[Genre#Platform games|platform]] game released for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] in 1993. It was designed by Satoshi Tajiri and developed by [[Game Freak]]. It is one of the few games of the [[Super Mario (franchise)|''Super Mario'' franchise]] to utilize the [[Super Nintendo Entertainment System#Super NES Mouse|Super Famicom Mouse]] accessory.  
'''''Mario & Wario''''' is a puzzle-platformer game released for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] in 1993. It was designed by Satoshi Tajiri and developed by [[Game Freak]]. It is one of the few [[Mario (franchise)|''Mario'']] games to utilize the [[Super Nintendo Entertainment System#Super NES Mouse|Super Famicom Mouse]] accessory.  


The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a {{wp|Kellogg's}} contest,<ref>{{cite|author=G, Evan|url=https://www.snescentral.com/article.php?id=0921|title=''Mario & Wario''|publisher=SNES Central|accessdate=May 27, 2024|language=en-ca}}</ref> which [[:File:Mario&Wario Western Boxart.jpg|featured a tentative box art]]), but ended up being a Japan-exclusive title. Despite this, the game itself contains no written Japanese whatsoever; it is entirely in English. ''Mario & Wario'' had also been featured in magazines from the UK, Germany, and Brazil. Most prominently, it was featured on the front cover of the November 1993 issue of VideoGame Magazine in Brazil with a full feature, which indicated that a release was near.<ref>{{cite|url=https://www.sm128c.com/mario-and-wario-western-release-0176|title=''Mario & Wario'': Nearly released in Americas and Europe|language=en|publisher=Super Mario 128 Central|accessdate=May 27, 2024|date=April 27, 2020}}</ref>
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a {{wp|Kellogg's}} contest,<ref>[http://www.snescentral.com/article.php?id=0921 SNES Central: Mario & Wario]</ref> which [[:File:Mario&Wario Western Boxart.jpg|featured a tentative box art]]), but ended up being a Japan-exclusive title. ''Mario & Wario'' had also been featured in magazines from the UK, Germany, and Brazil. Most prominently, it was featured on the front cover of the November 1993 issue of VideoGame Magazine in Brazil with a full feature, which indicated that a release was near.<ref>[https://www.sm128c.com/mario-and-wario-western-release-0176 Super Mario 128 Central: Mario & Wario: Nearly released in Americas and Europe]</ref>


==Story==
==Story==
'''Translated from the instruction booklet'''<ref>{{cite|title=''Mario & Wario'' instruction booklet|date=1993|language=ja|publisher=Nintendo|page=[[:File:WarioToMonogatari.png|2]]}}</ref>
'''Translated from the instruction booklet'''<ref>[[:File:WarioToMonogatari.png|''Mario & Wario'' instruction booklet, page 2.]]</ref>


''This is [[Yōsei no Mori]]. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, [[Mario]] sought the fabled fairy by coming to the forest. [[Princess Peach|Peach]], [[Yoshi]] and [[Luigi]] were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.''
''This is [[Yōsei no Mori]]. Within the forest's depths lives a fairy, and those who behold it find happiness, as the tale goes. One day, [[Mario]] sought the fabled fairy by coming to the forest. [[Princess Peach|Peach]], [[Yoshi]] and [[Luigi]] were together......or should have been, but alas, Luigi's visage was unseen. Mario's group of three had decided to look for lost little Luigi.''
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==Gameplay==
==Gameplay==
[[File:Mario_And_Wario_Title_Screen.png|thumb|left|Title screen]]
[[File:Mario_And_Wario_Title_Screen.png|thumb|left|Title screen]]
The main gameplay involves guiding [[Princess Peach]], [[Mario]], or [[Yoshi]] to the goal, where [[Luigi]] awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, [[Wario]] drops a random item on the character's head, making them unable to see where they are going.
The main gameplay involves guiding [[Princess Peach]], [[Mario]], or [[Yoshi]] to the goal, where [[Luigi]] awaits. The player can select one of the original eight stages at the start. Once they are cleared, the final stages become available. At the beginning of every stage except EXTRA, [[Wario]] drops a random item on the character's head, making them unable to see where they're going.


The player uses the Super Famicom Mouse to control [[Wanda]] the sprite and alter the environment to make it safe for the character, making it somewhat similar to the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there is a bonus mini-game where Wanda can whack Wario with a [[hammer]]. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.
The player uses the Super Famicom Mouse to control [[Wanda]] the sprite and alter the environment to make it safe for the character, making it somewhat similar to the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. The character will walk left and right on their own, so the obstacles must be manipulated accordingly to allow the character to safely navigate through the level. There is a time limit for each level, and bonus points are given for any excess time. Each character has a set speed; Peach is slow, Mario is medium, and Yoshi is fast. At the end of every stage, there's a bonus mini-game where Wanda can whack Wario with a [[hammer]]. Every time the player hits Wario on his plane, the player will earn one coin. After forty hits, the plane will malfunction in Wario's face, but he will also flee if enough time has passed.
{{br|left}}
{{br|left}}


==Characters==
==Characters==
===Main characters===
===Main characters===
{{content description
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|image1=[[File:WandaM&W.png]]
|-
|name1=[[Wanda]]
! Image
|description1=The main protagonist, who must guide each character to the end of each level.
! Name
|image2=[[File:MWPrincessPeachSprite.png]]
! Description
|name2=[[Princess Peach]]
|-
|description2=One of the characters who must be guided to the end of each level.
|align=center|[[File:WandaM&W.png]]
|image3=[[File:Mario MarioWario.png]]
|align=center|[[Wanda]]
|name3=[[Mario]]
|The main protagonist who must guide each character to the end of each level.
|description3=One of the characters who must be guided to the end of each level.
|-
|image4=[[File:MWYoshiSprite.png]]
|align=center|[[File:MWPrincessPeachSprite.png]]
|name4=[[Yoshi]]
|align=center|[[Princess Peach]]
|description4=One of the characters who must be guided to the end of each level.
|One of the characters who must be guided to the end of each level.
|image5=[[File:MWLuigiSprite.png]]
|-
|name5=[[Luigi]]
|align=center|[[File:Mario MarioWario.png]]
|description5=The character who waits at the goal at the end of each level.
|align=center|[[Mario]]
|image6=[[File:MWWarioSprite.png]]
|One of the characters who must be guided to the end of each level.
|name6=[[Wario]]
|-
|description6=The main antagonist, who is fought after every world in the game.
|align=center|[[File:MWYoshiSprite.png]]
}}
|align=center|[[Yoshi]]
|One of the characters who must be guided to the end of each level.
|-
|align=center|[[File:MWLuigiSprite.png]]
|align=center|[[Luigi]]
|The character who waits at the goal at the end of each level.
|-
|align=center|[[File:MWWarioSprite.png]]
|align=center|[[Wario]]
|The main antagonist who is fought after every world in the game.
|}


===Enemy characters===
===Enemy characters===
{{content description
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|image1=[[File:Dodoriguez Jr. Sprite.png]]
|-
|name1=[[Dodorigesu Jr.]]
! Image
|description1=These immobile [[Pidgit]]s can be defeated by simply clicking on them.
! Name
|image2=[[File:Guriguri Sprite.png]]
! Description
|name2=[[Guriguri]]
|-
|description2=A [[fireball]] which usually moves along walls and floors.
|align=center|[[File:Dodoriguez Jr. Sprite.png]]
|image3=[[File:Komorin Sprite.png]]
|align=center|[[Dodorigesu Jr.]]
|name3=[[Komorin]]
|These immobile [[Pidgit]]s can be defeated by simply clicking on them.
|description3=Tricky bat enemies that often group together in packs of four.
|-
|image4=[[File:Tsubon Sprite.png]]
|align=center|[[File:Guriguri Sprite.png]]
|name4=[[Tsubōn]]
|align=center|[[Guriguri]]
|description4=A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
|A [[fireball]] which usually moves along walls and floors.
|image5=[[File:Unibo Sprite Blue.png]][[File:Unibo Sprite Yellow.png]]
|-
|name5=[[Unibo]]
|align=center|[[File:Komorin Sprite.png]]
|description5=Spiky enemies which resemble [[Urchin]]s and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right.
|align=center|[[Komorin]]
}}
|Tricky bat enemies that often group together in packs of four.
|-
|align=center|[[File:Tsubon Sprite.png]]
|align=center|[[Tsubōn]]
|A pot-shaped enemy with a skull mark that can cling onto walls and breath fire.
|-
|align=center|[[File:Unibo Sprite Blue.png]][[File:Unibo Sprite Yellow.png]]
|align=center|[[Unibō]]
|Spiky enemies which resemble [[Urchin]]s and appear in LEVEL 6 and LEVEL 9. They come in blue variations that move up and down and yellow variations that move left and right.
|}


==Stages==
==Stages==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
===LEVEL 1: [[Yōsei no Mori]]===
|width=20% align="center" style="background:#8b4513"|[[File:M&W Level 1-1 Map.png|250px]]
The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Guriguri is introduced in the last course.
|LEVEL 1<br>'''[[Yōsei no Mori]]'''<br>The fairy's forest is the easiest stage of the ten, and a tutorial for the rest of the game. The world map for each course fits on one screen, making them the smallest of the game. One Guriguri is introduced in the last course. <br>'''Levels'''<br>[[Level 1-1 (Mario & Wario)|Level 1-1]] [[Level 1-2 (Mario & Wario)|Level 1-2]] [[Level 1-3 (Mario & Wario)|Level 1-3]] [[Level 1-4 (Mario & Wario)|Level 1-4]] [[Level 1-5 (Mario & Wario)|Level 1-5]] [[Level 1-6 (Mario & Wario)|Level 1-6]] [[Level 1-7 (Mario & Wario)|Level 1-7]] [[Level 1-8 (Mario & Wario)|Level 1-8]] [[Level 1-9]] [[Level 1-10]]
 
===LEVEL 2: [[Yosu Ko]]===
A [[world]] set next to a relaxing lake where [[Yoshi (species)|Yoshis]] have holiday. It is still a standard stage, but slightly harder than the first.
 
===LEVEL 3: [[Kumotori Yama]]===
A mountain region. Timer Blocks are frequent, so sitting around is dangerous.
 
===LEVEL 4: [[Kōri no Dōkutsu]]===
An icy cavern with many frozen features. Nebaneba Blocks appear towards the end.
 
===LEVEL 5: [[Honō no Dōkutsu]]===
A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breathe fire at the player.
 
===LEVEL 6: [[Pukupuku Kai]]===
A large body of water infested with Unibō. Switch Blocks are frequent.
 
===LEVEL 7: [[Balloon Bridge]]===
An area in the sky. Fūsen Blocks are frequent.
 
===LEVEL 8: [[Karakara Sabaku]]===
A vast desert location. Guriguri are frequent.
 
===LEVEL 9: [[Wario no Niwa]]===
Wario's personal garden, which is playable once beating the previous eight stages.
 
===LEVEL 10: [[Wario Tei]]===
A big, untidy residence. Playable once LEVEL 9 is cleared.
 
===[[EXTRA]]===
An extra stage revealed once beating all ten stages. It is a very difficult world.
 
==Items and obstacles==
===Blocks===
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|-
! Image
! Name
! Description
|-
|-
|width=20% align="center" style="background:#00ff7f"|[[File:M&W Level 2-2 Map.png|250px]]
|align=center|[[File:MW-Coin Panel Sprite.PNG]]
|LEVEL 2<br>'''[[Yosu Ko]]'''<br>A [[world]] set next to a relaxing lake where [[Yoshi (species)|Yoshis]] have holiday. It is still a standard stage, but slightly harder than the first. <br>'''Levels'''<br>[[Level 2-1 (Mario & Wario)|Level 2-1]] • [[Level 2-2 (Mario & Wario)|Level 2-2]] • [[Level 2-3 (Mario & Wario)|Level 2-3]] • [[Level 2-4 (Mario & Wario)|Level 2-4]] • [[Level 2-5 (Mario & Wario)|Level 2-5]] • [[Level 2-6 (Mario & Wario)|Level 2-6]] • [[Level 2-7 (Mario & Wario)|Level 2-7]] • [[Level 2-8 (Mario & Wario)|Level 2-8]] • [[Level 2-9]] • [[Level 2-10]]  
|align=center|[[Coin Block]]
|Wanda can hit these to collect [[coin]]s. One hundred coins will give the player an [[extra life]].
|-
|-
|width=20% align="center" style="background:#87cefa"|[[File:M&W Level 3-3 Map.png|250px]]
|align=center|[[File:M&WElevatorSprite.png]]
|LEVEL 3<br>'''[[Kumotori Yama]]'''<br>A mountain region. Timer Blocks are frequent, so sitting around is dangerous. <br>'''Levels'''<br>[[Level 3-1 (Mario & Wario)|Level 3-1]] • [[Level 3-2 (Mario & Wario)|Level 3-2]] • [[Level 3-3 (Mario & Wario)|Level 3-3]] • [[Level 3-4 (Mario & Wario)|Level 3-4]] • [[Level 3-5 (Mario & Wario)|Level 3-5]] • [[Level 3-6 (Mario & Wario)|Level 3-6]] • [[Level 3-7 (Mario & Wario)|Level 3-7]] • [[Level 3-8 (Mario & Wario)|Level 3-8]] • [[Level 3-9]] • [[Level 3-10]]
|align=center|[[Elevator]]
|Once on these lifts, the character must wait until they can move again.
|-
|-
|width=20% align="center" style="background:#191970"|[[File:M&W Level 4-4 Map.png|250px]]
|align=center|[[File:BlockPanel.gif]]
|LEVEL 4<br>'''[[Kōri no Dōkutsu]]'''<br>An icy cavern with many frozen features. Nebaneba Blocks appear towards the end. <br>'''Levels'''<br>[[Level 4-1 (Mario & Wario)|Level 4-1]] • [[Level 4-2 (Mario & Wario)|Level 4-2]] • [[Level 4-3 (Mario & Wario)|Level 4-3]] • [[Level 4-4 (Mario & Wario)|Level 4-4]] • [[Level 4-5 (Mario & Wario)|Level 4-5]] • [[Level 4-6 (Mario & Wario)|Level 4-6]] • [[Level 4-7 (Mario & Wario)|Level 4-7]] • [[Level 4-8 (Mario & Wario)|Level 4-8]] • [[Level 4-9]] • [[Level 4-10]]
|align=center|[[Flip-Flop Block]]
|One of the most basic [[block]]s, they can be made solid or passable with the flick of a click.
|-
|-
|width=20% align="center" style="background:#b22222"|[[File:M&W Level 5-5 Map.png|250px]]
|align=center|[[File:BalloonBlock.png]]
|LEVEL 5<br>'''[[Honō no Dōkutsu]]'''<br>A subterranean cave filled with magma. Pot-shaped enemies called Tsubōn are introduced here, and will breathe fire at the player. <br>'''Levels'''<br>[[Level 5-1 (Mario & Wario)|Level 5-1]] • [[Level 5-2 (Mario & Wario)|Level 5-2]] • [[Level 5-3 (Mario & Wario)|Level 5-3]] • [[Level 5-4 (Mario & Wario)|Level 5-4]] • [[Level 5-5 (Mario & Wario)|Level 5-5]] • [[Level 5-6 (Mario & Wario)|Level 5-6]] • [[Level 5-7 (Mario & Wario)|Level 5-7]] • [[Level 5-8 (Mario & Wario)|Level 5-8]] • [[Level 5-9]] • [[Level 5-10]]
|align=center|[[Fūsen Block]]
|Balloons which expand and inflate from time to time.
|-
|-
|width=20% align="center" style="background:#96ded1"|[[File:M&W Level 6-6 Map.png|250px]]
|align=center|[[File:HibiBlock.png]]
|LEVEL 6<br>'''[[Pukupuku Kai]]'''<br>A large body of water infested with Unibo. Switch Blocks are frequent. <br>'''Levels'''<br>[[Level 6-1 (Mario & Wario)|Level 6-1]] • [[Level 6-2 (Mario & Wario)|Level 6-2]] • [[Level 6-3 (Mario & Wario)|Level 6-3]] • [[Level 6-4 (Mario & Wario)|Level 6-4]] • [[Level 6-5 (Mario & Wario)|Level 6-5]] • [[Level 6-6 (Mario & Wario)|Level 6-6]] • [[Level 6-7 (Mario & Wario)|Level 6-7]] • [[Level 6-8 (Mario & Wario)|Level 6-8]] • [[Level 6-9]] • [[Level 6-10]]
|align=center|[[Rock Block#Mario & Wario|Hibi Block]]
|These cracked square walls can be hit to be destroyed.
|-
|-
|width=20% align="center" style="background:#f5fffa"|[[File:M&W Level 7-7 Map.png|250px]]
|align=center|[[File:M&WJumpBlocks.png]]
|LEVEL 7<br>'''[[Balloon Bridge]]'''<br>An area in the sky. Fūsen Blocks are frequent. <br>'''Levels'''<br>[[Level 7-1]] • [[Level 7-2]] • [[Level 7-3]] • [[Level 7-4]] • [[Level 7-5]] • [[Level 7-6]] • [[Level 7-7]] • [[Level 7-8]] • [[Level 7-9]] • [[Level 7-10]]
|align=center|[[Jump Block]]
|Jump Blocks look like [[springboard]]s, and are usually seen grounded on flooring rather than suspended in the air as in other games.
|-
|-
|width=20% align="center" style="background:#987654"|[[File:M&W Level 8-8 Map.png|250px]]
|align=center|[[File:StickyBlock.png]]
|LEVEL 8<br>'''[[Karakara Sabaku]]'''<br>A vast desert location. Guriguri are frequent. <br>'''Levels'''<br>[[Level 8-1]] • [[Level 8-2]] • [[Level 8-3]] • [[Level 8-4]] • [[Level 8-5]] • [[Level 8-6]] • [[Level 8-7]] • [[Level 8-8]] • [[Level 8-9]] • [[Level 8-10]]
|align=center|[[Nebaneba Block]]
|These blocks are sticky and trap friend and foe alike.
|-
|-
|width=20% align="center" style="background:#ffc0cb"|[[File:M&W Level 9-9 Map.png|250px]]
|align=center|[[File:M&WSwitchBlocks.png]]
|LEVEL 9<br>'''[[Wario no Niwa]]'''<br>Wario's personal garden, which is playable once LEVEL 8 is cleared. <br>'''Levels'''<br>[[Level 9-1]] • [[Level 9-2]] • [[Level 9-3]] • [[Level 9-4]] • [[Level 9-5]] • [[Level 9-6]] • [[Level 9-7]] • [[Level 9-8]] • [[Level 9-9]] • [[Level 9-10]]
|align=center|[[Switch Block (Mario & Wario)|Switch Block]]
|These switch from solid and red to blue and intangible.
|-
|-
|width=20% align="center" style="background:#9370db"|[[File:M&W Level 10-10 Map.png|250px]]
|align=center|[[File:M&WTimerBlocks.png]]
|LEVEL 10<br>'''[[Wario Tei]]'''<br>A big, untidy residence. Playable once LEVEL 9 is cleared. <br>'''Levels'''<br>[[Level 10-1]] • [[Level 10-2]] • [[Level 10-3]] • [[Level 10-4]] • [[Level 10-5]] • [[Level 10-6]] • [[Level 10-7]] • [[Level 10-8]] • [[Level 10-9]] • [[Level 10-10]]
|align=center|[[Timer Block]]
|Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
|-
|-
|width=20% align="center" style="background:#1d2951"|[[File:M&W Level EX-1 Map.png|250px]]
|align=center|[[File:M&WTogeBlocks.png]]
|EXTRA LEVEL<br>'''[[EXTRA]]'''<br>An extra stage revealed after clearing LEVEL 10. It is a very difficult world. <br>'''Levels'''<br>[[Level EX-1]] • [[Level EX-2]] • [[Level EX-3]] • [[Level EX-4]] • [[Level EX-5]] • [[Level EX-6]] • [[Level EX-7]] • [[Level EX-8]] • [[Level EX-9]] • [[Level EX-10]]
|align=center|[[Spike (obstacle)|Toge Block]]
|These pointy obstacles take up the full space of a block. They can face four directions.
|}
|}
==Items and obstacles==
===Blocks===
{{content description
|image1=[[File:MW-Coin Panel Sprite.PNG]]
|name1=[[Coin Block]]
|description1=Wanda can hit these to collect [[coin]]s. One hundred coins will give the player an [[extra life]].
|image2=[[File:M&WElevatorSprite.png]]
|name2=[[Elevator (Mario & Wario)|Elevator]]
|description2=Once on these lifts, the character must wait until they can move again.
|image3=[[File:BlockPanel.gif]]
|name3=[[Flip-Flop Block]]
|description3=One of the most basic [[block]]s, they can be made solid or passable with the flick of a click.
|image4=[[File:BalloonBlock.png]]
|name4=[[Fūsen Block]]
|description4=Balloons which expand and inflate from time to time.
|image5=[[File:HibiBlock.png]]
|name5=[[Rock Block]]
|description5=These cracked square walls can be hit to be destroyed.
|image6=[[File:M&WJumpBlocks.png]]
|name6=[[Jump Block (Mario & Wario)|Jump Block]]
|description6=Jump Blocks look like [[springboard]]s, and are usually seen grounded on flooring rather than suspended in the air as in other games.
|image7=[[File:StickyBlock.png]]
|name7=[[Nebaneba Block]]
|description7=These blocks are sticky and trap friend and foe alike.
|image8=[[File:M&WSwitchBlocks.png]]
|name8=[[Switch Block (Mario & Wario)|Switch Block]]
|description8=These switch from solid and red to blue and intangible.
|image9=[[File:M&WTimerBlocks.png]]
|name9=[[Timer Block]]
|description9=Hitting these blocks will make them solid for a short time. Wanda must know when and how to use them.
|image10=[[File:M&WTogeBlocks.png]]
|name10=[[Spike Trap|Toge Block]]
|description10=These pointy obstacles take up the full space of a block. They can face four directions.
}}


===Items===
===Items===
{{content description
{|width=100% border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;"
|image1=[[File:M&W 1-Up Mushroom.png]]
|-
|name1=[[1-Up Mushroom]]
! Image
|description1=As the name suggests, these green mushrooms give the player [[Extra life|extra lives]].
! Name
|image2=[[File:M&W Coin.png]]
! Description
|name2=[[Coin]]
|-
|description2=Coins add points to the player's score. Collecting one hundred coins gives the player an extra life.
|align=center|[[File:M&W 1-Up Mushroom.png]]
|image3=[[File:M&W Star.png]]
|align=center|[[1-Up Mushroom]]
|name3=[[Star (Mario & Wario)|Star]]
|As the name suggests, these green mushrooms give the player [[Extra life|extra lives]].
|description3=The most common item in the game. Collect four of them in a level to earn an [[extra life]].
|-
|image4=[[File:MushroomM&W.png]]
|align=center|[[File:M&W Coin.png]]
|name4=[[Time Kinoko]]
|align=center|[[Coin]]
|description4=Standard mushrooms that add to the [[Time Limit|Time Gauge]]. There are not many of these in the game.
|Coins add points to the player's score. Collecting one hundred coins gives the player an extra life.
}}
|-
 
|align=center|[[File:M&W Star.png]]
==Development==
|align=center|[[Star (Mario & Wario)|Star]]
After Game Freak's successful collaboration with Nintendo on ''[[Yoshi (game)|Yoshi]]'', Nintendo president [[Hiroshi Yamauchi]] requested Game Freak to develop a new game that would make use of the [[Super Scope]] accessory.<ref name="Akihito Tomisawa's X">{{cite|url=x.com/hitoqui_ponko/status/1632780947337904128|title=そこに、『マリオとワリオ』なんてさ、最初は山内社長から「{{lang|ja|今}}度うちが出すスーパースコープ用のゲームを作れ!」って指令から始まったプロジェクトだからね。で、田尻社長とおれが延々アイデアを練って、社長がある日「グレムリンだ!」ってひらめいて、→|date=March 6, 2023|publisher=X|language=ja|accessdate=April 7, 2023}}</ref> As ''Yoshi'' was a big commercial success but was not a self-owned property, there was a desire internally at Game Freak to develop titles using the company's own characters.<ref>{{cite|url=x.com/hitoqui_ponko/status/1632779638501179392|title=前段として『ヨッシーのたまご』があって、あれは300万本のスマッシュヒットになったけど、自社のキャラではない。その後、元はオリジナルとして作っていたゲームが『マリオとワリオ』になり、大ヒットもした。そこに唯一ゲームフリークのオリジナルキャラである「ワンダ」ちゃんがいた。→|date=March 6, 2023|language=ja|publisher=X|accessdate=April 7, 2023}}</ref><ref>{{cite|language=ja|url=x.com/hitoqui_ponko/status/1632780119763992576|title=これで、やっぱり「うちのオリジナルキャラが欲しいよねえ」という気分が社内に強くあった。それがその後の『ポケモン』を完全オリキャラで、という方向性に影響したのは間違いない。|date=March 6, 2023|publisher=X|accessdate=April 7, 2023}}</ref> After brainstorming with employee Akihito Tomisawa, Game Freak president Satori Tajiri settled on the idea of making a horror-themed game inspired by ''{{wp|Gremlins}}''.<ref name="Akihito Tomisawa's X"/>
|The most common item in the game. Collect four of them in a level to earn an [[extra life]].
 
|-
The original concept was that the player would attempt to capture a monster living inside a "western-style building" by firing a net with the Super Scope and capture it with a trigger. Though a prototype was produced and the project was coming along smoothly, it had become obvious the Super Scope was a commercial failure, so the game was retooled to use the more recent Super NES Mouse.<ref>{{cite|url=x.com/hitoqui_ponko/status/1632781588391141376|title=洋館に住み着いた謎のモンスターをバズーカで網を発射してキャプチャーし、トリガーで捕獲するっていうゲームにした。試作もしてけっこういい感じになってきたんだけど、バズーカが全然売れないので、任天堂はマウスを出してきた。→|date=March 6, 2023|language=ja|publisher=X|accessdate=April 7, 2023}}</ref> The concept shifted to guiding a character inside a maze using the mouse.<ref>{{cite|url=x.com/hitoqui_ponko/status/1632782301859045376|title=それで、グレムリン系のゲームをマウス(ポインティングデバイスという点では構造は一緒)向けに改良する過程で、迷路内を動くキャラをマウスで誘導するゲームになっていった。|date=March 6, 2023|language=ja|publisher=X|accessdate=April 7, 2023}}</ref> Eventually, Nintendo suggested to include Nintendo characters in the game, a suggestion Game Freak agreed to as they thought it would make the game sell better. However, at the last minute, Game Freak requested to keep a character created for the earlier versions of the game, Wanda (designed by artist [[bulbapedia:Ken Sugimori|Ken Sugimori]]).<ref>{{cite|url=x.com/hitoqui_ponko/status/1632782982758166528|title=そこに、任天堂サイドから「どうせなら任天堂のキャラを載せようや」という提案があり、僕らもその方がどう考えても売れるので承諾してマリオとワリオになった。でもギリギリでワンダちゃん(杉森建のオリジナルキャラ)を残してもらった.|date=March 6, 2023|publisher=X|language=ja|accessdate=April 7, 2023}}</ref>
|align=center|[[File:MushroomM&W.png]]
 
|align=center|[[Time Kinoko]]
==References in other media==
|Standard mushrooms that add to the [[Time Limit|Time Gauge]]. There are not many of these in the game.
*''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red and Blue]]'': In Copycat's house, the protagonist can interact with a Super Nintendo Entertainment System connected to a TV, which is described as displaying "a game with Mario wearing a bucket on his head." Both ''Mario & Wario'' and ''Pokémon Red'' and ''Blue'' were developed by Game Freak. [[bulbapedia:Kanto Route 24|Route 24]] and [[bulbapedia:Kanto Route 25|Route 25]]'s theme sounds somewhat similar to the sky theme from ''Mario & Wario''.
|}
*''[[wikirby:Kirby Super Star|Kirby Super Star]]'' and ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]'': One of the [[wikirby:Treasure|treasure]]s that can be obtained in the [[wikirby:Crystal (area)|Crystal]] area of the [[wikirby:The Great Cave Offensive|The Great Cave Offensive]] main game is a Bucket almost identical to the one in ''Mario & Wario''. However, the "M" in the Bucket is orange instead of purple.
*''[[Mario and the Incredible Rescue]]'': In chapter 8, Wario attacks with buckets.
*''[[Super Smash Bros. Melee]]'': The [[bucket]] Mario wore on his head appears as a [[Trophy (Super Smash Bros. series)|trophy]]. It mentions that "the bucket's M looks like a W when turned upside down".
*''[[Mario & Luigi: Bowser's Inside Story]]'': One of [[Junker]]'s attacks is dropping a bucket on [[Mario]] or [[Luigi]]'s heads and they walk back and forth, using a similar animation to the ones in ''Mario & Wario''.
*''[[Super Smash Bros. Ultimate]]'': [[Wanda]] appears as a spirit.


==Staff==
==Staff==
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MnW-Wario.png|[[Wario]]
MnW-Wario.png|[[Wario]]
Wanda.jpg|[[Wanda]]
Wanda.jpg|[[Wanda]]
Mario & Wario - Princess Peach.png|[[Princess Peach]]
Smb2 peach.jpg|[[Princess Peach]]
WarioToYoshi.jpg|[[Yoshi]]
WarioToYoshi.jpg|[[Yoshi]]
</gallery>
</gallery>
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{{main-media}}
{{main-media}}
{{media table
{{media table
|file1=MW Title.oga
|type1=audio
|title1=Title
|name1=MW Title
|pipe1=Title
}}
}}


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|Jap=マリオとワリオ
|Jap=マリオとワリオ
|JapR=Mario to Wario
|JapR=Mario to Wario
|Jap2=マウス専用マリオとワリオ<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/we/index.html|title=マウス専用マリオとワリオ|language=ja|publisher=Nintendo|accessdate=October 17, 2020}}</ref>
|JapM='''''Mario & Wario''''' or '''''Mario and Wario'''''; used in packaging and promotional materials.}}
|Jap2R=Mausu-sen'Mario to Wario
 
|JapM=Mario & Wario
==Trivia==
|Jap2M=Mouse-Exclusive Mario & Wario; used in packaging and promotional materials.
[[File:MarioNWarioPKMN.png|thumb|right]]
}}
*There was a mention of this game in the [[bulbapedia:Generation I|Generation I ''Pokémon'' games]] and their [[bulbapedia:Pokémon FireRed and LeafGreen Versions|remakes]]. When the player checks the Super Nintendo in the Copycat's House (at [[bulbapedia:Saffron City|Saffron City]], northwest of the [[bulbapedia:Silph Co.|Silph Co.]] building), it states that there is a game that shows Mario with a bucket on his head. The games are also made by [[Game Freak]].
*A reference to ''Mario & Wario'' is made in ''[[Mario and the Incredible Rescue]]'', where Wario attacks with buckets.
*The bucket Mario wore on his head is a trophy in ''Super Smash Bros. Melee''. It mentions that "the bucket's M looks like a W when turned upside down".
*One of [[Junker]]'s attacks in ''[[Mario & Luigi: Bowser's Inside Story]]'' is dropping a bucket on [[Mario]] or [[Luigi]]'s heads and they walk back and forth, using a similar animation to the ones in this game.
*Although a Japan-only release, the game itself contains no written Japanese whatsoever; it is entirely in English.
{{br}}


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1}}
<references/>
<references/>
{{M&W}}
{{M&W}}
{{Super Mario games}}
{{MarioGames}}
{{Wario games}}
{{WarioGames}}
{{SNES}}
{{SNES}}
[[de:Mario & Wario]]
[[de:Mario & Wario]]
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[[Category:Mario & Wario|*]]
[[Category:Mario & Wario|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Japan-only games]]
[[Category:Japan Only Games]]
[[Category:1993 games]]
[[Category:1993 games]]
[[Category:Puzzle games]]
[[Category:Puzzle Games]]
[[Category:Platforming games]]
[[Category:Platforming Games]]

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