Editing Mario & Luigi: Partners in Time
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|developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]] | |developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{flag list|USA|November 28, 2005 | |release='''Nintendo DS:'''<br>{{flag list|USA|November 28, 2005|Japan|December 29, 2005|ROC|December 29, 2005|Europe|January 27, 2006|UK|February 10, 2006<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-DS/Mario-Luigi-Partners-in-Time-271595.html|title=''Mario & Luigi: Partners in Time'' {{!}} Nintendo DS {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|accessdate=January 13, 2025}}</ref>|South Africa|February 10, 2006<ref>{{cite|url=https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Luigi-Partners-in-Time-271595.html|title=''Mario & Luigi: Partners in Time'' {{!}} Nintendo DS {{!}} Games {{!}} Nintendo ZA|publisher=Nintendo ZA|accessdate=January 13, 2025}}</ref>|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 10, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dahj/index.html|title=マリオ&ルイージRPG2|language=ja|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|USA|June 25, 2015|Europe|July 16, 2015|Australia|July 17, 2015}} | ||
|languages={{languages| | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}} | ||
|genre=Turn-based action [[Genre#Role-playing|RPG]] | |genre=Turn-based action [[Genre#Role-playing|RPG]] | ||
|modes=Single-player | |modes=Single-player | ||
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|- | |- | ||
|align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]] | |align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]] | ||
|The higher a brother's STACHE stats are, the greater there is a chance of a | |The higher a brother's STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12. | ||
|} | |} | ||
====Base stats==== | ====Base stats==== | ||
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|- | |- | ||
|align="center"|[[File:Bro flower.png]]<br>[[Fire Flower#Mario & Luigi: Partners in Time|Bro Flower]] | |align="center"|[[File:Bro flower.png]]<br>[[Fire Flower#Mario & Luigi: Partners in Time|Bro Flower]] | ||
|Both brothers toss fireballs at multiple enemies. The player should press the button of the brother when the big fireball is on the brother's hand. If a small fireball is thrown, it decreases the length of the attack. If the brother's baby self is piggyback, pressing the corresponding baby button enables the brother to lob their fire balls, hitting aerial foes. This item can cause a [[burn]] status to enemies | |Both brothers toss fireballs at multiple enemies. The player should press the button of the brother when the big fireball is on the brother's hand. If a small fireball is thrown, it decreases the length of the attack. If the brother's baby self is piggyback, pressing the corresponding baby button enables the brother to lob their fire balls, hitting aerial foes. This item can cause a [[burn]] status to enemies. | ||
|2 | |2 | ||
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|align="center"|[[File:M&LPIT Ice Flower.png]]<br>[[Ice Flower#Mario & Luigi:Partners in Time|Ice Flower]] | |align="center"|[[File:M&LPIT Ice Flower.png]]<br>[[Ice Flower#Mario & Luigi:Partners in Time|Ice Flower]] | ||
|Identical to the Bros. Flower, except the brothers toss iceballs instead of fireballs. | |Identical to the Bros. Flower, except the brothers toss iceballs instead of fireballs. The only difference is that this item can randomly lower the enemies' Attack, Defense, and/or Speed. | ||
|2 | |2 | ||
|- | |- | ||
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|- | |- | ||
|align="center"|[[File:MixFlower.png]]<br>[[Mix Flower]] | |align="center"|[[File:MixFlower.png]]<br>[[Mix Flower]] | ||
|Similar to the Bros. Flower, the player should press the button of the corresponding brother to build a giant fireball and keep it up in order to deal more damage. The bigger the fireball, the more damage it causes. After some period of time, or when the player cannot keep up with the speeding up process, the fireball falls and deals damage to all opponents | |Similar to the Bros. Flower, the player should press the button of the corresponding brother to build a giant fireball and keep it up in order to deal more damage. The bigger the fireball, the more damage it causes. After some period of time, or when the player cannot keep up with the speeding up process, the fireball falls and deals damage to all opponents. | ||
|4 | |4 | ||
|} | |} | ||
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|A single treasure chest is located in the past Bowser's Castle. Hitting it reveals a Cobalt Star shard. | |A single treasure chest is located in the past Bowser's Castle. Hitting it reveals a Cobalt Star shard. | ||
|- | |- | ||
|align="center"|[[File:Pipeblock.PNG]]<br>[[Warp Block (Mario & Luigi | |align="center"|[[File:Pipeblock.PNG]]<br>[[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] | ||
|Warp Blocks use [[Warp Pipe|pipe]]s to warp a separate brother pair to the location where it is hit. | |Warp Blocks use [[Warp Pipe|pipe]]s to warp a separate brother pair to the location where it is hit. | ||
|} | |} | ||
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===Villains=== | ===Villains=== | ||
<gallery widths=88px heights=88px> | <gallery widths=88px heights=88px> | ||
M&LPiT Baby Bowser Overworld Sprite.png|[[Baby Bowser]] | M&LPiT Baby Bowser Overworld Sprite.png|[[Baby Bowser]] | ||
Kamek - MaLPiT.png|[[Kamek]] | Kamek - MaLPiT.png|[[Kamek]] | ||
BowserMLPiT.png|[[Bowser]]/[[Shrowser]] | BowserMLPiT.png|[[Bowser]]/[[Shrowser]] | ||
Princess Shroob - MaLPiT.png|[[Princess Shroob]] | |||
Elder Princess Shroob - MaLPiT.png|[[Elder Princess Shroob]] | |||
</gallery> | </gallery> | ||
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|align="center"|[[File:PiT Swiggler.png]] | |align="center"|[[File:PiT Swiggler.png]] | ||
|align="center"|'''[[Swiggler]]<br>(with [[Dr. Shroob]]s)''' | |align="center"|'''[[Swiggler]]<br>(with [[Dr. Shroob]]s)''' | ||
|align="center"|200 | |align="center"|250 (200) | ||
|align="center"|160 | |align="center"|160 | ||
|align="center"|120 | |align="center"|120 | ||
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|align="center"|'''[[Mrs. Thwomp]]''' | |align="center"|'''[[Mrs. Thwomp]]''' | ||
|align="center"|Large - 550 (630)<br>Small - 400<br>Fake - 50 | |align="center"|Large - 550 (630)<br>Small - 400<br>Fake - 50 | ||
|align="center"| | |align="center"|400 | ||
|align="center"|0 (150) | |align="center"|0 (150) | ||
|align="center"|[[Thwomp Volcano]] | |align="center"|[[Thwomp Volcano]] | ||
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SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]] | SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]] | ||
SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]] | SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]] | ||
</gallery> | </gallery> | ||
{{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}} | {{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}} | ||
===Shops=== | ===Shops=== | ||
[[File:ShroomShop.png|thumb|The [[Shroom Shop]]]] | [[File:ShroomShop.png|thumb|The [[Shroom Shop]]]] | ||
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Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>{{cite|author=Harris, Craig|date=November 28, 2005|url=www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=IGN|accessdate=June 25, 2024}}</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>{{cite|author=Bowskill, Thomas|date=February 6, 2006|url=www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>{{cite|author=Metts, Jonathon|date=December 3, 2005|url=www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref> | Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>{{cite|author=Harris, Craig|date=November 28, 2005|url=www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=IGN|accessdate=June 25, 2024}}</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>{{cite|author=Bowskill, Thomas|date=February 6, 2006|url=www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>{{cite|author=Metts, Jonathon|date=December 3, 2005|url=www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref> | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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</gallery> | </gallery> | ||
== | ==Media== | ||
{{main-media}} | {{main-media}} | ||
{{media table | {{media table | ||
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*''[[Super Mario World 2: Yoshi's Island]]'' – This game features the return of [[Baby Mario]], [[Baby Luigi]], [[Baby Bowser]], and the [[Chomp Rock]]. Also, the player can travel to Yoshi's Island, whose first area's music is an arrangement of this game's title music. In addition, [[Kamek]] makes a reference to his attempted kidnapping of Baby Mario and Baby Luigi in ''Super Mario World 2: Yoshi's Island''. | *''[[Super Mario World 2: Yoshi's Island]]'' – This game features the return of [[Baby Mario]], [[Baby Luigi]], [[Baby Bowser]], and the [[Chomp Rock]]. Also, the player can travel to Yoshi's Island, whose first area's music is an arrangement of this game's title music. In addition, [[Kamek]] makes a reference to his attempted kidnapping of Baby Mario and Baby Luigi in ''Super Mario World 2: Yoshi's Island''. | ||
*''[[Super Mario RPG: Legend of the Seven Stars]]'' – In the beginning of the game, the Cobalt Star shard is in a block similar to the regular [[Treasure box]]es in this game. | *''[[Super Mario RPG: Legend of the Seven Stars]]'' – In the beginning of the game, the Cobalt Star shard is in a block similar to the regular [[Treasure box]]es in this game. | ||
*''[[Super Mario 64]]'' – The music that plays within [[Peach's Castle]] is a cover of "Inside the Castle Walls". | *''[[Super Mario 64]]'' – The music that plays within [[Peach's Castle]] is a cover of "Inside the Castle Walls". Some of Mario's voices are reused from this game. | ||
*''[[Luigi's Mansion]]'' – Professor E. Gadd moves to the Boo Woods as a young man where he is later found by Luigi, foreshadowing the events of the game. Also, music from cutscenes involving E. Gadd are a cover of the ''Luigi's Mansion'' main theme. | *''[[Luigi's Mansion]]'' – Professor E. Gadd moves to the Boo Woods as a young man where he is later found by Luigi, foreshadowing the events of the game. Also, music from cutscenes involving E. Gadd are a cover of the ''Luigi's Mansion'' main theme. | ||
*''[[Super Mario Sunshine]]'' – [[Shine Sprite]]s return as a source of light. Also, the Hydrogush 4000 resembles [[F.L.U.D.D.]] [[Petey Piranha]] appears as a boss. | *''[[Super Mario Sunshine]]'' – [[Shine Sprite]]s return as a source of light. Also, the Hydrogush 4000 resembles [[F.L.U.D.D.]] [[Petey Piranha]] appears as a boss. | ||
*''[[Mario Kart: Double Dash!!]]'' – Some of the voices are reused from this game. | |||
*''[[Mario & Luigi: Superstar Saga]]'' – [[Fawful]] runs [[Fawful's Bean 'n' Badge]]. Additionally, a picture of [[Prince Peasley]] appears in the [[Shroom Shop]] on a poster about [[bean]]s. The ending theme for ''Mario & Luigi: Partners in Time'' is a cover of the ending theme from ''Mario & Luigi: Superstar Saga''. Also, before the fight with [[Bowser]] and [[Baby Bowser|his younger self]], Bowser affectionately calls Baby Bowser a 'little [[Firebrand]]', Mario's skill from said game. When fighting the Hammer Bros in the Vim Factory, they use an attack that is identical to the Bros. move, "Knockback Bros", performed by Mario and Luigi in ''Mario & Luigi: Superstar Saga''. Also two enemies, [[Trunkle]] and [[Mecha-Chomp]] have similar battle style to [[Mrs. Thwomp]] and [[Shroid]] respectively. Also, during the battle with the [[Elder Princess Shroob]], one of her attacks involves striking her own [[Shroob saucer]]s with fire and lightning to attack the Bros' saucer on fire hit Mario, while those struck by lightning hit Luigi, referencing the Firebrand and [[Thunderhand]] skills from said game. | *''[[Mario & Luigi: Superstar Saga]]'' – [[Fawful]] runs [[Fawful's Bean 'n' Badge]]. Additionally, a picture of [[Prince Peasley]] appears in the [[Shroom Shop]] on a poster about [[bean]]s. The ending theme for ''Mario & Luigi: Partners in Time'' is a cover of the ending theme from ''Mario & Luigi: Superstar Saga''. Also, before the fight with [[Bowser]] and [[Baby Bowser|his younger self]], Bowser affectionately calls Baby Bowser a 'little [[Firebrand]]', Mario's skill from said game. When fighting the Hammer Bros in the Vim Factory, they use an attack that is identical to the Bros. move, "Knockback Bros", performed by Mario and Luigi in ''Mario & Luigi: Superstar Saga''. Also two enemies, [[Trunkle]] and [[Mecha-Chomp]] have similar battle style to [[Mrs. Thwomp]] and [[Shroid]] respectively. Also, during the battle with the [[Elder Princess Shroob]], one of her attacks involves striking her own [[Shroob saucer]]s with fire and lightning to attack the Bros' saucer on fire hit Mario, while those struck by lightning hit Luigi, referencing the Firebrand and [[Thunderhand]] skills from said game. | ||
*''[[Paper Mario: The Thousand-Year Door]]'' – [[Dark Boos]] first appeared in this game. Toadsworth the Younger also references the [[Bristle]] enemy that has only appeared in this game while admonishing his present day counterpart. | *''[[Paper Mario: The Thousand-Year Door]]'' – [[Dark Boos]] first appeared in this game. Toadsworth the Younger also references the [[Bristle]] enemy that has only appeared in this game while admonishing his present day counterpart. | ||
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*''[[Mario & Luigi: Paper Jam]]'' – The tutorial theme in ''Mario & Luigi: Paper Jam'' is a cover version of ''Mario & Luigi: Partners in Time''{{'}}s tutorial theme. | *''[[Mario & Luigi: Paper Jam]]'' – The tutorial theme in ''Mario & Luigi: Paper Jam'' is a cover version of ''Mario & Luigi: Partners in Time''{{'}}s tutorial theme. | ||
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' – In the [[Mario Bros.' House]], there is a framed photo of a [[Shroob saucer]]. The redesigned [[Yoshi Theater (Mario & Luigi: Superstar Saga)|Yoshi Theater]] has a poster advertising a movie about a Shroob invasion. Additionally, when encountered in the new ''Minion Quest'' mode, E. Gadd mentions he is beginning to build a time machine, thus setting up for the events of ''Partners in Time''. | *''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' – In the [[Mario Bros.' House]], there is a framed photo of a [[Shroob saucer]]. The redesigned [[Yoshi Theater (Mario & Luigi: Superstar Saga)|Yoshi Theater]] has a poster advertising a movie about a Shroob invasion. Additionally, when encountered in the new ''Minion Quest'' mode, E. Gadd mentions he is beginning to build a time machine, thus setting up for the events of ''Partners in Time''. | ||
*''[[Super Smash Bros. Ultimate]]'' – Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[ | *''[[Super Smash Bros. Ultimate]]'' – Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[List of Palutena's Guidance conversations#Piranha Plant|Palutena's Guidance]] for [[Piranha Plant]]. | ||
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance. | *''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance. | ||
*''[[Mario & Luigi: Brothership]]'' - | *''[[Mario & Luigi: Brothership]]'' - A block resembling a [[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] appears in this game. | ||
==Names in other languages== | ==Names in other languages== | ||
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}} | }} | ||
== | ==Trivia== | ||
*When booting up the game, only Mario and Luigi's voices are heard saying, "Nintendo!". Once the game gets to a point when Mario and Luigi meet their infant counterparts, all four say "Nintendo!". However, if the player saves on the [[Koopa Cruiser]] between the point when Mario and Luigi are knocked out by the Shroobs and the point when Baby Mario and Baby Luigi defeat the Shroobs, only Baby Mario and Baby Luigi's voices are heard and they are the only ones present on the title screen. This does not occur at any other point in the game where the babies are separated from the adults. | *When booting up the game, only Mario and Luigi's voices are heard saying, "Nintendo!". Once the game gets to a point when Mario and Luigi meet their infant counterparts, all four say "Nintendo!". However, if the player saves on the [[Koopa Cruiser]] between the point when Mario and Luigi are knocked out by the Shroobs and the point when Baby Mario and Baby Luigi defeat the Shroobs, only Baby Mario and Baby Luigi's voices are heard and they are the only ones present on the title screen. This does not occur at any other point in the game where the babies are separated from the adults. | ||
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{{TCRF}} | {{TCRF}} | ||
*[https://www.nintendo.co.jp/ds/armj/ Official microsite] | *[https://www.nintendo.co.jp/ds/armj/ Official microsite] | ||
*[https://web.archive.org/web/ | *[https://web.archive.org/web/20160412072448/http://www.nintendo.com.au/gamesites/marioandluigi/ Official Australian English microsite] | ||
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_ES.pdf European Spanish instruction booklet] | *[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_ES.pdf European Spanish instruction booklet] | ||
*[https://m1.nintendo.net/docvc/NTR/JPN/ARMJ/ARMJ_J.pdf Japanese instruction booklet] | *[https://m1.nintendo.net/docvc/NTR/JPN/ARMJ/ARMJ_J.pdf Japanese instruction booklet] | ||
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[[Category:2010 games]] | [[Category:2010 games]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||