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{{game infobox
{{Infobox
|image=[[File:MarioLuigiPartnersTimeBox.jpg|250px]]
|image=[[File:MarioLuigiPartnersTimeBox.jpg|250px]]
|developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]]
|developer=[[AlphaDream]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|November 28, 2005|Japan|December 29, 2005|ROC|December 29, 2005|Europe|January 27, 2006|UK|February 10, 2006<ref>https://www.nintendo.com/en-gb/Games/Nintendo-DS/Mario-Luigi-Partners-in-Time-271595.html</ref>|South Africa|February 10, 2006<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Luigi-Partners-in-Time-271595.html</ref>|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 10, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dahj/index.html|title=マリオ&ルイージRPG2|language=ja|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|USA|June 25, 2015|Europe|July 16, 2015|Australia|July 17, 2015}}
|released='''Nintendo DS'''<br>{{releasedate|USA|November 28, 2005|Japan|December 29, 2005|Europe|January 27, 2006|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U)'''<br>{{releasedate|Japan|June 10, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dahj/index.html?_ga=1.87445784.1818326145.1407870473 マリオ&ルイージRPG2]. Nintendo of Japan. Retrieved June 10, 2015.</ref>|USA|June 25, 2015|Europe|July 16, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=Turn-based action RPG
|genre=Turn-based action [[Genre#Role-playing|RPG]]
|modes=Single player
|modes=Single-player
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|media={{container|nds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|nds=1|wiiu=1}}
|serials={{flag list|USA|NTR-ARME-USA (USA/Australia)|Japan|NTR-ARMJ-JPN|Europe|NTR-ARMP-EUR|South Korea|NTR-ARMK-KOR}}
}}
}}
'''''Mario & Luigi: Partners in Time''''' is a turn-based action [[Genre#Role-playing|RPG]] video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]], and the second title in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. It was released in North America, Japan and Taiwan in 2005, in Europe and Australia in 2006, and in South Korea in 2010. The story of the game involves [[Mario]] and [[Luigi]] time-traveling between their present and past times and teaming up with their infant selves, [[Baby Mario]] and [[Baby Luigi]], to stop the invasion in the past by the enemy alien species called the [[Shroob]]s. The English title is a pun on the term "partners in crime," referring to criminal accomplices or close acquaintances.
'''''Mario & Luigi: Partners in Time''''' ('''''Mario & Luigi RPG 2×2''''' in Japan) is a turn-based action RPG video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]]. It is the second title in the [[Mario & Luigi series|''Mario & Luigi'' series]], preceded by ''[[Mario & Luigi: Superstar Saga]]'' for the [[Game Boy Advance]], and succeeded by ''[[Mario & Luigi: Bowser's Inside Story]]'' for Nintendo DS, and ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'' for the [[Nintendo 3DS]].


The game is primarily a turn-based RPG, and incorporates action RPG and platformer elements similarly to its predecessor. It takes many elements from ''[[Mario & Luigi: Superstar Saga]]'', and revamps them to take advantage of the Nintendo DS's new features. While it makes minimal use of the touch screen (Mario must rub the dirt off [[Toadbert's Drawing|a drawing]] at one point), the game uses the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater system resources. It was succeeded by ''[[Mario & Luigi: Bowser's Inside Story]]'', also for the DS, in 2009.
The elements of this game is part turn-based [[Genre#Role Playing|RPG]], part action RPG, and part platformer, ''Mario & Luigi: Partners in Time'' took the formula from ''Mario & Luigi: Superstar Saga'' and revamped it to take advantage of the Nintendo DS's new features. While it made almost no attempt to utilize the touch screen (Mario must rub the dirt off of a drawing at one point), the game used the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater graphical capabilities.
 
Like its predecessor, it is one of the few ''Mario'' games to have been released in North America before Japan. The English and Spanish names of this game are puns on the title of the short story compilation ''[[wikipedia:Partners in Crime (short story collection)|Partners in Crime]]''.


Like its predecessor, it is one of the few ''[[Super Mario (franchise)|Super Mario]]'' games to have been released in North America before Japan. However, it was re-released in the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] on June 10, 2015, in Japan first, and later that month in North America and the following month in Europe and Australia.
==Story==
==Story==
[[File:Shroob World M&L.png|thumb|150px|left|The planet where the [[Shroob]]s live.]]
[[File:Shroob World M&L.png|thumb|150px|left|The planet where the [[Shroob]]s live.]]
During Mario and Luigi's infancies, [[Shroob]]s from a withering [[Shroob planet|distant planet]] find the [[Mushroom Kingdom]] and invade it. The invasion forces [[Baby Mario]], [[Baby Luigi]], [[Baby Peach]], [[Toadsworth the Younger]], and [[Baby Bowser]] (who had been attempting to capture Baby Peach at the time) to flee in the [[Koopa Cruiser]].
During Mario and Luigi's infancies, [[Shroob]]s from a [[Shroob Planet|distant planet]] find the [[Mushroom Kingdom]] and invade it. The invasion forces [[Baby Mario]], [[Baby Luigi]], [[Baby Peach]], [[Toadsworth the Younger]], and [[Baby Bowser]] (who had been attempting to kidnap Baby Peach at the time) to flee in the [[Koopa Cruiser]].


In the future, [[Princess Peach]], [[Toadiko]], and [[Toadbert]] travel to the past via [[Professor E. Gadd]]'s [[Prof. E. Gadd's time machine|time machine]], which is powered by the [[Cobalt Star]]. But when the device returns, it is occupied by [[Junior Shrooboid|a hostile alien]], forcing Mario and Luigi to use a newly formed [[time hole]] in the [[Peach's Castle|castle]] gardens to go to the past and find Peach. Before they proceed to [[Hollijolli Village]], they receive [[Stuffwell]], a talking suitcase made by E. Gadd, to assist them and help them carry supplies on their quest. Upon their arrival in Hollijolli Village, they are attacked and defeated by a trio of [[Shroob]]s, but Baby Mario and Baby Luigi arrive and save their adult selves soon afterward. The adult Mario Bros. join the rest on the Koopa Cruiser, but the cruiser is attacked by a [[Shroob Missile]] from [[Princess Shroob]], the leader of the Shroobs, and crashes into [[Bowser's Castle|Baby Bowser's Castle]] where Mario, Luigi, Baby Mario, and Baby Luigi find a Cobalt Star Shard. They travel through another time hole to the present-day Princess Peach's Castle with Toadsworth and Baby Peach, who they leave behind as they return to the past through a new time hole opened by the [[Cobalt Shard]].
In the future, [[Princess Peach]], [[Toadiko]], and [[Toadbert]] travel to the past via [[Professor E. Gadd]]'s [[E. Gadd's Time Machine|time machine]], which is powered by the [[Cobalt Star]]. But when the device returns, it is occupied by [[Junior Shrooboid|a hostile alien]], forcing Mario and Luigi to use a newly-formed [[time hole]] in the [[Princess Peach's Castle|castle]] gardens to go to past to find Peach. Upon their arrival, they are attacked and defeated by Shroobs in [[Hollijolli Village]], but Baby Mario and Baby Luigi arrive and save their adult selves soon afterward. The adult Mario Bros. join the rest on the Koopa Cruiser, but the cruiser is attacked by [[Princess Shroob]], the leader of the Shroobs, and crashes into [[Bowser's Castle|Baby Bowser's Castle]] where Mario, Luigi, Baby Mario, and Baby Luigi find a Cobalt Star Shard. They travel through another time hole to the present day Princess Peach's Castle with Toadsworth and Baby Peach, who they leave behind as they return to the past through a new time hole opened by the Cobalt Shard.


[[File:Toadwood Forest MLPiT.png|thumb|150px|The Bros. exploring [[Toadwood Forest]].]]
The time hole leads to [[Toadwood Forest]], where the group finds a weakened Toadiko wrapped in a tree's branches. She manages to tell them that the Shroobs have kidnapped Peach before the tree sucks away the last of her [[vim]] and she turns into a [[Shroob Mushroom]], which the aliens use to fuel their ships. The Mario Bros. travel to the Shroobs' [[Vim Factory]] to shut down the operation. The babies receive [[hammer]]s after they defeat the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] and when the protagonists defeat the [[Swiggler]], they briefly obtain a second Cobalt Shard before Baby Bowser and Kamek steal both of their star shards.
The time hole leads to [[Toadwood Forest]], where the group finds a weakened Toadiko wrapped in a tree's branches. She manages to tell Mario that the Shroobs have kidnapped Peach before the tree sucks away the last of her [[vim]]. [[Shroob saucer]]s then attack and fire at Toadiko and she turns into a [[Shroob mushroom]], which the aliens use to fuel their ships. The Mario Bros. travel to the Shroobs' [[Vim Factory]] to shut down the operation. The babies receive [[hammer]]s after they defeat the [[Hammer Bro]]s. and when the protagonists defeat the [[Swiggler]], they briefly obtain a second Cobalt Shard before Baby Bowser steals both shards and [[Kamek]] picks him up and they flee.


After a brief stop in Peach's Castle of the present and learning the [[Spin Jump|Toadsworth Twist]], the protagonists use another time hole to travel to [[Yoshi's Island (location)|Yoshi's Island]] of the past, where all the [[Yoshi (species)|Yoshi]]s have disappeared. They meet [[Kylie Koopa]] and find Kamek, whom they follow back to Baby Bowser on the clifftop; Kamek attacks them, but is defeated and they chase after Baby Bowser, who swallows the Cobalt Shards when they corner him. All of them are then eaten by a massive Shroobified Yoshi monster, [[Yoob]]. Inside Yoob, they find the missing Yoshis and an amnesiac Toadbert, who is carrying a partly obscured drawing that he made of what happened during the battle between Peach and Princess Shroob. After the Mario Bros. and their baby counterparts defeat [[Sunnycide]], an egg monster, everyone escapes Yoob, including Baby Bowser, who coughs up the Cobalt Shards later on after choking on the last remaining [[Yoshi Cookie]]s.
[[File:Toadwood65.png|thumb|150px|The four heroes solve puzzles in [[Toadwood Forest]].]]
After a brief stop in Peach's Castle of the present and learning the [[Spin Jump|Toadsworth Twist]], the protagonists use another time hole to travel to [[Yoshi's Island (place)|Yoshi's Island]] of the past, where all the Yoshis have disappeared. They find Kamek and follow him back to Baby Bowser; Kamek attacks them but is defeated and they chase after Baby Bowser, who swallows the Cobalt Shards when they corner him. All of them are then eaten by a massive Shroobified Yoshi monster, [[Yoob]]. Inside Yoob, they find the missing Yoshis and an amnesiac Toadbert, who is carrying a partly obscured drawing that he made of what happened to him. After the Mario Bros. and their baby counterparts defeat [[Sunnycide]], everyone escapes Yoob, including Baby Bowser, who coughs up the Cobalt Shards.


After learning the [[Bro Ball|Bros. Ball]], the protagonists next visit [[Gritzy Desert]], where they meet Kylie again, and find a secret entrance to the [[Koopaseum]], arriving in time to witness Princess Peach being swallowed whole by [[Petey Piranha]]. The brothers defeat the [[Shrooboid Brat]] in the arena, angering Princess Shroob who breaks the floor and sends them falling into [[Gritzy Caves]]. The brothers fight and defeat Petey Piranha, recovering a Cobalt Shard and saving Kylie Koopa (who had almost been fed to him too). They find Princess Peach, whose face is covered by a Shroob mushroom, and take her back to the present-day castle, where they learn the [[Baby Spin]] and [[Baby Cakes]]. Bowser attempts to kidnap her, but falls through a time hole to [[Thwomp Volcano]] after Toadsworth makes Bowser break the bridge.
After learning the [[Bros. Ball]], the protagonists next visit [[Gritzy Desert]], where they meet [[Kylie Koopa]], and find a secret entrance to the [[Koopaseum]], arriving in time to witness Princess Peach being swallowed whole by [[Petey Piranha]]. The brothers defeat the [[Shrooboid Brat]] in the arena, angering Princess Shroob who breaks the floor and sends them falling into [[Gritzy Caves]]. The brothers fight and defeat Petey Piranha, recovering a Cobalt Shard and saving Kylie Koopa (who had almost been fed to him too). They find Princess Peach, whose face is covered by a Shroob Mushroom, and take her back to the present day castle. Bowser attempts to kidnap her but falls through a time hole to [[Thwomp Volcano]].
[[File:Star Shrine.png|150px|thumb|left|The protagonists in the [[Star Shrine]].]]
After learning the [[Baby Spin]] and [[ Baby Cakes]], the brothers follow Bowser and travel to the top of the erupting volcano. They meet Professor E. Gadd’s [[Young Professor Elvin Gadd|younger self]], who thinks up of an idea of making a machine that could douse the volcano's fire, which the older E. Gadd creates in the present time. He then uses his quickly built invention to spray water into the time hole and stop the volcano. After a skirmish with the angry resident, [[Mrs. Thwomp]], the Mario Bros. are carried into the volcano by her husband, where they solve various puzzles and fight and defeat Bowser and Baby Bowser (who had been shot into the volcano after being blown away from Yoshi's Island). Bowser is sent careening back to the present while Baby Bowser flies off on his own, but before the protagonists can collect the princess, she is sucked up by the [[Shroob Mother Ship]]. The brothers board the ship and team up with Kylie to try and save Peach, but they all simply end up being ejected from the vessel. The four Mario Bros. land in [[Toad Town]] and from there, travel to [[Star Hill]].  


[[File:Star Shrine.png|150px|thumb|left|The bros. in the [[Star Shrine]].]] The brothers follow Bowser and travel to the top of the volcano. When they arrive, they find Peach's crown. After that, the volcano erupts and they flee down the right path. They meet Professor E. Gadd's [[Elvin Gadd (past)|younger self]], who thinks up of an idea of making a machine that could douse the volcano's fire, which the older E. Gadd creates in the present time. He then uses his quickly built invention to spray water into the time hole and stop the volcano. After a skirmish with the angry resident, [[Mrs. Thwomp]], the Mario Bros. are carried into the volcano by her husband, [[Mr. Thwomp]], where they solve various puzzles and fight and defeat Bowser and Baby Bowser (who had been shot into the volcano after being blown away from Yoshi's Island). Bowser is sent careening back to the present while Baby Bowser flies off on his own, but before the protagonists can collect the princess, she is sucked up by the [[Shroob Mother Ship]]. The brothers board the ship and team up with Kylie to try and save Peach, but they all simply end up being ejected from the vessel, and also realize that Princess Shroob was disguised as Peach the whole time. Kylie lands back in Yoshi's Island on Toadbert, who regains his memory. The four Mario Bros. land in [[Toad Town]], which now lies in ruins and is largely deserted, except for two elderly Toads who run a shop. From there, they travel to [[Star Hill]].  
There they are attacked by the [[Commander Shroob]], his [[Support Shroob|Support Shroobs]], and a [[Shroob-omb]]. Once Commander Shroob and his team are defeated, the four heroes head to the top of Star Hill where the protagonists talk to the [[Elder Princess Shroob|Cobalt Star's Spirit]] which tells them that when the find five out of the six parts of the Cobalt Star, they can enter [[Shroob Castle]].


There they find the [[Commander Shroob]], his team of [[Support Shroob|Support Shroobs]], and a [[Shroob-omb]] who engage them in battle. Once the Commander Shroob and his team are defeated, the four heroes head to the top of Star Hill where the protagonists talk to the [[Elder Princess Shroob|Cobalt Star's spirit]] which tells them that when they find five out of the six parts of the Cobalt Star, they can enter [[Shroob Castle]].
The heroes head to the [[Star Shrine]], where another Cobalt Shard is located. The brothers then meet up with Toadbert and Kylie Koopa, who now knows how to clean Toadbert's picture, revealing the depiction of a second Shroob princess. They group is attacked by the [[Elder Shrooboid]], which turns Toadbert and Kylie into Shroob Mushrooms before it could be stopped by the Mario Bros. After collecting another Shard from the vanquished Shroob, the Mario Bros. travel to the Shroob Castle in the past by way of the future castle and its many time holes. Mario and the gang take down the Shroob Mother Ship and finally find Princess Peach being held captive by Princess Shroob, who they battle and defeat. Peach shows them the final piece of the Cobalt Star but won't let them merge it with the other pieces, however before she can explain why, Baby Bowser swoops in and completes the Cobalt Star himself, releasing the [[Elder Princess Shroob]], who had been trapped in the star by Princess Peach. Baby Bowser is turned into a Shroob Mushroom for his troubles and Elder Princess Shroom attacks the Mario Bros. next, but they defeat her and she transforms into a purple mushroom.


The heroes head to the [[Star Shrine]], where another Cobalt Shard is located. The brothers then meet up with Toadbert and Kylie Koopa, where they finally clean the former's picture, revealing the depiction of a second Shroob princess. Their group is attacked by the [[Elder Shrooboid]], which turns Toadbert and Kylie into Shroob mushrooms before it could be stopped by the Mario Bros. After collecting another Shard from the vanquished Shroob, the Mario Bros. travel to the Shroob Castle in the past by way of the future castle and its many time holes. Mario and the gang take down the Shroob Mother Ship and finally find Princess Peach being held captive by Princess Shroob, who they battle and defeat. Peach shows them the final piece of the Cobalt Star but does not let them merge it with the other pieces. However, before she can explain why, Baby Bowser swoops in and completes the Cobalt Star himself, releasing the [[Elder Princess Shroob]], Princess Shroob's twin who had been trapped in the star by Princess Peach. Baby Bowser is turned into a Shroob mushroom for his troubles and the Elder Princess Shroob attacks the Mario Bros. next, but they defeat her and she transforms into a Purple Mushroom.
By accident, Baby Luigi cries on the Shroob Mushroom that used to be Baby Bowser, restoring his former self. Professor E. Gadd then uses his [[Hydrogush 4000]] invention to sprays a liquid with the same chemical makeup as baby tears all across the Mushroom Kingdom of the past, restoring everyone else who had been affected by the Shroobs. The Mario Bros. discover Bowser unconscious in Peach's Castle in the present and Elder Princess Shroob's mushroom flies into his mouth, turning him into [[Shrowser]] for one last attack on the Mario Bros. After Shrowser is beaten and the Shroob threat is finally put to rest forever, Toadsworth the Younger, Baby Peach, Baby Mario, and Baby Luigi all use the repaired time machine and travel back to their own time, bidding farewell to their future selves.


Baby Luigi cries on the Shroob mushroom that used to be Baby Bowser after Baby Mario accidentally [[Ground Pound]]s him, restoring his former self. Professor E. Gadd then uses his [[Hydrogush 4000]] invention to sprays a liquid with the same chemical makeup as baby tears all across the Mushroom Kingdom of the past, restoring everyone else who had been affected by the Shroobs. The Mario Bros. discover Bowser unconscious in Peach's Castle in the present and the Elder Princess Shroob's mushroom flies into his mouth, turning him into [[Shrowser]] for one last attack on the Mario Bros. After Shrowser is beaten and the Shroob threat is finally put to rest forever, Toadsworth the Younger, Baby Peach, Baby Mario, and Baby Luigi all use the repaired time machine and travel back to their own time, bidding farewell to their future selves.
==Characters==
===Playable characters===
<gallery>
File:Mario PartnersinTime.png|[[Mario]]
File:ML2Luigi.jpg|[[Luigi]]
File:MnL2 BabyMario.png|[[Baby Mario]]
File:MnL2 BabyLuigi.png|[[Baby Luigi]]
</gallery>


==Battle system==
===Supporting characters===
[[File:SPD-Up.png|thumb|A battle taking place.]]
<gallery>
To start a battle, Mario, Luigi, or their baby selves must touch an enemy or perform a [[First Strike]] by jumping on or hitting the enemy with a hammer in the overworld. A first strike damages the enemy (if jumped on) or possibly stun them (if hit with a hammer) as the battle starts. If an enemy with spikes or fire is jumped on, the brother who jumped on the enemy is damaged. Additionally, if the enemy starts the battle by hitting a Bro. in the back, that brother cannot move until his turn. Since the game is a turn-based [[RPG]], the player and enemies take turns attacking each other; the brothers use [[Command Block]]s as the interface to select actions. The player can use well [[Action Command|timed attacks]] to deal more damage. The player can also counterattack the enemy to damage them (see below). The enemies never counterattack, but can harm the brother if they have spikes or are on fire and are jumped on, though these elements cannot KO a brother, even if he has one HP left.
File:Babybowser.png|[[Baby Bowser]]
File:BabyPeach.png|[[Baby Peach]]
File:Bowser MLSS.png|[[Bowser]]
File:ElderPrincess65.png|[[Elder Princess Shroob]]
File:Fawful Artwork - Superstar Saga.png|[[Fawful]]
File:Gramma Red and Gramma Green.png|[[Gramma Red and Gramma Green]]
File:KamekBroomstick.gif|[[Kamek]]
File:Kylie Koopa Artwork - Mario & Luigi Partners in Time.png|[[Kylie Koopa]]
File:Princess Peach PiT.png|[[Princess Peach|Peach]]
File:PrincessShroob Pits.png|[[Princess Shroob]]
File:Professor Elvin Gadd PiT.png|[[Professor Elvin Gadd|Professor E. Gadd]]
File:Stuffwell.jpg|[[Stuffwell]]
File:PITToad.PNG|[[Toad]]
File:Toadiko.png|[[Toadiko]]
File:Toadbert.PNG|[[Toadbert]]
File:Toadsworth PiT.png|[[Toadsworth]]
File:Young Toadsworth.png|[[Toadsworth the Younger]]
File:YoobVsYoshi.jpg|[[Yoob]] and a [[Yoshi (species)|Yoshi]]
File:YoungEgadd.png|[[Young Professor Elvin Gadd|Young Professor E. Gadd]]
</gallery>


When a brother's HP hits zero, he passes out and remains in this state until the end of the battle (where he has one HP in the overworld) or if he is revived with a 1-Up Mushroom. If the babies and adults are separated from each other, the surviving brother carries the passed out one, though it greatly hinders on the surviving brother's ability to avoid enemy attacks. If the brothers are in Piggyback Mode, the adults take all damage from enemy attacks until they pass out, where the baby takes the passed out brother off-screen and fights on his stead. If the baby also passes out, the surviving brother pair carries him, also hindering their ability to avoid enemy attacks. If all in-battle brothers' HP reach zero, regardless if there are non-fighting brothers in the overworld, the player gets a [[Game Over]] and can either restart from the last save point or return to Princess Peach's Castle, except when it is not possible to return to Princess Peach's Castle.
==Enemies==
 
===Normal enemies===
If all enemies' HP are reduced to zero, the battle is won and [[Experience Point|EXP points]] and [[coin]]s are gained. Depending on the enemy defeated and what badges are worn, regular items, [[Bros. Items]], [[List of clothing in Mario & Luigi: Partners in Time|Clothing]], and [[List of badges in Mario & Luigi: Partners in Time|Badge]]s may be won as well.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" class="sortable"
===Stats===
Each brother has his own [[Heart Point|HP]], POW, DEF, [[Speed|SPEED]], and [[Stache|STACHE]] points. With enough EXP Points, a brother can level-up and increase each respective statistic. [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] lean towards certain stats: Mario and Baby Mario have increase in stats that favor of power and speed while Luigi and Baby Luigi's stats generally favor HP, defense, and stache. The babies have generally weaker stats than their adult counterparts barring their speed, where they outperform their adult counterparts at. Clothing and some badges can also alter a brother's stats.
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Stat
!Enemy
!Description
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Coin]]s Dropped
!Location
|-
|-
|align="center"|[[File:Stat HP MLPiT.png|link=HP]]
| align="center" |[[File:PiT BlazingShroob.png]]<br>[[Blazing Shroob]]
|HP (abbreviation of Heart Points) is the amount of life a brother has. When an enemy hits one of the brothers, he loses HP. When his HP reaches zero, he passes out, but can be revived with a [[1-Up Mushroom]] or [[1-Up Mushroom#Mario & Luigi series|1-Up Super]]. Adult Luigi has the highest amount of HP, while Baby Mario has the lowest.
| align="center" |94
| align="center" |100
| align="center" |10
| align="center" |[[Thwomp Caverns]]
|-
|-
|align="center"|[[File:Stat POW MLPiT.png|link=Power]]
| align="center" |[[File:Bob-omb PiT.png]]<br>[[Bob-omb]]
|POW (abbreviation of Power) is how strong a brother is. The higher his POW stats are, the more damage he gives. Adult Mario has the best attack, while Baby Luigi has the lowest power.
| align="center" |35
| align="center" |30
| align="center" |5
| align="center" |[[Gritzy Desert]]
|-
|-
|align="center"|[[File:Stat DEF MLPiT.png|link=Defense]]
| align="center" |[[File:Boo Pit.png]]<br>[[Boo]]
|DEF (abbreviation of Defense) is how much damage a brother can lessen from an enemy hit. The higher his DEF stats are, the less damage he receives. Adult Luigi has the best defense, while Baby Mario is the worst defensively.
| align="center" |15
| align="center" |5
| align="center" |4
| align="center" |[[Baby Bowser's Castle]]
|-
|-
|align="center"|[[File:Stat SPEED MLPiT.png|link=Speed]]
| align="center" |[[File:Boo Guy Pit.png]]<br>[[Boo Guy]]
|SPEED is how fast a brother is. The more SPEED he has, the sooner he can attack an enemy in a given turn. Baby Mario is the fastest, while adult Luigi is the slowest.
| align="center" |17
| align="center" |8
| align="center" |5
| align="center" |[[Toadwood Forest]]
|-
|-
|align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]]
| align="center"|[[File:Boom Guy Pit.png]]<br>[[Boom Guy]]
|The higher a brother's STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12.
| align="center" |18
|}
| align="center" |8
====Base stats====
| align="center" |5
{{main|Mario & Luigi: Partners in Time level up progressions}}
| align="center" |[[Baby Bowser's Castle]]
The table below lists the stats the party members have at Level 1, where each party member has his own strengths and weaknesses. The only stat that does not increase with level up is STACHE, which can only be increased through the bonus roulette or by equipping specific equipment. Baby Mario and Baby Luigi have lower total stats outside from speed from their adult counterparts and require more experience points for level up.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"class="sortable wikitable"
|-
|-
!data-sort-type="number"|Character
| align="center" |[[File:PiT Bully.png]]<br>[[Bully (Mario & Luigi: Partners in Time)|Bully]]
!data-sort-type="number"|Level
| align="center" |46
!data-sort-type="number"|HP
| align="center" |17
!data-sort-type="number"|POW
| align="center" |6
!data-sort-type="number"|DEF
| align="center" |[[Yoob's Belly]]
!data-sort-type="number"|SPEED
!data-sort-type="number"|STACHE
!data-sort-type="number"|EXP
!data-sort-type="number"|EXP to Next
|-
|-
|Mario
| align="center" |[[File:Coconute Pit.png]]<br>[[Coconutter]]
|1
| align="center" |43
|14
| align="center" |20
|20
| align="center" |6
|12
| align="center" |[[Yoshi's Island (place)|Yoshi's Island]]
|14
|20
|0
|6
|-
|-
|Luigi
| align="center" |[[File:Dark Boo Pit.png]]<br>[[Dark Boo]]
|1
| align="center" |63
|16
| align="center" |20
|16
| align="center" |6
|14
| align="center" |[[Gritzy Caves]]
|8
|30
|0
|6
|-
|-
|Baby Mario
| align="center" |[[File:Dr Shroob Sprite.png]]<br>[[Dr. Shroob]]
|1
| align="center" |46
|11
| align="center" |18
|8
| align="center" |10
|7
| align="center" |[[Vim Factory]]
|13
|12
|0
|6
|-
|-
|Baby Luigi
| align="center" |[[File:Ml2 drybones.png]]<br>[[Dry Bones]]
|1
| align="center" |53
|14
| align="center" |32
|7
| align="center" |7
|8
| align="center" |[[Yoob's Belly]]
|12
|18
|0
|6
|}
 
===Moves===
During a battle, the four brothers have five choices when attacking, unless Mario and Luigi are not paired with the babies; instead, they would have four choices. They can use a jump move, a [[Hammer]] move, a [[Bros. Item]], use an item, or run from battle.
====Jump move====
[[File:M&LPiT Jump Command Block.png|frame|left]]
During a jump move, a brother jumps on an enemy. When Mario jumps on an enemy, {{button|ds|A}} is used; {{button|ds|B}} is used for Luigi; {{button|ds|X}} for Baby Mario; and {{button|ds|Y}} for Baby Luigi. Action commands are performed by pressing each character's button as they are about to land on the enemy for extra damage. The babies can participate in battle as well, assisting their older counterparts. When battling with all four Mario Bros., pressing the baby brother's button and then the adult brother's button just before they land deals more damage.
 
The jump move deals damage according to the following formula:
 
'''Damage = 1.6796 * Level * POW / DEF''', where POW is the POW stat of the attacking brother, and DEF is the DEF stat of the target, and Level is the level of the attacking brother. The number is rounded to the nearest integer; for example, 6.26 is rounded to 6, and 6.56 is rounded to 7.
 
A first-strike jump move that initiates a battle deals three-fifths of the damage of a mid-battle jump move.
 
The jump move does no damage to spiked and fiery enemies, such as [[Spiny Shroopa]], and the attacking brother instead takes 1 point of damage.
{{br|left}}
 
====Hammer move====
[[File:M&LPiT Hammer Command Block.png|frame|left]]
After Baby Mario and Baby Luigi enter the [[Vim Factory]], they get [[Hammer|hammers]] to use in battle. However, the adult Mario and Luigi cannot use this move without the babies with them, as they do not have hammers. When one of the babies attack with a hammer, the player must hit their button (either {{button|ds|X}} or {{button|ds|Y}}) when the tool shakes to deal more damage. If the player waits too long or hits the button too early, the hammer head falls off the hammer and the baby brother does much less damage. When the corresponding button is hit before they directly face the enemy, they trip and fall flat on the enemy, also yielding less damage. When the adult bros. are with the babies, they can perform a stronger attack with them. When doing this, the player must hit the adult button ({{button|ds|A}} or {{button|ds|B}}) to have Mario or Luigi lift up the baby. Then, they must hit the baby button ({{button|ds|X}} or {{button|ds|Y}}) when their hammer shakes. This deals more damage than a normal hammer attack. The hammer move does less damage than a jump move, and it is best used when fighting a spiked enemy. It can sometimes cause enemies to become dizzy. Airborne enemies avoid the hammer altogether.
{{br|left}}
 
====Bros. Items====
[[File:M&LPiT Bros. Item Command Block.png|frame|left]]
[[File:M&LPiT Green Shell group artwork.jpg|250px|thumb|The bros. using a Bros. Item.]]
[[Bros. Item|Bros. Items]] are special attacks that the brothers can use to deal more damage. Some Bros. Items require at least two brothers standing while some require all bros. Some items that require two bros. have special commands that can be used to deal more damage than normal with all four bros. Note that some items are unlocked later in the game than others. As the [[Bros. Attack]]s are replaced with Bros. Items and due to the introduction of Bros. Items, ''Mario & Luigi: Partners in Time'' is the only ''Mario & Luigi'' game to lack a BP stat (or its variations) and by extension [[Syrup Jar]]s.
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Bros. Item
| align="center" |[[File:ML2 Elasto Piranha.PNG]]<br>[[Elasto-Piranha]]
!Description
| align="center" |37
!Bros. Needed
| align="center" |16
| align="center" |6
| align="center" |[[Toadwood Forest]]
|-
|-
|align="center"|[[File:Green Shell Pit.png]]<br>[[Green Shell#Mario & Luigi: Partners in Time|Green Shell]]  
| align="center" |[[File:Boom Guy Elite Pit.png]]<br>[[Elite Boom Guy]]
|One of the brothers kicks this item towards an enemy. It rebounds off the enemy, while the enemy takes damage, and back towards the other brother. The other brother must kick the shell back to the enemy to repeat the process, while the Green Shell increases its speed more times it is kicked. The Green Shell disappears when the enemy is defeated, sixteen successful hits are dealt, or if a brother misses it. If the brother using the item has his baby self piggyback, his baby self rides on the shell: if players press the baby brother's corresponding button, the baby brother spins the shell, dealing more damage to the enemy. However, if the player presses the spin button when the shell is going back to Mario or Luigi, the player is not able to kick the shell again and misses. This also happens with Red Shells.
| align="center" |80
|2
| align="center" |40
| align="center" |8
| align="center" |[[Gritzy Caves]]
|-
|-
|align="center"|[[File:Bro flower.png]]<br>[[Fire Flower#Mario & Luigi: Partners in Time|Bro Flower]]
| align="center" |[[File:Fly Guy Pit.png]]<br>[[Fly Guy]]
|Both brothers toss fireballs at multiple enemies. The player should press the button of the brother when the big fireball is on the brother's hand. If a small fireball is thrown, it decreases the length of the attack. If the brother's baby self is piggyback, pressing the corresponding baby button enables the brother to lob their fire balls, hitting aerial foes. This item can cause a [[burn]] status to enemies.
| align="center" |110
|2
| align="center" |150
| align="center" |10
| align="center" |[[Star Hill]]
|-
|-
|align="center"|[[File:Canonballer.png]]<br>[[Cannonballer]]
| align="center"|[[File:GhoulGuy.png]]<br>[[Ghoul Guy]]
|All four brothers jump inside a cannon, which launches them into the top screen. A random order of the four brothers can be seen as they land, and players should press the corresponding button in order to deal more damage to an enemy.
| align="center" |160
|4
| align="center" |100
| align="center" |10
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:M&LPIT Ice Flower.png]]<br>[[Ice Flower#Mario & Luigi:Partners in Time|Ice Flower]]
| align="center" |[[File:AGnarantula.png]]<br>[[Gnarantula]]
|Identical to the Bros. Flower, except the brothers toss iceballs instead of fireballs. The only difference is that this item can randomly lower the enemies' Attack, Defense, and/or Speed.
| align="center" |30
|2
| align="center" |15
| align="center" |5
| align="center" |[[Yoshi's Island (place)|Yoshi's Island]]
|-
|-
|align="center"|[[File:Smash Egg.png]]<br>[[Smash Egg]]
| align="center" |[[File:ML2 Gold Koopeleon.PNG]]<br>[[Gold Koopeleon]]
|A brother kicks the egg to an enemy. As it flies in the air, the player must hold the corresponding button to let a brother build up energy to kick the egg at the enemy. When released with correct timing, the brother kicks the egg at the enemy. The process repeats back and forth until either the egg cracks or when the enemy is defeated. When the egg cracks, a possible free item can result out of it. When a baby brother is piggyback, he can jump and hit the egg to make it fall faster to deal more damage to the enemy.
| align="center" |10
|2
| align="center" |84
| align="center" |100
| align="center" |[[Thwomp Caverns]]
|-
|-
|align="center"|[[File:Pocket Chomp.png]]<br>[[Pocket Chomp]]
| align="center" |[[File:Goomba Pit.png]]<br>[[Goomba]]
|A [[Chain Chomp]] is released, which chases a brother and goes offscreen. Then, as the brother approaches the enemy, the player should press the corresponding button when the brother lands on the enemy to deal more damage and run away from the Chain Chomp. The attack ends when the enemy is defeated or when the Chain Chomp catches the running brother. If three or more brothers are present during the battle, a baby brother occasionally rides on the chariot. Pressing the corresponding baby button causes the baby brother to spin his Hammer, causing more damage to the enemy if timed correctly.
| align="center" |10
|2
| align="center" |3
| align="center" |3
| align="center" |[[Baby Bowser's Castle]], [[Princess Peach's Castle Dungeon]]
|-
|-
|align="center"|[[File:PiT Trampoline sprite.png]]<br>[[Trampoline]]
| align="center" |[[File:Guardian Shroob Pit.png]]<br>[[Guardian Shroob]]
|All four brothers jump on the trampoline, which launches them off screen. One brother comes down in a random order, and the player should press the corresponding to deal damage to enemies and keep the attack going. Another brother eventually comes down to a random enemy, and the process repeats, with each jump exponentially speeding up the process. The attack ends when the player fails to press the button at the right time or when all enemies are defeated.
| align="center" |81
|4
| align="center" |90
| align="center" |9
| align="center" |[[Shroob Mother Ship]]
|-
|-
|align="center"|[[File:CopyFlower.png]]<br>[[Copy Flower]]
| align="center" |[[File:Handfake.png]]<br>[[Handfake]]
|Many copies of the brothers are spawned, and they walk offscreen. In a completely random order, the brothers walk up to the enemy and jump on them. Players must execute a well-timed jump with the corresponding button to continue the attack and deal more damage to the enemy, with each jump exponentially speeding up the process. Once the enemy is defeated, the bros begin jumping on the next foe. The process ends when a jump is failed or when all enemies are defeated.
| align="center" |130
|4
| align="center" |155
| align="center" |15
| align="center" |[[Star Hill]], [[Star Shrine]]
|-
|-
|align="center"|[[File:Red shell pit.png]]<br>[[Red Shell#Mario & Luigi: Partners in Time|Red Shell]]
| align="center" |[[File:Shroob Intern.png]]<br>[[Intern Shroob]]
|Identical to the Green Shell, except once the enemy is defeated it continues until a brother misses the shell or if all enemies are defeated.
| align="center" |132
|2
| align="center" |180
| align="center" |20
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:MixFlower.png]]<br>[[Mix Flower]]
| align="center" |[[File:Koopaleon Pit.png]]<br>[[Koopeleon]]
|Similar to the Bros. Flower, the player should press the button of the corresponding brother to build a giant fireball and keep it up in order to deal more damage. The bigger the fireball, the more damage it causes. After some period of time, or when the player cannot keep up with the speeding up process, the fireball falls and deals damage to all opponents.
| align="center" |18
|4
| align="center" |6
|}
| align="center" |4
 
| align="center" |[[Toadwood Forest]]
====Items====
[[File:M&LPiT Item Command Block.png|frame|left]]
When choosing the item icon, the four heroes can use an item to recover [[Heart Point|HP]]. Other items, such as [[Refreshing Herb|Refreshing Herbs]], can heal status effects. When one of the bros. passes out, the other bros. can use a [[1-Up Mushroom]] or [[1-Up Mushroom#Mario & Luigi series|1-Up Super]] to revive him. However, once an item is used, the bro.'s turn is over. [[Pepper|Peppers]] are another type of item that can be used with this icon and can temporarily increase the bros. stats.
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Item
| align="center" |[[File:ML2 Lakitufo.PNG]]<br>[[Lakitufo]]
!Description
| align="center" |26
| align="center" |16
| align="center" |7
| align="center" |[[Vim Factory]]
|-
|-
|align="center"|[[File:MaL PiT Mushroom.png]]<br>[[Mushroom]]  
| align="center" |[[File:PiT LethalBob-omb.png]]<br>[[Lethal Bob-omb]]
|Recovers 20 HP to a single bro.
| align="center" |60
| align="center" |70
| align="center" |10
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:MaL PiT Mushroom.png]]<br>[[Super Mushroom]]
| align="center" |[[File:Love Pit.png]]<br>[[Love Bubble]]
|Recovers 40 HP to a single bro.
| align="center" |95
| align="center" |130
| align="center" |10
| align="center" |[[Toad Town]], [[Star Hill]]
|-
|-
|align="center"|[[File:MaL PiT Mushroom.png]]<br>[[Ultra Mushroom]]
| align="center" |[[File:PidgitPiT.png]]<br>[[Pidgit]]
|Recovers 80 HP to a single bro.
| align="center" |24
| align="center" |18
| align="center" |6
| align="center" |[[Yoshi's Island (place)|Yoshi's Island]]
|-
|-
|align="center"| [[File:MaL PiT Mushroom.png]]<br>[[Mushroom#Mario & Luigi: Partners in Time|Max Mushroom]]
| align="center" |[[File:Piranha Planet.png]]<br>[[Piranha Planet]]
|Recovers all HP to a single bro.
| align="center" |140
| align="center" |170
| align="center" |20
| align="center" |[[Star Shrine]]
|-
|-
|align="center"|[[File:MushroomDrop.png]]<br>[[Mushroom Drop]]
| align="center" |[[File:Pokey Pit.png]]<br>[[Pokey]]
|Recovers 15 HP to all brothers.
| align="center" |55
| align="center" |36
| align="center" |10
| align="center" |[[Gritzy Desert]]
|-
|-
|align="center"| [[File:MushroomDrop.png]]<br>[[Super Drop]]
| align="center" |[[File:RC Shroob Pit.png]]<br>[[RC Shroober]]
|Recovers 30 HP to all brothers.
| align="center" |58
| align="center" |26
| align="center" |8
| align="center" |[[Yoob's Belly]]
|-
|-
|align="center"|[[File:MushroomDrop.png]]<br>[[Ultra Drop]]
| align="center" |[[File:Coconute Red Pit.png]]<br>[[Red Coconutter]]
|Recovers 60 HP to all brothers.
| align="center" |85
| align="center" |70
| align="center" |7
| align="center" |[[Thwomp Volcano]]
|-
|-
|align="center"|[[File:Mushroom One Up Pit.png]]<br>[[1-Up Mushroom]]
| align="center" |[[File:Shroid Pit.png]]<br>[[Shroid]]
|Revives a fallen brother with ½ of his max HP.
| align="center" |110
| align="center" |140
| align="center" |15
| align="center" |[[Toad Town]]
|-
|-
|align="center"|[[File:Mushroom One Up Pit.png]]<br>[[1-Up Super]]
| align="center" |[[File:PiT ShroobaDiver.png]]<br>[[Shrooba Diver]]
|Revives a fallen brother with all HP.
| align="center" |70
| align="center" |32
| align="center" |8
| align="center" |[[Gritzy Desert]]
|-
|-
|align="center"|[[File:Refreshing Herb Pit.png]]<br>[[Refreshing Herb]]
| align="center" |[[File:Shrooblet Pit.png]]<br>[[Shrooblet]]
|Used to get rid of the status ailments of a single bro.
| align="center" |7
| align="center" |2
| align="center" |2
| align="center" |[[Hollijolli Village]]
|-
|-
|align="center"|[[File:Pepper Green.png]]<br>[[Green Pepper]]
| align="center" |[[File:Rex Shroob.png]]<br>[[Shroob Rex]]
|Boosts the DEF of all brothers for a certain period of time.
| align="center" |200
| align="center" |185
| align="center" |12
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:Pepper Red.png]]<br>[[Red Pepper]]
| align="center" |[[File:Shroobsworth.png]]<br>[[Shroobsworth]]
|Boosts the POW of all brothers for a certain period of time.
| align="center" |160
| align="center" |180
| align="center" |20
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:Pepper Blue.png]]<br>[[Blue Pepper]]
| align="center" |[[File:Skellokey.png]]<br>[[Skellokey]]
|Boosts the SPEED of all brothers for a certain period of time.
| align="center" |84
|}
| align="center" |100
 
| align="center" |10
====Flee====
| align="center" |[[Toad Town]]
[[File:M&LPiT Flee Command Block.png|frame|left]]
Mario, Luigi, and the babies can all flee from battle when they choose the flee icon. When getting away, the player must hit either the {{button|ds|A}} or {{button|ds|B}} button to make Mario or Luigi flee. If the babies are in battle, the player must hit the {{button|ds|X}} or {{button|ds|Y}} button. However, if they do not do this quickly, one of the bros. falls and drop a large amount of coins unless a wallet badge is equipped. When both bros. have left the screen, they end up back in the overworld and continue their adventure. The player can cancel this attempt by pressing the {{button|ds|L}} button, though it uses up a turn. This cannot be used in Boss Battles.
{{br|left}}
 
===Avoiding attacks===
Mario, Luigi, or Baby Mario and Baby Luigi can either use their [[Hammer]] or [[Jump]] moves to avoid attacks. With their Jump move, the brothers can jump over the attacking enemy. When using the Hammer to avoid attacks, the player must hold Baby Mario or Baby Luigi's respective button (Baby Mario is {{button|ds|X}}, Baby Luigi is {{button|ds|Y}}) and release just as the enemy or its weapon hits.
 
The four bros. can also use these moves to counterattack. When they jump over an enemy, they may land on them, causing damage. Baby Mario or Baby Luigi can also hit enemies with their hammer during an enemy's turn. Either way, the enemy takes damage on its turn.
 
===Altered states===
[[:Category:Status effects|Altered states]] return from ''[[Mario & Luigi: Superstar Saga]]'', with the same conditions that can cause it. Certain enemies have attacks that can cause altered states, which hinder a brother in a way. The brothers can also inflict altered states on enemies as well with the [[Bros. Flower]], [[Smash Egg]], [[Ice Flower]], [[Trampoline]], and [[Mix Flower]], as well as enhancing their stats with peppers. Over a period of time, altered states wear off, though the brothers can recover quicker from negative altered states if they use a [[Refreshing Herb]].
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!Status
!Description
|-
|align="center"|[[File:MLPIT Trip.gif]]<br>[[Trip]]
|The character cannot attack on the turn he tripped. If an enemy hits a brother from behind in the overworld, the brother starts out on this state until his turn, or takes damage from the enemy.
|-
|-
|align="center"|[[File:M&LPiT Luigi Dizzy Sprite.gif]][[File:DizzyBabL.gif]]<br>[[Dizzy]]
| align="center" |[[File:Snifaro.PNG]]<br>[[Snifaro]]
|The character becomes too disoriented to make any moves. [[Bob-omb]]s, [[Lethal Bob-omb]]s, [[Handfake]]s, [[Shroid]]s, [[Shroobsworth]]s, and the [[Elder Princess Shroob]] can cause this altered state.
| align="center" |90
| align="center" |50
| align="center" |10
| align="center" |[[Gritzy Caves]]
|-
|-
|align="center"|[[File:MLPIT Poison.gif]]<br>[[Poison (status effect)|Poison]]
| align="center" |[[File:Snoozorb.png]]<br>[[Snoozorb]]
|The character takes damage over time. The damage increases the more turns the character is poisoned. [[Spiny Shroopa]]s, [[Swiggler]], [[Coconutter]]s, [[Red Coconutter]]s, the [[Shrooboid Brat]], [[Tanoomba]]s, [[Tashrooba]]s, and [[Princess Shroob]] can cause this altered state.
| align="center" |150
| align="center" |170
| align="center" |15
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:MLPIT Burn.gif]]<br>[[Burn]]
| align="center" |[[File:PiT SoulBubble.png]]<br>[[Soul Bubble]]
|The character takes damage over time and is unable to make moves. The damage increases the more turns the character is burnt. [[Elasto-Piranha]]s, [[Kamek]], the [[Shrooboid Brat]], [[Blazing Shroob]]s, [[Bowser]], [[Baby Bowser]], [[Skellokey]]s, the [[Elder Shrooboid]], and [[Shroob Rex]]es can cause this altered state.
| align="center" |100
| align="center" |175
| align="center" |15
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[POW-Up]]
| align="center" |[[File:SpinyShroopa_MnL2.png]]<br>[[Spiny Shroopa]]
|Increases the character's attack strength. Red peppers can be used to temporarily increase a brother's POW.
| align="center" |16
| align="center" |2
| align="center" |2
| align="center" |[[Vim Factory]]
|-
|-
|align="center"|[[POW-Down]]
| align="center" |[[File:PiT Tanoomba.png]]<br>[[Tanoomba]]
|Decreases the character's attack strength.
| align="center" |90
| align="center" |82
| align="center" |9
| align="center" |[[Thwomp Volcano]]
|-
|-
|align="center"|[[DEF-Up]]
| align="center" |[[File:PiT Tashrooba.png]]<br>[[Tashrooba]]
|Increases the character's defensive strength. Green peppers can be used to temporarily increase a brother's DEF.
| align="center" |125
| align="center" |150
| align="center" |10
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[DEF-Down]]
| align="center" |[[File:Twack Pit.png]]<br>[[Thwack]]
|Decreases the character's defensive strength.
| align="center" |54
| align="center" |20
| align="center" |2
| align="center" |[[Thwomp Volcano]]
|-
|-
|align="center"|[[SPD-Up]]
| align="center" |[[File:PiT ThwackTotem.png]]<br>[[Thwack Totem]]
|Increases the character's speed. Blue peppers can be used to temporarily increase a brother's SPEED.
| align="center" |152
| align="center" |60
| align="center" |10
| align="center" |[[Thwomp Volcano]]
|-
|-
|align="center"|[[SPD-Down]]
| align="center" |[[File:Glowy Evil Box Pit.png]]<br>[[Wonder Thwack]]
|Decreases the character's speed.
| align="center" |100
| align="center" |30
| align="center" |4
| align="center" |[[Star Shrine]]
|}
|}


==Field features==
===Bosses===
On the overworld, the brothers can navigate their environment. They can interact with a variety of objects such as blocks and switches and use various techniques to help with their progress of the game. During normal overworld progression, the DS bottom screen displays character control and progress while the top screen displays the map, character HP, coins, and where the brothers are currently located, alongside miscellaneous map features. When the babies are sent to locations only they can access, such as going down a hole or using a Trampoline, the top screen changes from the map to display the babies' control and progress.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
===Blocks, switches, and other features===
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Feature
!Boss
!Description
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Coin]]s Dropped
!Location
|-
|-
|align="center"|[[File:Question Block ML-PIT.png]]<br>[[? Block]]
| align="center"|[[File:Baby Bowser PiT Battle.png]]<br>[[Baby Bowser]] (1st Time)
|Gives an item out when hit.
| align="center" |20
| align="center" |0
| align="center" |0
| align="center" |[[Princess Peach's Castle]] (past)
|-
|-
|align="center"|[[File:Exclamation Block ML-PIT.png]] [[File:MLPiT Exclamation Mark Blocks.png]]<br>[[! Block]]
| align="center"|[[File:Shrooboid Junior.png]]<br>[[Junior Shrooboid]]
|They have various functions and can activate events. The colored ones are used to create three giant ! Blocks on [[Yoshi's Island (location)|Yoshi's Island]] and destroy giant ! Blocks of the same color in [[Thwomp Caverns]]. The blue variety later appears in the [[Star Shrine]], where it would change color depending on whether [[Baby Mario]] or [[Baby Luigi]] hit it.
| align="center" |13
| align="center" |6
| align="center" |0
| align="center" |[[Princess Peach's Castle]]
|-
|-
|align="center"|[[File:Yellow switch PiT.png]]<br>[[2-Person Panel]]
| align="center"|[[File:Shroob.png]]<br>[[Shroobs]]
|These yellow switches can be activated only if Baby Mario and Baby Luigi step on it.
| align="center" |15
| align="center" |3
| align="center" |2
| align="center" |[[Hollijolli Village]]
|-
|-
|align="center"|[[File:M&LPiT 4-Bros Random Block Sprite.png]]<br>[[4-Bros. Random Block]]
| align="center"|[[File:L33t Hamm3r Broz Sprite.png]]<br>[[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]]
|A block that requires the [[Piggyback Jump]] to reach it. When activated, four blocks corresponding to a brother spawn, where each brother assembles under his block. When the light moves to a block, the appropriate brother must hit it to obtain coins; after ten coins, the light moves to another block. The process speeds up until a brother fails to hit a block.
| align="center" |100
| align="center" |40
| align="center" |35
| align="center" |[[Vim Factory]]
|-
|-
|align="center"|[[File:Blue switch PiT.png]]<br>[[4-Person Panel]]
| align="center"|[[File:PiT Swiggler.png]]<br>[[Swiggler]]  
|A blue switch that has four blocks on it. It works when all four brothers step on it, while in Piggyback.
| align="center" |200
| align="center" |160
| align="center" |120
| align="center" |[[Vim Factory]]
|-
|-
|align="center"|[[File:MLPiT Adult Shine Block M.png|40px]] [[File:MLPiT Adult Shine Block L.png|40px]]<br>[[Adult Shine Block]]
| align="center"|[[File:Kamek Pit.png]]<br>[[Kamek]]
|This block appears before a dark room that Baby Mario and Baby Luigi can only access into. It changes color: if the block is red, Mario should hit it; if the block is green, Luigi should hit it. If the correct brother hits it, a [[small Shine Block]] travels to the babies, where it lights the room when struck. If the wrong brother hits the Shine Block, a fireball comes out and hits the babies, restarting their progress to the beginning of the room.
| align="center" |450
| align="center" |130
| align="center" |50
| align="center" |[[Yoshi's Island]]
|-
|-
|align="center"|[[File:M&LPiT Aurora Block Sprite.png]]<br>[[Aurora Block]]
| align="center"|[[File:Sunnycide Battle.png]]<br>[[Sunnycide]]  
|Located exclusively in [[Star Shrine]], it has the ability to grow to match the size of heart of the person who strikes it. It must be retrieved and hit to pass through the [[Star Temple gate]].
| align="center" |480
| align="center" |260
| align="center" |150
| align="center" |[[Yoob's Belly]]
|-
|-
|align="center"|[[File:Chomp Rock M&LPiT sprite.png]]<br>[[Chomp Rock]]
| align="center"|[[File:ML2 Shrooboid Brat.PNG]]<br>[[Shrooboid Brat]]
|Large rocks resembling [[Chain Chomp]]s. Mario and Luigi cannot move them on their own and require the help of various [[Yoshi (species)|Yoshis]] stuck inside [[Yoob's Belly]] to push them.
| align="center" |1100
| align="center" |180
| align="center" |100
| align="center" |[[Koopaseum]]
|-
|-
|align="center"|[[File:ControlBlock PiT.gif]]<br>[[Control Block]]
| align="center"|[[File:ML2 Petey.PNG]]<br>[[Petey Piranha]]  
|A block found in areas accessible only to Baby Mario and Baby Luigi. It cycles through the four cardinal directions; in order to use it, Baby Mario and Baby Luigi must hit it to make a platform move in the direction it is pointing in. Striking the block again causes the platform to stop, where the Control Block continues to cycle through the cardinal directions.
| align="center" |1300
| align="center" |360
| align="center" |250
| align="center" |[[Gritzy Caves]]
|-
|-
|align="center"|[[File:UsedBlock PiT.png]]<br>[[Empty Block]]
| align="center"|[[File:Missthwomp.gif]]<br>[[Mrs. Thwomp]]
|? Blocks, M Blocks, and L Blocks turn into this once their items are acquired. They do not give out any more items.
| align="center" |550
| align="center" |400
| align="center" |0
| align="center" |[[Thwomp Volcano]]
|-
|-
|align="center"|[[File:L Block PiT.png]]<br>[[L Block]]
| align="center"|[[File:Bowser And Baby Bowser MaLPiT.png]]<br>[[Bowser]] and [[Baby Bowser]]  
|A block that only Luigi or Baby Luigi can hit. Hitting it gives the brothers an item.
| align="center" |640/1100
| align="center" |120/700
| align="center" |50/300
| align="center" |[[Thwomp Caverns]]
|-
|-
|align="center"|[[File:Laser Block.png]]<br>[[Laser Block]]
| align="center"|[[File:Commander Shroob Battle.png]]<br>[[Commander Shroob]]
|These blocks are found in two different locations with two different purposes. In the [[Star Shrine]], the brothers must activate all of them to gain access of the main area in Star Shrine. The Laser Blocks in [[Peach's Castle]] of the past are used to defeat a [[Chain Chomp]], where there are four of them. Hitting two them releases a laser relative to its position.
| align="center" |1300
| align="center" |810
| align="center" |180
| align="center" |[[Star Hill]]
|-
|-
|align="center"|[[File:M Block PiT.png]]<br>[[M Block]]
| align="center"|[[File:Support Shroob.png]]<br>[[Support Shroob]]
|A block that only Mario or Baby Mario can hit. Hitting it gives the brothers an item.
| align="center" |110
| align="center" |10
| align="center" |5
| align="center" |[[Star Hill]]
|-
|-
|align="center"|[[File:PiTWarpPipe.PNG]]<br>[[Warp Pipe|Pipe]]
| align="center"|[[File:Shroobomb.gif]]<br>[[Shroob-omb]]
|These blue pipes require all four brothers to activate. When they step on it, it warps the brothers to another location in the level.
| align="center" |3312
| align="center" |0
| align="center" |1
| align="center" |[[Star Hill]]
|-
|-
|align="center"|[[File:Pit heart block.png]]<br>[[Recovery Block]]
| align="center"|[[File:Shrooboid Elder PiT.png]]<br>[[Elder Shrooboid]]  
|Hitting this block restores HP of the party members. Note that if a brother pair hits it when they are separated, only the pair's HP gets restored. They appear in three locations: [[Peach's Castle]], [[Yoob's Belly]], and [[Shroob Castle]].
| align="center" |(1):1750 (2):1200
| align="center" |1500
| align="center" |400
| align="center" |[[Star Shrine]]
|-
|-
|align="center"|[[File:SaveAlbum PiT.png]]<br>[[Save Album]]
| align="center"|[[File:Princess Shroob Pit.png]]<br>[[Princess Shroob]]  
|This block allows players to save their game. They can either save and continue, save and quit, or choose not to save their game.
| align="center" |3000
| align="center" |0
| align="center" |0
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:Simu-Block PiT.png]]<br>[[Simu-Block|Simultaneous Block]]
| align="center"| [[File:ElderPrincess65.png]]<br>[[File:EPS2.png]]<br>[[Elder Princess Shroob]]
|These blocks appear in pairs, one solid while the other is a hologram. The Mario Bros., their baby selves, or all four must strike them one after another to activate an effect.
| align="center" |First Form- 3500 <br> Second Form- 3000
| align="center" |0
| align="center" |0
| align="center" |[[Shroob Castle]]
|-
|-
|align="center"|[[File:Smallshineblock.png]]<br>[[Small Shine Block]]
| align="center"| [[File:Shrowserbattlesprite.PNG]]<br>[[Shrowser]]  
|These blocks come out of Adult Shine Blocks and into the dark room with the babies when hit. If this block is hit, it temporarily lights up the dark room.
| align="center" |20
|-
| align="center" |0
|align="center"|[[File:Time Hole.png]]<br>[[Time hole]]
| align="center" |0
|These special features serve as access points between the worlds and Princess Peach's Castle. The brothers can activate them simply by stepping on them.
| align="center" |[[Princess Peach's Castle]]
|-
|align="center"|[[File:Trampoline PiT.png]]<br>[[Trampoline]]
|Trampolines are features represented by their yellow color and two squares. Only the babies can activate it, as the adult Mario Bros. are too heavy for it. The trampoline propels the Baby Mario Bros. to an upper, sub-area.
|-
|align="center"|[[File:Treasurechest PiT.png]]<br>[[Treasure chest#Mario & Luigi: Partners in Time|Treasure Chest Block]]
|A single treasure chest is located in the past Bowser's Castle. Hitting it reveals a Cobalt Star shard.
|-
|align="center"|[[File:Pipeblock.PNG]]<br>[[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]]
|Warp Blocks use [[Warp Pipe|pipe]]s to warp a separate brother pair to the location where it is hit.
|}
|}
<br clear= all>
==Locations==
{{PitMKmap}}
*[[Princess Peach's Castle#Mario & Luigi: Partners in Time|Princess Peach's Castle]]
*[[Hollijolli Village]]
*[[Bowser's Castle#Mario & Luigi: Partners in Time|Bowser's Castle]]
*[[Toadwood Forest]]
*[[Yoshi's Island (place)#Mario & Luigi: Partners in Time|Yoshi's Island]]
*[[Yoob's Belly]]
*[[Gritzy Desert]]
*[[Koopaseum]]
*[[Gritzy Caves]]
*[[Thwomp Volcano]]
*[[Shroob Mother Ship]]
*[[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]
*[[Star Hill]]
*[[Star Shrine]]
*[[Shroob Castle]]


===Techniques===
==Battle system==
[[File:MLPIT Separated Groups.png|thumb|Baby Mario and Baby Luigi separate from their older counterparts]]
[[File:SPD-Up.png|thumb|A battle taking place.]]
The brothers can use some techniques out of battle. All of the following techniques must be learned by progressing in the game, except for jumping. Each button is assigned to each brother, with {{button|ds|A}} being Mario's button, {{button|ds|B}} being Luigi's, {{button|ds|X}} being Baby Mario's, and {{button|ds|Y}} being Baby Luigi's. Players can switch action commands with {{button|ds|L}} and {{button|ds|R}}, demonstrated by the changing of the action icons, as soon as they learn different techniques. Unlike in ''Mario & Luigi: Superstar Saga'', players cannot switch the order of the brothers; this is the first game in the series where Mario or Baby Mario is always the leader while Luigi or Baby Luigi is always the follower.
To start a battle, Mario, Luigi, or their baby selves must touch an enemy or perform a [[First Strike]] by jumping on or hitting the enemy with a hammer in the overworld. A first strike damages the enemy (if jumped on) or possibly stun them (if hit with a hammer) as the battle starts. If an enemy with spikes or fire is jumped on, the brother who jumped on the enemy is damaged. Additionally, if the enemy starts the battle by hitting a Bro. in the back, that brother cannot move until his turn. Since the game is a turn-based [[RPG]], the player and enemies take turns attacking each other. The player can use well [[Action Command|timed attacks]] to deal more damage. The player can also counterattack the enemy to damage them (see below). The enemies never counterattack but can harm the brother if they have spikes or are on fire and are jumped on.


In the middle of action commands, players can cancel them by pressing the corresponding button that has "BACK" displayed on it.
===Stats===
====Mario and Luigi techniques====
Each brother has his own [[Heart Point|HP]], POW, DEF, [[Speed|SPEED]], and [[Mustache|STACHE]] points. When the brothers finish a battle, they each gain [[Experience Point|EXP points]]. With enough EXP Points, a brother can level-up and increase each respective statistic.  
When Mario and Luigi are without the babies outside of battle, they can do the following techniques:
{|class=wikitable width=60% cellspacing=0 border=2 cellpadding=3 align=left style="border-collapse:collapse;"
|-
!width=20%|Image
!width=20%|Action icon
!Action
!width=15%|Controls
|-
|align="center"|[[File:Mario(PiT) - Jump.png]] [[File:Luigi(PiT) - Jump.png]]
|align="center"|[[File:M&LPiT Jump Action Icon.png]]
|Mario and Luigi can both [[jump]].
|{{button|ds|A}} (Mario)<br>{{button|ds|B}} (Luigi)
|-
|align="center"|[[File:MALPIT Mario.png]]
|align="center"|[[File:M&LPiT Talk Action Icon.png]]
|Mario can talk to NPCs when he faces them.
|{{button|ds|A}}
|-
|align="center"|[[File:MALPIT Mario.png]]
|align="center"|[[File:M&LPiT Investigate Action Icon.png]]
|Mario can interact with features.
|{{button|ds|A}}
|-
|align="center"|[[File:SpinJump(PiT).png]]
|align="center"|[[File:M&LPiT Spin Jump Action Icon.png]]
|Mario and Luigi can perform a [[Spin Jump (Mario & Luigi series)|Spin Jump]]. They can use this technique in a whirlwind to go farther.
|{{button|ds|L}} then {{button|ds|B}}
|-
|align="center"|[[File:BrosBall.png]]
|align="center"|[[File:M&LPiT Bros Ball Action Icon.png]]
|Mario and Luigi can form a [[Bro Ball|Bros. Ball]].
|{{button|ds|L}} then {{button|ds|A}}
|}
{{br}}


====Baby techniques====
*HP (abbreviation of Heart Points) is the amount of life a brother has. When an enemy hits one of the brothers, he loses HP. When his HP reaches zero, he passes out, but can be revived with a [[1-Up Mushroom]] or [[1-Up Mushroom#Mario & Luigi series|1-Up Super]].
When Baby Mario and Baby Luigi are alone outside of battle, they can do the following techniques:
*POW (abbreviation of Power) is how strong a brother is. The higher his POW stats are, the more damage he gives.
{|class=wikitable width=60% cellspacing=0 border=2 cellpadding=3 align=left style="border-collapse:collapse;"
*DEF (abbreviation of Defense) is how much damage a brother can lessen from an enemy hit. The higher his DEF stats are, the less damage he receives.
|-
*SPEED is how fast a brother is. The more SPEED he has, the sooner he can attack an enemy in a given turn.
!width=20%|Image
*STACHE is the most unique of the stats. The higher a brother's STACHE stats are, the greater there is a chance of a Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops.
!width=20%|Action icon
!Action
!width=20%|Controls
|-
|align="center"|[[File:BabyMario(PiT) - Jump.png]] [[File:BabyLuigi(PiT) - Jump.png]]
|align="center"|[[File:M&LPiT Baby Jump Action Icon.png]]
|Baby Mario and Baby Luigi can both [[jump]].
|{{button|ds|X}} (Baby Mario)<br>{{button|ds|Y}} (Baby Luigi)
|-
|align="center"|[[File:Baby Mario MLPiT sprite.png]]
|align="center"|[[File:M&LPiT Baby Talk Action Icon.png]]
|Baby Mario can talk to NPCs when he faces them.
|{{button|ds|X}}
|-
|align="center"|[[File:Baby Mario MLPiT sprite.png]]
|align="center"|[[File:M&LPiT Baby Investigate Action Icon.png]]
|Baby Mario can interact with features.
|{{button|ds|X}}
|-
|align="center"|[[File:BabyMario(PiT) - Hammer.png]]
|align="center"|[[File:M&LPiT Hammer Action Icon.png]]
|Baby Mario can use his [[Hammer]].
|{{button|ds|L}} then {{button|ds|X}}
|-
|align="center"|[[File:BabyMarioBabyLuigi(PiT) - BabyDrill.png]]
|align="center"|[[File:M&LPiT Baby Drill Action Icon.png]]
|Baby Mario and Baby Luigi can perform a [[Baby Drill]].
|{{button|ds|L}} then {{button|ds|Y}}
|-
|align="center"|[[File:WaterBabyMarioPiT.png]]
|align="center"|N/A
|Baby Mario can use [[Baby Pump]] when near a fountain. Then, Baby Luigi can hit him with his hammer to spit out the water quickly.
|{{button|ds|Y}}
|}
{{br}}


====All-character techniques====
===Moves===
When all four bros. are together, they can perform the following techniques:
During a battle, the four brothers have five choices when attacking, unless Mario and Luigi are not paired with the babies; instead, they would have four choices. They can use a jump move, a [[Hammer]] move, a [[Bros. Item]], use an item, or run from battle.
{|class=wikitable width=60% cellspacing=0 border=2 cellpadding=3 align=left style="border-collapse:collapse;"
|-
!width=20%|Image
!width=20%|Action icon
!Action
!width=20%|Controls
|-
|align="center"|[[File:BabyMario-Mario(PiT) - Picked Up.png]] [[File:BabyLuigi-Luigi(PiT) - Picked Up.png]]
|align="center"|N/A
|The babies can be picked up by the adult bros.
|N/A
|-
|align="center"|[[File:BabyToss.png]]
|align="center"|[[File:M&LPiT Baby Toss Action Icon.png]]
|Mario and Luigi can perform a [[Baby Toss]] and throw the babies to higher areas.
|{{button|ds|X}} or {{button|ds|Y}}
|-
|align="center"|[[File:BabyMario-Mario(PiT) - Piggyback Jump.png]] [[File:BabyLuigi-Luigi(PiT) - PiggybackJump.png]]
|align="center"|N/A
|Baby Mario and Baby Luigi can perform a [[Piggyback Jump]].
|{{button|ds|A}} then {{button|ds|X}} while in midair (Mario)<br>{{button|ds|B}} then {{button|ds|Y}} while in midair (Luigi)
|-
|align="center"|[[File:BabyMario(PiT) - BabyCake.png]] [[File:BabyLuigi(PiT) - BabyCakes.png]]
|align="center"|N/A
|Mario and Luigi can flatten the babies into [[Baby Cakes]] by rolling over them while in [[Bro Ball|Bros. Ball]] mode.
|N/A
|-
|align="center"|[[File:BabyMario(PiT) - BabySpin.png]] [[File:BabyLuigi(PiT) - BabySpin.png]]
|align="center"|N/A
|Mario and Luigi can make the babies perform the [[Baby Spin]] by spin jumping into them. The babies then slowly float down and can use a whirlwind to go farther.
|N/A
|}
{{br}}


==Characters==
====Jump move====
===Playable characters===
During a jump move, a brother jumps on an enemy. When Mario jumps on an enemy, he uses {{button|ds|A}}, {{button|ds|B}} for Luigi, {{button|ds|X}} on Baby Mario, and {{button|ds|Y}} for Baby Luigi's jump. Hitting their button when they are about to land on the enemy does extra damage. The babies can participate in battle, assisting their older counterparts. If so, when the two older bros. attack and land on an enemy, the player should press the babies button, and then the adult brother's button. This deals more damage to the enemy.
<gallery widths=88px heights=88px>
MALPIT Mario.png|[[Mario]]
Luigi - MaLPiT.png|[[Luigi]]
Baby Mario MLPiT sprite.png|[[Baby Mario]]
BabyLuigi PiT sprite.png|[[Baby Luigi]]
</gallery>


===Villains===
====Hammer move====
<gallery widths=88px heights=88px>
After Baby Mario and Luigi enter the [[Vim Factory]], they get [[hammer]]s to use in battle. However, the adult Mario and Luigi cannot use this move without the babies with them, as they do not have hammers. When one of the babies attack with a hammer, the player must hit their button (either {{button|ds|X}} or {{button|ds|Y}}) when the tool shakes to deal more damage. If the player waits too long or hits the button too early, the hammer head falls off the hammer and the baby brother does much less damage. When the corresponding button is hit before they directly face the enemy, they trip and fall flat on the enemy, also yielding less damage. When the adult bros. are with the babies, they can perform a stronger attack with them. When doing this, the player must hit the adult button ({{button|ds|A}} or {{button|ds|B}}) to have Mario or Luigi lift up the baby. Then, they must hit the baby button ({{button|ds|X}} or {{button|ds|Y}}) when their hammer shakes. This deals more damage than a normal hammer attack. The hammer move does less damage than a jump move, and it is best used when fighting a spiked enemy. Flying enemies avoid the hammer altogether.
Baby Bowser PiT Battle.png|[[Baby Bowser]]
Kamek Pit.png|[[Kamek]]
Shrowser M&LPiT sprite.png|[[Bowser]]/[[Shrowser]]
Princess Shroob Pit.png|[[Princess Shroob]]
Elder Princess Shroob MLPiT.png|[[Elder Princess Shroob]]
</gallery>


===Supporting characters===
====Bros. Items====
<gallery widths=88px heights=88px>
[[File:Normal shellkick.png|250px|thumb|The bros. using a Bros. Item.]]
M&LPiT Baby Peach Sprite.png|[[Baby Peach]]
[[Bros. Item]]s are special attacks that the brothers can use to deal more damage. Some Bros. Items require at least two brothers standing while some require all bros. Some items that require two bros. have special commands that can be used to deal more damage than normal with all four bros. Note that some items are unlocked later in the game than others.
Fawful - MaLPiT.png|[[Fawful]]
Gramma Red and Gramma Green.png|[[Gramma Red and Gramma Green]]
Hammer Bro - MaLPiT.png|[[Hammer Bro]]s.
HolliJolliMayorPiT.png|[[Hollijolli Mayor]]
Kylie Koopa - MaLPiT.png|[[Kylie Koopa]]
M&LPITLakituSprite.png|[[Lakitu]]
Monty Mole - MaLPiT.png|[[Monty Mole]]
Mr. Thwomp.png|[[Mr. Thwomp]]
PeachPiT.PNG|[[Princess Peach|Peach]]
EGadd - MaLPiT.png|[[Professor E. Gadd]]
YoungEgadd.png|[[Elvin Gadd (past)]]
Shroob.png|[[Shroob]]s
Stuffwell - MaLPiT.png|[[Stuffwell]]
Thwomp Elevator.png|[[Thwomp Elevator]]
PITToad.PNG|[[Toad]]
ToadikoSprite.png|[[Toadiko]]
Toadbert.PNG|[[Toadbert]]
Toadsworth-MLPiT.png|[[Toadsworth]]
Young Toadsworth Sprite.PNG|[[Toadsworth the Younger]]
DrToadPiT.png|[[Toad doctor]]
Yoob Sprite.PNG|[[Yoob]]
M&LPITYoshiSprite.png|[[Yoshi]]
</gallery>


==Enemies==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{{main|Mario & Luigi: Partners in Time bestiary}}
Some enemy stats vary between versions. The first number is from the North American version and the number in parentheses is from the European and Japanese releases.
*<sup>b</sup> Indicates only Baby Mario & Baby Luigi can battle them.<br>
===Normal enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"class="sortable wikitable"
!Image
!Enemy
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Coin]]s Dropped
!Location(s)
|-
|-
|align="center"|[[File:Shrooblet Pit.png]]
!Bros. Item
|align="center"|'''[[Shrooblet]]'''
!Description
|align="center"|7 (10)
!Bros. Needed
|align="center"|2
|align="center"|2
|align="center"|[[Hollijolli Village]]
|-
|-
|align="center"|[[File:Goomba Pit.png]]
| align="center" | [[File:Green Shell Pit.png]]<br>[[Green Shell#Mario & Luigi:Partners in Time|Green Shell]]  
|align="center"|'''[[Goomba]] (past)'''
|One of the brothers kicks this item towards an enemy. It rebounds off the enemy, while the enemy takes damage, and back towards the other brother. The other brother must kick the shell back to the enemy to repeat the process, while the Green Shell increases its speed more times it is kicked. The Green Shell disappears when the enemy is defeated, sixteen successful hits are dealt, or if a brother misses it. If the brother using the item has his baby self piggyback, his baby self rides on the shell: if players press the baby brother's corresponding button, the baby brother spins the shell, dealing more damage to the enemy.
|align="center"|14 (13)
|2
|align="center"|3
|align="center"|3
|align="center"|[[Baby Bowser's Castle]]
|-
|-
|align="center"|[[File:Boo Pit.png]]
| align="center" | [[File:Bro flower.png]]<br>[[Bros. Flower]]
|align="center"|'''[[Boo]]'''
|Both brothers toss fireballs at multiple enemies. The player should press the button of the brother when the big fireball is on the brother's hand. If the brother's baby self is piggyback, pressing the corresponding baby button enables the brother to lob their fire balls, hitting aerial foes. This item can cause a [[burn]] status to enemies.
|align="center"|15 (18)
|2
|align="center"|5
|align="center"|4
|align="center"|[[Baby Bowser's Castle]]
|-
|-
|align="center"|[[File:Boom Guy Pit.png]]
| align="center" | [[File:Canonball.PNG]]<br>[[Cannonballer]]
|align="center"|'''[[Boom Guy]]'''
|All four brothers jump inside a canon, which launches them into the top screen. A random order of the four brothers can be seen as they land, and players should press the corresponding button in order to deal more damage to an enemy.
|align="center"|18 (20)
|4
|align="center"|8
|align="center"|5
|align="center"|[[Baby Bowser's Castle]]
|-
|-
|align="center"|[[File:Koopaleon Pit.png]]
| align="center" | [[File:Smash Egg.png]]<br>[[Smash Egg]]
|align="center"|'''[[Koopeleon]]'''
|A brother kicks the egg to an enemy. As it flies in the air, the player must hold the corresponding button to let a brother build up energy to kick the egg at the enemy. When released with correct timing, the brother kicks the egg at the enemy. The process repeats back and forth until either the egg cracks or when the enemy is defeated. When the egg cracks, a possible free item can result out of it. When a baby brother is piggyback, he can jump and hit the egg to make it fall faster to deal more damage to the enemy.
|align="center"|18
|2
|align="center"|6 (7)
|align="center"|4
|align="center"|[[Toadwood Forest]]
|-
|-
|align="center"|[[File:Boo Guy Pit.png]]
| align="center" | [[File:Pocket Chomp.png]]<br>[[Pocket Chomp]]
|align="center"|'''[[Boo Guy]]'''
|A [[Chain Chomp]] is released, which chases a brother and goes offscreen. Then, as the brother approaches the enemy, the player should press the corresponding button when the brother lands on the enemy to deal more damage and run away from the Chain Chomp. The attack ends when the enemy is defeated or when the Chain Chomp catches the running brother. If three or more brothers are present during the battle, a baby brother occasionally rides on the chariot. Pressing the corresponding baby button causes the baby brother to spin his Hammer, causing more damage to the enemy if timed correctly.
|align="center"|19 (24)
|4
|align="center"|8 (10)
|align="center"|5
|align="center"|[[Toadwood Forest]]
|-
|-
|align="center"|[[File:ElastoPiranhaPipe PiT.png]]
| align="center" | [[File:Red shell pit.png]]<br>[[Red Shell#Mario & Luigi: Partners in Time|Red Shell]]
|align="center"|'''[[Elasto-Piranha]]'''
|Identical to the Green Shell, except the shell is capable of hitting more than one enemy and lasts until a brother misses the shell or if all enemies are defeated.
|align="center"|35 (38)
|2
|align="center"|16 (14)
|align="center"|6
|align="center"|[[Toadwood Forest]]
|-
|-
|align="center"|[[File:SpinyShroopa MnL2.png]]
| align="center" | [[File:IceFlower.PNG]]<br>[[Ice Flower#Mario & Luigi:Partners in Time|Ice Flower]]
|align="center"|'''[[Spiny Shroopa]]'''
|Identical to the Bros. Flower, except the brothers toss iceballs instead of fireballs. The only difference is that this item can randomly lower the enemies' Attack, Defense, and/or Speed.
|align="center"|16
|2
|align="center"|2 (8)
|align="center"|2 (5)
|align="center"|[[Vim Factory]]
|-
|-
|align="center"|[[File:ML2 Lakitufo.PNG]]
| align="center" | [[File:PiT Trampoline sprite.PNG]]<br>[[Trampoline]]
|align="center"|'''[[Lakitufo]]'''
|All four brothers jump on the trampoline, which launches them off screen. One brother comes down in a random order, and the player should press the corresponding to deal damage to enemies and keep the attack going. Another brother eventually comes down to a random enemy, and the process repeats, with each jump exponentially speeding up the process. The attack ends when the player fails to press the button at the right time or when the enemy is defeated.
|align="center"|34 (30)
|4
|align="center"|16 (15)
|align="center"|7
|align="center"|[[Vim Factory]]
|-
|-
|align="center"|[[File:Dr Shroob Sprite.png]]
| align="center" | [[File:CopyFlower.png]]<br>[[Copy Flower]]
|align="center"|'''[[Dr. Shroob]]'''
|Many copies of the brothers are spawned, and they walk offscreen. In a completely random order, the brothers walk up to the enemy and jump on them. Players must execute a well-timed jump with the corresponding button to continue the attack and deal more damage to the enemy, with each jump exponentially speeding up the process. The process ends when a jump is failed or when the enemy is defeated.
|align="center"|46 (45)
|4
|align="center"|18
|align="center"|10
|align="center"|[[Vim Factory]]
|-
|-
|align="center"|[[File:Pidgit-nobag-PiT.png]][[File:PidgitPiT.png]]
| align="center" | [[File:MixFlower.png]]<br>[[Mix Flower]]
|align="center"|'''[[Pidgit]]'''
|Similar to the Bros. Flower, the player should press the button of the corresponding brother to build a giant fireball and keep it up in order to deal more damage. The bigger the fireball, the more damage it causes. After some period of time, when the player cannot keep up with the speeding up process, the fireball falls and deals damage to all opponents.
|align="center"|35 (32; 35 with bag)
|4
|align="center"|18 (15; 18 with bag)
|align="center"|6; 30 with bag
|align="center"|[[Yoshi's Island (location)|Yoshi's Island]]
|-
|align="center"|[[File:Coconute Pit.png]]
|align="center"|'''[[Coconutter]]'''
|align="center"|50 (48)
|align="center"|20
|align="center"|6
|align="center"|[[Yoshi's Island (location)|Yoshi's Island]]
|-
|align="center"|[[File:Green Gnarantula.png]][[File:M&LPiT Fluffy Gnarantula Sprite.png]][[File:Red Gnarantula.png]]
|align="center"|'''[[Gnarantula]]<sup>b</sup>'''
|align="center"|30
|align="center"|15
|align="center"|5
|align="center"|[[Yoshi's Island (location)|Yoshi's Island]]
|-
|align="center"|[[File:PiT Bully.png]]
|align="center"|'''[[Bully (Mario & Luigi: Partners in Time)|Bully]]'''
|align="center"|44
|align="center"|17
|align="center"|6
|align="center"|[[Yoob's Belly]]
|-
|align="center"|[[File:Three Shroobers.png]]
|align="center"|'''[[RC Shroober]]'''
|align="center"|78 (80)
|align="center"|26 (36)
|align="center"|8
|align="center"|[[Yoob's Belly]]
|-
|align="center"|[[File:Ml2 drybones.png]]
|align="center"|'''[[Dry Bones]]'''
|align="center"|41
|align="center"|32 (24)
|align="center"|7
|align="center"|[[Yoob's Belly]]
|-
|align="center"|[[File:Goomba Pit.png]]
|align="center"|'''[[Goomba]] (present)'''
|align="center"|22
|align="center"|1
|align="center"|1
|align="center"|[[Peach's Castle Dungeon]]
|-
|align="center"|[[File:Pokey Pit.png]]
|align="center"|'''[[Pokey]]'''
|align="center"|56
|align="center"|36
|align="center"|10
|align="center"|[[Gritzy Desert]]
|-
|align="center"|[[File:PiT ShroobaDiver.png]]
|align="center"|'''[[Shrooba Diver]]'''
|align="center"|76
|align="center"|32
|align="center"|8
|align="center"|[[Gritzy Desert]]
|-
|align="center"|[[File:Bob-omb PiT.png]]
|align="center"|'''[[Bob-omb]]'''
|align="center"|37
|align="center"|30
|align="center"|5
|align="center"|[[Gritzy Desert]]<br>[[Gritzy Caves]]
|-
|align="center"|[[File:Dark Boo Pit.png]]
|align="center"|'''[[Dark Boo]]'''
|align="center"|45
|align="center"|20
|align="center"|6
|align="center"|[[Gritzy Caves]]
|-
|align="center"|[[File:SnifaroPiT.png]][[File:Snifaro Solo.png]]
|align="center"|'''[[Snifaro]]'''
|align="center"|78
|align="center"|50
|align="center"|10
|align="center"|[[Gritzy Caves]]
|-
|align="center"|[[File:Boom Guy Elite Pit.png]]
|align="center"|'''[[Elite Boom Guy]]'''
|align="center"|80
|align="center"|40
|align="center"|8
|align="center"|[[Gritzy Caves]]
|-
|align="center"|[[File:Twack Pit.png]] [[File:ThwackPIT2.png]] [[File:ThwackPIT3.png]] [[File:ThwackPIT4.png]]
|align="center"|'''[[Thwack]]'''
|align="center"|56
|align="center"|20
|align="center"|2
|align="center"|[[Thwomp Volcano]]
|-
|align="center"|[[File:PiT Tanoomba.png]]
|align="center"|'''[[Tanoomba]]'''
|align="center"|92 (98)
|align="center"|82
|align="center"|9
|align="center"|[[Thwomp Volcano]]
|-
|align="center"|[[File:Coconute Red Pit.png]]
|align="center"|'''[[Red Coconutter]]'''
|align="center"|86 (84)
|align="center"|70
|align="center"|7
|align="center"|[[Thwomp Volcano]]
|-
|align="center"|[[File:ML2 Gold Koopeleon.PNG]]
|align="center"|'''[[Gold Koopeleon]]'''
|align="center"|10
|align="center"|84
|align="center"|100 (80)
|align="center"|[[Thwomp Caverns]]
|-
|align="center"|[[File:PiT BlazingShroob.png]]
|align="center"|'''[[Blazing Shroob]]'''
|align="center"|94
|align="center"|90
|align="center"|10
|align="center"|[[Thwomp Caverns]]
|-
|align="center"|[[File:PiT ThwackTotem.png]]
|align="center"|'''[[Thwack Totem]]<sup>b</sup>'''
|align="center"|110 (146)
|align="center"|60
|align="center"|10 (30)
|align="center"|[[Thwomp Caverns]]
|-
|align="center"|[[File:Guardian Shroob Pit.png]]
|align="center"|'''[[Guardian Shroob]]'''
|align="center"|81
|align="center"|90
|align="center"|9
|align="center"|[[Shroob Mother Ship]]
|-
|align="center"|[[File:Shroid Pit.png]]
|align="center"|'''[[Shroid]]'''
|align="center"|105
|align="center"|140
|align="center"|15
|align="center"|[[Toad Town]]
|-
|align="center"|[[File:Love Pit.png]]
|align="center"|'''[[Love Bubble]]'''
|align="center"|90
|align="center"|130
|align="center"|10
|align="center"|[[Toad Town]]<br>[[Star Hill]]<br>[[Star Shrine]]
|-
|align="center"|[[File:Skellokey.png]]
|align="center"|'''[[Skellokey]]<sup>b</sup>'''
|align="center"|84 (90)
|align="center"|100 (105)
|align="center"|10 (15)
|align="center"|[[Toad Town]]<br>[[Star Shrine]]
|-
|align="center"|[[File:M&LPIT Idle Handfake.png]][[File:M&LPIT Goomba Handfake.png]][[File:M&LPIT Paratroopa Handfake.png]][[File:M&LPIT Bob-omb Handfake.png]][[File:M&LPIT Bowser Handfake.png]]
|align="center"|'''[[Handfake]]'''
|align="center"|134
|align="center"|155
|align="center"|15
|align="center"|[[Star Hill]]<br>[[Star Shrine]]
|-
|align="center"|[[File:Fly Guy Pit.png]]
|align="center"|'''[[Fly Guy]]'''
|align="center"|100 (90)
|align="center"|150
|align="center"|10
|align="center"|[[Star Hill]]<br>[[Star Shrine]]
|-
|align="center"|[[File:Piranha Planet.png]]
|align="center"|'''[[Piranha Planet]]'''
|align="center"|144 (180)
|align="center"|170 (180)
|align="center"|20 (30)
|align="center"|[[Star Shrine]]
|-
|align="center"|[[File:WonderThwackPiT.png]] [[File:WonderThwackPIT2.png]] [[File:WonderThwackPIT3.png]] [[File:WonderThwackPIT4.png]]
|align="center"|'''[[Wonder Thwack]]'''
|align="center"|56
|align="center"|30
|align="center"|4
|align="center"|[[Star Shrine]]
|-
|align="center"|[[File:PiT Tashrooba.png]]
|align="center"|'''[[Tashrooba]]'''
|align="center"|140
|align="center"|120 (150)
|align="center"|10
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:Snoozorb.png]]
|align="center"|'''[[Snoozorb]]'''
|align="center"|150
|align="center"|170
|align="center"|15
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:PiT SoulBubble.png]]
|align="center"|'''[[Soul Bubble]]'''
|align="center"|100
|align="center"|175
|align="center"|15
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:Rex Shroob.png]]
|align="center"|'''[[Shroob Rex]]'''
|align="center"|200
|align="center"|185
|align="center"|12
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:Shroobsworth.png]]
|align="center"|'''[[Shroobsworth]]'''
|align="center"|160
|align="center"|180
|align="center"|20
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:Shroob Intern.png]]
|align="center"|'''[[Intern Shroob]]'''
|align="center"|132 (120)
|align="center"|180
|align="center"|20
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:GhoulGuy.png]]
|align="center"|'''[[Ghoul Guy]]'''
|align="center"|157 (100)
|align="center"|100
|align="center"|10
|align="center"|[[Shroob Castle]]
|-
|align="center"|[[File:PiT LethalBob-omb.png]]
|align="center"|'''[[Lethal Bob-omb]]<sup>b</sup>'''
|align="center"|60 (61)
|align="center"|70
|align="center"|10
|align="center"|[[Shroob Castle]]
|}
|}


===Bosses===
====Items====
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"class="sortable wikitable"
When choosing the item icon, the four heroes can use an item to recover [[Hit Point|HP]]. Other items, such as [[Refreshing Herb]]s, can heal status effects. When one of the bros. passes out, the other bros. can use a [[1-Up Mushroom]] or [[1-Up Mushroom#Mario & Luigi series|1-Up Super]] to revive him. However, once an item is used, the bro.'s turn is over. [[Pepper]]s are another type of item that can be used with this icon and can temporarily increase the bros. stats.
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Image
!Item
!Enemy
!Description
![[Heart Point|HP]]
![[Experience Point|EXP]]
![[Coin]]s Dropped
!Location
|-
|-
|align="center"|[[File:Baby Bowser PiT Battle.png]]
| align="center" | [[File:MaL PiT Mushroom.png]]<br>[[Mushroom]]  
|align="center"|'''[[Baby Bowser]]{{footnote|main|1}}'''
| Recovers 20 HP to a single bro.
|align="center"|20
|align="center"|0
|align="center"|0
|align="center"|[[Peach's Castle]] (past)
|-
|-
|align="center"|[[File:Shrooboid Junior.png]]
| align="center" | [[File:MaL PiT Mushroom.png]]<br>[[Super Mushroom]]
|align="center"|'''[[Junior Shrooboid]]'''
| Recovers 40 HP to a single bro.
|align="center"|13
|align="center"|6
|align="center"|0
|align="center"|[[Peach's Castle]]
|-
|-
|align="center"|[[File:Shroob.png]]
| align="center" | [[File:MaL PiT Mushroom.png]]<br>[[Ultra Mushroom]]
|align="center"|'''[[Shroob]]s{{footnote|main|2}}'''
| Recovers 80 HP to a single bro.
|align="center"|15 (28) each
|align="center"|6
|align="center"|4
|align="center"|[[Hollijolli Village]]
|-
|-
|align="center"|[[File:L33t Hamm3r Broz Sprite.png]][[File:L33t Hamm3r Broz Sprite.png]]
| align="center" | [[File:MaL PiT Mushroom.png]]<br>[[Mushroom#Mario & Luigi: Partners in Time|Max Mushroom]]
|align="center"|'''[[Hammer Bro]]s. (x2)<sup>b</sup>'''
| Recovers all HP to a single bro.
|align="center"|100 (90) each
|align="center"|80
|align="center"|70
|align="center"|[[Vim Factory]]
|-
|-
|align="center"|[[File:PiT Swiggler.png]]
| align="center" | [[File:MushroomDrop.png]]<br>[[Mushroom Drop]]
|align="center"|'''[[Swiggler]]<br>(with [[Dr. Shroob]]s)'''
|Recovers 15 HP to all brothers.
|align="center"|250 (200)
|align="center"|160
|align="center"|120
|align="center"|[[Vim Factory]]
|-
|-
|align="center"|[[File:Kamek Pit.png]]
| align="center" | [[File:MushroomDrop.png]]<br>[[Super Drop]]
|align="center"|'''[[Kamek]]'''
|Recovers 30 HP to all brothers.
|align="center"|450
|align="center"|130
|align="center"|50
|align="center"|[[Yoshi's Island (location)|Yoshi's Island]]
|-
|-
|align="center"|[[File:Sunnycide Battle.png]][[File:MLPITEgg.png]]
| align="center" | [[File:MushroomDrop.png]]<br>[[Ultra Drop]]
|align="center"|'''[[Sunnycide]]<br>(with [[Egg (Mario & Luigi: Partners in Time)|egg]]s)'''
|Recovers 60 HP to all brothers.
|align="center"|Sunnycide - 480<br>Eggs - 29 (30)
|align="center"|260
|align="center"|150
|align="center"|[[Yoob's Belly]]
|-
|-
|align="center"|[[File:ML2 Shrooboid Brat.PNG]]
| align="center" | [[File:Mushroom One Up Pit.png]]<br>[[1-Up Mushroom]]
|align="center"|'''[[Shrooboid Brat]]'''
| Revives a fallen brother with ½ of his max HP.
|align="center"|1100 (900)
|align="center"|180
|align="center"|100
|align="center"|[[Koopaseum]]
|-
|-
|align="center"|[[File:ML2 Petey.PNG]]
| align="center" | [[File:Mushroom One Up Pit.png]]<br>[[1-Up Mushroom#Mario & Luigi series|1-Up Super]]
|align="center"|'''[[Petey Piranha]]'''
| Revives a fallen brother with all HP.
|align="center"|1300 (1000)
|align="center"|360
|align="center"|250
|align="center"|[[Gritzy Caves]]
|-
|-
|align="center"|[[File:MLPITMrsThwomp.png]]<br>[[File:MLPITSmallMrsThwomp.png]][[File:MLPITMrsThwompFake1.png]][[File:MLPITMrsThwompFake2.png]][[File:MLPITMrsThwompFake3.png]]
| align="center" | [[File:Refreshing Herb Pit.png]]<br>[[Refreshing Herb]]
|align="center"|'''[[Mrs. Thwomp]]'''
|Used to get rid of the status ailments of a single bro.
|align="center"|Large - 550 (630)<br>Small - 400<br>Fake - 50
|align="center"|400
|align="center"|0 (150)
|align="center"|[[Thwomp Volcano]]
|-
|align="center"|[[File:Bowser And Baby Bowser MaLPiT.png]]
|align="center"|'''[[Bowser]] & [[Baby Bowser]]'''
|align="center"|Bowser - 1100 (1000)<br>Baby Bowser - 640 (700)
|align="center"|820
|align="center"|350
|align="center"|[[Thwomp Caverns]]
|-
|align="center"|[[File:Commander Shroob Battle.png]][[File:MLPiT Shroobomb.png]]
|align="center"|'''[[Commander Shroob]]<br>(with [[Support Shroob]]s and [[Shroob-omb]])'''
|align="center"|Commander - 1600 (900)<br>Support - 110 (180)<br>Bomb - 3312 (9999)
|align="center"|Commander - 750<br>Support - 10
|align="center"|Commander - 150<br>Support - 5<br>Bomb - 1
|align="center"|[[Star Hill]]
|-
|align="center"|[[File:Elder Shrooboid 1.png]]<br>[[File:Shrooboid Elder PiT.png]]
|align="center"|'''[[Elder Shrooboid]]'''
|align="center"|First Phase - 1750 (1000)<br>Second Phase - 1200 (900)
|align="center"|1500
|align="center"|400
|align="center"|[[Star Shrine]]
|-
|align="center"|[[File:Princess Shroob Pit.png]]
|align="center"|'''[[Princess Shroob]]'''
|align="center"|3000 (1700)
|align="center"|0
|align="center"|0
|align="center"|[[Shroob Castle]]
|-
|-
|align="center"|[[File:Elder Princess Shroob MLPiT.png]]
| align="center" | [[File:Pepper Green.png]]<br>[[Green Pepper]]
|align="center"|'''[[Elder Princess Shroob]] (1)'''
| Boosts the DEF of all brothers for a certain period of time.
|align="center"|3500 (1800)
|align="center"|0
|align="center"|0
|align="center"|[[Shroob Castle]]
|-
|-
|align="center"|[[File:EPS2.png]]
| align="center" | [[File:Pepper Red.png]]<br>[[Red Pepper]]
|align="center"|'''[[Elder Princess Shroob]] (2)'''
| Boosts the POW of all brothers for a certain period of time.
|align="center"|Main - 3000 (2000)<br>Arms - 200 (350)<br>Foot - 400 (500)<br>Crown - 200
|align="center"|0
|align="center"|0
|align="center"|[[Shroob Castle]]
|-
|-
|align="center"|[[File:Shrowser M&LPiT sprite.png]]
| align="center" | [[File:Pepper Blue.png]]<br>[[Blue Pepper]]
|align="center"|'''[[Shrowser]]{{footnote|main|3}}'''
| Boosts the SPEED of all brothers for a certain period of time.
|align="center"|4960<!--Please do not change this to "20" or even put "20" in brackets next to it. See the footnote below-->
|align="center"|0
|align="center"|0
|align="center"|[[Peach's Castle]]
|}
|}
{{footnote|note|1|Baby Mario automatically wins the battle after five turns.}}
{{footnote|note|2|Three are fought by Mario and Luigi and the battle is unwinnable; two are fought by Baby Mario and Baby Luigi later.}}
{{footnote|note|3|The internal values of the HP, DEF, and SPEED of this boss have no impact on the battle, due to the fact that the battle ends after countering 20 attacks, and the Mario Bros. have no chances to attack.}}
{{br}}


==Locations==
====Flee====
{{M&LPIT map|align=center}}
Mario, Luigi, and the babies can both flee from battle when they choose the flee icon. When getting away, the player must hit either the {{button|ds|A}} or {{button|ds|B}} button to make Mario or Luigi flee. If the babies are in battle, the player must hit the {{button|ds|X}} or {{button|ds|Y}} button. However, if they do not do this quickly, one of the bros. falls and drop a large amount of coins unless a wallet badge is equipped. When both bros. have left the screen, they end up back in the overworld and continue their adventure. The player can cancel this attempt by pressing the {{button|ds|L}} button, though it uses up a turn.
<gallery>
 
SaveScreen(PiT) - Princess Peach's Castle.png|[[Peach's Castle#Mario & Luigi: Partners in Time|Princess Peach's Castle]]
===Avoiding attacks===
SaveScreen(PiT) - Grasslands.png|[[Hollijolli Village|Hollijolli Village Outskirts]]
Mario, Luigi, or Baby Mario and Baby Luigi can either use their [[Hammer]] or [[Jump]] moves to avoid attacks. With their Jump move, the brothers can jump over the attacking enemy. When using the Hammer to avoid attacks, the player must hold Baby Mario or Baby Luigi's respective button (Baby Mario is {{button|ds|X}}, Baby Luigi is {{button|ds|Y}}) and release just as the enemy or its weapon hits.
SaveScreen(PiT) - HolliJolli Village.png|[[Hollijolli Village]]
 
SaveScreen(PiT) - Koopa Cruiser.png|[[Koopa Cruiser]]{{footnote|main|*}}
The four bros. can also use these moves to counterattack. When they jump over an enemy, they may land on them, causing damage. Baby Mario or Baby Luigi can also hit enemies with their hammer during an enemy's turn. Either way, the enemy takes damage on its turn.
SaveScreen(PiT) - Bowser's Castle.png|[[Bowser's Castle#Mario & Luigi: Partners in Time|Bowser's Castle]]
 
SaveScreen(PiT) - Toadwood Forest.png|[[Toadwood Forest]]
==Out-of-battle techniques==
SaveScreen(PiT) - Vim Factory.png|[[Vim Factory]]
[[File:Betam&l2pit.jpg|thumb|Baby Mario and Baby Luigi separate from their older counterparts]]
SaveScreen(PiT) - Yoshi's Island.png|[[Yoshi's Island (location)#Mario & Luigi: Partners in Time|Yoshi's Island]]
The four heroes can use some techniques out of battle. All of the following techniques must be learned by progressing in the game, except for jumping.  
SaveScreen(PiT) - Yoob's Belly.png|[[Yoob's Belly]]
 
SaveScreen(PiT) - Princess Peach's Castle Dungeon.png|[[Peach's Castle Dungeon]]
===Mario and Luigi techniques===
SaveScreen(PiT) - Gritzy Desert.png|[[Gritzy Desert]]
When Mario and Luigi are without the babies outside of battle, they can do the following techniques:
SaveScreen(PiT) - Koopaseum.png|[[Koopaseum]]
 
SaveScreen(PiT) - Gritzy Caves.png|[[Gritzy Caves]]
*Mario and Luigi can both jump.
SaveScreen(PiT) - Thwomp Volcano.png|[[Thwomp Volcano]]
*Mario and Luigi can perform a [[Spin Jump]]. They can use this technique in a whirlwind to go farther.
SaveScreen(PiT) - Thwomp Caverns.png|[[Thwomp Caverns]]
*Mario and Luigi can form a [[Bros. Ball]].
SaveScreen(PiT) - Shroob Mothership.png|[[Shroob Mother Ship]]{{footnote|main|*}}
 
SaveScreen(PiT) - Toad Town.png|[[Toad Town#Mario & Luigi: Partners in Time|Toad Town]]
===Baby techniques===
SaveScreen(PiT) - Star Hill.png|[[Star Hill]]
When Baby Mario and Baby Luigi are alone outside of battle, they can do the following:
SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]]
 
SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]]
*The babies can both jump.
</gallery>
*Baby Mario can use his [[Hammer]].
{{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}}
*The babies can perform a [[Baby Drill]].
*Baby Mario can use [[Baby Pump]] when near a fountain. Then, Baby Luigi can hit him with his hammer to spit out the water quickly.


===Shops===
===All-character techniques===
[[File:ShroomShop.png|thumb|The [[Shroom Shop]]]]
There are also techniques where all the heroes are needed. They can do the following:
{{Main|List of shops in Mario & Luigi: Partners in Time}}
Four shops are found in ''Mario & Luigi: Partners in Time''. [[Fawful's Bean 'n' Badge]] sells Badges exclusively at a price of [[Bean|beans]] rather than coins.
*[[Shroom Shop]], located in [[Peach's Castle]]
*[[Monty Mart]], located in [[Gritzy Caves]]
*[[Gramma's Place]], located in [[Toad Town]]
*[[Fawful's Bean 'n' Badge]], located in [[Peach's Castle Dungeon]]


===Minigames===
*Mario and Luigi can flatten the babies into [[Baby Cakes]] by rolling over them while in [[Bros. Ball]] mode.
Along the quest, the brothers must play a few minigames, which are required to complete for story progression. The Thwomp Caverns minigame can be replayed; the second spaceship minigame of the Shroob Castle can also be replayed, as it is part of the final levels of the game, where Stuffwell can use his Special Service Warpulator to warp back before that point.
*The babies can be picked up by the older bros.
*At [[Thwomp Caverns]], located in the [[Thwomp Volcano]], the [[Thwomp Bros.]] host two minigames.
*The four heroes can perform a [[Piggyback Jump]].
**The older Thwomp operates a slot machine. In order to use it, Mario and Luigi must roll into [[Bro Ball|Bros. Ball]] and collect as many jewels as possible. If enough jewels are collected, Baby Mario can stop the slots with his hammer. Depending on the difficulty setting and the slots aligned, the brothers can receive various items as rewards, including coins or beans.
*Mario and Luigi can perform a [[Baby Toss]], and throw the babies to higher areas.
**The other minigame is hosted by the younger of the Thwomp Bros. In this minigame, Mario and Luigi must use the [[Baby Spin]] on Baby Mario and Baby Luigi and summon the [[Whirlwind]] move. On their descent, they need to collect as many jewels as possible, with the prizes dependent on the number of jewels collected.
*Mario and Luigi can make the babies perform a Spin Jump by spin jumping into them. The babies then slowly float down and can use a whirlwind to go farther.
*In the [[Shroob Castle]], two minigames involving a spaceship is played.
**The first minigame involves piloting the [[Shroob Mother Ship]] in order to take down smaller [[Shroob saucer]]s.
**The later minigame involves using the head of the Princess Shroob statue of the spaceship to shoot Shroob saucers into the Shroob Mother Ship to destroy it. In this minigame, the height of the spaceship is controlled by Luigi, Baby Mario, and Baby Luigi hitting blocks, as the spaceship rises to the height in tandem with the rising and falling bar. Hitting the block stops the bar, which indicates the height the ship rises to. Mario's block fires a laser beam, used to attack Shroob saucers. Once Mario fires his laser, the height of the ship resets to the bottom. All characters are not required to hit the block for Mario to use the laser. In the second spaceship minigame, the ship the brothers are piloting have a set number of hit points, which get decreased when a Shroob saucer runs into it. When all hit points for the player are depleted, the ship crashes and the player gets a Game Over.


==Beanhole locations==
==Wii U eShop description==
[[File:Example of the beanhole.png|thumb|Baby Mario and Baby Luigi next to a beanhole in the Vim Factory.]]
'''''Twice the Bros., twice the insanity!'''<p>In this quest of lunatic proportions, the Mario bros. team up with none other than... their younger selves! Control both sets of bros. at once in this intriguing action RPG, where comedy is king and the story leads you beyond the Mushroom Kingdom. Explore Mario’s world across space and time as you take down the evil alien invaders, the Shroobs!</p>In this precursor to the Mario & Luigi™: Bowser's Inside Story game, the brothers travel back in time to retrieve Princess Peach™, only to come face-to-face with baby versions of themselves, the princess, and Bowser™. While controlling both the adult AND baby versions of the Mushroom Kingdom heroes, you’ll unleash powerful attacks and cross environments using special techniques to solve puzzles in creative ways. With four brothers to control, this adventure is bound to get out of control!
{{main|List of beanholes in Mario & Luigi: Partners in Time}}
 
In the game, Baby Mario and Baby Luigi can collect [[Bean|Beans]] by coming across beanholes -- X-shaped bean symbols on the ground -- all throughout the Mushroom Kingdom, in both present and past times. There are 167 Beans from beanholes. Beans can only be collected out of the ground after the player learns the Baby Drill move at Vim Factory. Hammer Bros. also explain how to drill into the ground and pick up beans.
==Shops==
{{Main|List of shops in Mario & Luigi: Partners in Time}}
Four shops are found in ''Mario & Luigi: Partners in Time''. One, the [[Shroom Shop]], is found in the main hub in [[Princess Peach's Castle]]. The rest are found in levels throughout the game. [[Fawful's Bean 'n' Badge]] sells Badges exclusively at a price of [[bean]]s rather than coins.


==Clothing==
==Clothing==
{{main|List of clothing in Mario & Luigi: Partners in Time}}
{{main|Clothing#Mario & Luigi: Partners in Time}}
[[File:Clothing - MaLPiT.png|frame|left]]
Clothing boosts the brothers' stats. There are two categories of clothing: one made specifically for the adult brothers and one made specifically for the baby brothers. Unlike ''Mario & Luigi: Superstar Saga'', clothing is not restricted to a specific brother. Clothing is either dropped by enemies, found in blocks, or purchased in shops.
Clothing boosts the brothers' stats. There are two categories of clothing: one made specifically for the adult brothers and one made specifically for the baby brothers. Unlike in ''Mario & Luigi: Superstar Saga'', clothing is not restricted to a specific brother. Clothing is either dropped by enemies, found in blocks, or purchased in shops.
{{br|left}}


==Badges==
==Badges==
{{main|List of badges in Mario & Luigi: Partners in Time}}
{{main|Badge#Mario & Luigi: Partners in Time 2}}
[[File:Badge - MaLPiT.png|frame|left]]
Badges cause miscellaneous effects when worn and can be universally worn by all brothers. Such effects include unlimited use of Bros. Items or restoring HP every turn. They do not increase a brothers' base stats. Badges can be purchased in shops, exclusively purchased in [[Fawful's Bean 'n' Badge]], dropped by enemies, or won by completing minigames.
Badges cause miscellaneous effects when worn and can be universally worn by all brothers. Such effects include unlimited use of Bros. Items or restoring HP every turn. They do not increase a brothers' base stats. Badges can be purchased in shops, exclusively purchased in [[Fawful's Bean 'n' Badge]], dropped by enemies, or won by completing minigames.
{{br|left}}


==Notable mistakes and errors==
==Notable mistakes and errors==
[[File:MnL2 BabyMario.png|right|thumb|90px|Baby Mario's artwork with red shoes.]]
*In the North American instruction booklet, page 27 has a Japanese screenshot, where "Stache" is listed as "''Hige''".
*During the tutorial on how to use badges, Stuffwell says "capitol" when it is meant to be "capital" (in reference to the letters indicating which character has a badge equipped).
===Print material===
*Page 27 of the North American instruction booklet has a Japanese screenshot, where "Stache" is listed as "''Hige''".
*Page 32 of the North American instruction booklet has an error the sentence: "''Approach either side and speak to the sales-Toad to make the corresponding menu '''will''' appear''".
*In the corner of the registration slip included with the North American copy of this game, the copyright information erroneously calls the game ''Mario & Luigi: Partners in Crime''.


===Miscellaneous===
==References to other games==
*The solo artwork for Baby Mario incorrectly depicts him with red shoes, instead of light-blue. Other artwork depicts him with the correct light blue shoes.
*''[[Super Mario Bros.]]''- When the wind blew away Baby Peach, [[Toadsworth the Younger]] asked the Baby Mario brothers to save her, saying: ''"You will save her, won't you? I assure you, she's NOT in another castle or anything."'' This is a reference to  [[Toad]]s' line: ''"Thank you, Mario! But our princess is in another castle!"'' A cover of the underground theme plays in Gritzy Cave.
*''[[Super Mario All-Stars]]''- One of Shrooboid Brat's attacks involves having the audience giving him either fire flowers, mushrooms, or poison mushrooms. The poison mushrooms' appearance is exactly the same sprite of their appearance in the remake of ''[[Super Mario Bros.: The Lost Levels]]''.
*''[[Yoshi's Cookie]]''- The cookies in Yoshi's Island reappear.
*''[[Super Mario World 2: Yoshi's Island]]''- This game features the return of [[Baby Mario]], [[Baby Luigi]], [[Baby Bowser]], and the [[Chomp Rock]]. Also the player can travel to Yoshi's Island, whose first area has the same music as this game's alternate title music. In addition, [[Kamek]] makes a reference to his attempted kidnapping of Baby Mario and Baby Luigi in ''[[Super Mario World 2: Yoshi's Island]]''.
*''[[Super Mario RPG: Legend of the Seven Stars]]''- In the beginning of the game, the Cobalt Star shard is in a block similar to the regular [[Treasure Chest]] blocks in this game.
*''[[Super Mario 64]]''- The music that plays within [[Princess Peach's Castle]] is a cover of "Inside the Castle Walls".
*''[[Luigi's Mansion]]''- Professor E. Gadd moves to the Boo Woods as a young man where he is later found by Luigi, foreshadowing the events of the game. Also, background music from cutscenes involving E. Gadd are a cover of the ''Luigi's Mansion'' main theme.
*''[[Super Mario Sunshine]]''- [[Shine Sprite]]s return as a source of light. Also, the Hydrogush 4000 resembles [[F.L.U.D.D.]].
*''[[Mario & Luigi: Superstar Saga]]''- [[Fawful]] runs [[Fawful's Bean 'n' Badge]]. Additionally, a picture of [[Prince Peasley]] appears in the [[Shroom Shop]] on a poster about [[bean]]s. The ending theme for ''Partners in Time'' is a cover of the ending theme from ''Superstar Saga''. Also, before the fight with [[Bowser]] and [[Baby Bowser|his younger self]] Bowser affectionately calls Baby Bowser a 'little [[Firebrand]]', Mario's skill from said game. When fighting the Hammer Bros in the Vim Factory, they use an attack that is identical to the Bros. move, "Knockback Bros", preformed by Mario and Luigi in ''Mario & Luigi: Superstar Saga''.
*''[[Paper Mario: The Thousand-Year Door]]''- [[Dark Boos]] first appeared in this game.


==Staff==
==References in later games==
{{main|List of Mario & Luigi: Partners in Time staff}}
*''[[Super Smash Bros. Brawl]]''- A [[Shroob]], Stuffwell, and Luigi carrying Baby Luigi appear as stickers. Also, a cover version of the [[Gritzy Desert]] theme returns for the [[Mushroomy Kingdom]] stage. The boss theme was [[List of Super Smash Bros. Brawl beta elements|originally]] going to be in ''Super Smash Bros Brawl'', but was removed in the final version.
[[AlphaDream]] developed the game, as they did with other games in the ''Mario & Luigi'' series. [[Shigeru Miyamoto]] and Tetsuo Mizuno produced the game, with [[Satoru Iwata]] as the executive producer. [[Yoko Shimomura]], who composed music for the other ''Mario & Luigi'' games and ''[[Super Mario RPG: Legend of the Seven Stars]]'', also composed music for this game.
*''[[Mario & Luigi: Bowser's Inside Story]]''- Three Shroobs appear as optional bosses. [[Junior Shrooboid]]s, [[Commander Shroob]]s, and [[Elder Princess Shroob]] cameos in the background of that stage. Also in the audience from Fawful Theater there's a Shroob in the audience. There are some gear that has "Shroob" in the name.
 
*''[[Mario & Luigi: Dream Team]]''- Kylie Koopa appears in this game, along with a picture of a Shroob hanging on a wall in the house where she is found.
==Reception==
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''- One of Luigi's poses in this game resembles that of his solo artwork from ''Mario & Luigi: Partners in Time''.
===Critical reception===
''Mario & Luigi: Partners in Time'' has received generally positive reviews from critics, with it having an average score of 86 from Metacritic based on 45 reviews<ref>{{cite|url=www.metacritic.com/game/mario-and-luigi-partners-in-time|language=en|title=''Mario & Luigi: Partners in Time'' score|publisher=Metacritic|accessdate=June 25, 2024}}</ref> and a GameRankings score of 85.23% based on 55 reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151220102926/http://www.gamerankings.com/ds/928290-mario-and-luigi-partners-in-time/index.html|title=''Mario & Luigi: Partners in Time'' score|publisher=GameRankings|accessdate=June 25, 2024}}</ref> Critics generally praise the humor, characters, and graphics of the game, as well as its use of the dual screen and its rumble feature. Several criticisms include the long, drawn out boss battles and the difficulty coordinating the game's four characters.
 
Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>{{cite|author=Harris, Craig|date=November 28, 2005|url=www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=IGN|accessdate=June 25, 2024}}</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>{{cite|author=Bowskill, Thomas|date=February 6, 2006|url=www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>{{cite|author=Metts, Jonathon|date=December 3, 2005|url=www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|Nintendo DS
|Craig Harris, [http://www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time IGN]
|9/10
|align="left"|"''Partners in Time does a fantastic job following up the already fantastic Superstar Saga on the [[Game Boy Advance]]. Mario & Luigi: Partners in Time has an even crazier story, funnier dialogue, more elaborate puzzles, and more action-based fights than the original game. But even with all the clever additions the Nintendo DS version brings to the table, the original quest is never left in the dust and is still on the same playing field for those who haven't experienced that handheld adventure yet. And though it doesn't explore the Nintendo DS platform on a technical level, Partners in Time definitely approaches the handheld in extremely creative ways.''"
|-
|Nintendo DS
|Thomas Bowskill, [http://www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time Nintendo Life]
|9/10
|align="left"|"''Your money will be well invested in buying this game as it has 20 hours of play and a classic story, but there is no immediate replay value. Fans of Mario a/or Luigi shouldn't pass up this classic generation game, its been nice to play it, to play it, nice!''"
|-
|Nintendo DS
|Jonathon Metts, [http://www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds Nintendo World Report]
|8/10
|align="left"|"''My opinion of Partners in Time is smeared by the battle system's flaws, which become more of an issue towards the end of the game. However, this is by far the best RPG currently available for the DS, and its use of the dual screens opens up gameplay possibilities that just aren't available on any other system. Taking twenty hours or so to complete, it's also going to last longer than most portable games. Fans of the other Mario RPGs should definitely check out Partners in Time for its terrific story and brain-twisting level design.''"
|-
|Nintendo DS
|Aaron Roberts, [http://www.nintendojo.com/archives/reviews/NDS/view_item.php?1135296575 Nintendojo]
|9.6/10
|align="left"|"''To summarize, Mario and Luigi: Partners In Time is fantastic. With an insane plot, goofy characters and some incredibly well-designed gameplay, this is a game which should be on the must-buy list of any DS owner who does not hate fun.''"
|-
|Nintendo DS
|Cole Smith,<br>[http://www.cheatcc.com/ds/rev/marioandluigipartnersintimereview.html Cheat Code Central]
|4.6/5
|align="left"|"''Mario is no stranger to RPGs but there are probably no stranger RPGs than this one. Highly recommended.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:limegreen"|[http://www.metacritic.com/game/ds/mario-luigi-partners-in-time 86]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20151220102926/http://www.gamerankings.com/ds/928290-mario-and-luigi-partners-in-time/index.html 85.23%]
|}
{{br}}
 
===Sales===
The game has sold 132,726 copies on its opening week in Japan, ranked number seven as reported by Gamasutra.<ref>{{cite|author=Jenkins, David|date=January 6, 2006|deadlink=y|archive=web.archive.org/web/20060127014929/http://www.gamasutra.com/php-bin/news_index.php?story=7704|title=Japanese Sales Charts, Week Ending January 1|publisher=Gamasutra|language=en|accessdate=June 25, 2024}}</ref> The game has a worldwide sales of 1.39m units as reported by IGN.<ref>{{cite|author=Casamassina, Matt|date=July 25, 2007|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|title=Nintendo Sales Update|publisher=IGN|accessdate=June 25, 2024}}</ref>
 
==''Super Mario-kun'' adaptation==
[[File:SMKun Volume36.jpg|thumb|The cover of volume 36 of the ''Super Mario-kun'', featuring characters from ''Mario & Luigi: Partners in Time''.]]
''Mario & Luigi: Partners in Time'' has been adapted into the ''[[Super Mario-kun]]'' manga, written and illustrated by Yukio Sawada. The story arc related to ''Mario & Luigi: Partners in Time'' spans across three volumes: volumes 35, 36, and 37. Though it follows the source material, it introduces various key story element differences, as in every ''Super Mario-kun'' volume adaptation of their respective game.
===Differences in the ''Super Mario-kun'' manga===
*Luigi is involved in the [[Junior Shrooboid]] boss fight, though against his will; Mario uses him as a weapon to defeat the Junior Shrooboid.
*All Shroobs are able to speak coherently from the beginning, including [[Princess Shroob]].
*Although Mario and Luigi do arrive at the [[Hollijolli Village]], they do not encounter the [[Hollijolli Mayor]]. Instead, the Shroobs engage them immediately and defeat them.
*[[Bowser's Castle#Mario & Luigi: Partners in Time|Bowser's Castle]] does not appear at all. After the Mario Bros. encounter the Baby Mario Bros., they travel to the [[Shroob Castle]].
*[[Snoozorb]]s, which are late-game enemies, appear relatively in the beginning of the ''Super Mario-kun''; the brothers fight it when they arrive to the Shroob Castle.
*The Snoozorb fight teaches Mario and Luigi the technique of the [[Bro Ball|Bros. Ball]], where they use it as an attack rather than a utility move for transportation. Later in the story arc, a four-brother version of the ball is used against the [[Elder Princess Shroob]].
*Though it is discovered that Toads are being used for fuel in the [[Toadwood Forest]] and [[Vim Factory]], [[Toadiko]] does not appear.
*Baby Mario and Baby Luigi receive their hammers from supplies that Toadsworth the Younger provides, while the [[Hammer Bro]]s. do not appear at all. As a result, Mario and Luigi do not get captured in the Vim Factory.
*Toads do not get their energy sapped from being strapped onto trees. Rather, [[Swiggler]] sucks their energy directly from them.
*Baby Luigi carelessly spinning around with his hammer gives Baby Mario the inspiration for the [[Baby Drill]] move, where it is used as an attack, similar to the Bros. Ball, rather than the Hammer Bros. teaching the move to them.
*The Yoob is a friendly giant, hungry Yoshi who gets taken over and manipulated by [[Sunnycide]]. Other Yoshis and [[Toadbert]] do not appear.
*Neither [[Kylie Koopa]] nor the [[Koopaseum]] appear in the manga. Rather, the four brothers travel to [[Gritzy Desert]] and eventually take a pipe down to [[Gritzy Caves]].
*Petey Piranha is portrayed as a female character, alongside Piranha Plants (called ''bero pakkun'', which roughly translates to "Tongue Piranhas") with a Cobalt Star Shard as part of her teeth.
*The characters do go to [[Thwomp Volcano]] and fight [[Mrs. Thwomp]], but do not enter [[Thwomp Caverns]], nor fight Baby Bowser and Bowser. In fact, Bowser does not appear at all in this story arc.
*The [[Star Hill]] is portrayed as a snowy location, where Baby Luigi rebuilds a destroyed snowman. The snowman later helps the brothers fight the [[Commander Shroob]], the [[Shroob-omb]], and the [[Support Shroob]]s, though the Commander Shroob destroys it. As a result, it gives Baby Luigi an [[Ice Flower]], which helps him defeat the Commander Shroob and his army.
*At the [[Star Shrine]], Luigi proves his worth by using a [[Copy Flower]] on the [[Piranha Planet]] and defeating it, while also obtaining the [[Aurora Block]].
*An entire chapter is devoted to the Marios and Luigis fighting each other, due to the deception of a [[Tanoomba]].
*The [[Shroob Mother Ship]] is taken down due to Baby Mario tricking Princess Shroob with a false mail delivery.
*The younger Princess Shroob is the character who fully assembles the Cobalt Star together, rather than [[Princess Peach]] holding on to the last Cobalt Star Shard and Baby Bowser intervening.
*The younger Princess Shroob and the Elder Princess Shroob fight simultaneously, though the younger Princess Shroob mostly stays on the sidelines.
*A chapter is devoted to Toadsworth and Toadsworth the Younger taking care of Baby Peach, when a [[Shroobsworth]] and an [[Intern Shroob]] appears and attacks them. The two Toadsworths intervene to defend Baby Peach from their attacks, until E. Gadd gives Baby Peach [[Perry]], the parasol. The parasol causes Baby Peach to activate her anger vibe, thus defeating the two enemies. These actions reference ''[[Super Princess Peach]]''.
*Baby tears weaken the Elder Princess Shroob, though a rainbow shell is the item that ultimately defeats her.
*Mario and Luigi are the characters who leave with the time machine, rather than the past versions of the characters leaving.
*[[Shrowser]] is referenced in the epilogue to the story arc, where [[Baby Bowser]] eats the purple mushroom containing the essence of the Elder Princess Shroob. He battles the baby Mario Bros., but before the baby Mario Bros. retaliate, he poops the Elder Princess Shroob's [[Shroob mushroom]].


==Pre-release and unused content==
==Pre-release and unused content==
[[File:M&LPT Unused Scoot Bloop.png|thumb|The unused Scoot Bloops]]
{{Main|List of Mario & Luigi: Partners in Time pre-release and unused content}}
{{Main|List of Mario & Luigi: Partners in Time pre-release and unused content}}
A pre-release screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes (called Scoot Bloops) in the Vim Factory. Unfinished code for the Scoot Bloops remain the final build of the game. Due to their unfinished state, they cause the game to softlock or freeze if they are allowed to attack. There are also screenshots of the four brothers using what appears to be a purple Spiny Shell as a Bros. Item. This item would act like a Koopa Shell, but would be hammered instead of kicked.
[[File:MLPIT Beta-Scoot Bloop.PNG|thumb|The unused Scoot Bloops]]
A pre-release screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes (called Scoot Bloops) in the Vim Factory. Unfinished code for the Scoot Bloops remain the final build of the game. There are also screenshots of the four brothers using what appears to be a purple Spiny Shell as a Bros. Item. This item would act like a Koopa Shell, but would be hammered instead of kicked.


==Glitches==
==Glitches==
{{Main|List of Mario & Luigi: Partners in Time glitches}}
{{Main|List of glitches in Mario & Luigi: Partners in Time}}
===? Block teleport===
==={{conjecturaltext|Locked in the Dungeon}}===
In Thwomp Caverns, players should use the Baby Spin in the cyclone. If [[Baby Mario]] lands on the ? Block on the left platform, [[Baby Luigi]] stays there, and Baby Mario warps to the platform above. Players cannot enter piggyback mode or change to the adults while this glitch is occurring. This glitch can be fixed by moving Baby Mario into the spikes, which takes both babies to the platform above.
If the player does not unlock the pipe leading from [[Peach's Castle]] to [[Princess Peach's Castle Dungeon]], after the player has returned from the Star Shrine, the player will end up trapped in the Castle Dungeon and from there, the player will never be able to get back to Peach's Castle unless they last saved anywhere before the cutscene leading to the battle against the Adult and Baby Bowsers.


==Quotes==
==Quotes==
{{main|List of Mario & Luigi: Partners in Time quotes}}
{{Main|List of quotes in Mario & Luigi: Partners in Time}}
*"''I'm afraid our dear Toadsworth has worried himself into a state of shroomshock.''" -[[Toad doctor]]
*''"I'm afraid our dear Toadsworth has worried himself into a state of shroomshock."'' -[[Dr. Toad]]
*"''BACK TO ADVENTURE!''" -[[Stuffwell]]
*''"BACK TO ADVENTURE!"'' -[[Stuffwell]]
*"''I say to you WELCOME! Welcome to [[Fawful's Bean 'n' Badge]]!''" -[[Fawful]]
*''"I say to you WELCOME! Welcome to [[Fawful's Bean 'n' Badge]]!"'' -[[Fawful]]
*"''You are true and courageous. Your heart is filled with virtue and concern for your brother. I do recommend you watch your diet, however it is also filled with much Alfredo sauce. You should especially cut down on carbora, though it will be hard, for that is very tasty. If you curb your appetite, do some light cardio work and continue to ward your brother, you will no doubt grow to be a figure of immense popularity, yet not grow an immense belly. You may pass and I do recommend puttanesca; that stuff is great.''" -[[Star Temple gate]]
*''"You are true and courageous. Your heart is filled with virtue and concern for your brother. I do recommend you watch your diet, however it is also filled with much Alfredo sauce. You should especially cut down on carbora, though it will be hard, for that is very tasty. If you curb your appetite, do some light cardio work and continue to ward your brother, you will no doubt grow to be a figure of immense popularity, yet not grow an immense belly. You may pass and I do recommend puttanesca; that stuff is great."'' -[[Star Gate]]
*"''AREA RESTRICTED. ALL NOOB INTRUDERS 2 B HAXORED BY US L33T HAMM3R BROZ.!''" -[[Hammer Bro]]
*''"AREA RESTRICTED. ALL NOOB INTRUDERS 2 B HAXORED BY US L33T HAMM3R BROZ.!"'' -[[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bro]]


==Wii U [[Nintendo eShop#Wii U|eShop]] description==
==Staff==
[[File:WiiU-VC M&LPiT US EUR-Icon.png|50px|thumb]]
{{main|List of Mario & Luigi: Partners in Time staff}}
[[File:SMRPG2 VCicon.png|50px|thumb]]
[[AlphaDream]] developed the game, as they did with other games in the ''Mario & Luigi'' series. [[Shigeru Miyamoto]] and Tetsuo Mizuno produced the game, with [[Satoru Iwata]] as the executive producer. [[Yoko Shimomura]], who composed music for the other ''Mario & Luigi'' games and ''[[Super Mario RPG: Legend of the Seven Stars]]'', also composed music for this game.
'''''Twice the Bros., twice the insanity!'''<p>In this quest of lunatic proportions, the Mario bros. team up with none other than... their younger selves! Control both sets of bros. at once in this intriguing action RPG, where comedy is king and the story leads you beyond the Mushroom Kingdom. Explore Mario's world across space and time as you take down the evil alien invaders, the Shroobs!</p>In this precursor to the Mario & Luigi™: Bowser's Inside Story game, the brothers travel back in time to retrieve Princess Peach™, only to come face-to-face with baby versions of themselves, the princess, and Bowser™. While controlling both the adult AND baby versions of the Mushroom Kingdom heroes, you'll unleash powerful attacks and cross environments using special techniques to solve puzzles in creative ways. With four brothers to control, this adventure is bound to get out of control!
 
==Gallery==
{{main-gallery|Mario & Luigi: Partners in Time}}
<gallery>
Mario & Baby Mario PiT.png|[[Mario]] and [[Baby Mario]]
Luigi & Baby Luigi PiT.png|[[Luigi]] and [[Baby Luigi]]
Kylie Koopa M&LPiT artwork.jpg|[[Kylie Koopa]]
Stuffwell.jpg|[[Stuffwell]]
Princess Shroob.jpg|[[Princess Shroob]] and the [[Shroob]]s
YoobVsYoshi.jpg|[[Yoob]] and [[Yoshi]]
</gallery>


==Media==
==Media==
{{main-media}}
{{MainMedia}}
{{media table
{{media
|file1=M&LPiT Title Theme.oga
|name1=01 Title
|title1=Title theme
|pipe1=Title theme
|description1=The title theme
|description1=The title theme
|length1=0:29
|length1=1:01
|file2=M&LPiT Battle Theme.oga
 
|title2=Battle theme
|name2=10 Battle
|pipe2=Battle theme
|description2=The normal battle theme
|description2=The normal battle theme
|length2=0:28
|length2=1:41
|file3=M&LPiT Boss Battle Theme.oga
 
|title3=Boss Battle theme
|name3=11 Boss Battle
|pipe3=Boss Battle theme
|description3=The boss battle theme
|description3=The boss battle theme
|length3=0:27
|length3=1:21
}}
}}


==References to other games==
==Gallery==
[[File:PiT Toadsworth another castle.png|thumb|[[Toadsworth the Younger]]'s reference to ''Super Mario Bros.'']]
{{morepic|Mario & Luigi: Partners in Time}}
*''[[Super Mario Bros.]]'' – When the wind blew away Baby Peach, [[Toadsworth the Younger]] asked the Baby Mario brothers to save her, saying: ''"You will save her, won't you? I assure you, she's NOT in another castle or anything."'' This is a reference to the repeated [[Toad (species)|Toads]]' line: ''"Thank you, Mario! But our princess is in another castle!"''
<gallery><center>
*''[[Super Mario All-Stars]]'' – One of the Shrooboid Brat's attacks involves having the audience giving him either Fire Flowers, Mushrooms, or Poison Mushrooms. The Poison Mushrooms' appearance is exactly the same sprite as their appearance in the remake of ''[[Super Mario Bros.: The Lost Levels]]''.
File:Mario & Baby Mario PiT.png|<center>[[Mario]] and [[Baby Mario]]
*''[[Yoshi's Cookie]]'' – The cookies from this game reappear in [[Yoshi's Island (location)|Yoshi's Island]].
File:Luigi & Baby Luigi PiT.png|<center>[[Luigi]] and [[Baby Luigi]]
*''[[Super Mario World 2: Yoshi's Island]]'' – This game features the return of [[Baby Mario]], [[Baby Luigi]], [[Baby Bowser]], and the [[Chomp Rock]]. Also, the player can travel to Yoshi's Island, whose first area's music is an arrangement of this game's title music. In addition, [[Kamek]] makes a reference to his attempted kidnapping of Baby Mario and Baby Luigi in ''Super Mario World 2: Yoshi's Island''.
File:Kylie Koopa Artwork - Mario & Luigi Partners in Time.png|<center>[[Kylie Koopa]]
*''[[Super Mario RPG: Legend of the Seven Stars]]'' – In the beginning of the game, the Cobalt Star shard is in a block similar to the regular [[Treasure box]]es in this game.
File:Stuffwell.jpg|<center>[[Stuffwell]]
*''[[Super Mario 64]]'' – The music that plays within [[Peach's Castle]] is a cover of "Inside the Castle Walls". Some of Mario's voices are reused from this game.
File:PiTJP.jpg|<center>Japanese box art
*''[[Luigi's Mansion]]'' – Professor E. Gadd moves to the Boo Woods as a young man where he is later found by Luigi, foreshadowing the events of the game. Also, music from cutscenes involving E. Gadd are a cover of the ''Luigi's Mansion'' main theme.
File:C 06.png|The Yoshis pushing the Chomp Rock
*''[[Super Mario Sunshine]]'' – [[Shine Sprite]]s return as a source of light. Also, the Hydrogush 4000 resembles [[F.L.U.D.D.]] [[Petey Piranha]] appears as a boss.
</center></gallery>
*''[[Mario Kart: Double Dash!!]]'' – Some of the voices are reused from this game.
*''[[Mario & Luigi: Superstar Saga]]'' – [[Fawful]] runs [[Fawful's Bean 'n' Badge]]. Additionally, a picture of [[Prince Peasley]] appears in the [[Shroom Shop]] on a poster about [[bean]]s. The ending theme for ''Mario & Luigi: Partners in Time'' is a cover of the ending theme from ''Mario & Luigi: Superstar Saga''. Also, before the fight with [[Bowser]] and [[Baby Bowser|his younger self]], Bowser affectionately calls Baby Bowser a 'little [[Firebrand]]', Mario's skill from said game. When fighting the Hammer Bros in the Vim Factory, they use an attack that is identical to the Bros. move, "Knockback Bros", performed by Mario and Luigi in ''Mario & Luigi: Superstar Saga''. Also two enemies, [[Trunkle]] and [[Mecha-Chomp]] have similar battle style to [[Mrs. Thwomp]] and [[Shroid]] respectively. Also, during the battle with the [[Elder Princess Shroob]], one of her attacks involves striking her own [[Shroob saucer]]s with fire and lightning to attack the Bros' saucer on fire hit Mario, while those struck by lightning hit Luigi, referencing the Firebrand and [[Thunderhand]] skills from said game.
*''[[Paper Mario: The Thousand-Year Door]]'' – [[Dark Boos]] first appeared in this game. Toadsworth the Younger also references the [[Bristle]] enemy that has only appeared in this game while admonishing his present day counterpart.
 
==References in later games==
*''[[Super Smash Bros. Brawl]]'' – A [[Shroob]], Stuffwell, and Luigi carrying Baby Luigi appear as stickers. Also, a cover version of the [[Gritzy Desert]] theme returns for the [[Mushroomy Kingdom]] stage. The boss theme was [[List of Super Smash Bros. Brawl pre-release and unused content|originally]] going to be in ''Super Smash Bros Brawl'', but was removed in the final version. One of Luigi's poses in this game resembles his artwork for ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Bowser's Inside Story]]'' – Three Shroobs appear as optional bosses. [[Junior Shrooboid]]s, [[Commander Shroob]]s, and the [[Elder Princess Shroob]] cameos in the background of that stage. Also in the audience from Fawful Theater there's a Shroob in the audience. There are some gear that has "Shroob" in the name. In the instruction manual, Mario, Luigi, and Princess Peach's artwork was reused.
*''[[Mario & Luigi: Dream Team]]'' – Kylie Koopa appears in this game, along with a picture of a Shroob hanging on a wall in the house where she is found.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – One of Luigi's poses in this game resembles that of his solo artwork from ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Paper Jam]]'' – The tutorial theme in ''Mario & Luigi: Paper Jam'' is a cover version of ''Mario & Luigi: Partners in Time''{{'}}s tutorial theme.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' – In the [[Mario Bros.' House]], there is a framed photo of a [[Shroob saucer]]. The redesigned [[Yoshi Theater (Mario & Luigi: Superstar Saga)|Yoshi Theater]] has a poster advertising a movie about a Shroob invasion. Additionally, when encountered in the new ''Minion Quest'' mode, E. Gadd mentions he is beginning to build a time machine, thus setting up for the events of ''Partners in Time''.
*''[[Super Smash Bros. Ultimate]]'' – Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[List of Palutena's Guidance conversations#Piranha Plant|Palutena's Guidance]] for [[Piranha Plant]].
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance.
*''[[Mario & Luigi: Brothership]]'' - A block resembling a [[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] appears in this game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=マリオ&ルイージRPG2
|Jap=マリオ&ルイージRPG2x2
|JapR=Mario ando Ruīji Āru Pī Jī Tsū
|JapR=Mario ando Ruīji Ārupījī 2×2
|JapM=Mario & Luigi RPG 2<br>(Stylized as マリオ&ルイージRPG2×2)
|JapM=Mario & Luigi RPG 2×2
|Fre=Mario & Luigi: Les Frères du Temps
|Fra=Mario & Luigi: Les frères du Temps
|FreM=Mario & Luigi: Brothers of Time
|FraM=Mario & Luigi: Brothers of Time
|Ger=Mario & Luigi: Zusammen durch die Zeit
|Ger=Mario & Luigi: Zusammen durch die Zeit
|GerM=Mario & Luigi: Together through Time
|GerM=Mario & Luigi: Together through Time
|Spa=Mario & Luigi: Compañeros en el Tiempo
|SpaE=Mario & Luigi: Compañeros en el Tiempo
|SpaM=Mario & Luigi: Partners in Time
|SpaEM=Mario & Luigi: Partners in Time
|SpaA=Mario & Luigi: Partners in Time
|SpaAM=-
|Ita=Mario & Luigi: Fratelli nel Tempo
|Ita=Mario & Luigi: Fratelli nel Tempo
|ItaM=Mario & Luigi: Brothers in Time
|ItaM=Mario & Luigi: Brothers in Time
|Kor=마리오&루이지 RPG 2 시간의 파트너
|Kor=마리오&루이지 RPG 시간의 파트너
|KorR=Mario & Ruiji RPG 2 Sigan-ui Pateuneo
|KorR=Mario & Ruiji RPG Sigan-ui Pateuneo
|KorM=Mario & Luigi RPG 2: Partners in Time
|KorM=Mario & Luigi RPG: Partners in Time
|ChiT=瑪利歐&路易吉RPG2<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> (Taiwanese Nintendo DS detail site)
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 2
|ChiTM=Mario & Luigi RPG 2
|ChiT2=瑪利歐&路易吉RPG2×2<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2R=Mǎlì'ōu & Lùyìjí RPG 2×2
|ChiT2M=Mario & Luigi RPG 2×2
}}
}}


==Trivia==
==Trivia==
*When booting up the game, only Mario and Luigi's voices are heard saying, "Nintendo!". Once the game gets to a point when Mario and Luigi meet their infant counterparts, all four say "Nintendo!". However, if the player saves on the [[Koopa Cruiser]] between the point when Mario and Luigi are knocked out by the Shroobs and the point when Baby Mario and Baby Luigi defeat the Shroobs, only Baby Mario and Baby Luigi's voices are heard and they are the only ones present on the title screen. This does not occur at any other point in the game where the babies are separated from the adults.
*This is the only ''Mario & Luigi'' game where Peach is kidnapped at the very beginning.
*The solo-artwork for Baby Mario incorrectly depicts him with red shoes, instead of light-blue ones.
 
==External links==
*[http://www.nintendo.co.jp/ds/armj/ Official Japanese Microsite]
*[http://www.nintendo.com.au/gamesites/marioandluigi/ Official Western Microsite]


==References==
==References==
<references/>
<references/>


==External links==
{{BoxTop}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{ML:PIT}}
{{TCRF}}
{{Mariogames}}
*[https://www.nintendo.co.jp/ds/armj/ Official microsite]
*[https://web.archive.org/web/20160412072448/http://www.nintendo.com.au/gamesites/marioandluigi/ Official Australian English microsite]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_ES.pdf European Spanish instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/ARMJ/ARMJ_J.pdf Japanese instruction booklet]
{{M&LPIT}}
{{Super Mario games}}
{{DS}}
{{DS}}
{{Virtual Console}}
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[[Category:Mario & Luigi: Partners in Time|*]]
[[Category:Mario Games]]
[[Category:Nintendo DS Games]]
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