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|developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]]
|developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|November 28, 2005|Japan|December 29, 2005|ROC|December 29, 2005|Europe|January 27, 2006|UK|February 10, 2006<ref>https://www.nintendo.com/en-gb/Games/Nintendo-DS/Mario-Luigi-Partners-in-Time-271595.html</ref>|South Africa|February 10, 2006<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Luigi-Partners-in-Time-271595.html</ref>|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 10, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dahj/index.html|title=マリオ&ルイージRPG2|language=ja|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|USA|June 25, 2015|Europe|July 16, 2015|Australia|July 17, 2015}}
|release='''Nintendo DS:'''<br>{{release|USA|November 28, 2005|Japan|December 29, 2005|ROC|December 29, 2005|Europe|January 27, 2006|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 10, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dahj/index.html?_ga=1.87445784.1818326145.1407870473 マリオ&ルイージRPG2]. Nintendo of Japan. Retrieved June 10, 2015.</ref>|USA|June 25, 2015|Europe|July 16, 2015|Australia|July 17, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=Turn-based action [[Genre#Role-playing|RPG]]
|genre=Turn-based action [[Genre#Role-playing|RPG]]
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|format={{format|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|USA|NTR-ARME-USA (USA/Australia)|Japan|NTR-ARMJ-JPN|Europe|NTR-ARMP-EUR|South Korea|NTR-ARMK-KOR}}
}}
}}
'''''Mario & Luigi: Partners in Time''''' is a turn-based action [[Genre#Role-playing|RPG]] video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]], and the second title in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. It was released in North America, Japan and Taiwan in 2005, in Europe and Australia in 2006, and in South Korea in 2010. The story of the game involves [[Mario]] and [[Luigi]] time-traveling between their present and past times and teaming up with their infant selves, [[Baby Mario]] and [[Baby Luigi]], to stop the invasion in the past by the enemy alien species called the [[Shroob]]s. The English title is a pun on the term "partners in crime," referring to criminal accomplices or close acquaintances.
'''''Mario & Luigi: Partners in Time''''' is a turn-based action [[Genre#Role-playing|RPG]] video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]], and the second title in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. It was released in North America, Japan and Taiwan in 2005, in Europe and Australia in 2006, and in South Korea in 2010. The story of the game involves [[Mario]] and [[Luigi]] time-traveling between their present and past times and teaming up with their infant selves, [[Baby Mario]] and [[Baby Luigi]], to stop the invasion in the past by the enemy alien species called the [[Shroob]]s. The English title is a pun on the term "partners in crime," referring to criminal accomplices or close acquaintances.
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The game is primarily a turn-based RPG, and incorporates action RPG and platformer elements similarly to its predecessor. It takes many elements from ''[[Mario & Luigi: Superstar Saga]]'', and revamps them to take advantage of the Nintendo DS's new features. While it makes minimal use of the touch screen (Mario must rub the dirt off [[Toadbert's Drawing|a drawing]] at one point), the game uses the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater system resources. It was succeeded by ''[[Mario & Luigi: Bowser's Inside Story]]'', also for the DS, in 2009.
The game is primarily a turn-based RPG, and incorporates action RPG and platformer elements similarly to its predecessor. It takes many elements from ''[[Mario & Luigi: Superstar Saga]]'', and revamps them to take advantage of the Nintendo DS's new features. While it makes minimal use of the touch screen (Mario must rub the dirt off [[Toadbert's Drawing|a drawing]] at one point), the game uses the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater system resources. It was succeeded by ''[[Mario & Luigi: Bowser's Inside Story]]'', also for the DS, in 2009.


Like its predecessor, it is one of the few ''[[Super Mario (franchise)|Super Mario]]'' games to have been released in North America before Japan. However, it was re-released in the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] on June 10, 2015, in Japan first, and later that month in North America and the following month in Europe and Australia.
Like its predecessor, it is one of the few ''[[Super Mario (franchise)|Super Mario]]'' games to have been released in North America before Japan. However, it was re-released in the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] on June 10, 2015, in Japan first, and later that month in North America and the following month in Europe and Australia. It is the only ''Mario & Luigi'' title without a version made for the [[Nintendo 3DS]], though it can be played on any 3DS model via backwards compatibility.


==Story==
==Story==
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===Stats===
===Stats===
Each brother has his own [[Heart Point|HP]], POW, DEF, [[Speed|SPEED]], and [[Stache|STACHE]] points. With enough EXP Points, a brother can level-up and increase each respective statistic. [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] lean towards certain stats: Mario and Baby Mario have increase in stats that favor of power and speed while Luigi and Baby Luigi's stats generally favor HP, defense, and stache. The babies have generally weaker stats than their adult counterparts barring their speed, where they outperform their adult counterparts at. Clothing and some badges can also alter a brother's stats.
Each brother has his own [[Heart Point|HP]], POW, DEF, [[Speed|SPEED]], and [[Stache|STACHE]] points. With enough EXP Points, a brother can level-up and increase each respective statistic. [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] lean towards certain stats: Mario and Baby Mario have increase in stats that favor of power and speed while Luigi and Baby Luigi's stats generally favor HP, defense, and stache. The babies have generally weaker stats than their adult counterparts barring their speed, where they outperform their adult counterparts at. Clothing and some badges can also alter a brother's stats.
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
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|align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]]
|align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]]
|The higher a brother's STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12.
|The higher a brother's STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12.
|}
====Base stats====
{{main|Mario & Luigi: Partners in Time level up progressions}}
The table below lists the stats the party members have at Level 1, where each party member has his own strengths and weaknesses. The only stat that does not increase with level up is STACHE, which can only be increased through the bonus roulette or by equipping specific equipment. Baby Mario and Baby Luigi have lower total stats outside from speed from their adult counterparts and require more experience points for level up.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"class="sortable wikitable"
|-
!data-sort-type="number"|Character
!data-sort-type="number"|Level
!data-sort-type="number"|HP
!data-sort-type="number"|POW
!data-sort-type="number"|DEF
!data-sort-type="number"|SPEED
!data-sort-type="number"|STACHE
!data-sort-type="number"|EXP
!data-sort-type="number"|EXP to Next
|-
|Mario
|1
|14
|20
|12
|14
|20
|0
|6
|-
|Luigi
|1
|16
|16
|14
|8
|30
|0
|6
|-
|Baby Mario
|1
|11
|8
|7
|13
|12
|0
|6
|-
|Baby Luigi
|1
|14
|7
|8
|12
|18
|0
|6
|}
|}


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Baby Mario MLPiT sprite.png|[[Baby Mario]]
Baby Mario MLPiT sprite.png|[[Baby Mario]]
BabyLuigi PiT sprite.png|[[Baby Luigi]]
BabyLuigi PiT sprite.png|[[Baby Luigi]]
</gallery>
===Villains===
<gallery widths=88px heights=88px>
Baby Bowser PiT Battle.png|[[Baby Bowser]]
Kamek Pit.png|[[Kamek]]
Shrowser M&LPiT sprite.png|[[Bowser]]/[[Shrowser]]
Princess Shroob Pit.png|[[Princess Shroob]]
Elder Princess Shroob MLPiT.png|[[Elder Princess Shroob]]
</gallery>
</gallery>


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SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]]
SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]]
SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]]
SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]]
 
SaveScreen(PiT) - Peach's Castle Cellar.png|[[Peach's Castle Dungeon|Peach's Castle Cellar]]
</gallery>
</gallery>
{{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}}
{{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}}
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario & Luigi: Partners in Time'' has received generally positive reviews from critics, with it having an average score of 86 from Metacritic based on 45 reviews<ref>{{cite|url=www.metacritic.com/game/mario-and-luigi-partners-in-time|language=en|title=''Mario & Luigi: Partners in Time'' score|publisher=Metacritic|accessdate=June 25, 2024}}</ref> and a GameRankings score of 85.23% based on 55 reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151220102926/http://www.gamerankings.com/ds/928290-mario-and-luigi-partners-in-time/index.html|title=''Mario & Luigi: Partners in Time'' score|publisher=GameRankings|accessdate=June 25, 2024}}</ref> Critics generally praise the humor, characters, and graphics of the game, as well as its use of the dual screen and its rumble feature. Several criticisms include the long, drawn out boss battles and the difficulty coordinating the game's four characters.
''Mario & Luigi: Partners in Time'' has received generally positive reviews from critics, with it having an average score of 86 from Metacritic based on 45 reviews<ref>[http://www.metacritic.com/game/ds/mario-luigi-partners-in-time ''Mario & Luigi: Partners in Time'' Metacritic score.] ''Metacritic''. Retrieved October 28, 2015.</ref> and a GameRankings score of 85.23% based on 55 reviews.<ref>[https://web.archive.org/web/20151220102926/http://www.gamerankings.com/ds/928290-mario-and-luigi-partners-in-time/index.html ''Mario & Luigi: Partners in Time'' GameRankings score.] ''Gamerankings''. Retrieved October 28, 2015.</ref> Critics generally praise the humor, characters, and graphics of the game, as well as its use of the dual screen and its rumble feature. Several criticisms include the long, drawn out boss battles and the difficulty coordinating the game's four characters.


Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>{{cite|author=Harris, Craig|date=November 28, 2005|url=www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=IGN|accessdate=June 25, 2024}}</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>{{cite|author=Bowskill, Thomas|date=February 6, 2006|url=www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>{{cite|author=Metts, Jonathon|date=December 3, 2005|url=www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref>
Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>Harris, Craig. November 28, 2005. [http://www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time Review of ''Mario & Luigi: Partners in Time''] ''IGN''. Retrieved October 28, 2015.</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>Bowskill, Thomas (February 6, 2006) [http://www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time Review of ''Mario & Luigi: Partners in Time''] ''Nintendo Life''. Retrieved October 28, 2015.</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>Metts, Jonathon (December 3, 2005). [http://www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds Review of ''Mario & Luigi: Partners in Time''] ''Nintendo World Report''. Retrieved October 28, 2015.</ref>
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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===Sales===
===Sales===
The game has sold 132,726 copies on its opening week in Japan, ranked number seven as reported by Gamasutra.<ref>{{cite|author=Jenkins, David|date=January 6, 2006|deadlink=y|archive=web.archive.org/web/20060127014929/http://www.gamasutra.com/php-bin/news_index.php?story=7704|title=Japanese Sales Charts, Week Ending January 1|publisher=Gamasutra|language=en|accessdate=June 25, 2024}}</ref> The game has a worldwide sales of 1.39m units as reported by IGN.<ref>{{cite|author=Casamassina, Matt|date=July 25, 2007|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|title=Nintendo Sales Update|publisher=IGN|accessdate=June 25, 2024}}</ref>
The game has sold 132,726 copies on its opening week in Japan, ranked number seven as reported by Gamasutra.<ref>Jenkins, David (January 6, 2006) [http://www.gamasutra.com/php-bin/news_index.php?story=7704 Japanese Sales Charts, Week Ending January 1] ''Gamasutra''. Retrieved October 28, 2015</ref> The game has a worldwide sales of 1.39m units as reported by IGN.<ref>Casamassina, Matt (July 25, 2007) [http://www.ign.com/articles/2007/07/25/nintendo-sales-update Nintendo Sales Update] ''IGN''. Retrieved October 28, 2015</ref>


==''Super Mario-kun'' adaptation==
==''Super Mario-kun'' adaptation==
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==References in later games==
==References in later games==
*''[[Super Smash Bros. Brawl]]'' – A [[Shroob]], Stuffwell, and Luigi carrying Baby Luigi appear as stickers. Also, a cover version of the [[Gritzy Desert]] theme returns for the [[Mushroomy Kingdom]] stage. The boss theme was [[List of Super Smash Bros. Brawl pre-release and unused content|originally]] going to be in ''Super Smash Bros Brawl'', but was removed in the final version. One of Luigi's poses in this game resembles his artwork for ''Mario & Luigi: Partners in Time''.
*''[[Super Smash Bros. Brawl]]'' – A [[Shroob]], Stuffwell, and Luigi carrying Baby Luigi appear as stickers. Also, a cover version of the [[Gritzy Desert]] theme returns for the [[Mushroomy Kingdom]] stage. The boss theme was [[List of Super Smash Bros. Brawl pre-release and unused content|originally]] going to be in ''Super Smash Bros Brawl'', but was removed in the final version. One of Luigi's poses in this game resembles his artwork for ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Bowser's Inside Story]]'' – Three Shroobs appear as optional bosses. [[Junior Shrooboid]]s, [[Commander Shroob]]s, and the [[Elder Princess Shroob]] cameos in the background of that stage. Also in the audience from Fawful Theater there's a Shroob in the audience. There are some gear that has "Shroob" in the name. In the instruction manual, Mario, Luigi, and Princess Peach's artwork was reused.
*''[[Mario & Luigi: Bowser's Inside Story]]'' – Three Shroobs appear as optional bosses. [[Junior Shrooboid]]s, [[Commander Shroob]]s, and the [[Elder Princess Shroob]] cameos in the background of that stage. Also in the audience from Fawful Theater there's a Shroob in the audience. There are some gear that has "Shroob" in the name.
*''[[Mario & Luigi: Dream Team]]'' – Kylie Koopa appears in this game, along with a picture of a Shroob hanging on a wall in the house where she is found.
*''[[Mario & Luigi: Dream Team]]'' – Kylie Koopa appears in this game, along with a picture of a Shroob hanging on a wall in the house where she is found.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – One of Luigi's poses in this game resembles that of his solo artwork from ''Mario & Luigi: Partners in Time''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' – One of Luigi's poses in this game resembles that of his solo artwork from ''Mario & Luigi: Partners in Time''.
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*''[[Super Smash Bros. Ultimate]]'' – Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[List of Palutena's Guidance conversations#Piranha Plant|Palutena's Guidance]] for [[Piranha Plant]].
*''[[Super Smash Bros. Ultimate]]'' – Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[List of Palutena's Guidance conversations#Piranha Plant|Palutena's Guidance]] for [[Piranha Plant]].
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance.
*''[[Mario & Luigi: Brothership]]'' - A block resembling a [[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] appears in this game.


==Names in other languages==
==Names in other languages==
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|KorR=Mario & Ruiji RPG 2 Sigan-ui Pateuneo
|KorR=Mario & Ruiji RPG 2 Sigan-ui Pateuneo
|KorM=Mario & Luigi RPG 2: Partners in Time
|KorM=Mario & Luigi RPG 2: Partners in Time
|ChiT=瑪利歐&路易吉RPG2<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> (Taiwanese Nintendo DS detail site)
|ChiT=瑪利歐&路易吉RPG2<ref>https://www.nintendo.tw/ds/ds_software2006.htm</ref> (Taiwanese Nintendo DS detail site)
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 2
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 2
|ChiTM=Mario & Luigi RPG 2
|ChiTM=Mario & Luigi RPG 2
|ChiT2=瑪利歐&路易吉RPG2×2<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2=瑪利歐&路易吉RPG2×2<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2R=Mǎlì'ōu & Lùyìjí RPG 2×2
|ChiT2R=Mǎlì'ōu & Lùyìjí RPG 2×2
|ChiT2M=Mario & Luigi RPG 2×2
|ChiT2M=Mario & Luigi RPG 2×2
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/armj/ Official Japanese Microsite]
*[https://www.nintendo.co.jp/ds/armj/ Official microsite]
*[https://web.archive.org/web/20160412072448/http://www.nintendo.com.au/gamesites/marioandluigi/ Official Western Microsite]
*[https://web.archive.org/web/20160412072448/http://www.nintendo.com.au/gamesites/marioandluigi/ Official Australian English microsite]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_ES.pdf European Spanish instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/ARMJ/ARMJ_J.pdf Japanese instruction booklet]
 
{{M&LPIT}}
{{M&LPIT}}
{{Super Mario games}}
{{Super Mario games}}
{{DS}}
{{DS}}
{{Virtual Console}}
[[de:Mario & Luigi: Zusammen durch die Zeit]]
[[de:Mario & Luigi: Zusammen durch die Zeit]]
[[it:Mario & Luigi: Fratelli nel Tempo]]
[[it:Mario & Luigi: Fratelli nel Tempo]]

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