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|developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]]
|developer=[[AlphaDream]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|November 28, 2005|Japan|December 29, 2005|ROC|December 29, 2005|Europe|January 27, 2006|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 10, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/dahj/index.html|title=マリオ&ルイージRPG2|language=ja|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|USA|June 25, 2015|Europe|July 16, 2015|Australia|July 17, 2015}}
|release='''Nintendo DS:'''<br>{{release|USA|November 28, 2005|Japan|December 29, 2005|ROC|December 29, 2005|Europe|January 27, 2006|Australia|February 23, 2006|South Korea|July 8, 2010}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 10, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/dahj/index.html?_ga=1.87445784.1818326145.1407870473 マリオ&ルイージRPG2]. Nintendo of Japan. Retrieved June 10, 2015.</ref>|USA|June 25, 2015|Europe|July 16, 2015|Australia|July 17, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=Turn-based action [[Genre#Role-playing|RPG]]
|genre=Turn-based action [[Genre#Role-playing|RPG]]
|modes=Single-player
|modes=Single-player
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|grac=all}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|grac=all}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|format={{format|ds=1|wiiudl=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|input={{input|ds=1|wiiu=1}}
|serials={{flag list|USA|NTR-ARME-USA (USA/Australia)|Japan|NTR-ARMJ-JPN|Europe|NTR-ARMP-EUR|South Korea|NTR-ARMK-KOR}}
}}
}}
'''''Mario & Luigi: Partners in Time''''' is a turn-based action [[Genre#Role-playing|RPG]] video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]], and the second title in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. It was released in North America, Japan and Taiwan in 2005, in Europe and Australia in 2006, and in South Korea in 2010. The story of the game involves [[Mario]] and [[Luigi]] time-traveling between their present and past times and teaming up with their infant selves, [[Baby Mario]] and [[Baby Luigi]], to stop the invasion in the past by the enemy alien species called the [[Shroob]]s. The English title is a pun on the term "partners in crime," referring to criminal accomplices or close acquaintances.
'''''Mario & Luigi: Partners in Time''''' is a turn-based action [[Genre#Role-playing|RPG]] video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]], and it is the second title in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. It was released in North America, Japan and Taiwan in 2005, in Europe and Australia in 2006, and in South Korea in 2010. The story of the game involves [[Mario]] and [[Luigi]] time-traveling between their present and past times and teaming up with their infant selves, [[Baby Mario]] and [[Baby Luigi]], to stop the invasion in the past by the enemy alien species called the [[Shroob]]s. The English, Korean and Spanish names of this game are puns on the idiom "partners in crime," referring to criminal accomplices or close acquaintances.


The game is primarily a turn-based RPG, and incorporates action RPG and platformer elements similarly to its predecessor. It takes many elements from ''[[Mario & Luigi: Superstar Saga]]'', and revamps them to take advantage of the Nintendo DS's new features. While it makes minimal use of the touch screen (Mario must rub the dirt off [[Toadbert's Drawing|a drawing]] at one point), the game uses the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater system resources. It was succeeded by ''[[Mario & Luigi: Bowser's Inside Story]]'', also for the DS, in 2009.
Though the game is primarily a turn-based RPG, the game mixes in action RPG and platformer elements, which is the primary gameplay point of the ''Mario & Luigi'' series. The game takes many elements from the first game, ''[[Mario & Luigi: Superstar Saga]]'', and revamps it to take advantage of the Nintendo DS's new features. While it makes almost no attempt to use the Touch Screen (Mario must rub the dirt off [[Toadbert's Drawing|a drawing]] at one point), the game uses the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater system resources. It was succeeded by ''[[Mario & Luigi: Bowser's Inside Story]]'' (which was also released for the DS) in 2009.


Like its predecessor, it is one of the few ''[[Super Mario (franchise)|Super Mario]]'' games to have been released in North America before Japan. However, it was re-released in the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] on June 10, 2015, in Japan first, and later that month in North America and the following month in Europe and Australia.
Like its predecessor, it is one of the few ''[[Super Mario (franchise)|Super Mario]]'' games to have been released in North America before Japan. However, the game was re-released in the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] on June 10, 2015, in Japan first, and later that month in North America and the following month in Europe and Australia. It is the only ''Mario & Luigi'' game in the series not available for the [[Nintendo 3DS]], though it can be played on any 3DS model via backwards-compatibility.


==Story==
==Story==
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===Stats===
===Stats===
Each brother has his own [[Heart Point|HP]], POW, DEF, [[Speed|SPEED]], and [[Stache|STACHE]] points. With enough EXP Points, a brother can level-up and increase each respective statistic. [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] lean towards certain stats: Mario and Baby Mario have increase in stats that favor of power and speed while Luigi and Baby Luigi's stats generally favor HP, defense, and stache. The babies have generally weaker stats than their adult counterparts barring their speed, where they outperform their adult counterparts at. Clothing and some badges can also alter a brother's stats.
Each brother has his own [[Heart Point|HP]], POW, DEF, [[Speed|SPEED]], and [[Stache|STACHE]] points. With enough EXP Points, a brother can level-up and increase each respective statistic. [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] lean towards certain stats: Mario and Baby Mario have increase in stats that favor of power and speed while Luigi and Baby Luigi's stats generally favor HP, defense, and stache. The babies have generally weaker stats than their adult counterparts barring their speed, where they outperform their adult counterparts at. Clothing and some badges can also alter a brother's stats.
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|class=wikitable width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
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|align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]]
|align="center"|[[File:Stat STACHE MLPiT.png|link=Stache]]
|The higher a brother's STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12.
|The higher a brother's STACHE stats are, the greater there is a chance of a Critical or Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops. The babies also have this stat despite not having mustaches. Adult Luigi has the highest starting STACHE points, with a total 30 points, followed by adult Mario with 20, Baby Luigi with 18 and Baby Mario with only 12.
|}
====Base stats====
{{main|Mario & Luigi: Partners in Time level up progressions}}
The table below lists the stats the party members have at Level 1, where each party member has his own strengths and weaknesses. The only stat that does not increase with level up is STACHE, which can only be increased through the bonus roulette or by equipping specific equipment. Baby Mario and Baby Luigi have lower total stats outside from speed from their adult counterparts and require more experience points for level up.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"class="sortable wikitable"
|-
!data-sort-type="number"|Character
!data-sort-type="number"|Level
!data-sort-type="number"|HP
!data-sort-type="number"|POW
!data-sort-type="number"|DEF
!data-sort-type="number"|SPEED
!data-sort-type="number"|STACHE
!data-sort-type="number"|EXP
!data-sort-type="number"|EXP to Next
|-
|Mario
|1
|14
|20
|12
|14
|20
|0
|6
|-
|Luigi
|1
|16
|16
|14
|8
|30
|0
|6
|-
|Baby Mario
|1
|11
|8
|7
|13
|12
|0
|6
|-
|Baby Luigi
|1
|14
|7
|8
|12
|18
|0
|6
|}
|}


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|align="center"|[[File:M&LPiT Aurora Block Sprite.png]]<br>[[Aurora Block]]
|align="center"|[[File:M&LPiT Aurora Block Sprite.png]]<br>[[Aurora Block]]
|Located exclusively in [[Star Shrine]], it has the ability to grow to match the size of heart of the person who strikes it. It must be retrieved and hit to pass through the [[Star Temple gate]].
|Located exclusively in [[Star Shrine]], it has the ability to grow to match the size of heart of the person who strikes it. It must be retrieved and hit to pass through the [[Star Temple gate]].
|-
|align="center"|[[File:Chomp Rock M&LPiT sprite.png]]<br>[[Chomp Rock]]
|Large rocks resembling [[Chain Chomp]]s. Mario and Luigi cannot move them on their own and require the help of various [[Yoshi (species)|Yoshis]] stuck inside [[Yoob's Belly]] to push them.
|-
|-
|align="center"|[[File:ControlBlock PiT.gif]]<br>[[Control Block]]
|align="center"|[[File:ControlBlock PiT.gif]]<br>[[Control Block]]
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Baby Mario MLPiT sprite.png|[[Baby Mario]]
Baby Mario MLPiT sprite.png|[[Baby Mario]]
BabyLuigi PiT sprite.png|[[Baby Luigi]]
BabyLuigi PiT sprite.png|[[Baby Luigi]]
</gallery>
===Villains===
<gallery widths=88px heights=88px>
Baby Bowser PiT Battle.png|[[Baby Bowser]]
Kamek Pit.png|[[Kamek]]
Shrowser M&LPiT sprite.png|[[Bowser]]/[[Shrowser]]
Princess Shroob Pit.png|[[Princess Shroob]]
Elder Princess Shroob MLPiT.png|[[Elder Princess Shroob]]
</gallery>
</gallery>


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Shroob.png|[[Shroob]]s
Shroob.png|[[Shroob]]s
Stuffwell - MaLPiT.png|[[Stuffwell]]
Stuffwell - MaLPiT.png|[[Stuffwell]]
Thwomp Elevator.png|[[Thwomp Elevator]]
PITToad.PNG|[[Toad]]
PITToad.PNG|[[Toad]]
ToadikoSprite.png|[[Toadiko]]
ToadikoSprite.png|[[Toadiko]]
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SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]]
SaveScreen(PiT) - Star Shrine.png|[[Star Shrine]]
SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]]
SaveScreen(PiT) - Shroob Castle.png|[[Shroob Castle]]
 
SaveScreen(PiT) - Peach's Castle Cellar.png|[[Peach's Castle Dungeon|Peach's Castle Cellar]]
</gallery>
</gallery>
{{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}}
{{footnote|note|*|[[Unrevisitable area|cannot be revisited]]}}


===Shops===
==Minigames==
Along the quest, the brothers can play various minigames. These minigames are required to complete for the brothers to progress in the game. The Thwomp Caverns minigame can be replayed; the second spaceship minigame of the Shroob Castle can also be replayed, as it is part of the final levels of the game, where Stuffwell can use his Special Service Warpulator to warp back before that point.
 
*At [[Thwomp Caverns]], located in the [[Thwomp Volcano]], the [[Thwomp Bros.]] host two minigames. The older Thwomp Bros. operates a slot machine. In order to use it where Mario and Luigi need to roll into [[Bros. Ball]] and collect as much jewels as possible. If enough jewels are collected, Baby Mario can stop the slots with his hammer. Depending on the difficulty setting and the slots aligned, the brothers can receive various items as rewards, including coins or beans.
*The other minigame is hosted by the younger of the Thwomp Bros. In this minigame, Mario and Luigi must use the [[Baby Spin]] on Baby Mario and Baby Luigi for them to use a [[Whirlwind]]. On their descent, they need to collect as many jewels as possible, with the prizes dependent on the number of jewels collected.
*In the [[Shroob Castle]], two minigames involving a spaceship is played. The first minigame involves piloting the [[Shroob Mother Ship]] in order to take down smaller [[Shroob saucer]]s; the other, later minigame involves using the head of the Princess Shroob statue of the spaceship to shoot Shroob saucers into the Shroob Mother Ship to destroy it. In this minigame, the height of the spaceship is controlled by Luigi, Baby Mario, and Baby Luigi hitting blocks, where the spaceship rises to the height in tandem with the rising and falling bar. Hitting the block stops the bar, which indicates the height the ship rises to. Mario's block fires a laser beam, used to attack Shroob saucers. Once Mario fires his laser, the height of the ship resets to the bottom. All characters are not required to hit the block for Mario to use the laser. In the second spaceship minigame, the ship the brothers are piloting have a set number of hit points, which get decreased when a Shroob saucer runs into it. When all hit points for the player are depleted, the ship crashes and the player gets a Game Over.
 
==Beanhole locations==
{{main|List of beanholes in Mario & Luigi: Partners in Time}}
In the game, Baby Mario and Baby Luigi can collect [[Bean|Beans]] by coming across beanholes -- X-shaped bean symbols on the ground -- all throughout the Mushroom Kingdom, in both present and past times. There are 167 Beans from beanholes. Beans can only be collected out of the ground after the player learns the Baby Drill move at Vim Factory. Hammer Bros. also explain how to drill into the ground and pick up beans.
 
==Shops==
[[File:ShroomShop.png|thumb|The [[Shroom Shop]]]]
[[File:ShroomShop.png|thumb|The [[Shroom Shop]]]]
{{Main|List of shops in Mario & Luigi: Partners in Time}}
{{Main|List of shops in Mario & Luigi: Partners in Time}}
Four shops are found in ''Mario & Luigi: Partners in Time''. [[Fawful's Bean 'n' Badge]] sells Badges exclusively at a price of [[Bean|beans]] rather than coins.
Four shops are found in ''Mario & Luigi: Partners in Time''. One, the [[Shroom Shop]], is found in the main hub in [[Peach's Castle]]. The rest are found in levels throughout the game. [[Fawful's Bean 'n' Badge]] sells Badges exclusively at a price of [[Bean|beans]] rather than coins.
 
*[[Shroom Shop]], located in [[Peach's Castle]]
*[[Shroom Shop]], located in [[Peach's Castle]]
*[[Monty Mart]], located in [[Gritzy Caves]]
*[[Monty Mart]], located in [[Gritzy Caves]]
*[[Gramma's Place]], located in [[Toad Town]]
*[[Gramma's Place]], located in [[Toad Town]]
*[[Fawful's Bean 'n' Badge]], located in [[Peach's Castle Dungeon]]
*[[Fawful's Bean 'n' Badge]], located in [[Peach's Castle Dungeon]]
===Minigames===
Along the quest, the brothers must play a few minigames, which are required to complete for story progression. The Thwomp Caverns minigame can be replayed; the second spaceship minigame of the Shroob Castle can also be replayed, as it is part of the final levels of the game, where Stuffwell can use his Special Service Warpulator to warp back before that point.
*At [[Thwomp Caverns]], located in the [[Thwomp Volcano]], the [[Thwomp Bros.]] host two minigames.
**The older Thwomp operates a slot machine. In order to use it, Mario and Luigi must roll into [[Bros. Ball]] and collect as many jewels as possible. If enough jewels are collected, Baby Mario can stop the slots with his hammer. Depending on the difficulty setting and the slots aligned, the brothers can receive various items as rewards, including coins or beans.
**The other minigame is hosted by the younger of the Thwomp Bros. In this minigame, Mario and Luigi must use the [[Baby Spin]] on Baby Mario and Baby Luigi and summon the [[Whirlwind]] move. On their descent, they need to collect as many jewels as possible, with the prizes dependent on the number of jewels collected.
*In the [[Shroob Castle]], two minigames involving a spaceship is played.
**The first minigame involves piloting the [[Shroob Mother Ship]] in order to take down smaller [[Shroob saucer]]s.
**The later minigame involves using the head of the Princess Shroob statue of the spaceship to shoot Shroob saucers into the Shroob Mother Ship to destroy it. In this minigame, the height of the spaceship is controlled by Luigi, Baby Mario, and Baby Luigi hitting blocks, as the spaceship rises to the height in tandem with the rising and falling bar. Hitting the block stops the bar, which indicates the height the ship rises to. Mario's block fires a laser beam, used to attack Shroob saucers. Once Mario fires his laser, the height of the ship resets to the bottom. All characters are not required to hit the block for Mario to use the laser. In the second spaceship minigame, the ship the brothers are piloting have a set number of hit points, which get decreased when a Shroob saucer runs into it. When all hit points for the player are depleted, the ship crashes and the player gets a Game Over.
==Beanhole locations==
[[File:Example of the beanhole.png|thumb|Baby Mario and Baby Luigi next to a beanhole in the Vim Factory.]]
{{main|List of beanholes in Mario & Luigi: Partners in Time}}
In the game, Baby Mario and Baby Luigi can collect [[Bean|Beans]] by coming across beanholes -- X-shaped bean symbols on the ground -- all throughout the Mushroom Kingdom, in both present and past times. There are 167 Beans from beanholes. Beans can only be collected out of the ground after the player learns the Baby Drill move at Vim Factory. Hammer Bros. also explain how to drill into the ground and pick up beans.


==Clothing==
==Clothing==
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==Notable mistakes and errors==
==Notable mistakes and errors==
[[File:MnL2 BabyMario.png|right|thumb|90px|Baby Mario's artwork with red shoes.]]
*The solo artwork for Baby Mario incorrectly depicts him with red shoes, instead of light-blue. [[:File:Hammerbabymario.png|Other]] [[:File:M&LPiT Green Shell group artwork.jpg|artwork]] [[:File:M&LPT Copy Flower Artwork.png|depicts]] [[:File:Normal chompattack.png|him]] with the correct light-blue shoes.
*During the tutorial on how to use badges, Stuffwell says "capitol" when it is meant to be "capital" (in reference to the letters indicating which character has a badge equipped).
*In the North American instruction booklet, page 27 has a Japanese screenshot, where "Stache" is listed as "''Hige''".
 
*In the North American instruction booklet, page 32 has the following sentence: "''Approach either side and speak to the sales-Toad to make the corresponding menu will appear,''" where the word ''"will"'' is an unnecessary addition to the sentence structure.
===Print material===
*There is a spelling error during the tutorial on how to use badges. Stuffwell says "capitol" in reference to the letters indicating which character has a badge equipped when the proper spelling for this use of the word would be "capital."
*Page 27 of the North American instruction booklet has a Japanese screenshot, where "Stache" is listed as "''Hige''".
*In the corner of the registration slip included with the North American copy of this game, the copyright information is misspelled as ''Mario & Luigi: Partners in Crime'' instead of ''Mario & Luigi: Partners in Time''.
*Page 32 of the North American instruction booklet has an error the sentence: "''Approach either side and speak to the sales-Toad to make the corresponding menu '''will''' appear''".
*In the corner of the registration slip included with the North American copy of this game, the copyright information erroneously calls the game ''Mario & Luigi: Partners in Crime''.
 
===Miscellaneous===
*The solo artwork for Baby Mario incorrectly depicts him with red shoes, instead of light-blue. Other artwork depicts him with the correct light blue shoes.


==Staff==
==Staff==
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario & Luigi: Partners in Time'' has received generally positive reviews from critics, with it having an average score of 86 from Metacritic based on 45 reviews<ref>{{cite|url=www.metacritic.com/game/mario-and-luigi-partners-in-time|language=en|title=''Mario & Luigi: Partners in Time'' score|publisher=Metacritic|accessdate=June 25, 2024}}</ref> and a GameRankings score of 85.23% based on 55 reviews.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20151220102926/http://www.gamerankings.com/ds/928290-mario-and-luigi-partners-in-time/index.html|title=''Mario & Luigi: Partners in Time'' score|publisher=GameRankings|accessdate=June 25, 2024}}</ref> Critics generally praise the humor, characters, and graphics of the game, as well as its use of the dual screen and its rumble feature. Several criticisms include the long, drawn out boss battles and the difficulty coordinating the game's four characters.
''Mario & Luigi: Partners in Time'' has received generally positive reviews from critics, with it having an average score of 86 from Metacritic based on 45 reviews<ref>[http://www.metacritic.com/game/ds/mario-luigi-partners-in-time ''Mario & Luigi: Partners in Time'' Metacritic score.] ''Metacritic''. Retrieved October 28, 2015.</ref> and a GameRankings score of 85.23% based on 55 reviews.<ref>[https://web.archive.org/web/20151220102926/http://www.gamerankings.com/ds/928290-mario-and-luigi-partners-in-time/index.html ''Mario & Luigi: Partners in Time'' GameRankings score.] ''Gamerankings''. Retrieved October 28, 2015.</ref> Critics generally praise the humor, characters, and graphics of the game, as well as its use of the dual screen and its rumble feature. Several criticisms include the long, drawn out boss battles and the difficulty coordinating the game's four characters.


Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>{{cite|author=Harris, Craig|date=November 28, 2005|url=www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=IGN|accessdate=June 25, 2024}}</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>{{cite|author=Bowskill, Thomas|date=February 6, 2006|url=www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo Life|language=en|accessdate=June 25, 2024}}</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>{{cite|author=Metts, Jonathon|date=December 3, 2005|url=www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds|title=Review of ''Mario & Luigi: Partners in Time''|publisher=Nintendo World Report|accessdate=June 25, 2024}}</ref>
Craig Harris of IGN has lauded the game, giving it a nine out of ten.<ref>Harris, Craig. November 28, 2005. [http://www.ign.com/articles/2005/11/28/mario-luigi-partners-in-time Review of ''Mario & Luigi: Partners in Time''] ''IGN''. Retrieved October 28, 2015.</ref> He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.<ref>Bowskill, Thomas (February 6, 2006) [http://www.nintendolife.com/reviews/ds/mario_and_luigi_partners_in_time Review of ''Mario & Luigi: Partners in Time''] ''Nintendo Life''. Retrieved October 28, 2015.</ref> Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is "the best RPG currently on the [[Nintendo DS]]."<ref>Metts, Jonathon (December 3, 2005). [http://www.nintendoworldreport.com/review/4456/mario-n-luigi-partners-in-time-nintendo-ds Review of ''Mario & Luigi: Partners in Time''] ''Nintendo World Report''. Retrieved October 28, 2015.</ref>
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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===Sales===
===Sales===
The game has sold 132,726 copies on its opening week in Japan, ranked number seven as reported by Gamasutra.<ref>{{cite|author=Jenkins, David|date=January 6, 2006|deadlink=y|archive=web.archive.org/web/20060127014929/http://www.gamasutra.com/php-bin/news_index.php?story=7704|title=Japanese Sales Charts, Week Ending January 1|publisher=Gamasutra|language=en|accessdate=June 25, 2024}}</ref> The game has a worldwide sales of 1.39m units as reported by IGN.<ref>{{cite|author=Casamassina, Matt|date=July 25, 2007|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|title=Nintendo Sales Update|publisher=IGN|accessdate=June 25, 2024}}</ref>
The game has sold 132,726 copies on its opening week in Japan, ranked number seven as reported by Gamasutra.<ref>Jenkins, David (January 6, 2006) [http://www.gamasutra.com/php-bin/news_index.php?story=7704 Japanese Sales Charts, Week Ending January 1] ''Gamasutra''. Retrieved October 28, 2015</ref> The game has a worldwide sales of 1.39m units as reported by IGN.<ref>Casamassina, Matt (July 25, 2007) [http://www.ign.com/articles/2007/07/25/nintendo-sales-update Nintendo Sales Update] ''IGN''. Retrieved October 28, 2015</ref>


==''Super Mario-kun'' adaptation==
==''Super Mario-kun'' adaptation==
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==Glitches==
==Glitches==
{{Main|List of Mario & Luigi: Partners in Time glitches}}
{{Main|List of Mario & Luigi: Partners in Time glitches}}
===? Block teleport===
===? Block Teleport===
In Thwomp Caverns, players should use the Baby Spin in the cyclone. If [[Baby Mario]] lands on the ? Block on the left platform, [[Baby Luigi]] stays there, and Baby Mario warps to the platform above. Players cannot enter piggyback mode or change to the adults while this glitch is occurring. This glitch can be fixed by moving Baby Mario into the spikes, which takes both babies to the platform above.
In Thwomp Caverns, players should use the Baby Spin in the cyclone. If [[Baby Mario]] lands on the ? Block on the left platform, [[Baby Luigi]] stays there, and Baby Mario warps to the platform above. Players cannot enter piggyback mode or change to the adults while this glitch is occurring. This glitch can be fixed by moving Baby Mario into the spikes, which takes both babies to the platform above.


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==Wii U [[Nintendo eShop#Wii U|eShop]] description==
==Wii U [[Nintendo eShop#Wii U|eShop]] description==
[[File:WiiU-VC M&LPiT US EUR-Icon.png|50px|thumb]]
[[File:SMRPG2 VCicon.png|thumb]]
[[File:SMRPG2 VCicon.png|50px|thumb]]
'''''Twice the Bros., twice the insanity!'''<p>In this quest of lunatic proportions, the Mario bros. team up with none other than... their younger selves! Control both sets of bros. at once in this intriguing action RPG, where comedy is king and the story leads you beyond the Mushroom Kingdom. Explore Mario's world across space and time as you take down the evil alien invaders, the Shroobs!</p>In this precursor to the Mario & Luigi™: Bowser's Inside Story game, the brothers travel back in time to retrieve Princess Peach™, only to come face-to-face with baby versions of themselves, the princess, and Bowser™. While controlling both the adult AND baby versions of the Mushroom Kingdom heroes, you'll unleash powerful attacks and cross environments using special techniques to solve puzzles in creative ways. With four brothers to control, this adventure is bound to get out of control!
'''''Twice the Bros., twice the insanity!'''<p>In this quest of lunatic proportions, the Mario bros. team up with none other than... their younger selves! Control both sets of bros. at once in this intriguing action RPG, where comedy is king and the story leads you beyond the Mushroom Kingdom. Explore Mario's world across space and time as you take down the evil alien invaders, the Shroobs!</p>In this precursor to the Mario & Luigi™: Bowser's Inside Story game, the brothers travel back in time to retrieve Princess Peach™, only to come face-to-face with baby versions of themselves, the princess, and Bowser™. While controlling both the adult AND baby versions of the Mushroom Kingdom heroes, you'll unleash powerful attacks and cross environments using special techniques to solve puzzles in creative ways. With four brothers to control, this adventure is bound to get out of control!


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==References to other games==
==References to other games==
[[File:PiT Toadsworth another castle.png|thumb|[[Toadsworth the Younger]]'s reference to ''Super Mario Bros.'']]
[[File:PiT Toadsworth another castle.png|thumb|[[Toadsworth the Younger]]'s reference to ''Super Mario Bros.'']]
*''[[Super Mario Bros.]]'' When the wind blew away Baby Peach, [[Toadsworth the Younger]] asked the Baby Mario brothers to save her, saying: ''"You will save her, won't you? I assure you, she's NOT in another castle or anything."'' This is a reference to the repeated [[Toad (species)|Toads]]' line: ''"Thank you, Mario! But our princess is in another castle!"''
*''[[Super Mario Bros.]]'' - When the wind blew away Baby Peach, [[Toadsworth the Younger]] asked the Baby Mario brothers to save her, saying: ''"You will save her, won't you? I assure you, she's NOT in another castle or anything."'' This is a reference to the repeated [[Toad (species)|Toads]]' line: ''"Thank you, Mario! But our princess is in another castle!"''
*''[[Super Mario All-Stars]]'' One of the Shrooboid Brat's attacks involves having the audience giving him either Fire Flowers, Mushrooms, or Poison Mushrooms. The Poison Mushrooms' appearance is exactly the same sprite as their appearance in the remake of ''[[Super Mario Bros.: The Lost Levels]]''.
*''[[Super Mario All-Stars]]'' - One of the Shrooboid Brat's attacks involves having the audience giving him either Fire Flowers, Mushrooms, or Poison Mushrooms. The Poison Mushrooms' appearance is exactly the same sprite as their appearance in the remake of ''[[Super Mario Bros.: The Lost Levels]]''.
*''[[Yoshi's Cookie]]'' The cookies from this game reappear in [[Yoshi's Island (location)|Yoshi's Island]].
*''[[Yoshi's Cookie]]'' - The cookies from this game reappear in [[Yoshi's Island (location)|Yoshi's Island]].
*''[[Super Mario World 2: Yoshi's Island]]'' This game features the return of [[Baby Mario]], [[Baby Luigi]], [[Baby Bowser]], and the [[Chomp Rock]]. Also, the player can travel to Yoshi's Island, whose first area's music is an arrangement of this game's title music. In addition, [[Kamek]] makes a reference to his attempted kidnapping of Baby Mario and Baby Luigi in ''Super Mario World 2: Yoshi's Island''.
*''[[Super Mario World 2: Yoshi's Island]]'' - This game features the return of [[Baby Mario]], [[Baby Luigi]], [[Baby Bowser]], and the [[Chomp Rock]]. Also, the player can travel to Yoshi's Island, whose first area's music is an arrangement of this game's title music. In addition, [[Kamek]] makes a reference to his attempted kidnapping of Baby Mario and Baby Luigi in ''Super Mario World 2: Yoshi's Island''.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' In the beginning of the game, the Cobalt Star shard is in a block similar to the regular [[Treasure box]]es in this game.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - In the beginning of the game, the Cobalt Star shard is in a block similar to the regular [[Treasure box]]es in this game.
*''[[Super Mario 64]]'' The music that plays within [[Peach's Castle]] is a cover of "Inside the Castle Walls". Some of Mario's voices are reused from this game.
*''[[Super Mario 64]]'' - The music that plays within [[Peach's Castle]] is a cover of "Inside the Castle Walls". Some of Mario's voices are reused from this game.
*''[[Luigi's Mansion]]'' Professor E. Gadd moves to the Boo Woods as a young man where he is later found by Luigi, foreshadowing the events of the game. Also, music from cutscenes involving E. Gadd are a cover of the ''Luigi's Mansion'' main theme.
*''[[Luigi's Mansion]]'' - Professor E. Gadd moves to the Boo Woods as a young man where he is later found by Luigi, foreshadowing the events of the game. Also, music from cutscenes involving E. Gadd are a cover of the ''Luigi's Mansion'' main theme.
*''[[Super Mario Sunshine]]'' [[Shine Sprite]]s return as a source of light. Also, the Hydrogush 4000 resembles [[F.L.U.D.D.]] [[Petey Piranha]] appears as a boss.
*''[[Super Mario Sunshine]]'' - [[Shine Sprite]]s return as a source of light. Also, the Hydrogush 4000 resembles [[F.L.U.D.D.]]. [[Petey Piranha]] appears as a boss.
*''[[Mario Kart: Double Dash!!]]'' Some of the voices are reused from this game.
*''[[Mario Kart: Double Dash!!]]'' - Some of the voices are reused from this game.
*''[[Mario & Luigi: Superstar Saga]]'' [[Fawful]] runs [[Fawful's Bean 'n' Badge]]. Additionally, a picture of [[Prince Peasley]] appears in the [[Shroom Shop]] on a poster about [[bean]]s. The ending theme for ''Mario & Luigi: Partners in Time'' is a cover of the ending theme from ''Mario & Luigi: Superstar Saga''. Also, before the fight with [[Bowser]] and [[Baby Bowser|his younger self]], Bowser affectionately calls Baby Bowser a 'little [[Firebrand]]', Mario's skill from said game. When fighting the Hammer Bros in the Vim Factory, they use an attack that is identical to the Bros. move, "Knockback Bros", performed by Mario and Luigi in ''Mario & Luigi: Superstar Saga''. Also two enemies, [[Trunkle]] and [[Mecha-Chomp]] have similar battle style to [[Mrs. Thwomp]] and [[Shroid]] respectively. Also, during the battle with the [[Elder Princess Shroob]], one of her attacks involves striking her own [[Shroob saucer]]s with fire and lightning to attack the Bros' saucer on fire hit Mario, while those struck by lightning hit Luigi, referencing the Firebrand and [[Thunderhand]] skills from said game.
*''[[Mario & Luigi: Superstar Saga]]'' - [[Fawful]] runs [[Fawful's Bean 'n' Badge]]. Additionally, a picture of [[Prince Peasley]] appears in the [[Shroom Shop]] on a poster about [[bean]]s. The ending theme for ''Mario & Luigi: Partners in Time'' is a cover of the ending theme from ''Mario & Luigi: Superstar Saga''. Also, before the fight with [[Bowser]] and [[Baby Bowser|his younger self]], Bowser affectionately calls Baby Bowser a 'little [[Firebrand]]', Mario's skill from said game. When fighting the Hammer Bros in the Vim Factory, they use an attack that is identical to the Bros. move, "Knockback Bros", performed by Mario and Luigi in ''Mario & Luigi: Superstar Saga''. Also two enemies, [[Trunkle]] and [[Mecha-Chomp]] have similar battle style to [[Mrs. Thwomp]] and [[Shroid]] respectively. Also, during the battle with the [[Elder Princess Shroob]], one of her attacks involves striking her own [[Shroob saucer]]s with fire and lightning to attack the Bros' saucer on fire hit Mario, while those struck by lightning hit Luigi, referencing the Firebrand and [[Thunderhand]] skills from said game.
*''[[Paper Mario: The Thousand-Year Door]]'' [[Dark Boos]] first appeared in this game. Toadsworth the Younger also references the [[Bristle]] enemy that has only appeared in this game while admonishing his present day counterpart.
*''[[Paper Mario: The Thousand-Year Door]]'' - [[Dark Boos]] first appeared in this game. Toadsworth the Younger also references the [[Bristle]] enemy that has only appeared in this game while admonishing his present day counterpart.


==References in later games==
==References in later games==
*''[[Super Smash Bros. Brawl]]'' A [[Shroob]], Stuffwell, and Luigi carrying Baby Luigi appear as stickers. Also, a cover version of the [[Gritzy Desert]] theme returns for the [[Mushroomy Kingdom]] stage. The boss theme was [[List of Super Smash Bros. Brawl pre-release and unused content|originally]] going to be in ''Super Smash Bros Brawl'', but was removed in the final version. One of Luigi's poses in this game resembles his artwork for ''Mario & Luigi: Partners in Time''.
*''[[Super Smash Bros. Brawl]]'' - A [[Shroob]], Stuffwell, and Luigi carrying Baby Luigi appear as stickers. Also, a cover version of the [[Gritzy Desert]] theme returns for the [[Mushroomy Kingdom]] stage. The boss theme was [[List of Super Smash Bros. Brawl pre-release and unused content|originally]] going to be in ''Super Smash Bros Brawl'', but was removed in the final version. One of Luigi's poses in this game resembles his artwork for ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Bowser's Inside Story]]'' Three Shroobs appear as optional bosses. [[Junior Shrooboid]]s, [[Commander Shroob]]s, and the [[Elder Princess Shroob]] cameos in the background of that stage. Also in the audience from Fawful Theater there's a Shroob in the audience. There are some gear that has "Shroob" in the name. In the instruction manual, Mario, Luigi, and Princess Peach's artwork was reused.
*''[[Mario & Luigi: Bowser's Inside Story]]'' - Three Shroobs appear as optional bosses. [[Junior Shrooboid]]s, [[Commander Shroob]]s, and the [[Elder Princess Shroob]] cameos in the background of that stage. Also in the audience from Fawful Theater there's a Shroob in the audience. There are some gear that has "Shroob" in the name.
*''[[Mario & Luigi: Dream Team]]'' Kylie Koopa appears in this game, along with a picture of a Shroob hanging on a wall in the house where she is found.
*''[[Mario & Luigi: Dream Team]]'' - Kylie Koopa appears in this game, along with a picture of a Shroob hanging on a wall in the house where she is found.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' One of Luigi's poses in this game resembles that of his solo artwork from ''Mario & Luigi: Partners in Time''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - One of Luigi's poses in this game resembles that of his solo artwork from ''Mario & Luigi: Partners in Time''.
*''[[Mario & Luigi: Paper Jam]]'' The tutorial theme in ''Mario & Luigi: Paper Jam'' is a cover version of ''Mario & Luigi: Partners in Time''{{'}}s tutorial theme.
*''[[Mario & Luigi: Paper Jam]]'' - The tutorial theme in ''Mario & Luigi: Paper Jam'' is a cover version of ''Mario & Luigi: Partners in Time''{{'}}s tutorial theme.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' In the [[Mario Bros.' House]], there is a framed photo of a [[Shroob saucer]]. The redesigned [[Yoshi Theater (Mario & Luigi: Superstar Saga)|Yoshi Theater]] has a poster advertising a movie about a Shroob invasion. Additionally, when encountered in the new ''Minion Quest'' mode, E. Gadd mentions he is beginning to build a time machine, thus setting up for the events of ''Partners in Time''.
*''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' - In the [[Mario Bros.' House]], there is a framed photo of a [[Shroob saucer]]. The redesigned [[Yoshi Theater (Mario & Luigi: Superstar Saga)|Yoshi Theater]] has a poster advertising a movie about a Shroob invasion. Additionally, when encountered in the new ''Minion Quest'' mode, E. Gadd mentions he is beginning to build a time machine, thus setting up for the events of ''Partners in Time''.
*''[[Super Smash Bros. Ultimate]]'' Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[List of Palutena's Guidance conversations#Piranha Plant|Palutena's Guidance]] for [[Piranha Plant]].
*''[[Super Smash Bros. Ultimate]]'' - Princess Shroob returns as a [[spirit (Super Smash Bros. Ultimate)|spirit]]. [[Piranha Planet]]s and [[Elasto-Piranha]]s are mentioned in [[List of Palutena's Guidance conversations#Piranha Plant|Palutena's Guidance]] for [[Piranha Plant]].
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance.
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' - Shroobs return as enemies in this game, and in the background of Shroob Battleground some frozen Shroobs, a frozen Junior Shrooboid, a frozen Princess Shroob, and a frozen Elder Princess Shroob make a cameo appearance.
*''[[Mario & Luigi: Brothership]]'' - A block resembling a [[Warp Block (Mario & Luigi: Partners in Time)|Warp Block]] appears in this game.


==Names in other languages==
==Names in other languages==
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|KorR=Mario & Ruiji RPG 2 Sigan-ui Pateuneo
|KorR=Mario & Ruiji RPG 2 Sigan-ui Pateuneo
|KorM=Mario & Luigi RPG 2: Partners in Time
|KorM=Mario & Luigi RPG 2: Partners in Time
|ChiT=瑪利歐&路易吉RPG2<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> (Taiwanese Nintendo DS detail site)
|ChiT=瑪利歐&路易吉RPG2<ref>https://www.nintendo.tw/ds/ds_software2006.htm</ref> (Taiwanese Nintendo DS detail site)
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 2
|ChiTR=Mǎlì'ōu & Lùyìjí RPG 2
|ChiTM=Mario & Luigi RPG 2
|ChiTM=Mario & Luigi RPG 2
|ChiT2=瑪利歐&路易吉RPG2×2<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo Taiwan|language=zh-hant|accessdate=June 25, 2024}}</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2=瑪利歐&路易吉RPG2×2<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> (''Super Mario Bros.'' 35th Anniversary site)
|ChiT2R=Mǎlì'ōu & Lùyìjí RPG 2×2
|ChiT2R=Mǎlì'ōu & Lùyìjí RPG 2×2
|ChiT2M=Mario & Luigi RPG 2×2
|ChiT2M=Mario & Luigi RPG 2×2
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/armj/ Official Japanese Microsite]
*[https://www.nintendo.co.jp/ds/armj/ Official microsite]
*[https://web.archive.org/web/20160412072448/http://www.nintendo.com.au/gamesites/marioandluigi/ Official Western Microsite]
*[https://web.archive.org/web/20160412072448/http://www.nintendo.com.au/gamesites/marioandluigi/ Official Australian English microsite]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_ES.pdf European Spanish manual]
 
{{M&LPIT}}
{{M&LPIT}}
{{Super Mario games}}
{{Super Mario games}}
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{{Virtual Console}}
[[de:Mario & Luigi: Zusammen durch die Zeit]]
[[de:Mario & Luigi: Zusammen durch die Zeit]]
[[it:Mario & Luigi: Fratelli nel Tempo]]
[[it:Mario & Luigi: Fratelli nel Tempo]]

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