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'''''Mario & Luigi: Dream Team''''' (known as '''''Mario & Luigi: Dream Team Bros.''''' in European languages) is a title for the [[Nintendo 3DS]]. It is the fourth installment in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], preceded by ''[[Mario & Luigi: Bowser's Inside Story]]'' from 2009, and succeeded by ''[[Mario & Luigi: Paper Jam]]'' in 2015. The story follows [[Mario]] and [[Luigi]]'s journey on [[Pi'illo Island]] to rescue [[Princess Peach]] from [[Antasma]] and [[Bowser]] and to stop them from conquering the real world with the [[Dream Stone]]. During this journey, they find and rescue an ancient species of the island called the [[Pi'illo]]s. One Pi'illo, [[Prince Dreambert]], accompanies the brothers and [[Starlow]] in order to help them. This game is part of "[[The Year of Luigi]]," celebrating the 30th anniversary of [[Luigi]]'s debut. As such, Luigi has a much bigger role in the game than in the previous ''Mario & Luigi'' games. Many of the game's mechanics in the [[Dream World]] center around him, including [[Dreamy Luigi|Luiginary Works]], [[Luiginoid]]s, [[Luiginary Attack]]s, and [[Giant Luigi]]. ''Mario & Luigi: Dream Team'' is a graphically pivotal entry in the ''Mario & Luigi'' series, as its art style was used in every subsequent installment in the series until ''[[Mario & Luigi: Brothership]]''. The name comes from the term "dream team", a team composed of the greatest performers of a certain talent.
'''''Mario & Luigi: Dream Team''''' (known as '''''Mario & Luigi: Dream Team Bros.''''' in European languages) is a title for the [[Nintendo 3DS]]. It is the fourth installment in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], preceded by ''[[Mario & Luigi: Bowser's Inside Story]]'' from 2009, and succeeded by ''[[Mario & Luigi: Paper Jam]]'' in 2015. The story follows [[Mario]] and [[Luigi]]'s journey on [[Pi'illo Island]] to rescue [[Princess Peach]] from [[Antasma]] and [[Bowser]] and to stop them from conquering the real world with the [[Dream Stone]]. During this journey, they find and rescue an ancient species of the island called the [[Pi'illo]]s. One Pi'illo, [[Prince Dreambert]], accompanies the brothers and [[Starlow]] in order to help them. This game is part of "[[The Year of Luigi]]," celebrating the 30th anniversary of [[Luigi]]'s debut. As such, Luigi has a much bigger role in the game than in the previous ''Mario & Luigi'' games. Many of the game's mechanics in the [[Dream World]] center around him, including [[Dreamy Luigi|Luiginary Works]], [[Luiginoid]]s, [[Luiginary Attack]]s, and [[Giant Luigi]]. ''Mario & Luigi: Dream Team'' is a graphically pivotal entry in the ''Mario & Luigi'' series, as its art style was used in every subsequent installment in the series until ''[[Mario & Luigi: Brothership]]''. The name comes from the term "dream team", a team composed of the greatest performers of a certain talent.
==Story==
==Story==
[[File:M&LDT shot invitation.png|thumb|left|The invitation to [[Pi'illo Island]]]]
[[File:M&LDT shot invitation.png|thumb|left|The invitation to [[Pi'illo Island]]]]
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The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
===Battle system===
===Battle system===
The battle system in the overworld is similar to those in previous titles. Initially, Mario has higher BP, POW, and Speed, while Luigi has more HP, DEF and Stache than his brother, like in other games in the series. The battle system in Dream World is different, as Mario fights merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. On the other hand, Mario is the only one who takes damage, while Luigi is completely unharmable. As such, just Mario being KO'd is enough to result in a Game Over.
The battle system in the overworld is similar to those in previous titles. Initially, Mario has higher BP, POW, and Speed, while Luigi has more HP, DEF and Stache than his brother, like in other games in the series. The battle system in Dream World is different, as Mario fights merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. On the other hand, Mario is the only one who takes damage, while Luigi is completely unharmable. As such, just Mario being KO'd is enough to result in a Game Over.
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During battle, Mario and Luigi can fill up the Badge gauge by attacking enemies, with more successful attacks filling up the gauge faster. Bros. and Luiginary attacks fill it up even faster than normal attacks. When the gauge is full, a Badge Effect will take up a Badge Slot. Badges can be swapped out in and out of battle, although the Badge gauge will reset. Below is a list of all Badge combinations.
During battle, Mario and Luigi can fill up the Badge gauge by attacking enemies, with more successful attacks filling up the gauge faster. Bros. and Luiginary attacks fill it up even faster than normal attacks. When the gauge is full, a Badge Effect will take up a Badge Slot. Badges can be swapped out in and out of battle, although the Badge gauge will reset. Below is a list of all Badge combinations.
{|style="text-align:center;width:100%"class=wikitable
 
{|style="text-align: center; width: 100%" class=wikitable
!Badge
!Badge
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
!width="16%"|Starter Badge{{anchor|Starter Badge}}<br>[[File:M&LDT Starter Badge.png]]
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{{main|Expert Challenges}}
{{main|Expert Challenges}}
[[Expert Challenges]] are unlocked during the [[Smoldergeist]] battle. They are battle-exclusive challenges that have different set conditions. Completing an Expert Challenge awards points. Reaching specific point requirements will award Mario and Luigi special gear. There are a total of 111 Expert Challenges in the game. Below are the rewards gained from completing the challenges, as well as the challenges themselves.
[[Expert Challenges]] are unlocked during the [[Smoldergeist]] battle. They are battle-exclusive challenges that have different set conditions. Completing an Expert Challenge awards points. Reaching specific point requirements will award Mario and Luigi special gear. There are a total of 111 Expert Challenges in the game. Below are the rewards gained from completing the challenges, as well as the challenges themselves.
====Rewards====
====Rewards====
{|style="text-align:center"class=wikitable width=40%
{|style="text-align:center" class=wikitable width=40%
!width=10%|Point requirement
!width=10%|Point requirement
!width=30%|Reward
!width=30%|Reward
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===Pi'illos===
===Pi'illos===
{{main|Pi'illo}}
{{main|Pi'illo}}
Pi'illos are inhabitants of Pi'illo Island that became petrified due to Antasma destroying the Dark Stone. Some Pi'illos are mandatory to rescue, but many are optional. After saving Eldream in Mushrise Park, he will offer rewards to the brothers when they have rescued enough Pi'illos. Below is a list of all rewards that can be obtained by saving Pi'illos.
Pi'illos are inhabitants of Pi'illo Island that became petrified due to Antasma destroying the Dark Stone. Some Pi'illos are mandatory to rescue, but many are optional. After saving Eldream in Mushrise Park, he will offer rewards to the brothers when they have rescued enough Pi'illos. Below is a list of all rewards that can be obtained by saving Pi'illos.
{|class=wikitable style="text-align:center"
{|class=wikitable style="text-align:center"
!Gift
!Gift
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===Status effects===
===Status effects===
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats while others prevent them from attacking. In this game, there is no Poison effect like the previous entries of the ''Mario & Luigi'' series. Those which raise and lower stats stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.
Status effects can be caused by enemy attacks, items, Bros. Attacks, or the attributes of equipped gear. Some increase/decrease Mario and Luigi's stats while others prevent them from attacking. In this game, there is no Poison effect like the previous entries of the ''Mario & Luigi'' series. Those which raise and lower stats stack with all other status effects with the exception of raising a currently lowered stat (or vice versa). All of these effects can be cured with a Refreshing Herb.
{|width=100% class=wikitable style="text-align:center"
{|width=100% class=wikitable style="text-align:center"
!width=7%|Status
!width=7%|Status
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===Luiginary Works===
===Luiginary Works===
Luiginary Works are special abilities found in the [[Dream World]]. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.
Luiginary Works are special abilities found in the [[Dream World]]. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controlled by the sleepy Luigi, with Starlow's help. As said by Prince Dreambert, the Luiginary Works are the objects of connection between the real world and the Dream World.
{|style="text-align:center;width:100%"class=wikitable
{|style="text-align: center; width: 100%" class=wikitable
|-
|-
!Name!!width=20%|Image!!colspan="3"|Description!!Locations present
!Name!!width=20%|Image!!colspan="3"|Description!!Locations present
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====Names in other languages====
====Names in other languages====
{{foreign names
{{foreign names
|Jap=レンドーパーツ<ref>{{cite|date=2013|title=''Mario & Luigi: Dream Team Bros.'' instruction booklet|format=PDF|url=www.nintendo.co.jp/3ds/aymj/files/pdf/man_aymj_00.pdf|publisher=Nintendo|language=ja|page=16}}</ref>
|Jap=レンドーパーツ<ref>{{cite|date=2013|language=ja|publisher=Nintendo|title=''Mario & Luigi: Dream Team Bros.'' instruction booklet|format=PDF|url=www.nintendo.co.jp/3ds/aymj/files/pdf/man_aymj_00.pdf|page=16}}</ref>
|JapR=Rendō Pātsu
|JapR=Rendō Pātsu
|JapM=Stylistic variant of「連動パーツ」(''rendō pātsu'', interlocking parts)
|JapM=Stylistic variant of「連動パーツ」(''rendō pātsu'', interlocking parts)
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{{main|Rank#Mario & Luigi: Dream Team}}
{{main|Rank#Mario & Luigi: Dream Team}}
At specific levels, Mario and Luigi will rank up, like in ''Mario & Luigi: Bowser's Inside Story''. Unlike its predecessor however, the player will be allowed to choose a Rank-Up bonus rather than receiving a set reward. Different Rank-Up bonuses are unlocked at later ranks. Upon reaching Rainbow Rank, the player will be able to choose an additional Rank-Up bonus. Below are the different types of ranks in the game, followed by a list of all Rank-Up bonuses.
At specific levels, Mario and Luigi will rank up, like in ''Mario & Luigi: Bowser's Inside Story''. Unlike its predecessor however, the player will be allowed to choose a Rank-Up bonus rather than receiving a set reward. Different Rank-Up bonuses are unlocked at later ranks. Upon reaching Rainbow Rank, the player will be able to choose an additional Rank-Up bonus. Below are the different types of ranks in the game, followed by a list of all Rank-Up bonuses.
*Shroom Rank (default)
*Shroom Rank (default)
*Shell Rank (Level 8)
*Shell Rank (Level 8)
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*Star Rank (Level 26)
*Star Rank (Level 26)
*Rainbow Rank (Level 40)
*Rainbow Rank (Level 40)
:'''Rank-Up Bonuses'''
:'''Rank-Up Bonuses'''
{|width=100% class=wikitable style="text-align:center"
{|width=100% class=wikitable style="text-align:center"
!width=10%|Bonus
!width=10%|Bonus
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===List of Bros. Attacks===
===List of Bros. Attacks===
{|width=100% class=wikitable style="text-align:center"
{|width=100% class=wikitable style="text-align: center"
!colspan=7|Mario
! colspan=7|Mario
|-
|-
!width=8%|Bros. Attack
!width=8%|Bros. Attack
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|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|-
|-
!colspan=7|Luigi
! colspan=7 |Luigi
|-
|-
!Bros. Attack
!Bros. Attack
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|align="center"|[[Dreamy Somnom Woods]] ([[Ultibed]] Dreampoint)
|align="center"|[[Dreamy Somnom Woods]] ([[Ultibed]] Dreampoint)
|}
|}
<small>* - Mandatory Luiginary Attack.</small>
<small>* - Mandatory Luiginary Attack.</small>


===Giant Luigi's Bros. Attacks===
===Giant Luigi's Bros. Attacks===
{|style="text-align:center;width:85%;margin:0 auto"class=wikitable
{| style="text-align: center; width: 85%; margin: 0 auto" class=wikitable
!width="1%"|Bros. Attack
!width="1%"|Bros. Attack
!width="1%"|Image
!width="1%"|Image
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===Blocks and Coins===
===Blocks and Coins===
This is a list of the different kinds of blocks that can be found in the game. For a complete list of [[? Block]]s and their locations in the real world, see [[List of real world blocks in Mario & Luigi: Dream Team]]. For a list covering the blocks found in the Dream World, see [[List of dream world blocks in Mario & Luigi: Dream Team]].
This is a list of the different kinds of blocks that can be found in the game. For a complete list of [[? Block]]s and their locations in the real world, see [[List of real world blocks in Mario & Luigi: Dream Team]]. For a list covering the blocks found in the Dream World, see [[List of dream world blocks in Mario & Luigi: Dream Team]].
{{content description
{{content description
|name1=[[? Block]]s
|name1=[[? Block]]s
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{{main|List of beanholes in Mario & Luigi: Dream Team}}
{{main|List of beanholes in Mario & Luigi: Dream Team}}
[[Bean]]s return in this game. They serve the same purpose they had in ''Mario & Luigi: Bowser's Inside Story'', increasing the stats of Mario and Luigi when they eat one. They are marked as Xs in the ground, and are only found in the real world. Mario can rise up from the ground beneath them to dig them up. There are also DX versions of all beans, which raise the respective stat by three points instead of one. Below is a list of all kinds of beans found in the game.
[[Bean]]s return in this game. They serve the same purpose they had in ''Mario & Luigi: Bowser's Inside Story'', increasing the stats of Mario and Luigi when they eat one. They are marked as Xs in the ground, and are only found in the real world. Mario can rise up from the ground beneath them to dig them up. There are also DX versions of all beans, which raise the respective stat by three points instead of one. Below is a list of all kinds of beans found in the game.
*[[File:Heart Bean.png]] '''Heart Beans:''' Pink beans that increase a bro's HP.
*[[File:Heart Bean.png]] '''Heart Beans:''' Pink beans that increase a bro's HP.
*[[File:Bros Bean.png]] '''Bros. Beans:''' Green beans that increase a bro's BP.
*[[File:Bros Bean.png]] '''Bros. Beans:''' Green beans that increase a bro's BP.
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{{main|List of shops in Mario & Luigi: Dream Team}}
{{main|List of shops in Mario & Luigi: Dream Team}}
Throughout Pi'illo Island and its Dream Worlds are many shops. Most of them offer [[Pi'i-latte]]s, which fully restore the HP and BP of Mario and Luigi for the cost of ten coins. The only shop to not offer Pi'i-lattes is the Dreamy Pi'illo Castle shop. To access Driftwood Shore's Gold Shop, Mario and Luigi must be Rainbow Rank. Below is a list of all shops in the game. Shops marked with an asterisk are an item shop in addition to being a gear shop.
Throughout Pi'illo Island and its Dream Worlds are many shops. Most of them offer [[Pi'i-latte]]s, which fully restore the HP and BP of Mario and Luigi for the cost of ten coins. The only shop to not offer Pi'i-lattes is the Dreamy Pi'illo Castle shop. To access Driftwood Shore's Gold Shop, Mario and Luigi must be Rainbow Rank. Below is a list of all shops in the game. Shops marked with an asterisk are an item shop in addition to being a gear shop.
*[[Pi'illo Castle]] shop
 
*[[Dreamy Pi'illo Castle]] shop *
* [[Pi'illo Castle]] shop
*[[Mushrise Park]] shop
* [[Dreamy Pi'illo Castle]] shop *
*[[Dreamy Mushrise Park]] shop *
* [[Mushrise Park]] shop
*[[Dozing Sands]] shop
* [[Dreamy Mushrise Park]] shop *
*[[Dreamy Dozing Sands]] shop *
* [[Dozing Sands]] shop
*[[Wakeport]]
* [[Dreamy Dozing Sands]] shop *
*[[Dreamy Wakeport]] shop *
* [[Wakeport]]
*[[Mount Pajamaja]] shop
* [[Dreamy Wakeport]] shop *
*[[Dreamy Mount Pajamaja]] *
* [[Mount Pajamaja]] shop
*[[Driftwood Shore]] shops (silver and gold)
* [[Dreamy Mount Pajamaja]] *
*[[Dreamy Driftwood Shore]] shop *
* [[Driftwood Shore]] shops (silver and gold)
*[[Neo Bowser Castle]] shop
* [[Dreamy Driftwood Shore]] shop *
*[[Dreamy Neo Bowser Castle]] shop *
* [[Neo Bowser Castle]] shop
* [[Dreamy Neo Bowser Castle]] shop *


==Sidequests==
==Sidequests==
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{{main|Mad Skillathon}}
{{main|Mad Skillathon}}
Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like the [[Cholesteroad]] in ''Mario and Luigi: Bowser's Inside Story'' in the sense that it is a Bros. Attack endurance game. Below is a list of all Bros. Attack challenges and their rewards. After an S rank is earned in all the challenges, the Pro Wear is awarded.
Upon Mario and Luigi's first visit to Wakeport, they may come across a Shelltop on a stand, apparently hosting an event known as the Mad Skillathon, a contest for those with skills, with rewards included. Mario and Luigi, after a short conversation, decide to take part using their Bros. Attacks, as the Shelltop counted those as skills. The Mad Skillathon is much like the [[Cholesteroad]] in ''Mario and Luigi: Bowser's Inside Story'' in the sense that it is a Bros. Attack endurance game. Below is a list of all Bros. Attack challenges and their rewards. After an S rank is earned in all the challenges, the Pro Wear is awarded.
{|width=100% class=wikitable style="text-align:center"
{|width=100% class=wikitable style="text-align:center"
!align="center"|Bros. Attack
!align="center"|Bros. Attack
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The game received aggregately positive reviews, with praise for its graphical style, gameplay, humorous presentation, story and characters, although its overuse of tutorials received criticism, which led to the next titles (remakes included) to add a Guide feature. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series up to that point by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials.<ref>{{cite|author=Kupra, Daniel|date=July 11, 2013|url=www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review|title=''Mario & Luigi: Dream Team'' Review|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.
The game received aggregately positive reviews, with praise for its graphical style, gameplay, humorous presentation, story and characters, although its overuse of tutorials received criticism, which led to the next titles (remakes included) to add a Guide feature. Both Gamespot and IGN gave the game an 8/10, although it is the lowest review in the series up to that point by both of them. The reasons for this were that IGN believed that the overworld was less appealing than the Dream World and that the game's intro was sluggish and saturated with tutorials.<ref>{{cite|author=Kupra, Daniel|date=July 11, 2013|url=www.ign.com/articles/2013/07/12/mario-luigi-dream-team-review|title=''Mario & Luigi: Dream Team'' Review|publisher=IGN|accessdate=June 25, 2024|language=en}}</ref> GameXplain on the other hand believes that the game is fun, despite its minor flaws, and that it lives up to the other installments in the series; the game was given 4 1/2 stars out of 5.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''The classy combat and quirky characters combined with a levelling system, ranking system, gear to upgrade, and collectible badges and puzzle pieces that offer up new powers make Dream Team a rich RPG. It's also laugh-out-loud funny, even more so if you're a fan of Mario games thanks to some wonderfully self-aware jokes. And while the core combat system and feel of the game remain largely unchanged from previous games in the series, the dream sections with their Luigi-based silliness add just enough to keep things feeling fresh. Mario & Luigi Dream Team is more refinement than reinvention, then, but boy is it a lot of fun.''"
|align="left"|"''The classy combat and quirky characters combined with a levelling system, ranking system, gear to upgrade, and collectible badges and puzzle pieces that offer up new powers make Dream Team a rich RPG. It's also laugh-out-loud funny, even more so if you're a fan of Mario games thanks to some wonderfully self-aware jokes. And while the core combat system and feel of the game remain largely unchanged from previous games in the series, the dream sections with their Luigi-based silliness add just enough to keep things feeling fresh. Mario & Luigi Dream Team is more refinement than reinvention, then, but boy is it a lot of fun.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|description1=Plays on the title screen
|description1=Plays on the title screen
|length1=0:30
|length1=0:30
|file2=M&LDT Zeeppelin Sightseeing Tour.oga
|file2=M&LDT Zeeppelin Sightseeing Tour.oga
|title2=Zeeppelin Sightseeing Tour
|title2=Zeeppelin Sightseeing Tour
|description2=Plays during the cutscene before tutorial battle
|description2=Plays during the cutscene before tutorial battle
|length2=0:30
|length2=0:30
|file3=M&LDT Victory in the Dream World.oga
|file3=M&LDT Victory in the Dream World.oga
|title3=Victory in the Dream World
|title3=Victory in the Dream World
|description3=Plays during fights in the dream world
|description3=Plays during fights in the dream world
|length3=0:30
|length3=0:30
|file4=M&LDT Dream's Forbidden Depths.oga
|file4=M&LDT Dream's Forbidden Depths.oga
|title4=Dream's Forbidden Depths
|title4=Dream's Forbidden Depths
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*''[[Super Mario Sunshine]]'': Bowser Jr. uses his paintbrush as an attack. Also, the credits pictures are similar to this game's; showing Mario and Co. enjoying a vacation.
*''[[Super Mario Sunshine]]'': Bowser Jr. uses his paintbrush as an attack. Also, the credits pictures are similar to this game's; showing Mario and Co. enjoying a vacation.
*''[[Mario & Luigi: Superstar Saga]]'': [[Popple]] and other [[Beanish]] characters appear in this game. [[Queen Bean]] makes a cameo in the Wakeport trading quest with one of the items being a photo of her. Part of Driftwood Shore's theme is a cover of [[Oho Oasis]]'s music. The way the Mario Bros. get to Big Massif's Hooraws by having to go through their own puzzle-filled sections in Dreamy Wakeport is similar to how the Koopalings in Bowser's Castle were reached in the first game. When fighting Bowser Jr., he may summon two Shy Guys to carry a fiery rope that the brothers have to jump over to dodge in the same manner as the [[Border Bro]]s in ''Superstar Saga''. In this game, Somnom Woods serves as the penultimate area after collecting all the vital pieces of the Ultibed, just like how [[Joke's End]] was the second-to-last area to visit after collecting all the pieces of the [[Beanstar]]. Also, when perched on the Luiginary Stack, Mario's standing pose is his battle pose in ''Superstar Saga''. A singing Shelltop in Dozing Sands mentions [[Hoohoo Mountain]]. Some elements of the battle theme are used from this game.
*''[[Mario & Luigi: Superstar Saga]]'': [[Popple]] and other [[Beanish]] characters appear in this game. [[Queen Bean]] makes a cameo in the Wakeport trading quest with one of the items being a photo of her. Part of Driftwood Shore's theme is a cover of [[Oho Oasis]]'s music. The way the Mario Bros. get to Big Massif's Hooraws by having to go through their own puzzle-filled sections in Dreamy Wakeport is similar to how the Koopalings in Bowser's Castle were reached in the first game. When fighting Bowser Jr., he may summon two Shy Guys to carry a fiery rope that the brothers have to jump over to dodge in the same manner as the [[Border Bro]]s in ''Superstar Saga''. In this game, Somnom Woods serves as the penultimate area after collecting all the vital pieces of the Ultibed, just like how [[Joke's End]] was the second-to-last area to visit after collecting all the pieces of the [[Beanstar]]. Also, when perched on the Luiginary Stack, Mario's standing pose is his battle pose in ''Superstar Saga''. A singing Shelltop in Dozing Sands mentions [[Hoohoo Mountain]]. Some elements of the battle theme are used from this game.
*''[[Mario & Luigi: Partners in Time]]'': The [[Ball Hop]] Bros. Move looks similar to [[Bro Ball|Bros. Ball]], though Ball Hop functions differently.. When Bowser is possessed by Antasma, he resembles [[Shrowser]]. [[Kylie Koopa]] also reappears along with a picture of a [[Shroob]].
*''[[Mario & Luigi: Partners in Time]]'': The [[Ball Hop]] Bros. Move looks similar to [[Bros. Ball]], though Ball Hop functions differently.. When Bowser is possessed by Antasma, he resembles [[Shrowser]]. [[Kylie Koopa]] also reappears along with a picture of a [[Shroob]].
*''[[New Super Mario Bros.]]'' series: The sound effects for collecting [[Red Coins]] including the timer are the same as in these games.
*''[[New Super Mario Bros.]]'' series: The sound effects for collecting [[Red Coins]] including the timer are the same as in these games.
*''[[Mario & Luigi: Bowser's Inside Story]]'': Badges are similar to the ones from this game. [[Starlow]], [[Broque Monsieur]], [[Broque Madame]], [[Broggy]], [[Private Goomp]], [[Corporal Paraplonk]], and [[Sergeant Guy]] return as well. Bowser's theme is reused. The [[Banzai Bill Cannon]] re-appears as a prop during the battle with [[Elite Trio|Private Goomp, Corporal Paraplonk and Sergeant Guy]]. Bowser's first boss fight has two attacks based on his abilities in this game, namely his [[Spike Ball (move)|Spike Ball]] and [[Punch]]. and he uses the inhaling power he received in this game during cutscenes. When Giant Luigi fights giant Bowser in Dreamy Neo Bowser Castle, he references his giant battles from this game, and also says "SHOWTIME!" before the fight begins. The [[Earthwake]] battle is similar to the [[Tower of Yikk]] battle. The Mario icon on the Dreamy Mushrise Park pipe map is taken directly from this game. When achieving an "Excellent" with the [[Bye-Bye Cannon]], Mario and Luigi both have similar poses to when they level up in this game.  
*''[[Mario & Luigi: Bowser's Inside Story]]'': Badges are similar to the ones from this game. [[Starlow]], [[Broque Monsieur]], [[Broque Madame]], [[Broggy]], [[Private Goomp]], [[Corporal Paraplonk]], and [[Sergeant Guy]] return as well. Bowser's theme is reused. The [[Banzai Bill Cannon]] re-appears as a prop during the battle with [[Elite Trio|Private Goomp, Corporal Paraplonk and Sergeant Guy]]. Bowser's first boss fight has two attacks based on his abilities in this game, namely his [[Spike Ball (move)|Spike Ball]] and [[Punch]]. and he uses the inhaling power he received in this game during cutscenes. When Giant Luigi fights giant Bowser in Dreamy Neo Bowser Castle, he references his giant battles from this game, and also says "SHOWTIME!" before the fight begins. The [[Earthwake]] battle is similar to the [[Tower of Yikk]] battle. The Mario icon on the Dreamy Mushrise Park pipe map is taken directly from this game. When achieving an "Excellent" with the [[Bye-Bye Cannon]], Mario and Luigi both have similar poses to when they level up in this game.  
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*[https://www.nintendo.com/en-gb/Games/Nintendo-3DS-games/Mario-Luigi-Dream-Team-Bros-762456.html Official European English website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-3DS-games/Mario-Luigi-Dream-Team-Bros-762456.html Official European English website]
*[https://web.archive.org/web/20130812135207/http://gamesites.nintendo.com.au/mario-and-luigi-dream-team-bros/ Official Oceanian website]
*[https://web.archive.org/web/20130812135207/http://gamesites.nintendo.com.au/mario-and-luigi-dream-team-bros/ Official Oceanian website]
{{M&LDT}}
{{M&LDT}}
{{Super Mario games}}
{{Super Mario games}}

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