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The Mario RPGs exhibit more continuity, often referencing events from past games. These RPGs typically do not have significant input from Miyamoto and are developed by teams such as [[Square Enix|Square]], [[Intelligent Systems]], and [[AlphaDream]]. In the Mario & Luigi series for example, [[Fawful]] is a minion in the first game, a miserable beggar hiding beneath Peach's castle in the second, and a newly-reformed main antagonist in the third. [[Paper Mario]] itself has [[Luigi's Diary]] make specific mention to the [[Mario Party]], [[Mario Tennis (series)|Mario Tennis]], and [[Mario Golf (series)|Mario Golf]] games. Additionally, the diary provides background setup for [[Luigi's Mansion]] and contributes to Luigi's future characterization as being cowardly and afraid of ghosts in later games. [[Lady Bow]], one of Mario's partners in Paper Mario and her butler [[Bootler]] reappear in [[Paper Mario: The Thousand-Year Door]]. Most of the inconsistencies are between the various sub-series (Mario shrinks when hit in the 2D platformers but loses health normally in the 3D ones and the RPGs), but often the subseries aren't even consistent with themselves: The area surrounding Peach's Castle in [[Mario & Luigi: Bowser's Inside Story]] looks almost nothing like it does in [[Mario & Luigi: Partners in Time|Mario & Luigi: Partners in Time]]. [[Kylie Koopa]] from the latter game is a denizen of the past but appears in the present in [[Mario & Luigi: Dream Team|Mario & Luigi: Dream Team]] and doesn't appear to have aged a day. Mario in Paper Mario: The Thousand-Year Door and [[Super Mario Galaxy|Super Mario Galaxy]] could breathe in outer space and move in 3D normally, but in [[Super Paper Mario]] he needs a space helmet and a special ability, respectively. | The Mario RPGs exhibit more continuity, often referencing events from past games. These RPGs typically do not have significant input from Miyamoto and are developed by teams such as [[Square Enix|Square]], [[Intelligent Systems]], and [[AlphaDream]]. In the Mario & Luigi series for example, [[Fawful]] is a minion in the first game, a miserable beggar hiding beneath Peach's castle in the second, and a newly-reformed main antagonist in the third. [[Paper Mario]] itself has [[Luigi's Diary]] make specific mention to the [[Mario Party]], [[Mario Tennis (series)|Mario Tennis]], and [[Mario Golf (series)|Mario Golf]] games. Additionally, the diary provides background setup for [[Luigi's Mansion]] and contributes to Luigi's future characterization as being cowardly and afraid of ghosts in later games. [[Lady Bow]], one of Mario's partners in Paper Mario and her butler [[Bootler]] reappear in [[Paper Mario: The Thousand-Year Door]]. Most of the inconsistencies are between the various sub-series (Mario shrinks when hit in the 2D platformers but loses health normally in the 3D ones and the RPGs), but often the subseries aren't even consistent with themselves: The area surrounding Peach's Castle in [[Mario & Luigi: Bowser's Inside Story]] looks almost nothing like it does in [[Mario & Luigi: Partners in Time|Mario & Luigi: Partners in Time]]. [[Kylie Koopa]] from the latter game is a denizen of the past but appears in the present in [[Mario & Luigi: Dream Team|Mario & Luigi: Dream Team]] and doesn't appear to have aged a day. Mario in Paper Mario: The Thousand-Year Door and [[Super Mario Galaxy|Super Mario Galaxy]] could breathe in outer space and move in 3D normally, but in [[Super Paper Mario]] he needs a space helmet and a special ability, respectively. | ||
The [[Donkey Kong (series)|Donkey Kong series]] shares a universe with the Mario series, and has elements of negative continuity, like the island where the Kong family lives changing its design across the games. However, the games have elements of continuity, like the SNES trilogy games sharing references, especially in the GBA remakes where more plot is featured in the main game. [[Donkey Kong Country: Tropical Freeze]] features many continuity nods to [[Donkey Kong Country Returns]] and some to the SNES Trilogy. Furthermore, [[Wrinkly Kong]] dies beteen the events of [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3: Dixie Kong's Double Trouble!]] and [[Donkey Kong 64|Donkey Kong 64]] staying dead never being resurrected. There's even confusion regarding [[Cranky Kong]]'s identity, on whether he's even [[Donkey Kong]]'s grandfather or father. Matthew Fogel, the writer of the [[The Super Mario Bros. Movie]] went with the | The [[Donkey Kong (series)|Donkey Kong series]] shares a universe with the Mario series, and has elements of negative continuity, like the island where the Kong family lives changing its design across the games. However, the games have elements of continuity, like the SNES trilogy games sharing references, especially in the GBA remakes where more plot is featured in the main game. [[Donkey Kong Country: Tropical Freeze]] features many continuity nods to [[Donkey Kong Country Returns]] and some to the SNES Trilogy. Furthermore, [[Wrinkly Kong]] dies beteen the events of [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3: Dixie Kong's Double Trouble!]] and [[Donkey Kong 64|Donkey Kong 64]] staying dead never being resurrected. There's even confusion regarding [[Cranky Kong]]'s identity, on whether he's even [[Donkey Kong]]'s grandfather or father. Matthew Fogel, the writer of the [[The Super Mario Bros. Movie]] went with the latter. Of course these games were developed by [[Rare Ltd.|Rare]] and [[Retro Studios]], and they lack Miyamoto's input. | ||
In [[Sonic]]'s case, there is a clear defined continuity because there is an official [https://sonic.fandom.com/wiki/Sonic_canon Sonic canon]. [https://en.wikipedia.org/wiki/Ian_Flynn Ian Flynn] has used his podcast, the Bumblekast, to answer fan questions about anything, including questions regarding canon. Flynn, who has contributed to various Sonic media including comics, TV, and video games, has indeed acknowledged the existence of a canon for the Sonic series. Additionally, Sonic community manager, [https://sonic.fandom.com/wiki/Katie_Chrzanowski Katie Chrzanowski], put out a statement on Twitter saying: "In the past few years, we've been looking at the entire universe of Sonic and how things tie together canonically for the future." "[[Sega]] put together a small team of us internally... we're working on making the universe and stories more meaningfully connected." You can read her full statement [https://twitter.com/KatieChrz/status/1591569833195606018?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1591569834760105984%7Ctwgr%5Eca5b2a587b65cd66a44fdbeeec4c4acb45e3d973%7Ctwcon%5Es2_&ref_url=https%3A%2F%2Fwww.eurogamer.net%2Fsega-hiring-sonic-l here]. No spokesperson for Nintendo has ever made a statement like that. | In [[Sonic]]'s case, there is a clear defined continuity because there is an official [https://sonic.fandom.com/wiki/Sonic_canon Sonic canon]. [https://en.wikipedia.org/wiki/Ian_Flynn Ian Flynn] has used his podcast, the Bumblekast, to answer fan questions about anything, including questions regarding canon. Flynn, who has contributed to various Sonic media including comics, TV, and video games, has indeed acknowledged the existence of a canon for the Sonic series. Additionally, Sonic community manager, [https://sonic.fandom.com/wiki/Katie_Chrzanowski Katie Chrzanowski], put out a statement on Twitter saying: "In the past few years, we've been looking at the entire universe of Sonic and how things tie together canonically for the future." "[[Sega]] put together a small team of us internally... we're working on making the universe and stories more meaningfully connected." You can read her full statement [https://twitter.com/KatieChrz/status/1591569833195606018?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1591569834760105984%7Ctwgr%5Eca5b2a587b65cd66a44fdbeeec4c4acb45e3d973%7Ctwcon%5Es2_&ref_url=https%3A%2F%2Fwww.eurogamer.net%2Fsega-hiring-sonic-l here]. No spokesperson for Nintendo has ever made a statement like that. |