Editing Mario's Time Machine (PC)
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==Gameplay== | ==Gameplay== | ||
[[File:MariosTimeMachineMario.png|thumb|left|140px|Mario time traveling]] | [[File:MariosTimeMachineMario.png|thumb|left|140px|Mario time traveling]] | ||
The central hub of ''Mario's Time Machine'' is the museum within [[Bowser's Castle|Bowser's castle]]. The museum is three floors high, and on each floor lies five artifacts, giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting [[mushroom]]s and avoiding hazards | The central hub of ''Mario's Time Machine'' is the museum within [[Bowser's Castle|Bowser's castle]]. The museum is three floors high, and on each floor lies five artifacts, giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting [[mushroom]]s and avoiding hazards. | ||
When the player arrives in the time period, he must explore and converse with the various residents that live there. In doing so, the player learns about the artifact, the time period, and the person associated with it. To get more information, the player must receive items that some residents possess and give them to others in order to satisfy their needs. For example, in Vienna, one resident will complain about the heat until Mario retrieves a fan and hands it to the person, who will then continue to give information. After the player has talked to everyone, the player fills out a History answer sheet. The answer sheet consists of a two-page biography about the person associated with the artifact and the time period, with blanks replacing several words. The player must use the information they received to correctly fill in the blanks. If the player fills in the wrong answer more than twice, they are forced back into the present; if they succeed, Mario can return the artifact to its owner and return back to the present. After all of the artifacts on a floor have been returned, Mario moves upward to the next floor. | When the player arrives in the time period, he must explore and converse with the various residents that live there. In doing so, the player learns about the artifact, the time period, and the person associated with it. To get more information, the player must receive items that some residents possess and give them to others in order to satisfy their needs. For example, in Vienna, one resident will complain about the heat until Mario retrieves a fan and hands it to the person, who will then continue to give information. After the player has talked to everyone, the player fills out a History answer sheet. The answer sheet consists of a two-page biography about the person associated with the artifact and the time period, with blanks replacing several words. The player must use the information they received to correctly fill in the blanks. If the player fills in the wrong answer more than twice, they are forced back into the present; if they succeed, Mario can return the artifact to its owner and return back to the present. After all of the artifacts on a floor have been returned, Mario moves upward to the next floor. |