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'''''Mario's Time Machine''''', stylised as '''''Mario's Time Machine!''''' on the title screen, is an [[Genre#Educational|educational]] game developed by [[Radical Entertainment]] that was released for the [[Nintendo Entertainment System|NES]] in June 1994.<ref name=List/> It is the successor to ''[[Mario is Missing! (Nintendo Entertainment System)|Mario is Missing!]]'' It is intended to teach younger players basic world history and was the last game in the [[Mario Discovery (series)|''Mario Discovery'']] series. This game is mostly based on ''[[Super Mario World]]'', which was a common theme of the ''[[Mario Discovery (series)|Mario Discovery]]'' series and ''Super Mario'' educational games.
'''''Mario's Time Machine''''', stylised as '''''Mario's Time Machine!''''', is an [[Genre#Educational|educational]] game developed by [[Radical Entertainment]] that was released for the [[Nintendo Entertainment System|NES]] in June 1994.<ref name=List/> It is the successor to ''[[Mario is Missing!]]'' It is intended to teach younger players basic world history and was the last game in the [[Mario Discovery (series)|''Mario Discovery'']] series. This game is mostly based on ''[[Super Mario World]]'', which was a common theme of the ''[[Mario Discovery (series)|Mario Discovery]]'' series and ''Super Mario'' educational games.


==Story==
==Story==
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==Gameplay==
==Gameplay==
[[File:Mario In Mario's Time Machine (NES).png|frame|left]]
[[File:Mario In Mario's Time Machine (NES).png|frame|left]]
Unlike ''Mario is Missing!'', the NES release is virtually a different game with little resemblance to its previous incarnations, traveling to very different time periods and restoring entirely different objects. Bowser's Museum is largely a hall with seven doors ending with Bowser's chamber. Behind each door is a ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game involving [[Koopa Troopa|Koopa]]s with a unique item that can be acquired if Mario defeats all of them. The Timulator is in the bottom center of each room, and it is a [[Warp Pipe]] with a transparent box. Inside the Timulator, Mario can select pre-determined time periods rather than input them manually, although the location is not disclosed. Once warped across time and space, Mario will arrive at a short platforming land with enemies (Koopas, [[Bodyslam Koopa]]s, and [[Walking Turnip]]s) and occasionally indigenous inhabitants of the time period. There are also [[Message Block|information box]]es which describe the location. Mario must take the item acquired in the mini-game and return it to the appropriate spot - if it is in the incorrect place then it will return to the clutches of the Koopas via a [[Bird (Mario's Time Machine)|bird]] (or [[UFO|flying saucer]] when on the [[moon]]), but if Mario is right then he will complete that area. There are two artifacts in each door, so Mario must enter a door at least twice before he can close that section of the museum. After all the doors of the museum are cleared, the deeper part of the castle is available after Mario passes a random History Test about what he's learned. After beating Bowser, a key will be released and Mario will free Yoshi from his cage. In the end, Mario and Yoshi pose next to a saddened, crying Bowser.
Unlike ''[[Mario is Missing!]]'', the NES release is virtually a different game with little resemblance to its previous incarnations, traveling to very different time periods and restoring entirely different objects. Bowser's Museum is largely a hall with seven doors ending with Bowser's chamber. Behind each door is a ''[[Mario Bros. (game)|Mario Bros.]]''-style mini-game involving [[Koopa Troopa|Koopa]]s with a unique item that can be acquired if Mario defeats all of them. The Timulator is in the bottom center of each room, and it is a [[Warp Pipe]] with a transparent box. Inside the Timulator, Mario can select pre-determined time periods rather than input them manually, although the location is not disclosed. Once warped across time and space, Mario will arrive at a short platforming land with enemies (Koopas, [[Bodyslam Koopa]]s, and [[Walking Turnip]]s) and occasionally indigenous inhabitants of the time period. There are also [[Message Block|information box]]es which describe the location. Mario must take the item acquired in the mini-game and return it to the appropriate spot - if it is in the incorrect place then it will return to the clutches of the Koopas via a [[Bird (Mario's Time Machine)|bird]] (or [[UFO|flying saucer]] when on the [[moon]]), but if Mario is right then he will complete that area. There are two artifacts in each door, so Mario must enter a door at least twice before he can close that section of the museum. After all the doors of the museum are cleared, the deeper part of the castle is available after Mario passes a random History Test about what he's learned. After beating Bowser, a key will be released and Mario will free Yoshi from his cage. In the end, Mario and Yoshi pose next to a saddened, crying Bowser.


==Time periods==
==Time periods==
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==Reception==
==Reception==
Since its release, ''Mario's Time Machine'' has received negative reception. It holds an aggregate score of 60.25% on Game Rankings based on two reviews. Nintendo Power gave it a 10.6 out of 20, while Electronic Gaming Monthly gave it a slightly better rating of 6.75 out of 10. GameSpy's Brian Altano and Brian Miggels criticized the ending of this version for its depiction of Bowser crying.<ref>{{cite|author=Altano, Brian; Miggels, Brian|archive=web.archive.org/web/20090815224512/http://www.gamespy.com:80/articles/101/1013829p1.html|title="The Worst NES Endings, and Why We Deserved Better"|publisher=GameSpy|date=August 14, 2009|accessdate=December 20, 2017}}</ref> The {{wp|Australian Broadcasting Corporation}}'s ''{{wp|Good Game (TV program)|Good Game}}'' described it as one of many "awful" games that used the ''Super Mario'' license, and said that it was "too complicated" for its young target audience.<ref>{{cite|title="Edutainment" - ''Good Game''|publisher=ABC|date=May 11, 2009|url=www.abc.net.au/tv/goodgame/stories/s2567035.htm|accessdate=December 20, 2017}}</ref> Similarly, authors David Wesley and Gloria Barczak include both it and ''Mario is Missing!'' in the "flood" of poor-quality 1990s ''Super Mario'' games and media made by third parties with no supervision from Nintendo, accusing these two games, ''[[Mario's FUNdamentals]]'', and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film of "nearly destroy[ing]" the entire franchise.<ref>{{cite|author=Wesley, David T. A.; Barczak, Gloria|title="Nintendo's Dark Ages" - ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap''|publisher=CRC Press|date=June 28, 2010|isbn=978-0566091674|page=40}}</ref> Patrick Felicia, who focuses on learning through video games, criticizes ''Mario's Time Machine'' and ''Mario is Missing!'' for their "mismatch" between the gameplay and the presentation, while also praising ''[[Super Mario Bros.]]'' due to everything being in service of platforming.<ref>{{cite|author=Felicia, Patrick|title="Matching Basic (Cognitive) Activities" - ''Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches''|isbn=978-1609604950|publisher=Information Science Reference|date=January 31, 2011|page=334}}</ref>
Since its release, ''Mario's Time Machine'' has received negative reception. It holds an aggregate score of 60.25% on Game Rankings based on two reviews. Nintendo Power gave it a 10.6 out of 20, while Electronic Gaming Monthly gave it a slightly better rating of 6.75 out of 10. GameSpy's Brian Altano and Brian Miggels criticized the ending of this version for its depiction of Bowser crying.<ref>{{cite|author=Altano, Brian; Miggels, Brian|archive=web.archive.org/web/20090815224512/http://www.gamespy.com:80/articles/101/1013829p1.html|title="The Worst NES Endings, and Why We Deserved Better"|publisher=GameSpy|date=August 14, 2009|accessdate=December 20, 2017}}</ref> The {{wp|Australian Broadcasting Corporation}}'s ''{{wp|Good Game (TV program)|Good Game}}'' described it as one of many "awful" games that used the ''Super Mario'' license, and said that it was "too complicated" for its young target audience.<ref>{{cite|title="Edutainment" - ''Good Game''|publisher=ABC|date=May 11, 2009|url=www.abc.net.au/tv/goodgame/stories/s2567035.htm|accessdate=December 20, 2017}}</ref> Similarly, authors David Wesley and Gloria Barczak include both it and ''[[Mario is Missing!]]'' in the "flood" of poor-quality 1990s ''Super Mario'' games and media made by third parties with no supervision from Nintendo, accusing these two games, ''[[Mario's FUNdamentals]]'', and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film of "nearly destroy[ing]" the entire franchise.<ref>{{cite|author=Wesley, David T. A.; Barczak, Gloria|title="Nintendo's Dark Ages" - ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap''|publisher=CRC Press|date=June 28, 2010|isbn=978-0566091674|page=40}}</ref> Patrick Felicia, who focuses on learning through video games, criticizes ''Mario's Time Machine'' and ''Mario is Missing!'' for their "mismatch" between the gameplay and the presentation, while also praising ''[[Super Mario Bros.]]'' due to everything being in service of platforming.<ref>{{cite|author=Felicia, Patrick|title="Matching Basic (Cognitive) Activities" - ''Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches''|isbn=978-1609604950|publisher=Information Science Reference|date=January 31, 2011|page=334}}</ref>


==Development==
==Development==
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*''[[Super Mario Bros. 3]]'': Bowser's sprite appears to be a modified version of his sprite from this game. The [[Koopalings]] have a cameo as statues and torches throughout the castle.
*''[[Super Mario Bros. 3]]'': Bowser's sprite appears to be a modified version of his sprite from this game. The [[Koopalings]] have a cameo as statues and torches throughout the castle.
*''[[Super Mario World]]'': Most of the other sprites, including those for Mario, Yoshi, and the Koopas, are those from this game, though modified to fit the graphical limitations of the NES. A number of other assets directly reference this game, such as the opening where Mario and Yoshi walk up to Bowser's Museum, which is identical to the cutscene shown before Mario enters a [[Ghost House]] or [[Castle]], except Yoshi runs inside the museum after Mario dismounts him rather than waiting outside. Finally, the Dinosaur Egg also bears some slight resemblance to a [[Yoshi's Egg|Yoshi's egg]].
*''[[Super Mario World]]'': Most of the other sprites, including those for Mario, Yoshi, and the Koopas, are those from this game, though modified to fit the graphical limitations of the NES. A number of other assets directly reference this game, such as the opening where Mario and Yoshi walk up to Bowser's Museum, which is identical to the cutscene shown before Mario enters a [[Ghost House]] or [[Castle]], except Yoshi runs inside the museum after Mario dismounts him rather than waiting outside. Finally, the Dinosaur Egg also bears some slight resemblance to a [[Yoshi's Egg|Yoshi's egg]].
*''[[Mario is Missing! (Nintendo Entertainment System)|Mario is Missing!]]'': The music used for [[Rome]] and [[Montreal]] is reused in Cambridge University in both games, and the music used during the ending is also the title music.
*''[[Mario is Missing!]]'': The music used for [[Rome]] and [[Montreal]] is reused in Cambridge University in both games, and the music used during the ending is also the title music.


==Gallery==
==Gallery==

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