Editing Mario's Hideout
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'''Mario's Hideout''', also called the '''Hideout Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual{{page needed}}</ref> '''the hideout''',<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref> or '''Round 3''',<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=47}}</ref> is the third [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It is the first level to take place in | '''Mario's Hideout''', also called the '''Hideout Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual{{page needed}}</ref> '''the hideout''',<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref> or '''Round 3''',<ref>{{cite|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=47}}</ref> is the third [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle. | ||
==Gameplay== | ==Gameplay== | ||
[[Mario]] has finally pushed [[Donkey Kong]] to the city and now, instead of vines and chains as seen in previous levels, there are poles which [[Donkey Kong Jr.]] has to climb. The enemies in this round are [[Spark]]s instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the [[key]] and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game. | [[Mario]] has finally pushed [[Donkey Kong]] to the city and now, instead of vines and chains as seen in previous levels, there are poles which [[Donkey Kong Jr.]] has to climb. The enemies in this round are [[Spark]]s instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the [[key]] and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game. |