Editing Mario's Hideout
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{{ | {{levelbox | ||
|code=Round 3 | |code=Round 3 | ||
|image=[[File:DKJ Arcade Stage 3 Screenshot.png]] | |image=[[File:DKJ Arcade Stage 3 Screenshot.png]] | ||
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | |game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | ||
|before=[[Jump Board Scene|<<]] | |before=[[Jump Board Scene|<<]] | ||
|after=[[Chain Scene|>>]] | |after=[[Chain Scene|>>]] | ||
}} | }} | ||
'''Mario's Hideout''', also called the '''Hideout Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual | '''Mario's Hideout''', also called the '''Hideout Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> '''the hideout''',<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 3''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 47.</ref> is the third [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. It is the first level to take place in a manmade setting, unlike previous levels where Mario was in the jungle. | ||
==Gameplay== | ==Gameplay== | ||
[[Mario]] has finally pushed [[Donkey Kong]] to the city and now, instead of vines and chains as seen in previous levels, there are poles which [[Donkey Kong Jr.]] has to climb. The enemies in this round are [[Spark]]s instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the [[key]] and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game. | [[Mario]] has finally pushed [[Donkey Kong]] to the city and now, instead of vines and chains as seen in previous levels, there are poles which [[Donkey Kong Jr.]] has to climb. The enemies in this round are [[Spark]]s instead of the other enemies in other rounds. Sparks attempt to destroy Donkey Kong Jr. Donkey Kong Jr. has to make his way up the platforms in a "Z" shape to get the [[key]] and then push the key to the cage, forcing Mario to push Donkey Kong's cage (and Donkey Kong) even further, to the very final round of the game. | ||
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The layout of this level is very different in the {{wp|Coleco Adam}} port. In this version, Junior has to contend with dangerous green water [[drop]]s. | The layout of this level is very different in the {{wp|Coleco Adam}} port. In this version, Junior has to contend with dangerous green water [[drop]]s. | ||
In the arcade release, before this level starts, the player is treated to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout" and to "Be Careful !" | In the arcade release, before this level starts, the player is treated to a cinematic where a helicopter airlifting Donkey Kong's cage is flying across the screen, Donkey Kong Jr. is in pursuit via a parasol, and the message tells the player to "Keep Going to Mario's Hideout" and to "Be Careful !" While this scene was cut from most home conversions due to space limitations at the time, including the [[Nintendo Entertainment System|NES]] version, a variation of it does appear in the {{wp|ZX Spectrum}} version, where Donkey Kong Jr. is hanging from a [[Nitpicker]] and chasing Mario and Donkey Kong in the other direction. | ||
==Names in other languages== | ==Names in other languages== | ||
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{{DKJR}} | {{DKJR}} | ||
[[Category:Donkey Kong Jr. | [[Category:Donkey Kong levels]] | ||
[[Category:Donkey Kong Jr.]] | |||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |