Editing Mainbrace Mayhem (Donkey Kong Country 2)

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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Jib Jig
|track=Jib Jig
|before=[[Pirate Panic (Donkey Kong Country 2)|<<]]
|before=[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Gangplank Galley (Donkey Kong Country 2)|>>]]
|after=[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Mainbrace Mayhem''' is the second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. It is unlocked by clearing [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], and is the first level to take place on a ship's mast. [[Diddy Kong|Diddy]] and [[Dixie Kong]] must climb multiple ship masts and yards in order to progress, using vertical and horizontal [[rope]]s to reach the top of each one. Unlike ''[[Donkey Kong Country]]'', the Kongs cannot swing from these ropes. Mainbrace Mayhem is the first level that has [[cannon|kannons]] and [[cannonball|kannonballs]], both used together to access a [[Bonus room|Bonus Level]].
'''Mainbrace Mayhem''' is the second level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. It is unlocked by clearing [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]], and is the first level to take place on a ship's mast. [[Diddy Kong|Diddy]] and [[Dixie Kong]] must climb multiple ship masts and yards in order to progress, using vertical and horizontal [[rope]]s to reach the top of each one. Unlike ''[[Donkey Kong Country]]'', the Kongs cannot swing from these ropes. Mainbrace Mayhem is the first level that has [[cannon|kannons]] and [[cannonball|kannonballs]], both used together to access a [[Bonus room|Bonus Level]].


==Layout==
==Layout==
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*'''''Find the Token!''''': The first Bonus Level is near the start of the level. From the start, the Kongs must continue forward until they find a group of bananas in the shape of a right arrow. They must travel across the gap below (either from Diddy's [[cartwheel]] or Dixie's Helicopter Spin) to reach a grid-shaped rope. They must then jump into a [[Bonus Barrel]] on the right. The Bonus Level's objective is for Diddy and Dixie to collect the [[Kremkoin]] at the top within 20 seconds. To do so, they must climb up a series of three vertical grid ropes, with individual bananas being placed along the way. After climbing up the third rope, the Kongs can jump to the platform on the right for the Kremkoin.
*'''''Find the Token!''''': The first Bonus Level is near the start of the level. From the start, the Kongs must continue forward until they find a group of bananas in the shape of a right arrow. They must travel across the gap below (either from Diddy's [[cartwheel]] or Dixie's Helicopter Spin) to reach a grid-shaped rope. They must then jump into a [[Bonus Barrel]] on the right. The Bonus Level's objective is for Diddy and Dixie to collect the [[Kremkoin]] at the top within 20 seconds. To do so, they must climb up a series of three vertical grid ropes, with individual bananas being placed along the way. After climbing up the third rope, the Kongs can jump to the platform on the right for the Kremkoin.
*'''''Destroy Them All!''''': Past the Star Barrel, after the letter N, the Kongs find a kannonball. They must pick up the object, pass a Klomp and two Click-Clacks along the way, and throw it into the nearby kannon to activate it. By entering it, the Kongs are sent to the second Bonus Level. Here, the Kongs must defeat five Klingers, either by obtaining a [[crate]] from the left or a [[barrel]] from the right. From a yard at the bottom-center, the Kongs can pick up and use a kannonball, which does not break after the first hit. Lastly the Kongs can use team up to attack the Klingers. After every Klinger is defeated, a Kremkoin spawns just above the center of the bottom yard; the Kongs must collect it within the remaining time.
*'''''Destroy Them All!''''': Past the Star Barrel, after the letter N, the Kongs find a kannonball. They must pick up the object, pass a Klomp and two Click-Clacks along the way, and throw it into the nearby kannon to activate it. By entering it, the Kongs are sent to the second Bonus Level. Here, the Kongs must defeat five Klingers, either by obtaining a [[crate]] from the left or a [[barrel]] from the right. From a yard at the bottom-center, the Kongs can pick up and use a kannonball, which doesn't break after the first hit. Lastly the Kongs can use team up to attack the Klingers. After every Klinger is defeated, a Kremkoin spawns just above the center of the bottom yard; the Kongs must collect it within the remaining time.
*'''''Collect the Stars!''''': After the kannon, the Kongs must climb up a grid-shaped rope, then move across horizontally, and finally move all the way to the top. They must jump left to land on a yard. From there, they must use team up to enter a Bonus Barrel at the upper-left. Here, the Kongs must collect 75 stars within 35 seconds, by climbing up and around the grids of a single large set of ropes. After collecting every star, the Kremkoin appears above the upper-right yard, and the Kongs must collect it within the remaining time.
*'''''Collect the Stars!''''': After the kannon, the Kongs must climb up a grid-shaped rope, then move across horizontally, and finally move all the way to the top. They must jump left to land on a yard. From there, they must use team up to enter a Bonus Barrel at the upper-left. Here, the Kongs must collect 75 stars within 35 seconds, by climbing up and around the grids of a single large set of ropes. After collecting every star, the Kremkoin appears above the upper-right yard, and the Kongs must collect it within the remaining time.


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