Editing Magma Mine

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==Layout==  
==Layout==  
The players start out at the bottom of the mine, in front of a circle of [[lava]]. The players ride around the circle to a large ramp leading up. About midway is the boss fort where the mid-boss [[Spike]] in solo mode is fought. After the battle, the players keep following the track, which goes in different directions (like right and left) to eventually reach the top where the [[Guard Door]] and a stage boss (Chain Chomp in solo mode) is located. After the mid-boss, the magma shown earlier will rise about to where the players are; it will then rise two vertical spaces each turn after that (treating every row of spaces as a single space). At this point, there are spaces that are exclusive to this board called [[Magma Space]]s. This particular space increases the amount of spaces the lava will raise by the number of vertical spaces shown when landed on. The player who is captain when the lava catches up to the cart will lose half of their [[Mini Star]]s. If the captain hits the magma while he/she has an odd number of Mini Stars, the bigger portion will be taken. Once the players reach the top of the volcano, the magma will stop chasing them.
The players start out at the bottom of the mine, in front of a circle of [[lava]]. The players ride around the circle to a large ramp leading up. About midway is the boss fort where the mid-boss [[Spike]] in solo mode is fought. After the battle, the players keep following the track, which goes in different directions (like right and left) to eventually reach the top where the [[Guard Door]] and a stage boss (Chain Chomp in solo mode) is located. After the mid-boss, the magma shown earlier will rise about to where the players are; it will then rise two vertical spaces each turn after that. At this point, there are spaces that are exclusive to this board called [[Magma Space]]s. This particular space increases the amount of spaces the lava will raise by the number of vertical spaces shown when landed on. The player who is captain when the lava catches up to the cart will lose half of their [[Mini Star]]s. If the captain hits the magma while he/she has an odd number of Mini Stars, the bigger portion will be taken. Once the players reach the top of the volcano, the magma will stop chasing them.


==Which Way Wheel==
==Which Way Wheel==
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==[[Spike Strike]]==  
==[[Spike Strike]]==  
The players are in the volcano. Spike throws spiked balls to the players, and they have to point to the screen and select an item to throw back the spiked ball to Spike and win points. The possible items are a Golden Hammer (3 pts.), a Normal Hammer (1 pt.), and a stick (-1 pt.). Players will also lose one point if they do not select an item at all. After half his health is depleted, the lava in the room where Spike is fought will rise, meaning players have less time to counter his attack.
The players are in the volcano. Spike throws spiked balls to the players, and they have to point to the screen and select an item to throw back the spiked ball to Spike and win points. The possible items are a Golden Hammer (3 pts.), a Normal Hammer (1 pt.), and a stick (-1 pt.). Players will also lose one point if they do not select an item at all.


==[[Chain Chomp Romp]]==
==[[Chain Chomp Romp]]==
The battle takes place at the peak of the mine. The players start out behind mine carts on tracks leading to cannons. The Chain Chomp appears in front of the cannons. The players must choose a cart whose path leads to a cannon. Once they reach a cannon, it shoots the Chain Chomp and gives the player points, one for a normal cannon and three for a golden one. If the player's path leads to the Chain Chomp, the Chain Chomp hurts the player and takes away one point. There are four side tracks that join two adjacent tracks, though none of the gaps have two or more connecting side tracks. At first, there are four cannons, but when the Chain Chomp drops to half health, three cannons appear.
The battle takes place at the peak of the mine. The players start out behind mine carts on tracks leading to cannons. The Chain Chomp appears in front of the cannons. The players must choose a cart whose path leads to a cannon. Once they reach a cannon, it shoots the Chain Chomp and gives the player points, one for a normal cannon and three for a golden one. If the player's path leads to the Chain Chomp, the Chain Chomp hurts the player and takes away one point.


==Spaces==
==Spaces==

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