Editing Magician (enemy)

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[[File:Vampire.png|thumb|Screenshot]]
''This article is about the enemy.  For information about'' The Super Mario Bros. Super Show! ''article, see'' [[Magician (SMBSS)]].
'''Magicians'''<ref>{{cite|date=July 1, 2003|author=Stratton, Steve|title=''Wario World: Prima’s Official Strategy Guide''|page=15|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4323-6}}</ref> are [[List of enemies|enemies]] in ''[[Wario World]]''. These vampires in straitjackets<ref>{{cite|author=Grimm, Steven|title=''Wario World'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=86|isbn=1-930206-26-7|quote=Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.}}</ref> are encountered in [[Mirror Mansion]] only. Magicians are tied up at first and hop after [[Wario]]. Magicians are vulnerable to [[punch]]es, but can execute a fast spinning attack in this state. If Wario stuns and [[Piledriver|Piledrives]] a Magician the first time, one of their two lives will be used up.<ref>{{cite|author=Grimm, Steven|title=''Wario World'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=90|isbn=1-930206-26-7}}</ref> The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. The Magician is defeated permanently if hit by another [[Mad Move]].


==Names in other languages==
[[Image:magician.jpg|right|frame|Wario holding up a Magician]]'''Magicians''' are enemies appearing in [[Mirror Mansion]] in the game ''[[Wario World]]''.
{{foreign names
|Jap=マシュー伯爵
|JapC=<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=July 10, 2004|isbn=4-09-106168-0|title=「ワリオワールド任天堂公式ガイドブック」 (''Wario World Nintendo Kōshiki Guidebook'')|page={{file link|WW Shogakukan P156.jpg|156}}}}</ref>
|JapR=Mashū Hakushaku
|JapM=Count Matthew
}}


==References==
Magicians start out all tied up and highly vulnerable to [[Wario Punch|punches]]. They can, however, execute a fast spinning attack in this state. If [[Wario]] stuns and [[Piledriver|Piledrives]] a Magician, instead of being defeated, the enemy grows more powerful, shedding its bonds and throwing the locks that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Power Throw]] to defeat the Magician permanently.
<references/>


{{Wario World}}
[[Category:Wario Enemies]]
[[Category:Vampires]]
[[Category:Wario Species]]
[[Category:Magicians]]
[[Category:Wario World enemies]]
[[de:Magician]]

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