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{{about|the recurring object in the [[Super Mario (franchise)|''Super Mario'' franchise]]|the [[treasure (Wario franchise)|treasure]] in [[Wario Land 3]]|[[The Grasslands#Green Chest: Magic Wand|The Grasslands § Green Chest: Magic Wand]]}}
{{about|the recurring object in the [[Super Mario (franchise)|''Super Mario'' franchise]]|the [[treasure (Wario franchise)|treasure]] in [[Wario Land 3]]|[[The Grasslands#Green Chest: Magic Wand|The Grasslands § Green Chest: Magic Wand]]}}
{{item infobox
{{item infobox
|image=[[File:SMM2 SMW Larrys Wand.png|50px]]<br>[[Larry|Larry Koopa]]'s Magic Wand from the ''[[Super Mario World]]'' style of ''[[Super Mario Maker 2]]''
|image=[[File:SMM2 SMW Larrys Wand.png]]<br>[[Larry Koopa]]'s Magic Wand from the ''[[Super Mario World]]'' style of ''[[Super Mario Maker 2]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
}}
}}
{{quote|Oh, it's terrible! The [[kings|king]] has been transformed! Please find the Magic Wand so we can change him back.|[[Toad (species)|Toad]]|[[Super Mario Advance 4: Super Mario Bros. 3]]}}
{{quote|Oh, it's terrible! The [[kings|king]] has been transformed! Please find the Magic Wand so we can change him back.|[[Toad (species)|Toad]]|[[Super Mario Advance 4: Super Mario Bros. 3]]}}
'''Magic Wands''' (or '''magic wands''')<ref>{{cite|language=en-us|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=5|publisher=Nintendo of America}}</ref> appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects that are commonly held by the [[Koopalings]] and [[Magikoopa]]s. In ''[[Super Mario Bros. 3]]'', Magic Wands are stolen from the [[Mushroom World]]'s [[kings]] and are used to transform them into various helpless creatures (which vary between the original version and the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' reissues).  The Koopalings also use the wands to shoot harmful projectiles when encountered as bosses. [[Mario]] and/or [[Luigi]] have to retrieve them in the [[airship]] to restore the king and proceed to the next [[world]].
'''Magic Wands''' (or '''magic wands''')<ref>{{cite|language=en-us|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=5|publisher=Nintendo of America}}</ref> appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as objects that are commonly held by the [[Koopalings]] and [[Magikoopa]]s. In ''[[Super Mario Bros. 3]]'', Magic Wands were stolen from the [[Mushroom World]]'s [[kings]] and were used to transform them into various helpless creatures (which vary between the original version and the ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' reissues).  The Koopalings also used the wands to shoot harmful projectiles when encountered as bosses. [[Mario]] and/or [[Luigi]] had to retrieve them in the [[airship]] to restore the king and proceed to the next [[world]].


Magic Wands appear again in ''[[New Super Mario Bros. Wii]]'', as the standard tools of the Koopalings with no relation to the kings, and have appeared in many other games in the same manner.
Magic Wands, along with the Koopalings, appeared again in ''[[New Super Mario Bros. Wii]]''. Their most recent appearances have been in ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]''.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
Seven Magic Wands in ''Super Mario Bros. 3'' were stolen by the Koopalings, each from one of the seven kings, and used to turn the kings into other creatures; the Koopalings drop them upon defeat. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', they also bounce upwards upon being hit by attacks. In [[World-e]], despite the wands being returned to their rightful owners, [[Morton]], [[Lemmy]], and [[Ludwig]] were shown to wield them in battle again. The wands' standard projectiles in this game are "'''magic smoke rings''',"<ref>{{cite|language=en-us|publisher=Nintendo of America|author=Tilden, Gail, et al.|date=March/April 1990|title=''Nintendo Power'' Volume 11|page=11|quote=Avoid the magic smoke rings from his wand.}}</ref> whereas in subsequent games, the typical spells are instead magical fireballs that bear the Magikoopa insignia as a trail.
Seven Magic Wands in ''Super Mario Bros. 3'' were stolen by the Koopalings, each from one of the seven kings, and used to turn the kings into other creatures; the Koopalings drop them upon defeat. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', they also bounce upwards upon being hit by attacks. In [[World-e]], despite the wands being returned to their rightful owners, {{Morton}}, {{Lemmy}}, and {{Ludwig}} were shown to wield them in battle again. The wands' standard projectiles in this game are "'''magic smoke rings''',"<ref>{{cite|language=en-us|publisher=Nintendo of America|author=Tilden, Gail, et al.|date=March/April 1990|title=''Nintendo Power'' Volume 11|page=11|quote=Avoid the magic smoke rings from his wand.}}</ref> whereas in subsequent games, the typical spells are instead magical fireballs that bear the Magikoopa insignia as a trail.


Promotional artwork for the pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' shows [[Bowser]] utilizing a similar wand.
Promotional artwork for the pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' shows [[Bowser]] utilizing a similar wand.
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Koopalings Group Artwork.jpg|thumb|The Koopalings holding Magic Wands in ''New Super Mario Bros. Wii'']]
[[File:NSMBW Koopalings Group Artwork.jpg|thumb|The Koopalings holding Magic Wands in ''New Super Mario Bros. Wii'']]
Magic Wands in ''New Super Mario Bros. Wii'' are used by the seven Koopalings against Mario and other player characters. Like in ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of [[Wendy]] and Lemmy, who utilize glowing [[ring (projectile)|ring]]s and [[magical ball|circus ball]]s, respectively.
Magic Wands in ''New Super Mario Bros. Wii'' are used by the seven Koopalings against Mario and other player characters. Like in ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of {{Wendy}} and Lemmy, who utilize glowing [[ring (projectile)|ring]]s and [[magical ball|circus ball]]s, respectively.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Magic Wands in ''[[New Super Mario Bros. 2]]'' are used in combat by all of the Koopalings except Wendy. Additionally, although Lemmy retains his wand's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. All the Koopalings use their Magic Wands again in the final level, where they attempt to defeat Mario by turning him into stone and making him fall in [[lava]]. The Koopalings eventually utilize their wands once again near the ending, this time to aid Bowser by having him grow larger, although this also results in them being hit by the newly enlarged Bowser.
Magic Wands in ''[[New Super Mario Bros. 2]]'' are used in combat by all of the Koopalings except Wendy. Additionally, although Lemmy retains his wand's ability to conjure circus balls, Morton's normal spells are instead replaced with conjuring spiked balls in his fight with Mario. All the Koopalings use their Magic Wands again in the final level, where they attempt to defeat Mario by turning him into stone and making him fall in [[lava]]. The Koopalings eventually utilize their wands once again near the ending, this time to aid Bowser by having him grow larger, although this also results in them being hit by the newly enlarged Bowser.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U''====
[[File:NSMBU Koopalings Group Artwork.png|thumb|left|Three of the seven Koopalings with Magic Wands]]
[[File:NSMBU Koopalings Group Artwork.png|thumb|left|Three of the seven Koopalings with Magic Wands]]
''[[New Super Mario Bros. U]]'' has most of the Koopalings use different weapons. [[Larry]], [[Iggy]], and [[Ludwig]] continue to use Magic Wands. As usual, Larry shoots out blue fire with his wand. Iggy, as per usual, shoots out green fire with his wand, although he also fires red fireballs that, upon making contact with the magma in his cabin, summon [[Magmaargh]]s. Ludwig fires his regular blue fire spells in threes as usual. However, he also utilizes the wand to create two false duplicates of himself and the wand. The clones fire two magic blasts. Additionally, the orbs of the Magic Wands now have a purple glow to them whenever each of the three Koopalings is casting his fireballs.
Magic Wands in ''[[New Super Mario Bros. U]]'' are retained by [[Larry Koopa|Larry]], [[Iggy Koopa|Iggy]], and [[Ludwig von Koopa|Ludwig]] only. As usual, Larry shoots out blue fire with his wand. Iggy, as per usual, shoots out green fire with his wand, although he also fires red fireballs that, upon making contact with the magma in his cabin, summon [[Magmaargh]]s. Ludwig fires his regular blue fire spells in threes as usual. However, he also utilizes the wand to create two false duplicates of himself and the wand. The clones fire two magic blasts. Additionally, the orbs of the Magic Wands now have a purple glow to them whenever each of the three Koopalings is casting his fireballs.
 
''[[New Super Luigi U]]''{{'}}s boss battles are the same as in ''New Super Mario Bros. U'', so Magic Wands continue to appear. The same is true for the the enhanced port of both games, ''[[New Super Mario Bros. U Deluxe]]''.
{{br|left}}
{{br|left}}


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
Magic Wands in ''[[Super Mario Maker 2]]'' are used by the Koopalings to attack, including in the ''[[Super Mario World]]'' style, where the Koopalings originally did not use them. In the ''[[Super Mario Bros.]]'', ''Super Mario Bros. 3'', and ''Super Mario World'' styles, the Koopalings' Magic Wands are thrown into the air upon defeat. In the case of Morton, it is implied that Morton uses the wand while [[Ground Pound|ground-pounding]] to generate the shockwave.
Magic Wands in ''[[Super Mario Maker 2]]'' are used by the Koopalings to attack. In the ''[[Super Mario Bros.]]'', ''Super Mario Bros. 3'', and ''Super Mario World'' styles, the Koopalings' Magic Wands are thrown into the air upon defeat. In the case of Morton, it is implied that Morton uses the wand while [[Ground Pound|ground-pounding]] to generate the shockwave.
 
In the ''New Super Mario Bros. U'' style exclusively, the spells that Iggy, Morton, Ludwig, [[Roy]], and Larry shoot out from their Magic Wands have fiery properties, and can be used to melt [[Frozen Coin]]s and light [[Bob-omb]]s. In the other styles, only the fireballs that Morton shoots from his wand have this property.


===DIC cartoons===
===DIC cartoons===
====''The Super Mario Bros. Super Show!''====
====''The Super Mario Bros. Super Show!''====
On ''[[The Super Mario Bros. Super Show!]]'', King Koopa occasionally holds a similar magic scepter he calls the '''Koopa Scepter'''.
In ''[[The Super Mario Bros. Super Show!]]'', King Koopa occasionally holds a similar magic scepter he calls the '''Koopa Scepter'''.


====''The Adventures of Super Mario Bros. 3''====
====''The Adventures of Super Mario Bros. 3''====
Magic Wands on ''[[The Adventures of Super Mario Bros. 3]]'' are used to make and solve tomfoolery, and some of the Koopas own Magic Wands themselves, as well as others by the kings of the Mushroom World.
Magic Wands in ''[[The Adventures of Super Mario Bros. 3]]'' are used to make and solve tomfoolery, and some of the Koopas own Magic Wands themselves, as well as others by the kings of the Mushroom World.


===''Nintendo Adventure Books''===
===''Nintendo Adventure Books''===
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', Roy, Wendy, Ludwig, and Larry also utilize their wands when their partner is taken down, with Mario, Luigi, and/or [[Paper Mario (character)|Paper Mario]] needing to counter the spell they cast.  Morton uses his wand to turn the player's [[Battle Card (Mario & Luigi: Paper Jam)|Battle Card]]s into cards that have Morton's face on them that inflict random effects that are unknown to the player.
In ''[[Mario & Luigi: Paper Jam]]'', Roy, Wendy, Ludwig, and Larry also utilize their wands when their partner is taken down, with Mario, Luigi, and/or [[Paper Mario (character)|Paper Mario]] needing to counter the spell they cast.  Morton uses his wand to turn the player's Battle Cards into cards that have Morton's face on them that inflict random effects that are unknown to the player.


====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Iggy, Lemmy, Ludwig, and Wendy utilize their wands in their battles. Iggy uses his wand to swap Mario and Luigi's POW stats, Lemmy and Wendy use their wands to create duplicates, and Ludwig creates a magic attack capable of dealing 999 damage on Mario and Luigi, though before the enormous magic attack descends on the Mario Bros., Ludwig conjures a barrage of blue fireballs from his wand first before the dangerous magic attack lands on one of the Mario Bros. If the magic attack is countered with a [[Hammer]], the magic attack knocks out Ludwig.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Iggy, Lemmy, Ludwig, and Wendy utilize their wands in their battles. Iggy uses his wand to swap Mario and Luigi's POW stats, Lemmy and Wendy use their wands to create duplicates, and Ludwig creates a magic attack capable of dealing 999 damage on Mario and Luigi, though before the enormous magic attack descends on the Mario Bros., Ludwig conjures a barrage of blue fireballs from his wand first before the dangerous magic attack lands on one of the Mario Bros. If the magic attack is countered with a [[Hammer]], the magic attack knocks out Ludwig.


In the mode ''[[Minion Quest: The Search for Bowser]]'', only Iggy and Ludwig utilize their wands. Iggy is able to use his wand for his [[Special Skill (Mario & Luigi series)|Special Skill]] Power Up, raising the POW of himself and his teammates. Ludwig is able to use the Special Skill Chain Shot.
In the sidequest game, only Iggy and Ludwig utilize their wands. Iggy is able to use his wand to raise his and his teammates' POW, while Ludwig is able to use Chain Shot.


====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In the mode ''[[Bowser Jr.'s Journey]]'', Wendy utilizes her wand to create duplicates as part of her First Officer [[Captain Command]], [[Doppelganger]]. In addition to using his wand for attacking, Ludwig uses his wand to fire magic attacks on enemies charging their Special Skill attacks to stop them from attacking as part of his First Officer Captain Command, [[Stop and Drop]].
In the sidequest game, Wendy utilizes her wand to create duplicates as part of her First Officer Captain Command. In addition to using his wand for attacking, Ludwig uses his wand to fire magic attacks on enemies charging their Special Skill attacks as part of his First Officer Captain Command.


===''Minecraft''===
===''Minecraft''===
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
The Koopalings use their wands in ''[[Super Smash Bros. Ultimate]]'', where they replace the [[hammer]] that is used in their up aerial attack, as well as their up special, [[Abandon Ship (move)|Abandon Ship]].
The Koopalings use their wands in ''[[Super Smash Bros. Ultimate]]'', where they replace the hammer that is used in their up aerial attack, as well as their up special, [[Abandon Ship (move)|Abandon Ship]].
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{{br|left}}
===''Dr. Mario World''===
In ''[[Dr. Mario World]]'', Dr. Ludwig, Dr. Larry, and Dr. Iggy wave their Magic Wands in the animation for their skills in Stage Mode. All three eliminate a number of a specified stage element by setting them aflame. Their skills in Versus Mode presumably have a similar theme, but only the flames are shown. Instead of eliminating stage elements, the skill adds a number of that element to the opponent's stage. Dr. Ludwig affects [[ice]], Dr. Larry affects [[colorful crate]]s, and Dr. Iggy's skill affects [[floatie virus]]es.


===''Mario Kart Tour''===
===''Mario Kart Tour''===

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