Editing Magic Wand
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
Seven Magic Wands in ''Super Mario Bros. 3'' were stolen by the Koopalings, each from one of the seven kings, and used to turn the kings into other creatures; the Koopalings drop them upon defeat. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', they also bounce upwards upon being hit by attacks. In [[World-e]], despite the wands being returned to their rightful owners, | Seven Magic Wands in ''Super Mario Bros. 3'' were stolen by the Koopalings, each from one of the seven kings, and used to turn the kings into other creatures; the Koopalings drop them upon defeat. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', they also bounce upwards upon being hit by attacks. In [[World-e]], despite the wands being returned to their rightful owners, {{Morton}}, {{Lemmy}}, and {{Ludwig}} were shown to wield them in battle again. The wands' standard projectiles in this game are "'''magic smoke rings''',"<ref>{{cite|language=en-us|publisher=Nintendo of America|author=Tilden, Gail, et al.|date=March/April 1990|title=''Nintendo Power'' Volume 11|page=11|quote=Avoid the magic smoke rings from his wand.}}</ref> whereas in subsequent games, the typical spells are instead magical fireballs that bear the Magikoopa insignia as a trail. | ||
Promotional artwork for the pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' shows [[Bowser]] utilizing a similar wand. | Promotional artwork for the pinball game adaptation ''[[Super Mario Bros. Mushroom World]]'' shows [[Bowser]] utilizing a similar wand. | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:NSMBW Koopalings Group Artwork.jpg|thumb|The Koopalings holding Magic Wands in ''New Super Mario Bros. Wii'']] | [[File:NSMBW Koopalings Group Artwork.jpg|thumb|The Koopalings holding Magic Wands in ''New Super Mario Bros. Wii'']] | ||
Magic Wands in ''New Super Mario Bros. Wii'' are used by the seven Koopalings against Mario and other player characters. Like in ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of | Magic Wands in ''New Super Mario Bros. Wii'' are used by the seven Koopalings against Mario and other player characters. Like in ''Super Mario Bros. 3'', each Koopaling can generate spells of varying speed and intensity, with the exception of {{Wendy}} and Lemmy, who utilize glowing [[ring (projectile)|ring]]s and [[magical ball|circus ball]]s, respectively. | ||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== |