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|after=[[Treacherous Twister|>>]] [[Fire Necky's Nest|>>]] | |after=[[Treacherous Twister|>>]] [[Fire Necky's Nest|>>]] | ||
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'''Madcap Mine''' is a cave-themed [[level]] of the [[Wild West World]] in ''[[DK: King of Swing]]''. Like the previous cave level, [[Contraption Cave]], Madcap Mine features levers, which [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) must pull to move across long rail-shaped bars, manipulate the movement of [[Peg Board]]s, or to make a Peg Board slowly appear. Madcap Mine is the first level | '''Madcap Mine''' is a cave-themed [[level]] of the [[Wild West World]] in ''[[DK: King of Swing]]''. | ||
==Summary== | |||
[[File:Madcap Mine DKKoS Neeks.png|thumb|left|240px|Donkey Kong encounters some Neeks on the conveyor belt.]] | |||
Like the previous cave level, [[Contraption Cave]], Madcap Mine features levers, which [[Donkey Kong]] (or [[Diddy Kong]] in Diddy Mode) must pull to move across long rail-shaped bars, manipulate the movement of [[Peg Board]]s, or to make a Peg Board slowly appear. Madcap Mine is the first level to feature conveyor belts and crates. | |||
The first section involves Donkey Kong or Diddy having to use a lever to move across some rails. There are many [[Flipflap]]s patrolling around this area, which either [[Kong]] must avoid being hit by. The second section features conveyor belts moving down, with a few Neeks moving on them like a treadmill. The third and final section involves Donkey Kong or Diddy using levers to move Peg Boards around or to make Peg Boards slowly appear into view, both are which are necessary for advancing through the level. | |||
While they are not part of the level itself, a couple of [[Mine Cart]]s appear in the background scenery. | |||
{{br}} | |||
==Layout== | ==Layout== | ||
[[File:Madcap Mine DKKoS shot 2.png|thumb|240px|Donkey Kong pulls a lever in order to make a few platforms appear in the third section]] | |||
[[File:Madcap Mine DKKoS shot 2.png|thumb|Donkey Kong pulls a lever in order to make a few platforms appear in the third section]] | |||
In the first section, there is a lever above a pair of [[peg]]s. If Donkey Kong pulls it down repeatedly, it moves along the rail it is connected to, which has several [[banana]]s lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever. | In the first section, there is a lever above a pair of [[peg]]s. If Donkey Kong pulls it down repeatedly, it moves along the rail it is connected to, which has several [[banana]]s lining it. Two large peg boards are above the end of the bar with a Flipflap to the left of them and another lever ahead of them. The lever can move the player along a yellow bar to reach a few bananas and a blue peg board that has a few single pegs near it. A lever on a slanted bar is by the pegs, which the player can use to travel upwards. A Flipflap gets in the player's way as they travel. The next peg board immediately after the end of this bar is followed by another lever on a bar. Without hitting into the moving Flipflap crossing back and forth on the two sides of the object, the player can pull themselves to a ledge that leads to the next area with the lever. | ||
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==Enemies== | ==Enemies== | ||
{|class="dktable-brown"width=15% | |||
|- | |||
!Enemy | |||
FlipFlap-DKKOS.png | !Count | ||
Neek-DKKOS.png | |- | ||
|align=center|[[File:FlipFlap-DKKOS.png]]<br>[[Flipflap]] | |||
|5 | |||
|- | |||
|align=center|[[File:Neek-DKKOS.png]]<br>[[Neek]] | |||
|3 | |||
|} | |||
== | ==Collectibles== | ||
{|class="dktable-brown" width=45% | |||
|- | |||
!Item | |||
!Location | |||
|- | |||
|align=center|[[File:DKKOSCrystalCoconut.png]]<br>[[Crystal Coconut]] | |||
|Rewarded for completing the [[Bonus Level]]. | |||
|- | |||
|align=center|[[File:DKKOSBronze.png]]<br>[[Medal (DK: King of Swing)|Bronze Medal]] | |||
|Hidden inside a [[Barrel]] in the third and final section of the level. | |||
|} | |||
==Bonus Level== | ==Bonus Level== | ||
Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. A [[Crystal Coconut]] appears at the end after Donkey Kong collects every banana. | *Located in plain sight before the level's exit. In the stage, Donkey Kong has twenty seconds to get to the top of the area and amass all of the bananas on the way. The path upward is narrow, and using "Going Bananas" is recommended to reach the top in time. A [[Crystal Coconut]] appears at the end after Donkey Kong collects every banana. | ||
==Names in other languages== | ==Names in other languages== | ||
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|Ger=Mörsermine | |Ger=Mörsermine | ||
|GerM=Mortar Mine | |GerM=Mortar Mine | ||
}} | }} | ||
{{DKKOS}} | {{DKKOS}} | ||
[[Category:Mines]] | [[Category:Mines]] | ||
[[Category:DK: King of Swing levels]] | [[Category:DK: King of Swing levels]] |