Editing Mad Skillathon

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| align="center" |Strike Gloves
| align="center" |Strike Gloves
| align="center" |The amount of Bros. fired is lowered to 3 at first and rises 1 by 1 every few rounds. For even numbers of Bros., both Bros. receive identical amounts of clones, while for odd numbers, whoever gets the bigger half is determined randomly.
| align="center" |The amount of Bros. fired is lowered to 3 at first and rises 1 by 1 every few rounds. For even numbers of Bros., both Bros. receive identical amounts of clones, while for odd numbers, whoever gets the bigger half is determined randomly.
| align="center" |+1 for each successive stomp (Botched stomps do not count.)
| align="center" |+((s^2)/2 + s/2)<br>The s represents the number of stomps performed successfully in the chain. (Botched stomps do not count.)
|-
|-
| align="center" |[[Dropchopper]]
| align="center" |[[Dropchopper]]
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| align="center" |Action Boots
| align="center" |Action Boots
| align="center" |The Dropchopper is powered by a battery powered with [[+ Clock]]-esque clocks. The grabbing phase is therefore replaced by a timer-grabbing section in each round, the Dropchopper's altitude is locked, and no shockwave is emitted from each stomp. Mario and [[Luigi]] also immediately return to the Dropchopper upon hitting a monster, though if they hit the ground, they take longer. There are also balloon-like [[Mine|mines]] that have to be avoided in between monster waves and stun the player on a hit.
| align="center" |The Dropchopper is powered by a battery powered with [[+ Clock]]-esque clocks. The grabbing phase is therefore replaced by a timer-grabbing section in each round, the Dropchopper's altitude is locked, and no shockwave is emitted from each stomp. Mario and [[Luigi]] also immediately return to the Dropchopper upon hitting a monster, though if they hit the ground, they take longer. There are also balloon-like [[Mine|mines]] that have to be avoided in between monster waves and stun the player on a hit.
| align="center" |+1 for each stomp performed successfully in the chain. (Botched stomps do not count and will break the chain; successful stomps performed afterward are a different chain. The timer waves also break the chains.)
| align="center" |+((s^2)/2 + s/2)<br>The s represents the number of stomps performed successfully in the chain. (Botched stomps do not count and will break the chain; successful stomps performed afterward are a different chain. The timer waves also break the chains.)
|-
|-
| align="center" |[[Bomb Derby]]
| align="center" |[[Bomb Derby]]
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| align="center" |EXP Bro Gloves DX
| align="center" |EXP Bro Gloves DX
| align="center" |The pullback phase is automatic, and pressing B launches Luigi.
| align="center" |The pullback phase is automatic, and pressing B launches Luigi.
| align="center" |Starts at 5 (Excellent!)<br>+Starts at 4 (Great!)<br>Starts at 3 (Good!)<br>+Starts at 2 (Okay!)<br>+Starts at 1 (Bad)<br>+1 for each target struck in one launch.
| align="center" |+((t^2)/2 + 4.5 * t) (Excellent!)<br>+((t^2)/2 + 3.5 * t) (Great!)<br>+((t^2)/2 + 2.5 * t) (Good!)<br>+((t^2)/2 + 1.5 * t) (Okay!)<br>+((t^2)/2 + t/2) (Bad)<br>The t represents the number of targets struck in one launch.
|-
|-
| align="center" |[[Star Rocket]]
| align="center" |[[Star Rocket]]

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