Editing Mad Mole Holes

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{level infobox
#REDIRECT[[Hard Hat]]
|image=[[File:Mad Mole Holes.png]]
|code=3-8
|world=[[Monkey Mountains & Chimpanzee Clouds]]
|game=''[[Donkey Kong Land]]''
|boss=[[Hard Hat]]
|before=[[Collapsing Clouds|<<]]
|after=[[Construction Site Fight|>>]]
|track=Boss
}}
'''Mad Mole Holes'''<ref>{{cite|language=en-us|date=1995|title=''Donkey Kong Land'' instruction booklet|page=18|publisher=Nintendo of America}}</ref> (or '''Madmole Holes'''<ref>{{cite|language=en-us|date=July 1995|title=''Nintendo Power'' Volume 74|page=21|publisher=Nintendo of America}}</ref>) is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought.
 
==Layout==
The fight is similar to {{wp|Whac-A-Mole}}, and it takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available from the start, regardless of their previous status.
 
Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.
 
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.
 
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].
 
==Names in other languages==
{{foreign names
|Jap=ハッドハット{{ruby|現|あらわ}}れる!!<ref>{{cite|title=''[[Donkey Kong Land|Super Donkey Kong GB]]'' Keibunsha guidebook|page=62}}</ref>
|JapR=Hādohatto Arawareru!!
|JapM=Hardhat Appears!!
|Ita=Mad Mole Holes<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=18}}</ref>
}}
 
==References==
<references/>
 
{{DKL}}
[[Category:Underground areas]]
[[Category:Donkey Kong Land levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: