Editing Mad Mole Holes

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After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.


After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana|Banana Bunches]] fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].


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