Editing Luiginary Hammer

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|ml4=''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|ml4=''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
}}
}}
'''Luiginary Hammer''' is the third available [[Luiginary Attack]] in ''[[Mario & Luigi: Dream Team]]''. The [[Attack Piece]]s for it can be found in [[Dreamy Mount Pajamaja]] and it costs 10 [[Bros. Point|BP]] to use. Before this attack begins, [[Dreamy Luigi]] poses on top of [[Mario]] as if he is holding a [[hammer]].
'''Luiginary Hammer''' is the third available [[Luiginary Attack]] in ''[[Mario & Luigi: Dream Team]]''. The [[Attack Piece]]s for it can be found in [[Dreamy Mount Pajamaja]] and it costs 10 [[Bros. Point|BP]] to use. Before this attack begins, [[Dreamy Luigi]] poses on top of [[Mario]] as if he's holding a [[hammer]].


When the attack begins, Mario will back up, spawn [[Luiginoid]]s out of Dreamy Luigi (who poses like he is holding a hammer), and hold his hammer above him. The player has to keep pressing the {{button|3ds|B}} button to make the Luiginoids [[jump]] on to Mario's hammer while the player moves the {{button|3ds|Stick}} to the left and right to move Mario in order to keep him and the hammer balanced while trying to stay in between the two white boundaries.
When the attack begins, Mario will back up, spawn [[Luiginoid]]s out of Dreamy Luigi (who poses like he's holding a hammer), and hold his hammer above him. The player has to keep pressing the {{button|3ds|B}} button to make the Luiginoids [[jump]] on to Mario's hammer while the player moves the {{button|3ds|Stick}} to the left and right to move Mario in order to keep him and the hammer balanced while trying to stay in between the two white boundaries.


After all Luiginoids are picked up or after a certain period of time if the sequence was successful enough, Mario will advance towards the enemies with his Luiginary Hammer, and a crosshair will appear in front of him, indicating which [[List of enemies|enemies]] are in the main target range. The player can move northwards and southwards with the {{button|3ds|Stick}} while Mario is advancing to move the target range, and must press the {{button|3ds|A}} button to unleash the attack on the target area, a shockwave damaging surrounding enemies. The more Luiginoids collected, the more damage dealt and the better rating the player will receive ranging from "OK!" to "Excellent!" ratings.
After all Luiginoids are picked up or after a certain period of time if the sequence was successful enough, Mario will advance towards the enemies with his Luiginary Hammer, and a crosshair will appear in front of him, indicating which [[List of enemies|enemies]] are in the main target range. The player can move northwards and southwards with the {{button|3ds|Stick}} while Mario is advancing to move the target range, and must press the {{button|3ds|A}} button to unleash the attack on the target area, a shockwave damaging surrounding enemies. The more Luiginoids collected, the more damage dealt and the better rating the player will receive ranging from "OK!" to "Excellent!" ratings.

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