Editing Luiginary Flame

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'''Luiginary Flame''' is the fourth available [[Luiginary Attack]] in ''[[Mario & Luigi: Dream Team]]''. The [[Attack Piece]]s for it are located in [[Dreamy Driftwood Shore]], and it costs 14 [[Bros. Point|BP]] to use. It deals damage using neither the hammer nor boots. The attack has Fire attributes, and thus deals critical damage to [[Dreamcap]]s, [[Dreamcap Captain]]s, [[Cocoknight]]s, [[Icead]]s, [[Piranha Plant]]s, [[Dreamcap R|Dreamcaps R]], [[Dreamcap Captain|Dreamcap Captains R]], [[Cocoknight R|Cocoknights R]] and [[Spritzbloom]]s. No damage is dealt to a [[Gold Beanie]].
'''Luiginary Flame''' is the fourth available [[Luiginary Attack]] in ''[[Mario & Luigi: Dream Team]]''. The [[Attack Piece]]s for it are located in [[Dreamy Driftwood Shore]], and it costs 14 [[Bros. Point|BP]] to use. It deals damage using neither the hammer nor boots. The attack has Fire attributes, and thus deals critical damage to [[Dreamcap]]s, [[Dreamcap Captain]]s, [[Cocoknight]]s, [[Icead]]s, [[Piranha Plant]]s, [[Dreamcap R|Dreamcaps R]], [[Dreamcap Captain|Dreamcap Captains R]], [[Cocoknight R|Cocoknights R]] and [[Spritzbloom]]s. No damage is dealt to a [[Gold Beanie]].


Before the attack begins, [[Mario]] runs away from the enemies. [[Dreamy Luigi]] poses atop Mario as if he was throwing a fireball.
Before the attack begins, [[Mario]] runs aaway from the enemies. [[Dreamy Luigi]] poses atop Mario as if he was throwing a fireball.


After confirming that attack, Mario throws out Dreamy Luigi, spawning [[Fire Mario|Fire]] [[Luiginoid]]s. The Luiginoids run ahead, with the last one staying to toss a [[fireball]] at Mario. Mario catches the fireball, and the attack starts by pressing {{button|3ds|A}}. Mario throws the fireball at a chain of Fire Luiginoids. When the fireball reaches a Fire Luiginoid, the player has to press {{button|3ds|B}} to successfully pass the fireball forward to the next Fire Luiginoid. Later passes are performed by increasingly large groups of Luiginoids holding their own fireballs, which increase the size of the fireball being passed. Missed inputs still allow the fireball to proceed, but reduce its size.
After confirming that attack, Mario throws out Dreamy Luigi, spawning [[Fire Mario|Fire]] [[Luiginoid]]s. The Luiginoids run ahead, with the last one staying to toss a [[fireball]] at Mario. Mario catches the fireball, and the attack starts by pressing {{button|3ds|A}}. Mario throws the fireball at a chain of Fire Luiginoids. When the fireball reaches a Fire Luiginoid, the player has to press {{button|3ds|B}} to successfully pass the fireball forward to the next Fire Luiginoid. Later passes are performed by increasingly large groups of Luiginoids holding their own fireballs, which increase the size of the fireball being passed. Missed inputs still allow the fireball to proceed, but reduce its size.

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