Editing Luiginary Ball

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{{about|the Luiginary Attack|one of the states of the [[Luiginoid Formation]]|[[Luiginoid Formation#Ball|Luiginoid Formation § Luiginary Ball]]}}
{{about|the Luiginary Attack|the Luiginoid Formation|[[Luiginoid Formation#Luiginary Ball|Luiginoid Formation § Luiginary Ball]]}}
{{M&L attack infobox
{{M&L attack infobox
|image=[[File:LuiginaryBall.png]]
|image=[[File:LuiginaryBall.png]]
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'''Luiginary Ball''' is the first [[Luiginary Attack]] obtained in ''[[Mario & Luigi: Dream Team]]'', being the only mandatory Luiginary Attack in the entire game. It is unlocked after getting all the [[Attack Pieces]] in [[Dreamy Mushrise Park]] and costs 6 [[Bros. Point|BP]] to use. The Luiginary Ball deals damage using the boots, and is considered a Jump attack. Enemies weak to a Jump (such as [[Spiny|Spinies]]) will display Critical! and take extra damage when hit by the ball. It ignores spikes. Mario is dealing the damage with this move, not Dreamy Luigi.
'''Luiginary Ball''' is the first [[Dream World]] [[Luiginary Attack]] obtained in ''[[Mario & Luigi: Dream Team]]'', being the only mandatory Luiginary Attack in the entire game. It is unlocked after getting all the [[Attack Pieces]] in [[Dreamy Mushrise Park]] and costs 6 [[Bros. Point|BP]] to use. The Luiginary Ball deals damage using the boots, and is considered a Jump attack. Enemies weak to a Jump (such as [[Spiny|Spinies]]) will display Critical! and take extra damage when hit by the ball. It ignores spikes. Mario is dealing the damage with this move, not Dreamy Luigi.


Upon use, [[Mario]] and [[Dreamy Luigi]] will run into the foreground, where Dreamy Luigi forms a ball with the other [[Luiginoid]]s. with Mario jumping on the ball afterwards. They will then start rolling towards the group of enemies, and the player must tilt the [[Nintendo 3DS|3DS]] to control the ball to it steer into more Luiginoids. The Luiginoids stand in clumps, and are generally positioned to create a singular path. That path can turn sharply at points. Collecting Luiginoids increases the ball's size, and the ball flashes green at three intervals as it reaches size thresholds. If the ball collides with the left and right boundaries at high speeds, it will bounce off.  
Upon use, [[Mario]] and [[Dreamy Luigi]] will run into the foreground, where Dreamy Luigi forms a ball with the other [[Luiginoid]]s. with Mario jumping on the ball afterwards. They will then start rolling towards the group of enemies, and the player must tilt the [[Nintendo 3DS|3DS]] to control the ball to it steer into more Luiginoids. The Luiginoids stand in clumps, and are generally positioned to create a singular path. That path can turn sharply at points. Collecting Luiginoids increases the ball's size, and the ball flashes green at three intervals as it reaches size thresholds. If the ball collides with the left and right boundaries at high speeds, it will bounce off.  

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