Editing Luiginary Ball
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{about|the Luiginary Attack| | {{about|the Luiginary Attack|the Luiginoid Formation|[[Luiginoid Formation#Luiginary Ball|Luiginoid Formation § Luiginary Ball]]}} | ||
{{M&L attack infobox | {{M&L attack infobox | ||
|image=[[File:LuiginaryBall.png]] | |image=[[File:LuiginaryBall.png]] | ||
Line 8: | Line 8: | ||
}} | }} | ||
'''Luiginary Ball''' is the first [[Luiginary Attack]] obtained in ''[[Mario & Luigi: Dream Team]]'', being the only mandatory Luiginary Attack in the entire game. It is unlocked after getting all the [[Attack Pieces]] in [[Dreamy Mushrise Park]] and costs 6 [[Bros. Point|BP]] to use. The Luiginary Ball deals damage using the boots | '''Luiginary Ball''' is the first [[Dream World]] [[Luiginary Attack]] obtained in ''[[Mario & Luigi: Dream Team]]'', being the only mandatory Luiginary Attack in the entire game. It is unlocked after getting all the [[Attack Pieces]] in [[Dreamy Mushrise Park]] and costs 6 [[Bros. Point|BP]] to use. The Luiginary Ball deals damage using the boots; enemies weak to a Jump (such as [[Spiny|Spinies]]) will display Critical! as well as be dealt extra damage when hit by the ball. It ignores spikes. Mario is dealing the damage with this move, not Dreamy Luigi. | ||
Upon use, [[Mario]] and [[Dreamy Luigi]] will run into the foreground, where Dreamy Luigi forms a ball with the other [[Luiginoid]]s. with Mario jumping on the ball afterwards. They will then start rolling towards the group of enemies, and the player must tilt the [[Nintendo 3DS|3DS]] to control the ball to it steer into more Luiginoids. The Luiginoids stand in clumps, and are generally positioned to create a singular path. That path can turn sharply at points. Collecting Luiginoids increases the ball's size, and the ball flashes green at three intervals as it reaches size thresholds. If the ball collides with the left and right boundaries at high speeds, it will bounce off. | Upon use, [[Mario]] and [[Dreamy Luigi]] will run into the foreground, where Dreamy Luigi forms a ball with the other [[Luiginoid]]s. with Mario jumping on the ball afterwards. They will then start rolling towards the group of enemies, and the player must tilt the [[Nintendo 3DS|3DS]] to control the ball to it steer into more Luiginoids. The Luiginoids stand in clumps, and are generally positioned to create a singular path. That path can turn sharply at points. Collecting Luiginoids increases the ball's size, and the ball flashes green at three intervals as it reaches size thresholds. If the ball collides with the left and right boundaries at high speeds, it will bounce off. | ||
When they get close enough the enemies, Mario drops behind the ball and pushes it forward. The player can press {{button|3ds|A}} to make Mario kick the ball, launching it at a faster speed. If they get even closer, Mario will release the ball without kicking it. The player's tilting is still controlling the ball, and thus modifies the trajectory the ball takes through the enemies. The damage dealt depends on the number of Luiginoids grabbed and is increased substantially by the kick, but all enemies struck take an equal amount | When they get close enough the enemies, Mario drops behind the ball and pushes it forward. The player can press {{button|3ds|A}} to make Mario kick the ball, launching it at a faster speed. If they get even closer, Mario will release the ball without kicking it. The player's tilting is still controlling the ball, and thus modifies the trajectory the ball takes through the enemies. The damage dealt depends on the number of Luiginoids grabbed and is increased substantially by the kick, but all enemies struck take an equal amount. (If Mario does not kick the ball, then the [[Dark Boots]] do not trigger.) | ||
Ratings depend on a number of factors. The minimum is an "OK" rating, which can be earned even for an unkicked, minimum size ball. A maximum sized ball without a kick only gets a "Good" rating. An "Excellent" rating is earned when Mario kicks a full size ball. If the ball does not connect with any enemies, no rating is given. | Ratings depend on a number of factors. The minimum is an "OK" rating, which can be earned even for an unkicked, minimum size ball. A maximum sized ball without a kick only gets a "Good" rating. An "Excellent" rating is earned when Mario kicks a full size ball. If the ball does not connect with any enemies, no rating is given. |