Editing Luigi Rescue Operation
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The second and sixth rooms feature various matching statues, and the players have to select the one that does not have a matching pair. | The second and sixth rooms feature various matching statues, and the players have to select the one that does not have a matching pair. | ||
The third and seventh rooms have the players stepping on various tiles in a certain order. The correct order is displayed on the wall in front of them | The third and seventh rooms have the players stepping on various tiles in a certain order. The correct order is displayed on the wall in front of them | ||
The fourth and eighth rooms have the players pushing [[barrel]]s in order to clear a path to the next room. If a player needs to start over, they can press {{button|switch|jc-bottom}} to reset all the barrels. These rooms play similarly to [[Hotel Goomba]] from ''[[Mario Party 5]]''. | The fourth and eighth rooms have the players pushing [[barrel]]s in order to clear a path to the next room. If a player needs to start over, they can press {{button|switch|jc-bottom}} to reset all the barrels. These rooms play similarly to [[Hotel Goomba]] from ''[[Mario Party 5]]''. | ||
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*This minigame is one of the only two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Luigi's case, he shivers in fear. The other one is [[Jr.'s Jauntlet]], where [[Bowser Jr.]] simply does a quick celebration. | *This minigame is one of the only two Showdown minigames where the respective Jamboree Buddy does not do their "character selected" pose when the minigame's title shows up: In Luigi's case, he shivers in fear. The other one is [[Jr.'s Jauntlet]], where [[Bowser Jr.]] simply does a quick celebration. | ||
**The minigame title is also unique in that it consists of black text on a white bar (as opposed to vice versa in other Showdown minigames) and its letters shake. | **The minigame title is also unique in that it consists of black text on a white bar (as opposed to vice versa in other Showdown minigames) and its letters shake. | ||
==Ending== | |||
The players do their respective winning and losing animations at the starting hallway. | |||
==References== | ==References== |